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Character Turn Emulation Drone's page
350 posts. Alias of Doug Hahn.
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Iksha moves forward and tries to identify the undead, levaraging ancient folktales of the desert.
Folktales Lore (T): 1d20 + 10 ⇒ (13) + 10 = 23
She knows this is a Faithless Ecclesiarch, once a powerful religious Sarenrite in life who was personally blessed by the dawnflower and now corrupted in undeath… and working to corrupt others of the faith!
They can cast divine spells with focus points liek a cleric, and if you fail a saving throw against a spell cast by the faithless ecclesiarch they can refill their focus pool and stupify the target!
She spind a tale for the Champion: images of Shelyn overcoming the corruption of her lover's pious follower.
Song moves forward and plonks an arrow at the grey xulgath. I forgot what the yellow template is move back 1 if it's bad stuff, which is 2nd increment (-2)
Short bow+I.C.: 1d20 + 12 + 1 + 1 ⇒ (9) + 12 + 1 + 1 = 23
Piercing damage: 2d6 + 1 ⇒ (4, 6) + 1 = 11
Deadly?: 1d10 ⇒ 5
Iksha's Perception (E): 1d20 + 8 ⇒ (6) + 8 = 14
Iksha's Folktales Lore (T): 1d20 + 10 ⇒ (8) + 10 = 18 Can be used for any Recall Knowledge, Dubious Knowledge Feat applies
Iksha knows the tented roof of the building is relatively new and is a strange choice for supposed worshippers of a sun god.
Kyrie launches a three-hit combo at her foe again.
Shield Boss Strike 1: 1d20 + 25 ⇒ (11) + 25 = 36
Shield Boss Damage 1: 3d8 + 9 ⇒ (4, 5, 8) + 9 = 26
Everstand Strike (map): 1d20 + 25 - 5 ⇒ (5) + 25 - 5 = 25
Everstand Damage: 3d8 + 9 ⇒ (2, 1, 4) + 9 = 16
Shield Boss Strike 2 (map3): 1d20 + 25 - 10 ⇒ (12) + 25 - 10 = 27
Shield Boss Damage 2: 3d8 + 9 ⇒ (4, 6, 5) + 9 = 24
Rhys's Fortitude (E): 1d20 + 11 ⇒ (6) + 11 = 17
Rhys moves to line up his foes.
Flat: 1d20 ⇒ 11
Attack: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
Electricity: 1d6 + 4 ⇒ (4) + 4 = 8
DC 15 Flat vs Persistent: 1d20 ⇒ 9
Poison: 1d6 ⇒ 6
He drops the cultist but he is very badly burnt, with persistent fire eating away at his flesh.
Soomdevi moves for a clear shot and flings a teapot at the bawling fetchling's head:
Telekinetic Projectile: 1d20 + 17 + 1 ⇒ (5) + 17 + 1 = 23
Missing. Blinks moves in…
Kyrie strides into a flank with Kioko.
Shield Boss Strike (blessing): 1d20 + 24 + 3 ⇒ (2) + 24 + 3 = 29
Everstand Strike (blessing, map): 1d20 + 24 + 3 - 5 ⇒ (18) + 24 + 3 - 5 = 40
Everstand Damage: 3d8 + 9 ⇒ (2, 2, 8) + 9 = 21
Iksha's Society (T): 1d20 + 10 ⇒ (13) + 10 = 23
Zephrena's Society (T): 1d20 + 7 ⇒ (15) + 7 = 22
No crits
Song raises a Shield cantrip and moves back. She sends an arrow at the babau:
◈ Short bow+I.C.: 1d20 + 12 + 1 + 1 ⇒ (12) + 12 + 1 + 1 = 26
Piercing damage: 2d6 + 1 ⇒ (5, 2) + 1 = 8
Deadly?: 1d10 ⇒ 8
Aegis presents 3 pieces of gooey, silken tofu. Interact x3
Rhys's Perception (T): 1d20 + 7 ⇒ (12) + 7 = 19
Zephrena's Perception (T): 1d20 + 6 ⇒ (13) + 6 = 19 Darkvision
Barker's Bardic Lore (T): 1d20 + 7 ⇒ (16) + 7 = 23
Akoril force missiles #3:
force missile: 3d4 + 3 ⇒ (4, 1, 1) + 3 = 9
Then follows up with a telekinetic arrow:
spellstrike: 1d20 + 17 ⇒ (14) + 17 = 31
piercing+piercing: 2d8 + 3 + 4d6 + 4 ⇒ (7, 2) + 3 + (5, 2, 4, 5) + 4 = 32
Kyrie enters her battle stance and moves to flank against black, who used its AOO.
Shield Boss Strike vs Flanked: 1d20 + 24 ⇒ (18) + 24 = 42
Shield Boss Damage: 3d8 + 9 ⇒ (8, 2, 6) + 9 = 25
Soomdevi's rocks miss by an inch, and so does blinks' jaw by a lot more.
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Wisps's Reflex (E): 1d20 + 17 ⇒ (19) + 17 = 36
Wisps makes her save then inspires then Soothes Akoril. Akoril then moves away. Easier to resolve this way as Akoril is far away now
Soothe level 5: 5d10 + 20 ⇒ (6, 5, 9, 1, 10) + 20 = 51
Odioki reloads and fires then reloads at his exploited target!
Ezgara arcs the two birds and raises his shield.
attack: 1d20 + 7 ⇒ (20) + 7 = 27
Damage, Weakness: 1d6 + 2 + 3 ⇒ (2) + 2 + 3 = 7
Hmmm. no fatal on this weapon? So crit for 14
Oorgatch rushes in and takes advantage of Yan's aura:
Oorg Stab: 1d20 + 16 + 1 ⇒ (11) + 16 + 1 = 28
Ghost touch P: 2d6 + 4 ⇒ (2, 6) + 4 = 12
Then he moves back.
Oorgatch doubvle moves boxing the creature in
+1 Ghost Touch Striking 'branch' vs Flank: 1d20 + 16 + 1 ⇒ (10) + 16 + 1 = 27
Magic, Ghost Touch: 2d6 + 4 + 3 ⇒ (4, 1) + 4 + 3 = 12
OorgFort: 1d20 + 12 ⇒ (20) + 12 = 32
Oorgatch withstands it. He moves in to strike forgoing the finisher as it's incorporeal:
+1 Ghost Touch Striking 'branch': 1d20 + 16 ⇒ (18) + 16 = 34
Magic, Ghost Touch, Piercing: 2d6 + 4 + 3 ⇒ (1, 1) + 4 + 3 = 9
Then he moves behind a pillar.
None of you are able to ID the forge. Broomzad ID's the cold iron gauntlet as a magical ghost-touch gauntlet that has been singed in flames from the forge.
Sendoski pulls out his scroll of faerie fire and casts it on the Wisp's area.
Odioki reloads and shoots his hand cannon!
Hand Cannon: 1d20 + 7 ⇒ (13) + 7 = 20
Damage and Weak 5: 1d6 + 2 + 3 ⇒ (4) + 2 + 3 = 9
Sendoski Evil eyes the forge master [ooc]DC 25 will[/.ooc] then TK's yet again:
TK: 1d20 + 15 ⇒ (20) + 15 = 35
P/S: 4d6 + 4 ⇒ (6, 5, 1, 4) + 4 = 20
Short Sword: 1d20 + 7 ⇒ (15) + 7 = 22
P: 1d6 + 4 ⇒ (4) + 4 = 8
Short Sword: 1d20 + 7 - 4 ⇒ (10) + 7 - 4 = 13
Doing a massive 2 damage. He moves away because he can;t really do anything without sneak attack to overcome a more significant portion of teh DR.
Soomdevi's Fortitude (E): 1d20 + 11 - 1 ⇒ (4) + 11 - 1 = 14
Soomdevi's Will (E): 1d20 + 11 - 1 ⇒ (5) + 11 - 1 = 15
Blinks Fortitude (E): 1d20 + 14 - 1 ⇒ (7) + 14 - 1 = 20
Blinks Will (E): 1d20 + 14 - 1 ⇒ (13) + 14 - 1 = 26
Soomdevi chokes I the bog breath. He moves away as he cannot cast spells while suffocating. he then orders Blinks out. His frightened 2 falls to frightened 1 after his turn ands and he's outside the aura. He casts Shied.
Wisps's Performance (T): 1d20 + 14 - 2 ⇒ (13) + 14 - 2 = 25
1d4 + 4 ⇒ (1) + 4 = 5
Chef electric arcs the last two…
2d20 ⇒ (14, 16) = 30
They both drop! Out of combat!
Pepin moves in & microwaves.
Microwave on High (Electric Arc) Reflex DC18: 1d4 + 4 ⇒ (3) + 4 = 7
Soomdevi casts Slow on the creature.
The. he casts Shield.
Esme Ward Medics the shit out of her friends.,
Treat Wounds Crowley DC 30: 1d20 + 25 ⇒ (9) + 25 = 34
Current HP+ Healing: 149 + 2d8 + 30 ⇒ 149 + (1, 7) + 30 = 187
Treat Wounds Esmi DC 30: 1d20 + 25 ⇒ (19) + 25 = 44
Current HP+ Healing: 86 + 4d8 + 30 ⇒ 86 + (7, 3, 3, 4) + 30 = 133
Treat Wounds Tully DC 20: 1d20 + 25 ⇒ (6) + 25 = 31
Current HP+ Healing: 94 + 4d8 + 10 ⇒ 94 + (7, 5, 5, 1) + 10 = 122
Treat Wounds Dhougal DC 20: 1d20 + 25 ⇒ (1) + 25 = 26
CF turns S to F
Pepin le Boeuf's Reflex (T): 1d20 + 4 ⇒ (17) + 4 = 21
Pepin lives after spending a hero point,. Can you save your ghost friend?
Pepin le Boeuf's Reflex (T): 1d20 + 4 ⇒ (4) + 4 = 8 Think macros needs updating should be +6
Pepin falls too. The cloud of fire swirls and whooshes, consuming all.
Concealmenty: 1d20 ⇒ 18
Hand Cannon: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Damage: 1d6 + 2 ⇒ (3) + 2 = 5 and 4 personal antithesis
Soomdevi sends blinks into a flank then moves and closer. diff terain in the cover so 2ouble moves
Broomzad moves in stabs 1 then moves back.
Shortsword: 1d20 + 7 ⇒ (7) + 7 = 14 Stab!
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
DaS: 1d20 ⇒ 20
Nicholo sees an opening. He draws his xrossbow and shoots. 2x move to get there so pointless to melee with that nat 20
20 + 3 = 23
P: 1d8 ⇒ 2
Prec: 1d6 ⇒ 1
Awful.
Freeze Dry Ray (Ray of Frost: 1d20 + 8 - 1 ⇒ (6) + 8 - 1 = 13
Cold: 1d4 + 4 ⇒ (2) + 4 = 6
He freezes an old plate on the table.
Daehalya steps into a flank and proceeds to give the killer what she deserves.
+1 Staff 2H vs. Salah, flank: 1d20 + 8 ⇒ (8) + 8 = 16
Bludgeoning: 1d8 + 3 ⇒ (5) + 3 = 8
Sneak: 1d8 + 3 ⇒ (8) + 3 = 11
+1 Staff 2H vs. Salah, flank: 1d20 + 8 - 5 ⇒ (14) + 8 - 5 = 17
Bludgeoning: 1d8 + 3 ⇒ (3) + 3 = 6
Sneak: 1d8 + 3 ⇒ (2) + 3 = 5
Ref: 1d20 + 17 ⇒ (20) + 17 = 37
Oorgatch, loaded with panache from last round, moves in and stabs blue dashes with a flank!
+1 Ghost Touch Striking 'branch', aura, flank: 1d20 + 16 + 1 ⇒ (13) + 16 + 1 = 30
Magic, Ghost Touch, Piercing + precision: 2d6 + 4 + 3d6 ⇒ (3, 4) + 4 + (2, 5, 5) = 23
deadly: 1d8 ⇒ 5
Then he tries to re-up his panache
Acrobatics (M): 1d20 + 18 ⇒ (8) + 18 = 26
Aegis is weary of hippie cult good vibrations: he unleashes Bad Vibrations and sends them Mother's way.
Sonic, unleashed, DC 26 Basic Fort: 8d6 + 8 ⇒ (5, 5, 6, 1, 5, 4, 1, 5) + 8 = 40
Then he raises an arcane shield.
Imperius Rex's Esoteric Lore (T): 1d20 + 7 ⇒ (2) + 7 = 9 haunts, curses, creatures of any type
Imperius isn't sure what kind of ghost this. Well, he can exploit it anyway!
Imperius Rex's Esoteric Lore (T): 1d20 + 7 ⇒ (12) + 7 = 19 haunts, curses, creatures of any type He produces a bose hair trimmer! Even ghost dwarves love their nose hair. Success, but no weaknesses.
He steps between the rotting old cots.
Aegis's Reflex (T): 1d20 + 14 ⇒ (6) + 14 = 20
Aegis is sick of this crap and unleashes his psyche again to break the last crystal.
more TK: 4d6 + 4 + 8 ⇒ (2, 2, 6, 1) + 4 + 8 = 23
He then casts Shield.
Aegis TK's the last crystal!
4d6 + 4 ⇒ (6, 3, 3, 4) + 4 = 20
Argis moves away from the shadow and TK's the top right crystal…
DC 6 flat: 1d20 ⇒ 8
B: 4d6 + 4 - 1 ⇒ (6, 1, 1, 6) + 4 - 1 = 17
No longer stupefied
Aegis moves away from the shadow and sends rubble at the nearest unbroken crystal. Top right
Stupefied DC 6: 1d20 ⇒ 16
Spell attack, stupefied: 1d20 + 16 - 1 ⇒ (15) + 16 - 1 = 30
B: 4d6 + 4 - 1 ⇒ (5, 2, 3, 2) + 4 - 1 = 15
Sendoski Evil Eyes blue dash DC 25 will then summons an animated assault targeting it along with the two bladed flesh warps, having seen how awful they are at ref saves:
DC 25 basic ref: 2d10 ⇒ (9, 3) = 12
botting Odioki:Reload shoot outsider reload.
1d20 + 7 ⇒ (15) + 7 = 22
P, weak 5 silver: 1d6 + 2 + 5 ⇒ (1) + 2 + 5 = 8
Aegis, unleashing his psyche, drops telekintetic rends ont he two remaining shadows and Mother Mytera!
DC 26 Basic Fort:
Mother
B, S: 4d6 + 4d6 + 8 ⇒ (2, 1, 3, 2) + (1, 4, 5, 3) + 8 = 29
2
B, S: 4d6 + 4d6 + 8 ⇒ (5, 3, 1, 2) + (6, 5, 1, 2) + 8 = 33
Red
B, S: 4d6 + 4d6 + 8 ⇒ (1, 1, 3, 4) + (2, 4, 3, 1) + 8 = 27
He raises his shield.
Odioki tries to exploit vulnerability on the velstrac
Esoteric Lore: 1d20 + 8 ⇒ (20) + 8 = 28
He readies an action for when it doesn't have cover and is withing one 30' range increment.
Readied Hand Cannon: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d6 + 2 ⇒ (1) + 2 = 3 Highest weakness or weak 3[
Aegis unleashes his psyche and amps a telekinetic projectile to double the damage, sending crystal petals off his crown at the moonflower:
Believe TK is 60' range, amped status bonus double level (8), and amp increases by 2d6 instead of 1d6.
Spell attack 60 range: 1d20 + 16 ⇒ (18) + 16 = 34
S: 8d6 + 8 ⇒ (6, 5, 6, 3, 4, 3, 3, 4) + 8 = 42
Aegis fort: 1d20 + 11 ⇒ (11) + 11 = 22
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