GM Bret |
“I came here seeking friends,
Lirgen’s Glory crew to cleanse.
Her offers of help sounded sweet
ပြီးပြည့်စုံသောအပြောင်းအလဲအတင်းမှသာလျှင်
လူအပေါင်းတို့သည်သိကြသစ္စာဖောက်လား?
ဒါဟာငါ go နေရာတိုင်းကိုရှာဖွေသောအရာကိုပါ!”
Only to force the change complete
Is betrayal all people know?
It is what I find everywhere I go!
As she mentions the offer of help, she starts getting agitated. She is nearly in tears as she finishes her weird rhyme.
Tycho, your Comprhend Languages will end soon.
Warpac |
No help from me. Warpac is an observer in this one unless we get into history or engineering.
Melody Mersenne |
Knowledge (history): 1d20 + 11 ⇒ (10) + 11 = 21
"Lirgen? But Lirgen has been gone for a long time?"
Knowledge (arcana): 1d20 + 11 ⇒ (19) + 11 = 30
Quietly, to her party members, "This is where Leeara is headed if we don't do something."
Theodric Milan |
Worry rises in Theodric's voice as he asks "Any ideas for what we can do? Also, is that poison on us related to this... and I don't feel so well actually..."
Warpac |
No help from me. Warpac is an observer in this one unless we get into history or engineering.
Sheesh. I meant religion or engineering.
"I feel great. Even if I detected poison. Speaking of which, I should check us now."
Warpac does his detect poison thing on each of the PCs.
The One Known as Tycho |
While not the ones that you expected,
True friends you have at last collected!
We'll poke the eye, we'll close the lens —
Might even bring you to yourself again.
Tycho holds up the wand of Comprehend languages, in a non-threatening manner.
With this wand, I myself will tap
So we can close our language gap.
Please let us help you help the land:
Your friends are here to lend a hand.
diplomacy: 1d20 + 14 ⇒ (19) + 14 = 33
They tap themselves with the wand of comprehend languages.
Does she look like she's calming down?
Sense Motive: 1d20 - 1 ⇒ (1) - 1 = 0 [ooc]lol]/ooc]
The One Known as Tycho |
Tycho looks to their friends and shrugs, defeated.
Let us move on, and leave this one in her unnatural state.
They pull the dead cultist's hood over their head, hiding their face in shadows.
I'm OK moving on. Did we explore the rest of this area of the mine?
Warpac |
"Agreed. No point in harassing this poor creature any longer. Let's see if we can find her tormentor elsewhere in these caves."
Mongo DePon |
Mongo shrugs. "Ok. Should I untie her?"
Warpac |
"Just loosen the knots so she can get free. If you untie her I figure, in her current state, whe will just start harassing us."
GM Bret |
You loosen the bonds and leave Bat Elf behind. She seems to calm once your group is out of sight.
Melody: 1d20 + 8 ⇒ (3) + 8 = 11
Mongo: 1d20 + 1 ⇒ (12) + 1 = 13 darkvision 60 ft.
Tycho: 1d20 + 5 ⇒ (18) + 5 = 23 +3 more if doesn’t rely on hearing, low-light vision, light on dagger when needed
Theodric: 1d20 + 13 ⇒ (12) + 13 = 25
Mango: 1d20 + 11 ⇒ (18) + 11 = 29 low-light vision
Timtenzekil: 1d20 + 23 ⇒ (6) + 23 = 29 +2 stonework, darkvision 60 ft.
Penny: 1d20 + 7 ⇒ (4) + 7 = 11 low-light vision, scent, Timtenzekil casts light on her chain when needed
Warpac: 1d20 + 11 ⇒ (10) + 11 = 21 darkvision 60 ft.
You explore more of the caves, coming to a short branch to the northeast. There doesn’t appear to be anything of interest here.
GM Bret |
You continue along the unexplored cave tunnels.
Melody: 1d20 + 8 ⇒ (19) + 8 = 27
Mongo: 1d20 + 1 ⇒ (14) + 1 = 15 darkvision 60 ft.
Tycho: 1d20 + 5 ⇒ (16) + 5 = 21 +3 more if doesn’t rely on hearing, low-light vision, light on dagger when needed
Theodric: 1d20 + 13 ⇒ (8) + 13 = 21
Mango: 1d20 + 11 ⇒ (13) + 11 = 24 low-light vision
Timtenzekil: 1d20 + 23 ⇒ (14) + 23 = 37 +2 stonework, darkvision 60 ft.
Penny: 1d20 + 7 ⇒ (16) + 7 = 23 low-light vision, scent, Timtenzekil casts light on her chain when needed
Warpac: 1d20 + 11 ⇒ (2) + 11 = 13 darkvision 60 ft.
The tunnel widens into a cave with an exit leading out the opposite wall. A five-foot-wide pit fills the eastern side of the cave, and just beyond the pit, a three-foot-tall wall of jagged stones has been erected to form a low barricade.
The One Known as Tycho |
Tycho can moonlight bridge above the pit and to the top of the barricade when ready.
Warpac |
Warpac moves up to the edge of the pit and looks down.
Melody Mersenne |
Melody nods in agreement with Tim. "Someone's there."
GM Bret |
Just as Timtenzekil and Melody say that, the floor suddenly tilts under Warpac’s feet.
Please make a Reflex save, Warpac.
Melody: 1d20 + 8 ⇒ (9) + 8 = 17
Mongo: 1d20 + 1 ⇒ (1) + 1 = 2
Tycho: 1d20 + 5 ⇒ (11) + 5 = 16 +4 if Heightened Awareness active
Theodric: 1d20 + 16 ⇒ (12) + 16 = 28 +4 if Heightened Awareness active, Always acts in surprise round
Mango goes with Theodric
Timtenzekil: 1d20 + 2 ⇒ (9) + 2 = 11
Penny: 1d20 + 3 ⇒ (10) + 3 = 13
Warpac: 1d20 + 1 ⇒ (9) + 1 = 10 +2 underground
Cultist: 1d20 + 2 ⇒ (16) + 2 = 18
Axe: 1d20 - 4 ⇒ (1) - 4 = -3
Surprise Round!
Theodric
Mango
Cultist
Melody will act
Tycho
Penny will act
Timtenzekil will act
Warpac
Mongo
Axe
Warpac |
Reflex ST: 1d20 + 5 ⇒ (12) + 5 = 17
Ha! Dwarven trapfinder strikes again! Good thing he can climb.
GM Bret |
Warpac gets an excellent view of the bottom of the pit, as he falls in!
Falling damage: 3d6 ⇒ (3, 3, 4) = 10
Theodric decides some more light is in order and brings forth some dancing lights as Mango gives him a peck.
You hear a shout of “ကျူးကျော်သူတွေက! သင်္ချိုင်းတွင်းထဲသို့အတွက်တစ်ခုမှာပိုမိုတွေ့မြင်!” in that same strange language that Bat Elf used. This sounds like a man’s voice coming from the other side of the barrier.
Then you see someone pointing a stick over the barrier and three missiles fly at Mongo!
Magic Missile: 3d4 + 3 ⇒ (4, 1, 2) + 3 = 10
Surprise Round!
Theodric
Mango
Cultist
Melody
Tycho
Penny
Timtenzekil
Warpac 10 damage, prone at bottom of pit
Mongo 10 damage
Axe
Warpac |
How deep is the pit (30' I'm guessing) and what is the DC to climb out?
Melody Mersenne |
"Don't worry; we have this!"
Melody starts up a cheer with accompanying dance routine.
GM Bret |
Penny stays on guard.
Timtenzekil glides through the rock and gets a better look at the person hiding behind the barrier. He has the same sort of Amulet as the dead bodies did, a wand, and a sheathed dagger. He also has a nice collection of scrolls and potions at his waist.
A human alone in the dark. Timtenzekil does wonder about that.
Bolded may act.
Round 1
Inspire Courage +2
Theodric Guidance
Mango
Cultist
Melody
Tycho
Penny
Timtenzekil
Warpac 10 damage, prone at bottom of pit
Mongo 10 damage
Axe
Theodric Milan |
Theodric moves forward, sending his lights deeper into the cave.
Seeing the human on the far side and gets ready to dodge out of the way of any projectiles heading his way.
Total Defense +6 AC (not reflected in header)
GM Bret |
Theodric moves to a position where he can better see and positions his lights to help while Mango pecks Mongo.
The Cultist says “Right, one of me and several of you. Bye!” and retreats down the tunnel drawing his dagger as he goes. The dagger gives off about as much light as a torch, answering one mystery.
Bolded may act.
Round 1
Inspire Courage +2
Theodric
Mango
Cultist
Melody
Tycho
Penny Guarding Tycho
Timtenzekil
Warpac 10 damage, prone at bottom of pit
Mongo 10 damage Guidance
Axe
The One Known as Tycho |
[ooc]wow Tycho was super far behind! Double move up. I assume Tycho doesn't have line of sight to the cultist through the barricade.[/b]
I can make a bridge over the barricade, if we can get Warpac out.
GM Bret |
The Cultist is out of sight. The figure on the map was just to save me time when I place it. If it bothers anyone, I can move it to the actual location.
No one has line of sight on the Cultist right now.
A 50’ bridge is more than enough to cross the pit and barrier. It isn’t a staircase, so I don’t see any way it could help get Warpac out of the pit. If I’m wrong, please explain in Discussion,
Warpac |
Warpac heals himself with a wand of CLW.
CLW: 1d8 + 3 ⇒ (7) + 3 = 10
"I have a climbing kit. Eventually I'll get myself out. Don't worry about me."
GM Bret |
Tycho comes into the chamber and suggests a good way to get past the pit and barrier.
Meanwhile at the bottom of the pit, Warpac stands and heals what little damage he took in the fall.
I assume you would want to stand
Bolded may act.
Round 1
Inspire Courage +2
Theodric
Mango
Cultist
Melody
Tycho
Penny
Timtenzekil
Warpac 0 damage, at bottom of pit
Mongo 10 damage Guidance
Axe
Warpac |
I assume you would want to stand
I guess, since he does have his wand loaded into a spring loaded wrist sheath he can stand and heal himself in one round.
Mongo DePon |
Mongo waits patiently for Tycho to make a bridge. Delay.
Melody Mersenne |
Melody moves up with everyone else and continues her cheer.
GM Bret |
In chat, it was stated Timtenzekil would ready to move.
Penny follows Tycho.
Timtenzekil glides through the stone to follow the retreating Cultist.
Male voice: There is a large group attacking us!
Female voice: Calm down, Elbris. Did you try to parlay?
Bolded may act.
Round 2
Inspire Courage +2
Theodric
Mango
Cultist
Melody
Tycho
Penny Guarding Tycho
Timtenzekil Ready to move
Warpac 0 damage, at bottom of pit
Mongo 10 damage Guidance Delay
Axe
GM Bret |
Male: Parlay? They came in with no warning and weapons drawn!
Female: I will take that as a no.. Ah well, perhaps they will still be willing to talk.
Timtenzekil sees the man take out a vial and hold it partially concealed in the sleeve of his robe.
Bolded may act.
Round 2
Inspire Courage +2
Theodric Delay
Mango Delay
Cultist
Melody
Tycho
Penny Guarding Tycho
Timtenzekil
Warpac 0 damage, at bottom of pit
Mongo 10 damage Guidance Delay
Axe
The One Known as Tycho |
Melody, Tim: make way for a shiny crossing!
Tycho readies to create a moonlight bridge when Melody moves out of her current space, and when Tim is out of the way on the other side.