Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death)
Keep in mind that initiative changes depending on whether Warpac is underground or not. Cold Iron does extra damage to Warpac due to the Fey Foundling feat.
Warpac is a tank. He moves up and provides a wall but does not do all that much damage. During a tough fight he will:
1) Cast shield of faith and bull's strength or divine favor using fervor, then advance.
2) Use Sacred Armor second round as a swift action. That will give him a DR of 4 (+1[armor] +1[magic vestment]+2[sacred armor])) vs. the first hit due to Resilient Armor. Add on sacred weapon for free if the battle is tough enough.
3) A favorite tactic is to improved bull rush an opponent to give a more lethal ally an AoO and to move in front of everyone else.
4) Use cleave whenever possible, if not bull rushing
5) Use 1 fervor and channel energy ability to restore 3d6+6 HP (due to Fey Foundling feat) as a swift action if he is getting beat up. Use 2 fervor if the party is looking bad and heal everyone, though he does not have selective chanelling, so...
When exploring: Warpac will cast Detect Poison at likely areas of ambush or traps (the spell only scans a small area at a time) when the party pauses.[
Post combat: Use pearl of power to restore shield of faith after last one is used
Warpac is a fey foundling Dwarf brought up in the northern part of the Five King Mountains near the border with Kyonin. His other-worldliness has caused him to be quite different from most Dwarves, with a tendency towards temper, destructiveness, and a fondness for a good brawl. He often punctuates his statements with a good smack from the haft of his axe, which is almost always out and moving, sometimes breaking furniture – or worse. His chaotic temperament along with a wandering spirit just did not make him a ‘suitable’ dwarf, doomed (in his mind) to hours of designing and crafting things. A few weeks of that sort of thing he can handle, but some Dwarves literally work on the same project for YEARS (*shudder*)! Although not a normal Dwarf deity, Warpac somehow was drawn to Desna and became a Warpriest of hers. After completing training he joined the PFS in order to get his fill of adventure and travel.
HP 103 (+53[10d8] +40[con] +10[favored class]) Init +1 (+1[dex] (+2)[underground]) Senses Darkvision
Speed 20 ft.
Base Attack +7
Languages Common, Dwarven, Undercommon, Abyssal
Defenses:
Normal CMD 22 (24 vs. bull's rush) (10 +7[BAB] +3[str] +1[dusty rose prism ioun stone/wayfinder resonance] +1[dex] (+2)[imp br]) - Additional CMD Bonuses - Potential CMD Bonuses +3[shield of faith] +2[bull's strength]
Normal AC 28, flat-footed 27, touch 12 (10 +9[+1 full plate] +1[magic vestment on armor] +3[+1 shield] +1[magic vestment on shield] +1[dex] +2[AoNA] +1[dusty rose prism ioun stone]) - Additional AC Bonuses - Potential AC Bonuses +3[shield of faith] +2[sacred armor]
Damage Resistance DR 3/adamantine vs. first attack when sacred armor is in effect (Resilient Armor)
Deathless Armor This armor protects its wearer from harmful negative and positive energy, including channeled energy. The armor absorbs the first 10 points of positive or negative energy damage per attack that the wearer would normally take. The wearer has a 25% chance to ignore negative levels from any attack.
Saves:
Normal Fort +15 (+4[con] +7[class] +2[cloak] +1[luckstone] +1[fate's favored]) Normal Ref +8 (+1[dex] +3[class] +2[cloak] +1[luckstone] +1[fate's favored]) Normal Will +15 (+4[wis] +7[class] +2[cloak] +1[luckstone] +1[fate's favored]) - Additional ST Bonuses - Potential ST Bonuses +2[heroism] +2[beacon of luck]
Special Saving Throw Bonuses:
Divine Favor, +4/+4 {+10[lvl]/3 +1[fates favored]} for 1 round
Divine Favor, +4/+4 {+10[lvl]/3 +1[fates favored]} for 1 round
Divine Favor, +4/+4 {+10[lvl]/3 +1[fates favored]} for 1 round
Remove Sickness close, 10 min/lvl, +4 morale bonus on saving throws against disease, nausea, and sickened effects. If the subject is already under the influence of one of these effects when receiving the spell, that effect is suppressed for the duration of the spell.
Shield of Faith +3 {+2 +10[lvl]/6} deflection bonus to AC, 1 minute/level
Shield of Faith +3 {+2 +10[lvl]/6} deflection bonus to AC, 1 minute/level
Aid touch, 1 min/lvl, +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level (to a maximum of 1d8+10 temporary hit points at caster level 10th).
Blessing of Courage and Life, close, 1 min/lvl, +2 morale bonus to ST vs. fear and death effects. May end spell as swift action to gain 1d8+12 HP {1d8+10[lvl][max 10] +2[Fey Foundling] HP}
Notes:
[WBG] boon: +2 Bluff, Diplomacy, Intimidate, Sense Motive against goblins.
[ioun] Cracked Pale Blue Rhomboid Ioun Stone (+1 climb)
[greed] Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.
[day job]boon from Green Market, +2 on all day job rolls
Gear:
+1 Full Plate Armor, Deathless (+9 AC, -5 ACP, +1 Dex)
+1 Heavy Steel Shield (+2 AC, -1 ACP) with Lesser Fortification enchantment
Dwarven Boulder Helmet (+2 vs. critical confirmations)
+1 Dwarven Double Waraxe (x3, S, +1 on Cleave)
stress ball for nervous tic
flash/note cards for diplomacy
Adamantine Starknife
Starknife (20 ft range, x3, P)
Cloak of Resistance, +2
Amulet of Natural Armor +2
Belt of Mighty Constitution, +2
Bane Baldric
Stone of Good Luck
Pearl of Power, level 1
Jade Wayfinder
Boots of Striding and Springing
Handy Haversack
Dusty Rose Prism Ioun Stone (in wayfinder)
Cracked Pale Blue Rhomboid Ioun Stone (+1 climb)
Ioun Torch (Heightened to level 4, Refuge of Time chronicle, PFS# is 103843-21)
Ocher Rhomboid Ioun Stone (Refuge of Time, chronicle 22, contains Resilient Armor feat and required atonement)
Explorer’s Outfit (free outfit at creation)
Warpriest’s Kit
Spell Component Pouch
Silver Holy Symbol
Orb of a Distant world (Eox, Chronicle 25) - 2 charges of Death Ward
Scroll Box with Scroll Box with Air Bubble, Bless Water, Comprehend Languages, Comprehend Languages, Detect Charm, Endure Elements, Protection from Evil, Remove Curse, Remove Disease
Scroll with 5 Lesser Restoration
Scroll of Breath of Life
Scroll of Air Walk
Scroll of Death Ward
Scroll of Sacred Space (sanctify 20' radius area, adds +2 to DC of good/channels, evil outsiders take -1 on attacks, damage, ST, and no summoning. doubled at Desna place, not allowed in other deities place)
Savior of Old Flotsam (see chronicle 18, Labrinth of Hungry Ghosts. works like feather token(swan boat))
Spring-loaded Wrist Sheath
- Wand of Cure Light Wounds (9 ch)
Wand of Cure Light Wounds (50 ch)
Masterwork Stonemason Tools
2 Bags of Caltrops
2 Tanglefoot Bags
Spectre Moss (immune to neg energy and drain for one minute, Chronicle 19 Hrethnar's Throne)
1 Potion of Invisibility
1 Potion of Lesser Restoration
1 Potion of Flying
1 Oil of Bless Weapon
1 Magnesium (2 doses) +1 CL duration transmutation
1 Darkwood (5 doses), +1 CL duration conjuration
1 Gold (1 doses), +1 HP healing
2 Antiplague
2 Antitoxin
2 Air Crystals
1 Smelling Salts
4 Holy Water
Climber's Kit
Healer's Kit, +2 circumstance bonus to heal checks (10/10)
Traveller's Any-tool
Guiding Stars Sand (Ritual of Stardust boon) - +2, new saves vs. confused in 40' radius
- Unlucky Enemy: At 10th level, as an immediate action you can force an adjacent opponent to reroll an ability check, an attack roll, a saving throw, or a skill check it just attempted; it must take the lower of the two rolls. The decision to use this benefit must be declared after the roll is made but before the result is revealed.
- Battle Companion: At 10th level, you can summon a battle companion. This ability functions as summon monster IV, but its duration is 1 minute, and it works only on a good outsider or an animal with the celestial creature simple template. This ability can summon only one creature, regardless of the list used. For every 2 levels beyond 10th, the level of the summon monster spell increases by 1 (to a maximum of summon monster IX at 20th level).
Fervor, This ability can be used a number of times per day equal to 1/2 his warpriest level + his Wisdom modifier.
Planned Feat Progression
11-Improved Critical, 12W-Cleave Through
https://www.aonprd.com/FeatDisplay.aspx?ItemName=Stunning%20Irruption
Chronicles and Boons:
Chronicles:
Hall of the Flesh Eaters
Before the Dawn Part 1: Rescue at Azlant ridge
Scions of the Sky Key, Part 1: On Sharowsmith's Trail
The Veteran's Vault
Black Waters
We be Goblins!
School of Spirits
To Judge a Soul Part 1: The Lost Legacy
The Sky Key Solution
To Judge a Soul Part 2: Karma Reclaimed
Destiny of the Sands, Part 1: A Bitter Bargain
Ritual of Stardust 4715 AR Boon
Destiny of the Sands, Part 2: Race to Seeker's folly
Destiny of the Sands, Part 3: Sanctum of the Sages
The Hyrdra's Fang Incident
The Green Market
Orders from the Gate
The Labyrinth of Hungry Ghosts
Hrethnar's Throne
Lyrics of Extinction
The Gauntlet
Refuge of Time
Boons:
Hall of the Flesh Eaters - In Gloomspires gain a +2 perception to find hidden objects/traps.
Season 6 Boon #6 - Endure Elements in hot weather up to 110 degrees F. +1 ST vs. diseases and distraction from swarms.
We be Goblins - +2 on Bluff, Diplomacy, Intimidate, and Sense Motive checks made against Goblins.
School of Spirits: Cross off to cast spell from Spiritualist list (up to 1/3 your level, caster level = your level, wis=17) as standard action.
To Judge a Soul Part I: Whenever within boundaries of Amanandar, Jinin, Wanshou, or Zi Ha gain a +1 to effective caster level.
To Judge a Soul Part 2: Use Mediums shared seance ability for a legend of your choice.
The Sky Key Solution
- Timelost Chronicler: +1 Knowledge History. BEFORE YOU ROLL, +1 to any single die roll per scenario.
Ritual of Stardust 4715 AR Boon: Standard action (and move to get dust) to give 40' radius +2 luck bonus to ST vs. effects that would confuse. Also any confused that acts normally gets a new ST. Lasts 1 minute.
Sanctum of the Sages: Use mythic feat
Hydra's Fang: Free divination spell in Egorian, upstanding citizen to Andoran Embacy
The Green Market: +2 on all Day Job rolls
Orders from the Gate:
- Hellknight's respect: You set aside your initial Pathinder mission to help the Hellknights of the Order of the Gate defeat a great force of chaos and evil. In recognition of your deeds, the Hellknights assist you in joining their ranks, or in refocusing your training if you are already a member of a Hellknight order. You may cross this boon of your Chronicle sheet to retrain levels into the Hellknight prestige class (Pathfinder Campaign Setting: The Inner Sea World Guide 278) or the Hellknight signifer prestige class (Pathfinder Campaign Setting: Paths of Prestige 28), for free so long as you would qualify for the prestige classes with the levels that you have taken in other classes. Speciically, the levels you take before the prestige class must qualify you for the prestige class, so you could not retrain a character into a Hellknight 8 with no other class levels. You may also freely retrain as many feats and skill ranks as is necessary in order to qualify for the prestige class. If you already have one or more levels in the Hellknight or Hellknight signifer prestige class, you may cross the boon of your Chronicle sheet to freely retrain your feats, disciplines, cavalier order, and spells, but only into legal options presented in Pathfinder Campaign Setting: Path of the Hellknight.
- Reinforced alliance: +2 bonus on all Diplomacy, Bluf, and Intimidate checks against members of a Hellknight order.
The Labyrinth of Hungry Ghosts:
- Ectoplasmic Enhancement: Swift action to get ghost touch
- Savior of old Flotsam: May buy Old Flotsam splinter
- Nightmarish Pigments: May buy variation of Marvelous Pigments
Hrethnar's Throne:
- Experience with Dark Dreams: BEFORE ROLLING, cross off to gain +4 to ST vs. mind affecting + evil, or mind-affecting from evil outsider, or avoid fatigue from nightmares.
- Gloomspire Tisane: May buy Gloomspire Tisane
- Spectre Moss: May buy Spectre Moss
The Gauntlet:
- Gauntlet Pin: check box to regain one PP or heroism for 4 hours or 7th level inspire for 7 rounds.
Refuge of Time
- Ochre Rhomboid Ioun Stone
Fragments of Antiquity
- Master Archivist: +2 comptetance bonus to knowledge roll when in library
- Paranoid Observer: Check box for +2 comptetance bonus to perception and sense motive. 2 boxes left
Tapestry's Trial
Doom comes to Dustpawn
- Orb of a distant world: haste spell 2x.
Cairn of Shadows
- Return the Favor: Can have body rescued at no cost.
Race for the Runecarved Key
- Magnimarian Debt: When you would pay for the casting of a raise dead, resurrection, or true resurrection, you may call upon this favor and reduce the price of the spellcasting service by half. This discount applies to spellcasting services paid for with either coins or Prestige Points. Once you have used this boon, cross it off the Chronicle sheet.
- Formidable Renoun: When facing a worshiper of Lissala, you gain a +z bonus on Intimidate checks to demoralize them, and can make one such attempt per encounter as a move action instead o fa standard action.