About RokgurnHuman Druid N (Menhir Savant) 15 Str 16 Dex 16 Con 16 Int 12 Wis 24 Cha 10 HP 161 Speed 30'Initiative +10 Fort +18 Reflex +16 Will +23 (+27 vs Fey/Plant Spells)
Boons - Significant
Siege of Gallowspire Boons (10-98): Unravel Magic - Greater Dispel Magic as a swift action (1). Tactical Strike - Until the beginning of your next turn all allies and yourself deal an additional 1d8 damage vs one opponent. If two allies are threatening that foe he is considered flanked as well. Activate as a swift action (1). Restorative Burst - When you are reduced to less than 0 hit points you can trigger a burst of healing energy that heals yourself and willing allies within 30'. 8d6. (1) Necromantic Surge (4) - SLA 15th level and use Charisma modifier (+0).
Faction: Liberty Edge Expected combat forms and buffs - can vary Wild Shape Fiendish Bat (Dimintive) +1NA,+6Dex,-4Str. +4 Size bonus. Fly 40' +23 (Speed 5') Darkvision 60' Blindsense 20', Low light vision. DR 10/Good SR 20 Resist Fire/Cold 15 Smite Good 1/day. Stealth +18 Init:+13, Reflex +19, +21 ranged attack, Bite +18 1d3+1 AC 35 T 25 FF 29 Mage Armor(+4AC), Barkskin(+5AC) Shield spell from Ioun Stone: AC 39 T 25 FF 33 Equipment : (All merged including Ring of Eloquence) except carrying Four-Leaf Clover (Bronzed) in hand and circling ioun stones. Celestial Template - DR 10/Evil, Smite Evil 1/day, Resist Acid,Cold,Electricity 15. Wild Shape - Air Elemental (Medium) +3NA,+4Dex,Fly 60'+20, Darkvision 60'. Immune to bleed damage,
AC 36 T 20 FF 31 Parade Armor +1
Chest Slot - Sipping Jacket Barkskin(+5AC). Skills Climb +7, Fly+10, Handle Animal +7/+11, Heal +11,Arcana +2, Geography +5, Nature +5, History +2, Planes +8/+10 vs demons,devils and daemons, Religion +2, Linguistics +2, Perception +30/+33 bright light, Profession-Engineer +11, Ride +17, Spellcraft +19/+21(MW-Tool), Survival +22/+24 (MW-Tool),Swim +7,UMD +21/+23 (MW-Tool). Languages: Common, Druidic, Terran, Auran. Feats Improved Initiative, Augment Summoning, Natural Spell, Planar Wildshape, Toughness, Spell Focus (Conjuration),Lightning Reflexes, Divine Interference, Additional Traits (Fate's Favored and Dangerously Curious). Traits
Druid Class Abilities FCB(Druid)levels 1-15:+15 hp. Level(4,8,12)+3 Wisdom.+1 inherent bonus to Wisdom (Tome).
Nature Bond - Eagle Domain Hawk Familiar (Figment,Sage) - grants +3 Perception in bright light
Spirit Sense(Sp), Place Magic(Su) 10/day, Resist Nature's Lure(Ex).
Spell Casting Spontaneous casting of Summon Nature Spells
Spells Prepared 0: Detect Magic, Create Water, Guidance, Light 1:D-Aspect of the Falcon,Faerie Fire,Obscuring Mist, Snowball(2),Frostbite,Bristle. 2:D-Eagle's Splendor,Barkskin(3),Resist Energy,Bull's Strength,Winter Grasp. 3:D-Fly,Resist Energy(Communal),Earth Tremor(2),Soothing Mud,Flash Fire,Spit Venom 4: D-River of Wind,Ball Lightning,Explosion of Rot(2), Echolocation,Freedom of Movement. 5:D-Overland Flight,Death Ward,Animal Growth,Blessing of the Salamander,Wall of Thorns(2). 6:D-Eagle Aerie,Cure Light Wounds(Mass),Primal Regression,Wall of Stone,Source Severance. 7:D-Animal Shapes (birds only),Heal,Sunbeam,Creeping Doom. 8:D-Sunburst,Wall of Lava. Magical Items Handy Haversack(Free item)
Wayfinder: slotted - Scarlet and Blue sphere Ioun Stone (+2 INT, UMD, Auran). +1 Will save as resonant power. Rods(Lesser)- Intensify(2), Extend. Wands- Heightened Awareness (36), Cure Light Wounds (20),Mage Armor (16). Scrolls- 3rd level - Ablative Barrier(2), Heroism(2). 2nd Level - False Life(2), Lesser Restoration(5), Mirror Image(2),See Invisibility(2), Summon Nature's Ally II. 1st level - Comprehend Languages, Endure Elements, Faerie Fire, Protection from Evil, Remove Fear, Remove Sickness,Shield(6), Silent Image, Tap Inner Beauty(2). Potions: Displacement,Vanish. Alchemical Items and Special Components
Miscellaneous Gear
42 XP, 72 Fame, 16 PP, 8,791.5 gold. Handy Haversack (Generally contains) : Rods (Lesser) - Intensify(2), Extend
Bandolier
Spring Loaded Wrist Sheath (Scroll of Mirror Image loaded) Light Encumbrance 59# (Human form) Merged Equipment (Air Elemental Form - Medium)
Equipment left at the Grand Lodge
Taglines: HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion| Daily Resources:
Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2 |