Bramble looks at the aura surrounding the blue creature and decides to help his friends on the back line, whose last round of spells idn;t have great results.
He moves next to Gaz and strikes:
Rapier, Strike 1: 1d20 + 7 ⇒ (4) + 7 = 11
Unfortunately, he cannot seem to connect! This bloodseeker is tougher than the others…
Jorgan draws his loaded heavy crossbow and moves into the entrance hall, positioning himself on the first steps of spiral staircase in order to get a view of the battlefield without cover. Draw weapon, Stride, Stride. Seems reasonable that the ranged character would try to place themselves in a high-ground location without cover.
Bogard Strikes thrice, two-handed.
Staff, Strike 1: 1d20 + 7 ⇒ (19) + 7 = 26
Bludgeoning, Strike 1: 1d8 + 4 ⇒ (2) + 4 = 6
Bogard takes a chunk out of the Brute's shoulder, but misses on the second and third attacks! one crit.
Round 2: Bold may act
Seebonickk rushes over and helps Cupcakes, treating her for shock. The gnome also knows that food, a warm blanket, and rest would help the animal to recover.
Seebonickk knows that you can bring Cupcakes into a house and seal it up against the insects, the calf should then be safe if she also has some hay and water. If not, the bloodseekers haven't grown so bold as to attack adventurers… at least, yet. So she could follow you around to another location as well.