| Grandmaster TOZ |
Wind Speed: 1d20 + 30 ⇒ (15) + 30 = 45
Wind Direction, 1 is North: 1d8 ⇒ 1
As the winds whip out the fires of the firestorm, Rurat circles the ziggurat, well back from the party. Breathing in deep, he unleashes a gutteral roar that shakes the very stones beneath the Pathfinder's feet, consisting of a single word. "FEED."
As the windstorm pushes Rurat in towards Hamish and the Gull, the dinosaurs stomp forward, lashing out with savage bites.
Blue Bite on Hamish: 1d20 + 20 ⇒ (5) + 20 = 25
Yellow Bite on Omrax: 1d20 + 20 ⇒ (13) + 20 = 33
Damage on Hamish: 4d6 + 22 ⇒ (3, 2, 4, 5) + 22 = 36
Damage on Omrax: 4d6 + 22 ⇒ (6, 2, 6, 5) + 22 = 41
Grab on Hamish: 1d20 + 32 ⇒ (2) + 32 = 34
Grab on Omrax: 1d20 + 32 ⇒ (6) + 32 = 38
Two of the dinos bite into Hamish and Omrax, while the third begins climbing the ziggurat to reach Yuri. The dwarf smashes the beast on its approach, as Hamish and Omrax are plucked from their perches by massive jaws!
31 Rokgurn
25 Omrax (Damage: 31, Grappled)
24 Crazy
24 Yuri
24 Kasimir
24 Rurat (Damage: 56)
18 Blue (Damage: 56)
16 Yellow (Damage: 56)
13 Red (Damage: 67)
7 Hamish/Seaward (Hamish Damage: 36, Grappled)
7 Green (Damage: 56)
Hamish and the Gull are up!
Rokgurn
|
I don't know if my character should be in the cone as he is near Rurat and 60' off the ground. Exactly how the cone spreads out in three dimensions is confusing for me. If my character fails the save we can look into it before he chooses to use his shirt reroll.
Will Save: 1d20 + 19 ⇒ (4) + 19 = 23
He barely passed so no 3-D math. :)
Kasimir vonVang
|
Kasimir furrows his brow and tries to resist this roaring attack.
Will save 1d20 + 19 ⇒ (11) + 19 = 30
He then gestures towards Omrax. “It pains me to admit this, but you are at least a useful heretic. Lord Asmodeus frees you from your bondage.”
(Casts liberating command on Omrax, bonus is +20)
link to spell details
Yuri Twobeards
|
Yuri (raging) Will: 1d20 + 11 ⇒ (14) + 11 = 25 +1 insight during surprise round; +4 racial vs spells & SLA; +3 (additional) morale vs spells, SLA, Su (only when raging); +2 trait vs mind-affecting
Yuri comes off delay and attacks the Red dinosaur climbing the ziggurat towards him.
@GM, how far down the ziggurat is the Red dinosaur? I'll give my attacks in two separate spoilers depending on the distance.
Yuri taps the heels of his shoes together before repeatedly head-butting the Red dinosaur.
Free action: haste from boots of speed (1/10)
+5 Furious horacalcum dwarven boulder helmet, PA, Hunter's Blessing, higher ground: 1d20 + 27 ⇒ (7) + 27 = 34
B dmg: 1d6 + 23 ⇒ (2) + 23 = 25
+5 Furious horacalcum dwarven boulder helmet, PA, Hunter's Blessing, higher ground: 1d20 + 27 ⇒ (1) + 27 = 28
B dmg: 1d6 + 23 ⇒ (5) + 23 = 28
+5 Furious horacalcum dwarven boulder helmet, PA, Hunter's Blessing, higher ground: 1d20 + 22 ⇒ (13) + 22 = 35
B dmg: 1d6 + 23 ⇒ (2) + 23 = 25
+5 Furious horacalcum dwarven boulder helmet, PA, Hunter's Blessing, higher ground: 1d20 + 17 ⇒ (7) + 17 = 24
B dmg: 1d6 + 23 ⇒ (1) + 23 = 24
+5 Furious adamantine dorn-dergar, PA, Hunter's Blessing, higher ground: 1d20 + 26 ⇒ (2) + 26 = 28
B dmg: 2d8 + 31 ⇒ (8, 8) + 31 = 47
+5 Furious adamantine dorn-dergar, PA, Hunter's Blessing, higher ground: 1d20 + 26 ⇒ (8) + 26 = 34
B dmg: 2d8 + 31 ⇒ (4, 5) + 31 = 40
+5 Furious adamantine dorn-dergar, PA, Hunter's Blessing, higher ground: 1d20 + 21 ⇒ (20) + 21 = 41
B dmg: 2d8 + 31 ⇒ (5, 6) + 31 = 42 Crit threat
+5 Furious adamantine dorn-dergar, PA, Hunter's Blessing, higher ground: 1d20 + 16 ⇒ (7) + 16 = 23
B dmg: 2d8 + 31 ⇒ (3, 2) + 31 = 36
Crit Confirmation?+5 Furious adamantine dorn-dergar, PA, Hunter's Blessing, higher ground: 1d20 + 21 ⇒ (12) + 21 = 33
Extra Crit dmg B dmg: 2d8 + 31 ⇒ (4, 4) + 31 = 39
Yuri also wags his two beards tauntingly at all fo the dinosaurs, urging them to come and get him.
All foes get +4 to hit and +4 dmg against Yuri, but each attack is preceded by an AoO from Yuri (up to 3 AoO)
+5 Furious adamantine dorn-dergar, PA, Hunter's Blessing, higher ground: 1d20 + 26 ⇒ (17) + 26 = 43
B dmg: 2d8 + 31 ⇒ (3, 1) + 31 = 35
+5 Furious adamantine dorn-dergar, PA, Hunter's Blessing, higher ground: 1d20 + 26 ⇒ (12) + 26 = 38
B dmg: 2d8 + 31 ⇒ (4, 3) + 31 = 38
+5 Furious adamantine dorn-dergar, PA, Hunter's Blessing, higher ground: 1d20 + 26 ⇒ (18) + 26 = 44
B dmg: 2d8 + 31 ⇒ (4, 7) + 31 = 42
+5 Furious horacalcum dwarven boulder helmet, PA, Hunter's Blessing, higher ground: 1d20 + 27 ⇒ (7) + 27 = 34
B dmg: 1d6 + 23 ⇒ (5) + 23 = 28
+5 Furious horacalcum dwarven boulder helmet, PA, Hunter's Blessing, higher ground: 1d20 + 27 ⇒ (19) + 27 = 46
B dmg: 1d6 + 23 ⇒ (4) + 23 = 27
+5 Furious horacalcum dwarven boulder helmet, PA, Hunter's Blessing, higher ground: 1d20 + 27 ⇒ (5) + 27 = 32
B dmg: 1d6 + 23 ⇒ (3) + 23 = 26
Yuri's current AC is 28 (but foes get +4 on their attacks against him), or 32 vs critical confirmation rolls.
| Grandmaster TOZ |
Yuri lays into the climbing dinosaur with headbutt after headbutt, sending the beast tumbling down the ziggurat to land still and unmoving, its skull a bloody ruin.
31 Rokgurn
25 Omrax (Damage: 31, Grappled)
24 Crazy
24 Kasimir
24 Rurat (Damage: 56)
18 Blue (Damage: 56)
16 Yellow (Damage: 56)
12 Yuri
7 Hamish/Seaward (Hamish Damage: 36, Grappled)
7 Green (Damage: 56)
Omrax the Bold
|
Omrax will nod toward Kasimir while tightly held in the maw of the beast.
While I appreciate the gesture, I believe this creature has me quite firmly held. Our fates are intertwined at this point.
I am pretty sure Omrax has way too many penalties (dex, armor) to escape. Even with the +20 I do not think it is possible as an escape artist, so he does not want to lose his swift action. If it allows a free grapple-break attempt, that is a different story. :)
Crazy Hairy
|
will save: 1d20 + 13 + 2 ⇒ (14) + 13 + 2 = 29
Kasimir vonVang
|
He then calls out in a booming voice that seems to easily overcome the wind Great is Asmodeus, who confuses his enemies
Standard action, cast confusion on the two tyrannosaurs to my southeast.
(I don’t know if this targets Omrax as well, or if this would even count as damaging another player. But if it does, are you ok with this, Omrax (you might be immune to it?)
Strike down these two, and the Dark Lord will grant his favor!
(Inspire courage, +3 to hit and damage, +3 vs charm and fear)
Kasimir will direct his ‘free’ lightning bolt to the Saurian, and then step back 5ft.
Damage 5d10 ⇒ (9, 9, 3, 8, 3) = 32 + reflex save DC 21 (deafened, dazed)
Rokgurn
|
Hamish may use his Transposition ability to change places with his Eidolon. It is a supernatural ability so no concentration check is required. Of course he will have to not be stunned to do so. :)
Hamish Carmody O'Toole
|
The Saurian is moving at a 60+? Or did the wind blow him some of that distance (a 45 mph wind should have pushed him 45' north on his turn. I ask, because it's possible the Gull might get an AoO on him in there (it has reach with the bite attack), but would depend on his path to that point.
Hamish, Will: 1d20 + 14 + 4 ⇒ (10) + 14 + 4 = 28
Gull, Will: 1d20 + 5 ⇒ (20) + 5 = 25 Wow, really expected to fail this
Hamish gives a rather colorful curse, when it turns out the dinosaurs he thought would not be able to pinpoint him, can do so just fine. He starts to launch into a long diatribe on the unreliability of druid magic, when one of the giant lizards steps forward and clamps its impressive jaws over his entire upper body, hauling him off the deck of the ship, legs kicking futilely.
With a conscious effort of will, he suddenly disappears from the t-rex's mouth, back where he was a moment before, and the Gull pops into position right in the dinosaur's face.
"Behemoths... fore, aft, and starboard!", the lookout cries.
"Light 'em up! Fire all cannons! Prepare to repel boarders!" Hamish cries, trying wipe his own blood from his vision.
There is a sudden flurry of activity, all across the deck.
Small portholes open up on all sides, and you hear the muffled booms and puffs of smoke, as dozens of tiny cannons go off, firing point plank at Rurat. The men on the foredeck, swivel the harpoon guns, and fire a barrage of missiles as well, while along the gunwales, miniature crewman hack and slash at the Saurian's hide with tiny weapons, ranging from cutlasses, to gaff hooks, to belaying pins.
Hamish: use Transposition (su) class ability to switch places with the eidolon... turn ends immediately.
Seaward Gull: 5' step backwards, full attack, with power attack, all at Rurat.
bite Harpoons: 1d20 + 22 - 3 ⇒ (6) + 22 - 3 = 25, for 2d6 + 14 + 6 ⇒ (1, 2) + 14 + 6 = 23 damage, plus pull Winch: 1d20 + 24 ⇒ (4) + 24 = 28.
claw Starboard Cannons: 1d20 + 22 - 3 ⇒ (16) + 22 - 3 = 35, for 2d6 + 14 + 6 ⇒ (6, 2) + 14 + 6 = 28 damage
claw Port Cannons: 1d20 + 22 - 3 ⇒ (17) + 22 - 3 = 36, for 2d6 + 14 + 6 ⇒ (6, 5) + 14 + 6 = 31 damage
claw Forward Cannons: 1d20 + 22 - 3 ⇒ (17) + 22 - 3 = 36, for 2d6 + 14 + 6 ⇒ (5, 2) + 14 + 6 = 27 damage
claw Repel Boarders!: 1d20 + 22 - 3 ⇒ (3) + 22 - 3 = 22, for 2d6 + 14 + 6 ⇒ (3, 3) + 14 + 6 = 26 damage
Rokgurn
|
Forced movement never provokes. Nice rolling by the way. :)
| Grandmaster TOZ |
The Gull resists Rurats stunning call, allowing it to fire a warning shot as the saurian sails by. Was just waiting to see the result of that save. :) Do we have a hard rule about involuntary movement either way?
As Hamish beats a hasty Andoren Advance, the Gull maneuvers to land a series of solid cannon fire on the dinosaurs handler!
The last dinosaur stomps into battle, taking a massive bite at the Gull in return, but doesn't quite catch ahold of the ship.
Green Bite on Gull: 1d20 + 22 ⇒ (16) + 22 = 38
Kasimir calls down the thunder on Rurat! The saurian is able to avoid the worst of of the bolt, hissing as the smell of scorched flesh rises and is blown away on the wind.
Rurat Reflex: 1d20 + 14 ⇒ (13) + 14 = 27
Blue Will: 1d20 + 10 ⇒ (15) + 10 = 25
Green Will: 1d20 + 10 ⇒ (9) + 10 = 19
Yellow Will: 1d20 + 10 ⇒ (2) + 10 = 12
The dinosaurs shake their massive heads side to side as the Asmodean's spell attempts to cloud their minds. Assuming you would target the center one now. It looks like one definitely fails and the other might have just made it?
31 Rokgurn
25 Omrax (Damage: 31, Grappled)
24 Crazy
24 Kasimir
24 Rurat (Damage: 158)
18 Blue (Damage: 56)
16 Yellow (Damage: 56, Confused)
12 Yuri
7 Hamish/Seaward (Hamish Damage: 36, Grappled)
7 Green (Damage: 56)
| Grandmaster TOZ |
Forced movement never provokes. Nice rolling by the way. :)
Assuming the Gull has 10ft reach, if it is acceptable we will retcon Rurat's movement to put him 15 ft away from the Gull as he is pushed. He's smart enough to be able to do that and this will avoid the question about forced movement provoking.
Rokgurn
|
I cannot find a clear ruling on involuntary movement and provoking. It might be hidden somewhere in the rules or FAQ somewhere but I cannot find it. :)
Edit - That seems reasonable to me. He knows that he will be pushed by the wind so why would he needlessly provoke.
Edit 2 - It would seem that Dinosaur(Green) is confused as well. It is typically a 4th level spell with the Trickery domain and Kasimir's Wisdom is 22. So a minimum Will DC of 20.
Omrax the Bold
|
Ok, lets go with this series for what it is worth.
Omrax sighs as he remains held in the maw of the beast.
Release me foul beast!
He will attempt to hack the jaws of the dinosaur with his longsword.
NoSmite Omrax +2 EO longsword, Div Favor, grappled PA: 1d20 + 18 + 3 - 2 - 4 ⇒ (1) + 18 + 3 - 2 - 4 = 16
for divf,inspire: 1d8 + 6 + 3 + 3 + 8 ⇒ (4) + 6 + 3 + 3 + 8 = 24
NoSmite Omrax +2 EO longsword, Div Favor, grappled PA: 1d20 + 13 + 3 - 2 - 4 ⇒ (20) + 13 + 3 - 2 - 4 = 30
for divf,inspire: 1d8 + 6 + 3 + 3 + 8 ⇒ (2) + 6 + 3 + 3 + 8 = 22
NoSmite Omrax +2 EO longsword, Div Favor, grappled PA: 1d20 + 8 + 3 - 2 - 4 ⇒ (18) + 8 + 3 - 2 - 4 = 23
for divf,inspire: 1d8 + 6 + 3 + 3 + 8 ⇒ (3) + 6 + 3 + 3 + 8 = 23
NoSmite Omrax confirm#2 PA: 1d20 + 13 + 3 - 2 - 4 ⇒ (13) + 13 + 3 - 2 - 4 = 23
for divf,inspire: 1d8 + 6 + 3 + 3 + 8 ⇒ (8) + 6 + 3 + 3 + 8 = 28
If the beast does not drop as he suspects, he will reluctantly drop his longsword, and use his free hand to heal some of the wounds.
Assuming something bad is about to happen...
hands, mercy: 6d6 + 1d6 ⇒ (5, 3, 4, 5, 1, 5) + (6) = 29
With quick draw he will pull forth his pristine silver dagger, still with the price tag from his first day in the Society.
Oh Inheritor, forgive thy servant for discarding thine favored blade so carelessly.
| Grandmaster TOZ |
Omrax hammers at the snout of the dinosaur, giving it a serious bloody nose, before preparing for the worst as the beast does not let go.
31 Rokgurn
25 Omrax (Damage: 2, Grappled)
24 Crazy
24 Kasimir
24 Rurat (Damage: 158)
18 Blue (Damage: 56)
16 Yellow (Damage: 129, Confused)
12 Yuri
7 Hamish/Seaward (Hamish Damage: 36, Grappled)
7 Green (Damage: 56, Confused)
Crazy Hairy
|
Bombshell clicks her heels to make certain she has enough speed to move in this horrid windstorm. Then she flies even a little higher, trying to carefully place herself amid the swirling winds. When she reaches an apex above the middle of the scrum, Bombshell takes her extract of Dragon's Breath and unleashes a cone of red dragonfire whose flames lick all four enemies without touching any of her allies.
Fire Damage: 12d6 ⇒ (2, 6, 3, 1, 1, 2, 4, 3, 6, 5, 3, 2) = 38
DC:24 reflex for half
And that might be all that Crazy Hairy/Bombshell has for this combat, because no bomb chucking in this storm...well, she could try and use her cestus. Or just start chucking bombs into the storm and see where they end up....hmmmm. (Kidding!)
Should be able to autosucceed on fly check (+26 mod with haste), since it's standard maneuver, moving at a slope less than 45degrees.
Forgive the 3D math, but breathing down a 30' cone of fire from 45' up means that it only effects from height of 15' to 45', i.e. should just fry the tops of the enemies (and Rok is above the cone, with a nice view...) I put red dotted lines on the map to indicate the main cone. Feel free to delete
| Grandmaster TOZ |
Rurat Reflex: 1d20 + 14 ⇒ (19) + 14 = 33
Blue Reflex: 1d20 + 12 ⇒ (6) + 12 = 18
Yellow Reflex: 1d20 + 12 ⇒ (20) + 12 = 32
Green Reflex: 1d20 + 12 ⇒ (4) + 12 = 16
Rurat manages to twist away, along with one of his companions. The other two take the full brunt of the fire breath.
25 Omrax (Damage: 2, Grappled)
24 Crazy
24 Kasimir
24 Rokgurn
24 Rurat (Damage: 177)
18 Blue (Damage: 94)
16 Yellow (Damage: 148, Confused)
12 Yuri
7 Hamish/Seaward (Hamish Damage: 36)
7 Green (Damage: 94, Confused)
Rokgurn
|
Rokgurn moves to rescue the Paladin. He calls down a column of flame down on two adjacent dinosaurs(Green and Yellow).
Flame Strike,+1 CL, Reflex DC 21 for 1/2: 14d6 ⇒ (1, 5, 5, 1, 3, 4, 3, 6, 1, 5, 5, 1, 2, 3) = 45
| Grandmaster TOZ |
Green Reflex: 1d20 + 12 ⇒ (1) + 12 = 13
Yellow Reflex: 1d20 + 12 ⇒ (7) + 12 = 19
Rokgurn calls down fire once more, sending Omrax tumbling as the dinosaur holding him falls. Roaring in rage Rurat focuses inward. Positive energy washes over his scales, restoring much of the damage done to him.
Concentration: 1d20 + 19 ⇒ (10) + 19 = 29
As Rurat slides away on the wind, the remaining dinosaur snaps at the Gull with much the same result as the last.
Bite on Gull: 1d20 + 22 ⇒ (17) + 22 = 39
25 Omrax (Damage: 2, Grappled)
24 Crazy
24 Kasimir
24 Rokgurn
24 Rurat (Damage: 17)
18 Blue (Damage: 94)
12 Yuri
7 Hamish/Seaward (Hamish Damage: 36)
7 Green (Damage: 139, Confused)
Hamish Carmody O'Toole
|
Aw man... he's almost back to full health. Coises.
Did we go with the 'no AoO on forced movement' option?
Even as Rurat is blown out of range by the intense winds, the crew of the Seaward Gull continue to fight, turning their attention to the second 'behemoth'.
5' step south, full attack on blue.
bite Harpoons: 1d20 + 22 - 3 ⇒ (12) + 22 - 3 = 31, for 2d6 + 20 ⇒ (3, 3) + 20 = 26 damage
claw Starboard Cannons: 1d20 + 22 - 3 ⇒ (14) + 22 - 3 = 33, for 2d6 + 20 ⇒ (6, 4) + 20 = 30 damage
claw Port Cannons: 1d20 + 22 - 3 ⇒ (20) + 22 - 3 = 39, for 2d6 + 20 ⇒ (2, 4) + 20 = 26 damage
confirm?: 1d20 + 20 ⇒ (19) + 20 = 39, for an additional 2d6 + 20 ⇒ (2, 6) + 20 = 28 damage
claw Forward Cannons: 1d20 + 22 - 3 ⇒ (8) + 22 - 3 = 27, for 2d6 + 20 ⇒ (5, 1) + 20 = 26 damage
claw Repel Boarders!: 1d20 + 22 - 3 ⇒ (11) + 22 - 3 = 30, for 2d6 + 20 ⇒ (3, 6) + 20 = 29 damage
Hopefully that's enough to finish it off, at which point, Hamish is going to move before Rurat comes back, flying around the far side of the ziggurat and attempting to activate a wand for a slight heal.
fly: 1d20 + 7 + 6 - 4 ⇒ (17) + 7 + 6 - 4 = 26
UMD: 1d20 + 12 ⇒ (13) + 12 = 25, healing 1d8 + 1 ⇒ (4) + 1 = 5 damage.
| Grandmaster TOZ |
Go ahead and take the AoO, it won’t make much difference.
The Seaward Gull launches a full salvo into the dinosaur, sending it crashing to the jungle floor alongside the other!
25 Omrax (Damage: 2, Grappled)
24 Crazy
24 Kasimir
24 Rokgurn
24 Rurat (Damage: 17)
12 Yuri
7 Hamish/Seaward (Hamish Damage: 31)
7 Green (Damage: 139, Confused)
Yuri Twobeards
|
Yuri recalls his days frolicking as a young dwarfling, tucks his chin, as one does, and yells "Kowabunga!", before diving off the ziggurat. The ride down is a bumpy one, but the angry (and perhaps slightly drunk?) dwarf doesn't seem to mind, as he turns one somersault after another, finally landing at the bottom, on his bottom. He stands up, dusts himself off, pauses for a swig of pesh schnapps, and waves his dorn-dergar menacingly at Rurat: "Hey, you rat, over here! Come and get me!"
Free action: maintain rage (2/32); Move action: roll down the pyramid; Move action: stand up from prone.
B dmg from rolling down the pyramid: 4d6 ⇒ (2, 3, 6, 1) = 12 (reduced by 2 to 10, from Yuri's DR)
All foes get +4 to hit and +4 dmg against Yuri, but each attack is preceded by an AoO from Yuri (up to 3 AoO)
+5 Furious adamantine dorn-dergar, PA, Hunter's Blessing, inspire courage: 1d20 + 26 ⇒ (13) + 26 = 39
B dmg: 2d8 + 34 ⇒ (2, 2) + 34 = 38
+5 Furious adamantine dorn-dergar, PA, Hunter's Blessing, inspire courage: 1d20 + 26 ⇒ (16) + 26 = 42
B dmg: 2d8 + 34 ⇒ (6, 2) + 34 = 42
+5 Furious adamantine dorn-dergar, PA, Hunter's Blessing, inspire courage: 1d20 + 26 ⇒ (19) + 26 = 45
B dmg: 2d8 + 34 ⇒ (5, 8) + 34 = 47
+5 Furious horacalcum dwarven boulder helmet, PA, Hunter's Blessing, inspire courage: 1d20 + 27 ⇒ (2) + 27 = 29
B dmg: 1d6 + 26 ⇒ (5) + 26 = 31
+5 Furious horacalcum dwarven boulder helmet, PA, Hunter's Blessing, inspire courage: 1d20 + 27 ⇒ (19) + 27 = 46
B dmg: 1d6 + 26 ⇒ (5) + 26 = 31
+5 Furious horacalcum dwarven boulder helmet, PA, Hunter's Blessing, inspire courage: 1d20 + 27 ⇒ (18) + 27 = 45
B dmg: 1d6 + 26 ⇒ (3) + 26 = 29
Yuri's current AC is 27 (but foes get +4 on their attacks against him), or 31 vs critical confirmation rolls; CMD is 34.
Omrax the Bold
|
So when Omrax is de-grappled- what altitude is he? Still flying or On the ground etc?
Edit: Omrax is going to burn a smite evil on Rurat but don’t figure it will matter. Will include in attacks if applies.
Rokgurn
|
@Omrax - You can add +10' to your fly speed from Longstrider,Greater. If it matters.
Kasimir vonVang
|
Kasimir gestures, and a bolt of lightning flashes down from the sky into the Saurian.
Damage 5d10 ⇒ (7, 2, 1, 10, 8) = 28 + reflex save for half
He then closes his eyes, and a duplicate image of him appears. (Trickery domain)
Inspire courage still in effect (+3/+3)
| Grandmaster TOZ |
Omrax was only grappled, so despite any expectations otherwise, he only lost maybe 5ft of altitude.
Reflex: 1d20 + 14 ⇒ (5) + 14 = 19
Rurat catches the full brunt of the lightnings fury this time, limbs jittering from the shock.
25 Omrax (Damage: 2)
24 Crazy
24 Kasimir
24 Rokgurn
24 Rurat (Damage: 45)
12 Yuri
7 Hamish/Seaward (Hamish Damage: 31)
7 Green (Damage: 139, Confused)
Rokgurn
|
Rokgurn curses as he is forced to waste more resources on this crazy saurian.
He drops another pillar of flame on Rurat.
Flame Strike,+1 CL, Reflex DC 21: 14d6 ⇒ (4, 6, 5, 3, 4, 6, 4, 3, 3, 5, 5, 5, 1, 1) = 55
| Grandmaster TOZ |
Reflex: 1d20 + 14 ⇒ (9) + 14 = 23
Seemingly expecting the followup column of fire, the saurian manages to avoid the full effect this time.
25 Omrax (Damage: 2)
24 Crazy
24 Kasimir
24 Rokgurn
24 Rurat (Damage: 72)
12 Yuri
7 Hamish/Seaward (Hamish Damage: 31)
7 Green (Damage: 139, Confused)
Omrax the Bold
|
Seeing himself freed by the dying dino, Omrax calls out to Rurat.
We did not come to destroy thee, but you leave us no choice but to smite you down.
Smite evil, assuming not effective, but Omrax would try in the heat of the battle.
He spins off his shield (free), quick-draws his greatsword and enchants it to +3 with his scabbard as he flies in a charge to engage Rurat.
AC23 for AOO
Omrax +3 adm Greatsword, pa, div, bard, charge: 1d20 + 16 + 2 - 4 + 3 + 3 + 2 ⇒ (11) + 16 + 2 - 4 + 3 + 3 + 2 = 33
for damage : 2d6 + 6 + 3 + 3 + 8 + 3 ⇒ (3, 6) + 6 + 3 + 3 + 8 + 3 = 32
If smite would apply, this goes up substantially
| Grandmaster TOZ |
AoO Bite: 1d20 + 26 ⇒ (10) + 26 = 36
Damage: 2d6 + 7 ⇒ (4, 1) + 7 = 12
Rurat chomps down on the paladin as he charges in, then grunts in pain as the great sword carves a deep gash in his side. ”As if I would believe the word of filthy warm bloods!” the saurian retorts, wiping angelic blood from his mouth.
25 Omrax (Damage: 9)
24 Crazy
24 Kasimir
24 Rokgurn
24 Rurat (Damage: 104)
12 Yuri
7 Hamish/Seaward (Hamish Damage: 31)
7 Green (Damage: 139, Confused)
Smite had no effect.
Crazy Hairy
|
HA! Found something useful to do...well, at least something to do
Bombshell reaches into her handy haversack and pulls out a bottled lightning, taking a 5' step downward before uncorking it to unleash a puny bolt of electricity at the T-Rex.
Fly check DC 20: 1d20 + 25 - 8 ⇒ (5) + 25 - 8 = 22
Range Touch attack: 1d20 + 12 ⇒ (15) + 12 = 27
Electrical Damage: 1d8 ⇒ 4
Not a splash weapon, so no INT mod to damage, but it's literally a tiny arc of lightning, so hoping lances through storm...
| Grandmaster TOZ |
Bombshell sparks a baby lightning bolt to accompany Kasimir's, causing the dinosaur to focus on him momentarily before the confusion takes hold again.
Rurat jabs out with his spear at Omrax over and over, before muscling the heavy triceratops head he uses as a shield at the paladin. The sharp teeth of his bite find their mark again before he steps down and away, allowing the wind to carry him away from the paladin.
Shortspear on Omrax: 1d20 + 23 ⇒ (9) + 23 = 32
Shortspear on Omrax: 1d20 + 18 ⇒ (5) + 18 = 23
Shortspear on Omrax: 1d20 + 13 ⇒ (9) + 13 = 22
Shortspear on Omrax: 1d20 + 8 ⇒ (18) + 8 = 26
Shield Bash on Omrax: 1d20 + 22 ⇒ (3) + 22 = 25
Bite on Omrax: 1d20 + 21 ⇒ (14) + 21 = 35
Shortspear Damage: 2d6 + 8 ⇒ (1, 1) + 8 = 10
Shortspear Damage: 2d6 + 8 ⇒ (6, 3) + 8 = 17
Shortspear Damage: 2d6 + 8 ⇒ (5, 4) + 8 = 17
Shield Damage: 2d6 + 3 ⇒ (5, 2) + 3 = 10
Bite Damage: 2d6 + 3 ⇒ (5, 2) + 3 = 10
25 Omrax (Damage: 48)
24 Crazy
24 Kasimir
24 Rokgurn
24 Rurat (Damage: 104)
12 Yuri
7 Hamish/Seaward (Hamish Damage: 31)
7 Green (Damage: 143, Confused)
The Gull still has an AoO, then Yuri, Hamish, and the Gull are up.
Rokgurn
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Nice. Get him Omrax.
Omrax the Bold
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Omrax steps up to take an opportunity to swing at the departing
”Halt! “
Omrax adm Greatsword, pa, div,bard, : 1d20 + 16 + 2 - 4 + 3 + 3 ⇒ (3) + 16 + 2 - 4 + 3 + 3 = 23
for damage : 2d6 + 6 + 3 + 3 + 8 + 3 ⇒ (3, 3) + 6 + 3 + 3 + 8 + 3 = 29
Hamish Carmody O'Toole
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I was willing to let the no AoO on forced movement thing stand... but now he's using it for free Full Attacks on us... so screw him. AoO it is! =)
AoO: 1d20 + 22 - 3 + 3 ⇒ (11) + 22 - 3 + 3 = 33, for 1d8 + 14 + 6 + 3 ⇒ (1) + 14 + 6 + 3 = 24 damage plus Pull vs CMD: 1d20 + 24 + 3 ⇒ (9) + 24 + 3 = 36
Pull won't do much, other than have him move 5' less on his turn, if it succeeds
The Seaward Gull, turns towards the closer enemy, unseen tides causing it to drift a little closer as it does so. The crew hastily reloads the harpoons, and as one, they all fire at the dinosaur. As they embed themselves in its hide, the men immediately start furiously winding the winches, hauling the great beast ever closer, to get it in range of the cannons.
The gull 5' steps south, then attacks the t-rex with reach, and attempts to pull it closer.
bite Harpoons: 1d20 + 22 - 3 + 3 ⇒ (14) + 22 - 3 + 3 = 36, for 1d8 + 20 + 3 ⇒ (1) + 20 + 3 = 24 damage plus pull winches: 1d20 + 24 + 3 ⇒ (16) + 24 + 3 = 43.
If pull succeeds, move the t-rex 5' closer (adjacent), and then continue with remaining attacks, now that it is in range.
claw Starboard Cannons: 1d20 + 22 - 3 + 3 ⇒ (19) + 22 - 3 + 3 = 41, for 1d8 + 20 + 3 ⇒ (6) + 20 + 3 = 29 damage
claw Port Cannons: 1d20 + 22 - 3 + 3 ⇒ (11) + 22 - 3 + 3 = 33, for 1d8 + 20 + 3 ⇒ (1) + 20 + 3 = 24 damage
claw Forward Cannons: 1d20 + 22 - 3 + 3 ⇒ (6) + 22 - 3 + 3 = 28, for 1d8 + 20 + 3 ⇒ (7) + 20 + 3 = 30 damage
claw Repel Boarders!: 1d20 + 22 - 3 + 3 ⇒ (19) + 22 - 3 + 3 = 41, for 1d8 + 20 + 3 ⇒ (1) + 20 + 3 = 24 damage
Over by the ziggurat, Hamish again attempts to mend some of his wounds with the wand in hand,
Attempt to UMD the cure light wounds wand again
UMD: 1d20 + 12 ⇒ (10) + 12 = 22, 1d8 + 1 ⇒ (5) + 1 = 6
Rokgurn
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Generally you cannot pull creatures larger than yourself. Of course your Gull would act as an anchor on his air floating so you might be able to redirect your turn attacks on him rather than the poor dinosaur. Assuming that the GM allows it of course.
Edit - It is reasonable to assume that pull does not work against larger opponents due to their weight. Of course Air Walking negates that fact.