Tupilaq

Character Turn Emulation Drone's page

396 posts. Alias of Doug Hahn.


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Dark Archive

1d20 ⇒ 10

Dark Archive

1d20 + 27 ⇒ (14) + 27 = 41

Kiri aids Chim with a tale about the magic warriors entrusting an artifact to the another culture, and the Uzanjuti listen. Buying you a little more time.

\Both partied indiffernt thanks to a crit aid from Kiri.

You can turn the tides if you can make one mroe check…

Dark Archive

Zad tried to aid:

Diplomacy: 1d20 + 18 ⇒ (6) + 18 = 24 Zad has no skills for this so this would have been his safest way to contribute against that DC

Dark Archive

Autpoilot: 2d20 ⇒ (14, 10) = 24

Dark Archive

Flurry 1: 1d20 + 27 - 1 ⇒ (3) + 27 - 1 = 29
dragon kick: 3d10 + 8 + 3 ⇒ (8, 9, 10) + 8 + 3 = 38

Flurry 2: 1d20 + 27 - 1 ⇒ (11) + 27 - 1 = 37
dragon kick: 3d10 + 8 + 3 ⇒ (3, 2, 1) + 8 + 3 = 17

Stunning Fist if opponent takes damage must Fort save vs DC33 or be Stun 1 (Stun3 on crit fail)

battle medicine DC 15: 1d20 + 19 - 1 ⇒ (9) + 19 - 1 = 27
healing: 4d8 ⇒ (4, 1, 7, 7) = 19

Botting graloch

Dark Archive

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Coro touches Graloch, silencing the area. 4th lvl Silence He then moves out of the spells range and spreads out.

Dark Archive

Wisps Ref: 1d20 + 25 ⇒ (15) + 25 = 40 Wisps still up…
Wisps Ref: 1d20 + 25 ⇒ (13) + 25 = 38 Zad still up…

Dark Archive

Wisps fort vs aura: 1d20 + 23 ⇒ (13) + 23 = 36
Sonic dc 37: 6d6 ⇒ (2, 1, 6, 2, 1, 5) = 17

Zad fort vs aura: 1d20 + 25 ⇒ (2) + 25 = 27
Sonic dc 37: 6d6 ⇒ (1, 3, 3, 2, 6, 4) = 19 Doibled to 34

Kiri fort vs aura: 1d20 + 23 ⇒ (18) + 23 = 41
Sonic dc 37: 6d6 ⇒ (3, 1, 6, 5, 4, 5) = 24 CS

Wisps crit fails the reflex taking 100 damage. Left with 36 hp, soothe for 58. Now we need to take 6d6 ⇒ (2, 4, 1, 5, 3, 5) = 20 sonic at start of turn with a dc 37 fort 1d20 + 23 ⇒ (20) + 23 = 43 = net 78 hitpoints

Zad current hp 81

Dark Archive

Aura: All resistances reduced by 10, 120' no save; at the start of your turns, creatures in the sonic aura take area takes 6d6 sonic damage with a DC 37 basic Fortitude save. Don't forget your fort saves from the aura at the start of your turn.

wisps fort: 1d20 + 23 ⇒ (5) + 23 = 28
Sonic: 6d6 ⇒ (2, 1, 3, 2, 2, 1) = 11

Kiri fort: 1d20 + 23 ⇒ (20) + 23 = 43
Sonic: 6d6 ⇒ (1, 4, 1, 6, 3, 1) = 16

Chim fort: 1d20 + 23 ⇒ (18) + 23 = 41
Sonic: 6d6 ⇒ (3, 6, 3, 2, 2, 1) = 17

Dark Archive

Magnus steps left.

Dark Archive

Magnus, maintaining his dread marshal stance, steps away from the mook and tosses a magnetic bomb at the plate-wearing battle cleric:

+2 Alchemical Lodestone Bomb: 1d20 + 23 ⇒ (4) + 23 = 27

He tries again…

+2 Alchemical Bomb: 1d20 + 23 - 5 ⇒ (3) + 23 - 5 = 21

Boo

4 force splash I guess.

Dark Archive

Coro shuts the door behind him to keep the murdering quiet.

He kicks up a dirges of doom and then guidances Hel.

Close Door, Dirge, Guidance

Dark Archive

Magnus smiles, and whispers terrible dentistry secrets to the gorumite.

Dread Marshal Stance, DC 24: 1d20 + 18 ⇒ (14) + 18 = 32 Success, +1 status to damage per damage die, in aura crits = fright 1. I think the bombs count.

He Steps back then lobs a bomb around the corner:

Bottled Lightning, probably cover around the corner: 1d20 + 23 ⇒ (13) + 23 = 36

Electricity Damage, Marshal Stance: 3d6 + 2 + 3 ⇒ (2, 4, 2) + 2 + 3 = 13

Stance, Step Bomb

Dark Archive

Bottled Lightning: 1d20 + 23 ⇒ (5) + 23 = 28
Electricity Damage: 3d6 + 2 ⇒ (1, 6, 6) + 2 = 15

Magnus steps around the corner ducks back. vs ff pops invisibility

Dark Archive

The rest of the party should sneak across while invisibility lasts

Dark Archive

1d20 ⇒ 9

Wisps casts an impossibly large web spell to add a drag net behind the ship, slowing it's slowed a touch so it can get under control!

Dark Archive

Zad hastes Chim.

Dark Archive

Coro dirges the doomage then electrics the arcage.

Electric Arc, DC 33-1 basic reflex; yellow and black: 8d4 ⇒ (3, 1, 2, 3, 3, 4, 1, 2) = 19

Dark Archive

Before they go invisible Zadiki casts heroism on Kiri.

Dark Archive

Chimwemwe's Crafting (M): 1d20 + 26 ⇒ (8) + 26 = 34 Crafter’s Appraisal

Dark Archive

Wisps's Nature (E): 1d20 + 21 ⇒ (14) + 21 = 35

Dark Archive

Chimwemwe's Diplomacy (T): 1d20 + 15 ⇒ (4) + 15 = 19 CB/Uz Influence +1

Dark Archive

Chimwemwe's Crafting (M): 1d20 + 25 ⇒ (13) + 25 = 38 Crafter’s Appraisal

Chim id's the club as a deflecting branch

Kiri's Nature (M): 1d20 + 20 ⇒ (16) + 20 = 36
Chimwemwe's Nature (E): 1d20 + 19 ⇒ (11) + 19 = 30

None of you can ID these strange blue worms, though they seem like fearsome foes indeed.

Chimwemwe's Religion (M): 1d20 + 21 ⇒ (15) + 21 = 36

Chim id's the undead as drenchdead. When great heroes or other powerful individuals encounter misfortune and die at sea or to other water-related accidents, the anguished soul sometimes clings to its corpse, creating a drenchdead. Drenchdead prefer to lurk in water and attack from ambush, giving victims the same deadly surprise that led to their own deaths. They can grapple and drag you down as forced movement. They want to drown victims and this is a tactic they will use mercilessly and bolster with magical abilities.

Dark Archive

Kyrie attempts o escape.

Escape using unarmed mod: 1d20 + 29 ⇒ (13) + 29 = 42 Hoping this succeeds…

She then Steps and strikes at the arm holding Humble.

Longsword: 1d20 + 29 - 5 ⇒ (16) + 29 - 5 = 40
Slashing Damage: 3d8 + 12 ⇒ (3, 7, 1) + 12 = 23

Dark Archive

Kiri flats: 2d20 ⇒ (6, 17) = 23

Dark Archive

Akoril, soothed by his bard friend, snaps up his bow and scoots away, leery of another explosion.

Dark Archive

Kiri 2nd true strike: 1d20 ⇒ 3

Dark Archive

Wisps Flat: 1d20 ⇒ 20

Dark Archive

RK: 1d20 + 25 ⇒ (14) + 25 = 39

These are Iron Golems Or, Iron wardens as in new edition

They are immune to an array of things like many golems, including bleed, death effects, disease, doomed, drained, fatigued, fire, healing, mental, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, void. They resist physiocal and magic 15 unless you have something tougher than iron, such as metals forged from ore found in meteors from the sky. adamantine There may be magics that the metallic creatures do not resist.

☀☀☀
Shrine of the Gods Round 1

Party Conditions: Inspired
Battlemap

──────────
BOLD IS UP!:
──────────
Wisps (50/140 HP)
Kiri (138/138 HP)
Akoril (164/164 HP)
Iron automaton 2 (-6 HP) │ Shield raised
Iron automaton 1 (-0 HP)
Iron automaton 3 (-19 HP)
➤ Chimwemwe (164/164 HP) │ 2 actions

Dark Archive

Wisps's Bardic (T): 1d20 + 15 ⇒ (5) + 15 = 20 to aid

Using her bardic knowledge and Chim's astronomy lore, the two come to the conclusion that the strong religious iconography throughout this temple merges both the sun and the moon. They theorize that ancient and lost faith must have unified both light and dark.

Dark Archive

Wisps's Religion (T): 1d20 + 19 ⇒ (2) + 19 = 21

Dark Archive

2d20 ⇒ (1, 1) = 2

Kyrie steikes qnd steikes, but ger footing is uncertain. She raises her shield…

Dark Archive

Wisps' ref: 1d20 + 21 - 1 ⇒ (20) + 21 - 1 = 40

Dark Archive

Kiri haste bzzzt: 1d20 ⇒ 5

Dark Archive

Kyrie continues to wallop her flanked target…

Shield Strike: 1d20 + 25 ⇒ (4) + 25 = 29
Shield Damage: 3d8 + 9 ⇒ (8, 8, 2) + 9 = 27

Everstand Strike(map): 1d20 + 25 - 5 ⇒ (18) + 25 - 5 = 38
Everstand Damage: 3d8 + 9 ⇒ (1, 4, 3) + 9 = 17

Shield Strike: 1d20 + 25 - 10 ⇒ (4) + 25 - 10 = 19
Shield Damage: 3d8 + 9 ⇒ (6, 1, 7) + 9 = 23

Dark Archive

Eleanor's Religion (T): 1d20 + 12 ⇒ (19) + 12 = 31
Zephrena's Religion (T): 1d20 + 6 ⇒ (18) + 6 = 24

Eleanor notes that several sets of old vestments that are black with silver highlights.

These are almost certainly the vestments that one of Ahriman’s faithful would wear for a ritual or service back when this was a temple instead of a theater.

Dark Archive

bot flat checks for players: 2d20 ⇒ (1, 6) = 7

Dark Archive

Zeph raises her trusty shield, Strides forward and flicks the mace at the huge janni.

trip Holly: 1d20 + 10 ⇒ (16) + 10 = 26
B: 2d8 + 4 ⇒ (4, 4) + 4 = 12

Clonk.

Dark Archive

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Performance: 1d20 + 13 ⇒ (19) + 13 = 32

Zeph not only concurs but lets you know these musical notations have the stylistic markings of the well-known composer Sefalia.

Dark Archive

Basic Fortitude Save: 1d20 + 27 ⇒ (11) + 27 = 38 Juggernaut

Kyrie Steps forward.

Strike with Shield Boss: 1d20 + 25 ⇒ (13) + 25 = 38
Strike Damage: 3d8 + 9 ⇒ (7, 6, 2) + 9 = 24

Everstand Strike with Shield Boss: 1d20 + 25 ⇒ (19) + 25 = 44
Strike Damage: 3d8 + 9 ⇒ (6, 4, 1) + 9 = 20

Dark Archive

Zeph raises her shield. She strides and strikes at the plant.

1d20 + 15 ⇒ (2) + 15 = 17

The leaves quiver… ready to last out but they don't. Clever players may know the creature's AC now.

Dark Archive

Need to bot as this will affect my turn

Zephrena's Fortitude (E): 1d20 + 10 ⇒ (11) + 10 = 21 Believe this should be +12 F

Zephrena fails to resist the damage, but is still standing… barely…

Dark Archive

2d20 ⇒ (16, 10) = 26

Dark Archive

Akoril's Reflex (E): 1d20 + 18 ⇒ (15) + 18 = 33

Dark Archive

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Barker Inspires and then moves in for a better look, pushing through the difficult terrain then Leaping atop some barrels in the corner.

Dark Archive

Don't forget your DC 5 flat check before rolling to Strike, Zephrena.

Zephrena Flat: 1d20 + 15 ⇒ (13) + 15 = 28

Dark Archive

Iksha moves forward and tries to identify the undead, levaraging ancient folktales of the desert.

Folktales Lore (T): 1d20 + 10 ⇒ (13) + 10 = 23

She knows this is a Faithless Ecclesiarch, once a powerful religious Sarenrite in life who was personally blessed by the dawnflower and now corrupted in undeath… and working to corrupt others of the faith!

They can cast divine spells with focus points liek a cleric, and if you fail a saving throw against a spell cast by the faithless ecclesiarch they can refill their focus pool and stupify the target!

She spind a tale for the Champion: images of Shelyn overcoming the corruption of her lover's pious follower.

Dark Archive

Song moves forward and plonks an arrow at the grey xulgath. I forgot what the yellow template is move back 1 if it's bad stuff, which is 2nd increment (-2)

Short bow+I.C.: 1d20 + 12 + 1 + 1 ⇒ (9) + 12 + 1 + 1 = 23
Piercing damage: 2d6 + 1 ⇒ (4, 6) + 1 = 11
Deadly?: 1d10 ⇒ 5

Dark Archive

Iksha's Perception (E): 1d20 + 8 ⇒ (6) + 8 = 14

Iksha's Folktales Lore (T): 1d20 + 10 ⇒ (8) + 10 = 18 Can be used for any Recall Knowledge, Dubious Knowledge Feat applies

Iksha knows the tented roof of the building is relatively new and is a strange choice for supposed worshippers of a sun god.

Dark Archive

Kyrie launches a three-hit combo at her foe again.

Shield Boss Strike 1: 1d20 + 25 ⇒ (11) + 25 = 36
Shield Boss Damage 1: 3d8 + 9 ⇒ (4, 5, 8) + 9 = 26

Everstand Strike (map): 1d20 + 25 - 5 ⇒ (5) + 25 - 5 = 25
Everstand Damage: 3d8 + 9 ⇒ (2, 1, 4) + 9 = 16

Shield Boss Strike 2 (map3): 1d20 + 25 - 10 ⇒ (12) + 25 - 10 = 27
Shield Boss Damage 2: 3d8 + 9 ⇒ (4, 6, 5) + 9 = 24

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