Grandmaster TOZ |
Both assassins evaporate into red mist, joining the blood flowing through the channels.
25 Rokgurn
19 Bombshell (Damage: 26, Bleed 5)
14 Hamish
14 Red
13 Yuri
12 Kasimir
11 Purple
10 Eylysia
9 Yellow
7 Omrax
Hamish is up!
Rokgurn |
Rokgurn disagrees.
"It is the power of the temple that has been awoken and not the blade. These assassins are nothing but divine power from any source is not to be trifled with."
Hamish Carmody O'Toole |
"Well, if its these cursed seas what be causin' the problem, then we should sail beyond them." Hamish exclaims, as Bombshell continues to bleed, despite the healing attempts of the others.
"Fortify the ram, lads!" He cries. "We're punching our way through this blockade!"
Hamish casts a spell, hastening the movements of everyone.
Cast haste, getting everyone but Kasimir and the gnome lady...
The Gull airwalks up to the wall of stone, preparing to bust its way through.
will not happen 'til next round... giving someone time to board, if they want a ride... or at least be on the front line... they will likely have to delay to line up init with the boat.
Note: have a +18 on the attempt (turns out I get a +4 just for being size large!), so a just need a 8 or higher! Could make the boat bigger to increase the odds... but the tunnel is not quite that large =)
Grandmaster TOZ |
The temple quiets for the moment as the Gull moves to the barricade, preparing to see what is beyond it.
1d4 ⇒ 1
25 Rokgurn
19 Bombshell (Damage: 26, Bleed 5)
14 Hamish
14 Red
13 Yuri
12 Kasimir
11 Purple
10 Eylysia
9 Yellow
7 Omrax
Yuri and Kasimir have actions.
Crazy Hairy |
Kasimir vonVang |
Kasimir reaches for a scroll for a second, with a frown upon his face. He then nods, and pulls an entire tome from his Haversack. This ancient volume is a nearly complete copy of The Book of the Damned , and even a high-ranking priest of Asmodeus has to steel himself against its power.
Will save DC 19 1d20 + 19 ⇒ (20) + 19 = 39 or shift alignment to evil.
Calling upon the secrets of the book, Kasimir then desecrates the temple of this false god. (As a standard action, no less!)
I call upon the power of the Ninth Gate, smite these heretics as they deserve!
Yuri Twobeards |
Fort save vs Haste: 1d20 + 23 ⇒ (20) + 23 = 43 What a waste of a nat 20! Yuri is not hasted from Hamish's spell.
Seeing that his comrades want to get out of the temple, Yuri obligingly steps to the stone wall and swings his dorn-dergar at it.
Spell Sunder maneuver, Strength Surge rage power, inspire, +5 enhancement bonus of weapon: 1d20 + 45 ⇒ (5) + 45 = 50 The weapon is adamantine, if it matters.
"So. Were ye wantin' to get past this wall?"
Free action: maintain rage (7/32)
Move action: air walk into position
Standard action: Sunder maneuver with Strength Surge rage power
Yuri will activate CAGM against any foes on the other side, as usual.
Grandmaster TOZ |
Yuri attempts his second sunder of the mission, but finds no magic remains on the wall. He does make a nice dent in it however.
2d20 ⇒ (13, 8) = 21
The scrape of metal on stone sounds out again, but the wall still stands. Eylysia calls out to Bombshell. "You get down here and I'll take care of that scratch."
25 Rokgurn
19 Bombshell (Damage: 26, Bleed 5)
14 Hamish
14 Red
13 Yuri
12 Kasimir
11 Purple
10 Eylysia
9 Yellow
7 Omrax
Omrax is up, Rokgurn, Bombshell, and Hamish are welcome to post actions given the battlefield is not changing just yet.
Rokgurn |
Rokgurn wonders why Eylysia's magic will work and his wand did not. Does she serve the Mantis God he wonders.
Sense Motive: 1d20 + 7 ⇒ (7) + 7 = 14
Omrax the Bold |
Omrax frowns at the sound of the vile desecration
so no foes are visible again?
” Bombshell, I shall try to help you.“
Air walks up to Crazy and tries to lay on hands with mercy
Hands, mercies : 6d6 ⇒ (5, 1, 3, 2, 1, 4) = 16
Mercy (Cursed) (Su) When you use your lay on hands ability, it also removes curses, as per the remove curse spell at a caster level of your Paladin level.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Mercy (Poisoned) (Su) When you use your lay on hands ability, it also neutralizes poisons, as per the neutralize poison spell at a caster level of your Paladin level.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Rokgurn |
Rokgurn will wait until the Gull and Hamish act.
"Break through that wall. It is time to finish this."
On delay until the Gull's action unless something big happens before then.
Grandmaster TOZ |
Omrax feels the same frustration as Rokgurn had as his healing hands fail to close the bleeding wound.
25 Rokgurn (Delay)
19 Bombshell (Damage: 31, Bleed 5)
14 Hamish
14 Red
13 Yuri
12 Kasimir
11 Purple
10 Eylysia
9 Yellow
7 Omrax
Bombshell and Hamish are up!
Hamish Carmody O'Toole |
"All right lads! Full sheets! Break through that blockade, and any enemy vessels that dares to try to hold us fast!" Hamish cries, again, thrusting his flaming sword out, pointed towards the wall.
The fact he himself is the one that put the blockade there, seems to not come up....
"The flotilla of evil shall not stop the finest ship in the Andoran fleet, for Besmara herself watches o'er us!"
He casts protection from evil on the gull
There is a cheer from the crew, as they brace themselves, then the sails suddenly billow out, and the Gull lurches forward, striking the stone wall with the full force of the ram on the bow!
strength check OH YA!: 1d20 + 14 + 4 ⇒ (14) + 14 + 4 = 32
assuming that works, the gull will then sail forward, squeezing past the enemy there... exactly where depends on where the enemy is... though it will likely provoke vs those near the front.
It has 70' of movement to play with. Moved him 30' so far (difficult terrain for the first 3 squares, due to squeeze).
Current Gull AC: 44 (40 squeezing)
Crazy Hairy |
"Boys, there are some BIG creepy red eyes in the wall over there," Bombshell points to where she sees them, "and they really didn't like what Kasimir just did."
Sense Motive on Elysia: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Bombshell air walks down to within reach of the gnome, then readies an action to take an extract of greater invisibility after the gnome heals her.
Rokgurn |
I am still waiting to see what happens to The Gull before posting. Crazy surprised me. I thought he was going to nuke these guys. I still plan on acting before Red. Does my character see the Soul Eater and if so can I make knowledge checks?
Edit- Are characters within reach of the Gull (mine is) still receiving the benefits from Greater Shield Ally? It might help to give a clue as to what is happening.
Edit2 - Are there any windows in this place and/or the dome of the main ceiling look easy to smash out? I am just thinking if we noticed other possible exits.
Grandmaster TOZ |
Bombshell moves down to Eylysia, who begins casting her own spells once the alchemist is in reach. The Gull surges forward, smashing the stone wall to pieces and revealing the hall ahead. Ducking the flying stone rubble are another of the masked assassins and a second soul eater, blades and claws at the ready.
As the Gull attempts to sail over their heads, they seem to climb an invisible wave, the bow rising sharply before the forward movement stalls. At the other end of the temples entrance stands an elven woman in red robes and armor, unmasked. Her solid red eyes stare at the party with cold fury. Accompanying her are four more assassins, flanking her like an honor guard.
19 Bombshell (Damage: 31, Bleed 5)
14 Hamish
14 Rokgurn
14 Red
13 Yuri
12 Kasimir
11 Purple
10 Eylysia
9 Yellow
7 Omrax
Rokgurn has actions, more information to come in the discussion.
Rokgurn |
How far back is red and company from yellow? Also how high is the ceiling in the passageway and towards the entrance?
Knowledge Planes - Whisper: 1d20 + 17 ⇒ (18) + 17 = 35
knowledge Planes - Rokgurn +9 vs Daemons: 1d20 + 7 ⇒ (5) + 7 = 12
Edit Whisper will start with Special Attacks, SLA and anything else that you think would be important that was not revealed by Crazy
Grandmaster TOZ |
10ft high. Red is 15ft back from yellow.
Whisper recalls the lore of the soul eater, how each swipe of its claws can tear away its victims will (Wisdom damage) to the point it is rendered helpless, where it can then devour the soul of the target, killing it outright. Such victims cannot be restored to life without powerful magic unless the soul eater is killed quickly while still nearby. They can also unerringly locate a target named by their summoner wherever they are on the plane, but if such a target is named and killed, the soul eater returns to the summoner and attacks.
Rokgurn |
Rokgurn shifts over (5' Fly) and then begins to move and whistle as the wind (Natural Spell) in order to cast a conjuration of mud. He then sheathes his wand as it will no longer be of use in here.
Slowing Mud cast on everyone (all seven opponents). Fortitude DC 22 or be Slowed and Blinded. SR Yes Advanced Class Guide. CL 14 if it matters with Place Magic.
Grandmaster TOZ |
The mud seems to slide right off of the elven woman and her retinue. The other two are less protected, although the outsider manages to avoid the worst.
Fort Save Purple: 1d20 + 5 ⇒ (19) + 5 = 24
Fort Save Yellow: 1d20 + 8 ⇒ (9) + 8 = 17
The woman waves one hand. "Kneel before Saviya, High Priestess of Achaekek."
Will saves for everyone on the platform.
1d20 ⇒ 16
Rokgurn |
How about the honor guard? Are they not effected by the mud?
spellcraft to identify spell: 1d20 + 15 ⇒ (20) + 15 = 35
Will Save,includes Gull+2: 1d20 + 21 ⇒ (17) + 21 = 38
Hamish Carmody O'Toole |
Dangit... will saves again? Never good...
Gull, Will: 1d20 + 7 ⇒ (17) + 7 = 24 (+4 more if an enchantment effect)
Hamish, Will: 1d20 + 14 + 4 ⇒ (15) + 14 + 4 = 33
Everyone, within 10' of the Seaward Gull (which should be everyone up on the platform) gets a +2 circumstance bonus on saves
Grandmaster TOZ |
How about the honor guard? Are they not effected by the mud?
See spoiler. Spell is Overwhelming Presence.
The woman glares at the Gull. "Kill."
The Gull needs another Will save.
Yuri Twobeards |
Will: 1d20 + 11 ⇒ (17) + 11 = 28 +4 racial vs spells & SLA; +3 (additional) morale vs spells, SLA, Su; +2 trait vs mind-affecting.
Rokgurn |
So people that save are still staggered for 1 round? It is a 9th level Cleric spell (ouch).
Hamish Carmody O'Toole |
Ouch, the DC was higher than a 28? Will likely need a 20 to counter that. =)
Hmm... not sure what the 'Kill' part is about, is there a second spell going on now? Will the protection from evil help with that?
Gull, Will2: 1d20 + 7 ⇒ (18) + 7 = 25 (+4 more if an enchantment effect)
Grandmaster TOZ |
Clearly incensed by the Pathfinders in her gods temple, the high priestess throws out rapid spellcasting, although the majority of the party seems to withstand her commands.
19 Bombshell (Damage: 31, Bleed 5)
14 Hamish (Staggered)
14 Rokgurn (Staggered)
14 Red
13 Yuri (Staggered)
12 Kasimir
11 Purple
10 Eylysia
9 Yellow (Blind, Slowed)
7 Omrax (Needs save vs Overwhelming Presence.)
Yuri and Kasimir are up!
Will the protection from evil help with that?
Irrelevant given the save, but yes that was a swift action spell.
Hamish Carmody O'Toole |
As the Seaward Gull hits the invisible wave, the crew gets tossed about the deck. Cries of shallows and underwater shoals go up, and the depth sounders immediately go back to work on the front of the boat.
A moment later, the elven woman sends multiple spells to assault the eidolon, and the crew fall to their knees, hands to their heads, as they try to resist the compulsions!
"Sirens!" One yells, the first to recover. Immediately, the rest of the sailors start shoving things in their ears, as if to protect themselves from a siren song only they appear to hear. Strangely, it seems to be enough, as they slowly start to recovery, manning their stations once more.
"Cap'n... there be shoals aplenty beneath the waters, and vile temptresses on the rocks ahead trying to lure us onto them!" Mr. Phips calls to Hamish.
"Stand fast men!" Hamish calls back. "No singing harlots will be the end o' us!"
He pauses for a moment, frowning, then adds with a grin. "Well, not without charging us coins first! Har!"
Yuri Twobeards |
Yuri doesn't like the look of the Soul Eater - monsters like this make him ANGRY. He lashes out at it.
Free action: maintain rage (8/32); Standard action: single attack on the soul eater.
+5 Furious adamantine dorn-dergar, PA, inspire: 1d20 + 24 ⇒ (13) + 24 = 37
B dmg: 1d10 + 30 ⇒ (10) + 30 = 40 +4 if it has spells or SLAs
"Aye, ye freak, I reckon ye kin take more than that! Come here and I'll give ye some more!"
Free action: activate CAGM
+5 Furious adamantine dorn-dergar, PA, inspire: 1d20 + 24 ⇒ (3) + 24 = 27
B dmg: 1d10 + 30 ⇒ (1) + 30 = 31 +4 if it has spells or SLAs
+5 Furious adamantine dorn-dergar, PA, inspire: 1d20 + 24 ⇒ (14) + 24 = 38
B dmg: 1d10 + 30 ⇒ (10) + 30 = 40 +4 if it has spells or SLAs
+5 Furious adamantine dorn-dergar, PA, inspire: 1d20 + 24 ⇒ (17) + 24 = 41
B dmg: 1d10 + 30 ⇒ (4) + 30 = 34 +4 if it has spells or SLAs
+5 Furious adamantine dorn-dergar, PA, inspire: 1d20 + 24 ⇒ (2) + 24 = 26
B dmg: 1d10 + 30 ⇒ (3) + 30 = 33 +4 if it has spells or SLAs
+5 Furious horacalcum boulder-helmet, PA, inspire: 1d20 + 25 ⇒ (20) + 25 = 45
B dmg: 1d4 + 23 ⇒ (2) + 23 = 25 +4 if it has spells or SLAs
+5 Furious horacalcum boulder-helmet, PA, inspire: 1d20 + 25 ⇒ (12) + 25 = 37
B dmg: 1d4 + 23 ⇒ (3) + 23 = 26 +4 if it has spells or SLAs
+5 Furious horacalcum boulder-helmet, PA, inspire: 1d20 + 25 ⇒ (5) + 25 = 30
B dmg: 1d4 + 23 ⇒ (3) + 23 = 26 +4 if it has spells or SLAs
+5 Furious horacalcum boulder-helmet, PA, inspire: 1d20 + 25 ⇒ (1) + 25 = 26
B dmg: 1d4 + 23 ⇒ (2) + 23 = 25 +4 if it has spells or SLAs
CRIT CONFIRM? +5 Furious horacalcum boulder-helmet, PA, inspire: 1d20 + 25 ⇒ (15) + 25 = 40
EXTRA CRIT DMG B dmg: 1d4 + 23 ⇒ (3) + 23 = 26 +4 if it has spells or SLAs
Yuri's current AC is 31 (including the +2 for being within 10' of the Gull), and foes get +4 to hit and dmg against him.
If DR matters, note that Yuri's weapons count as +3 for the purpose of overcoming DR, not +5 (due the Greater Magic Weapon FAQ).
Grandmaster TOZ |
Yuri thwacks the soul eater hard in its smokey form, but it remains standing.
"Ignore the idiot and deal with that mud." Saviya commands the outsider.
19 Bombshell (Damage: 31, Bleed 5)
14 Hamish (Staggered)
14 Rokgurn (Staggered)
14 Saviya
13 Yuri
12 Kasimir
11 Purple (Damage: 40)
10 Eylysia
9 Yellow (Blind, Slowed)
7 Omrax (Needs save vs Overwhelming Presence.)
Kasimir remains to take action.
Yuri Twobeards |
don't forget to pick a blessing of fervor effect Yuri. Perhaps the AC bonus one this round. =)
I missed that it had been cast (are you sure you aren't thinking of haste?) but unfortunately if it was I'll have to save against it:
Fort save vs BoFervor: 1d20 + 23 ⇒ (4) + 23 = 27
Kasimir vonVang |
Kasimir circles upward until he can see the enemy forces. Smiling, he recalls that he is still speaking in tongues like the prophets of old. He then issues a greater command in the enemies’ native language (limit of n=13)
“Flee! “ will save dc = 24,
staggered for one round on success, obey for 13 rounds on failure
(OOC: dropping a heal spell for this, I’m allowed to trade down)
Grandmaster TOZ |
Will Save Yellow: 1d20 ⇒ 1
Will Save Purple: 1d20 ⇒ 4
Will Save Saviya: 1d20 ⇒ 18
Eylysia casts a quick cure spell upon Bombshell, the infernal abeyance of the mantis gods power allowing the bloody wound to close.
Cure Critical Wounds: 4d8 + 13 ⇒ (7, 6, 5, 1) + 13 = 32
Kasimir feels his spell take hold, but as the two minions turn to flee, they stop. The soul eater reaches out to clear the mud from the assassin, who completes his turn to face the party again.
19 Bombshell
18 Eylysia
14 Hamish (Staggered)
14 Rokgurn (Staggered)
14 Saviya
13 Yuri
12 Kasimir
11 Purple (Damage: 40)
9 Yellow
7 Omrax (Needs save vs Overwhelming Presence.)
Alright, depending on Omrax's rolls this could go a couple ways.
Omrax the Bold |
Would his protect vs evil protect against the spell?
Will : 1d20 + 17 ⇒ (1) + 17 = 18
checking for reroll
Folio Reroll 2* : 1d20 + 17 + 2 ⇒ (19) + 17 + 2 = 38
Stepping up he smites yellow.
”You shall not bar our passage! By the Inheritor, I shall smite thee down. “
Smite Omrax +2 EO longsword, bond pa, smite, haste: 1d20 + 18 + 6 + 1 - 4 ⇒ (19) + 18 + 6 + 1 - 4 = 40
for pa,smite: 1d8 + 4 + 15 + 8 + 5 ⇒ (1) + 4 + 15 + 8 + 5 = 33
Smite Omrax +2 EO longsword confirm bond pa, smite, haste: 1d20 + 18 + 6 + 1 - 4 ⇒ (16) + 18 + 6 + 1 - 4 = 37
for pa,smite: 1d8 + 4 + 15 + 8 + 5 ⇒ (5) + 4 + 15 + 8 + 5 = 37
Grandmaster TOZ |
Unfortunately not, as it's that weird ruling of indirect vs direct control. It's not a dominate where she tells you what to do, it's a compulsion that makes you feel a certain way.
Omrax the Bold |
ok hopefully not missing something else...
Base damage +4 STR
+5 weapon with bond
+15 smite with bracelet (assuming evil otherwise not)
+8 power attack
.
ok you were right it was +2 too high. I was able to adjust above.
I had Bof or bard that someone mentioned but not really cast. Ac is 6 higher vs foe
Grandmaster TOZ |
Acrobatics: 1d20 + 20 ⇒ (12) + 20 = 32
As Omrax resists the commands of the priestess, her minions move to engage the paladin. Dancing around the Pathfinders, the assassin narrowly avoids retaliation from Yuri and Omrax, but the Gull finds an opportunity to fire cannons. Unless Yuri and Omrax have CMD bonuses not calculated in their tag line.
Sawtooth Sabre on Omrax: 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26
Unfortunately for the assassin, Omrax's armor is too strong to pierce. In retaliation, the paladin strikes a heavenly smite against his foe, rocking the figure back!
19 Bombshell
18 Eylysia
14 Hamish (Staggered)
14 Rokgurn (Staggered)
14 Saviya
13 Yuri
12 Kasimir
11 Purple (Damage: 40)
9 Yellow (Damage: 74?)
7 Omrax
Rest of the party is up! Omrax, can you break down that crit damage? It seems high.