Tupilaq

Character Turn Emulation Drone's page

229 posts. Alias of Doug Hahn.


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Dark Archive

Mint fort: 1d20 + 9 ⇒ (4) + 9 = 13 Fail -> Success

Dark Archive

Makai recalls knowledge then casts Searing Light at H3 if its a fiend:

Religion RK: 1d20 + 13 ⇒ (9) + 13 = 22

Searing Light, Cover: 1d20 + 11 - 1 ⇒ (16) + 11 - 1 = 26

Fire: 5d6 ⇒ (5, 3, 2, 5, 2) = 17
Good: 5d6 ⇒ (2, 2, 3, 5, 4) = 16

Dark Archive

Don parries then attempts to tumble through #3:

Acrobatics: 1d20 + 6 ⇒ (7) + 6 = 13

The dead champion takes a swipe at him and fails Pre-rolled for a 16..

Don fails at his tumble.

Stab: 1d20 + 11 ⇒ (5) + 11 = 16

Don fails to stab.

So much failure.

Dark Archive

Rixette strikes at 1:

+1 Returning Hatchet: 1d20 + 10 ⇒ (1) + 10 = 11
ouch!: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10

+1 Returning Hatchet: 1d20 + 10 - 4 ⇒ (13) + 10 - 4 = 19
ouch!: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7

then moves away.

Dark Archive

botting Kioko

Second, third: 1d2 ⇒ 1

Kioko takes third, leaving Kyrie with the second.

Dark Archive

Interi stops the flow of tears… the fog dissipates a bit… then Torrent notices ANOTHER statue a little further along that’s weeping, too! Already rolled perception checks

Interi's Religion (T): 1d20 + 9 ⇒ (14) + 9 = 23

Interi disables it.

Dark Archive

Soomdevi's Survival (T): 1d20 + 10 ⇒ (13) + 10 = 23

Dark Archive

I know the player is traveling today so I will bot

MegaloMint swims in and bites #2.

MegaloMint Jaws: 1d20 + 9 ⇒ (7) + 9 = 16
Piercing: 2d8 + 1 ⇒ (2, 6) + 1 = 9

Then he swims away because he's badly hurt.

Dark Archive

Vengeance chomp!

Jaws: 1d20 + 9 ⇒ (10) + 9 = 19
Piercing Damage: 1d8 + 4 ⇒ (8) + 4 = 12 + 1 Positive Damage

Jaws: 1d20 + 9 - 5 ⇒ (12) + 9 - 5 = 16
Piercing Damage: 1d8 + 4 ⇒ (7) + 4 = 11 + 1 Positive Damage

This drops their target!

Soomdevi blasts #5 with positive energy:

Disrupt undead: 2d6 + 4 ⇒ (4, 4) + 4 = 12 DC 19 Fort save

Dark Archive

Sendoski moves up to Scarred One and casts Light on his weapon (or something else the PC is carrying).

Dark Archive

Sendoski fires the Magic Missiles wand at the creature.

force: 3d4 + 3 ⇒ (1, 1, 1) + 3 = 6

Dark Archive

Zher'Myeh Quattro's Undead Lore (E) on #3: 1d20 + 9 ⇒ (8) + 9 = 17

Zher'Myeh ID's this as a Skeletal champion! Though resistant to the damage he can sneak attack it.

+1 shortbow +10: 1d20 + 10 ⇒ (10) + 10 = 20
P, Precision: 2d6 ⇒ (2, 6) = 8 3 net damage

+1 shortbow +10: 1d20 + 10 - 5 ⇒ (19) + 10 - 5 = 24
P, Precision: 2d6 ⇒ (3, 5) = 8 3 net damage

Skeleton 3 takes a fair amount of damage, thanks to the rogue's masterminded sneak attacks!

Dark Archive

Dhougal desperately channels/

level 6 heal ex 30 basic fort: 6d8 ⇒ (3, 5, 3, 2, 8, 1) = 22

Dark Archive

[ooc]Botting saves as crit fail = Dying 2 for these PCs and thus no attacks:

Vengeance Refles: 1d20 + 7 ⇒ (8) + 7 = 15
Artemis Reflex: 1d20 + 7 ⇒ (5) + 7 = 12

Dark Archive

NarBot in Traffic: 1d20 + 6 ⇒ (19) + 6 = 25

Graax prioritizes the healer. Suffering is one thing but knowing where one's bread is buttered is another! 8 - 0

He moves out of the horde and tries to disrupt it.

1d20 + 9 ⇒ (15) + 9 = 24
Positive: 2d6 + 4 ⇒ (6, 2) + 4 = 12

Dark Archive

Nar channels a heal…

Healing, DC 19 Fort: 2d8 ⇒ (3, 8) = 11

Dark Archive

Jakobi

Jakobi and Vengeance Act Together — the Eidolon Strides while Jakobi casts Boost Eidolon.

The psychopomp themn strikes the horde twice!

Jaws: 1d20 + 9 ⇒ (15) + 9 = 24
Piercing: 1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11

Claws, Agile: 1d20 + 9 - 4 ⇒ (12) + 9 - 4 = 17
Piercing: 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7

— missing the second attack!

However, the horde looks weak to positive, once again.

Dark Archive

Nar

Nar delays so the other horde can come within range of his channel. He knows it is SLowed and probably can't hurt anyone more.

Dark Archive

Too-tuk's Reflex (E): 1d20 + 9 ⇒ (12) + 9 = 21
Zher'Myeh Quattro's Reflex (E): 1d20 + 11 ⇒ (2) + 11 = 13
Nar's Reflex (T): 1d20 + 6 ⇒ (14) + 6 = 20

Dark Archive

Esme moves and prays to her deity, healing to harm the fiend.

DC 30 basic Fort: 6d8 ⇒ (7, 6, 2, 4, 7, 4) = 30

Dark Archive

Chim Ref: 1d20 + 8 ⇒ (11) + 8 = 19

Dark Archive

Jaws: 1d20 + 9 ⇒ (16) + 9 = 25
Piercing Damage: 1d8 + 4 ⇒ (8) + 4 = 12 + 1 Positive Damage

Jakobi throws a Divine Lance at #1.

lance: 1d20 + 9 - 5 ⇒ (14) + 9 - 5 = 18
Good: 2d4 + 4 ⇒ (4, 1) + 4 = 9

==

Disrupt undead: 2d6 + 4 ⇒ (1, 1) + 4 = 6

Dark Archive

[ooc]Ephie will roll anything he’s trained in. Occultism?[/oc]

Dark Archive

medicine some kind of bonus: 1d20 ⇒ 17
probably a crit doesn't matter: 2d8 ⇒ (5, 6) = 11

Nar heals Too-tuk to full.

Dark Archive

Nar decides to spend the hour healing everyone who's still hurt.

Nar's Medicine (E) for Too-tuk DC 15: 1d20 + 11 ⇒ (17) + 11 = 28
healing: 2d8 + 10 ⇒ (2, 6) + 10 = 18
Nar's Medicine (E) for Zher’myeh DC 15: 1d20 + 11 ⇒ (6) + 11 = 17
healing: 2d8 ⇒ (5, 6) = 11

[[[c]Too-tuk is -6 HP, all else full[/ooc]

Dark Archive

Positive, Disrupt undead: 2d6 + 4 ⇒ (1, 6) + 4 = 11

BasicFort: 1d20 + 6 ⇒ (2) + 6 = 8

Nar fires a lance of positive light at shambler 12!

gaaaaahhhhhhhh…

Its flesh is consumed in the fires of positive force as it falls to dust!

Dark Archive

Jakobi continues to delay.

Artemis Following previous posting patterns enters Arcane Cascade and chucks a bottle at the nearest shambles.

spell attack vs2: 1d20 + 8 ⇒ (9) + 8 = 17
S: 2d6 + 3 ⇒ (1, 2) + 3 = 6

As before the slashing is effective!

Dark Archive

PA Vs 1 which has no damage as Graax couln't reach

◆ PA Strike: +1 fauchard (E): 1d20 + 12 ⇒ (2) + 12 = 14
Magic, Ghost Touch, Slashing: 3d8 + 4 ⇒ (1, 5, 5) + 4 = 15

◆ Strike: +1 fauchard (E): 1d20 + 12 ⇒ (14) + 12 = 26
Magic, Ghost Touch, Slashing: 2d8 + 4 ⇒ (2, 7) + 4 = 13

AOO:

◆ Strike: +1 fauchard (E): 1d20 + 12 ⇒ (17) + 12 = 29
Magic, Ghost Touch, Slashing: 2d8 + 4 ⇒ (2, 3) + 4 = 9

Too-tuk cuts and cutts, taking out #1 and #3!

Dark Archive

Nar Aid: 1d2 ⇒ 1

Nar's Religion (T): 1d20 + 9 ⇒ (19) + 9 = 28

Jakobi Vulkk's Crafting (T): 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18

Artemis Growl's Crafting (T): 1d20 + 8 ⇒ (3) + 8 = 11

Net 1 more entryway reinforced.

Dark Archive

Wisps's Bardic (T): 1d20 + 7 ⇒ (1) + 7 = 8

Wisps tries to locate the most common spot for buskers, but no one shows up that day. looks like the performers have moved on.

Dark Archive

Jakobi Vulkk's Crafting (T) vs DC 17: 1d20 + 5 ⇒ (4) + 5 = 9

Jakobi Vulkk's Crafting (T) vs DC 15: 1d20 + 5 ⇒ (2) + 5 = 7

Jakobi disguises himself rather well he feels, but the snare traps go off right after he sets them!

--

Zher'Myeh Quattro's Crafting (E): 1d20 + 9 ⇒ (5) + 9 = 14

Zher'Myeh reinforces a window, but it takes 2 hours.

Dark Archive

Botting Tully per slack…

Reach Chill Touch vs Black, DC 30 Basic Fort: 5d4 + 5 ⇒ (4, 1, 4, 3, 2) + 5 = 19

The target is flat-footed for 1 round on a failed Fortitude save. On a critical failure, the target is also fleeing for 1 round unless it succeeds at a Will save.

Dark Archive

Soomdevi turns on his nocturnal charm and lies that they had tickets and lost them +1 circ to Lie with Nocturnal Charm vampire things

Dark Archive

Chimwemwe's Athletics (T): 1d20 + 13 ⇒ (16) + 13 = 29

Dark Archive

Artemis delays, unsure what to do in the cramped space.

Dark Archive

Jakobi delays.

Dark Archive

Leaf on Wind drops into his stance, then moves behind Snowy and fires off two arrows from his shortbow!

First Flurry Arrow (IC), Soft Cover: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15
#1 Damage(IC): 1d6 + 1 ⇒ (6) + 1 = 7
Deadly: 1d10 ⇒ 8

Second Flurry Arrow (IC, MAP1), Soft Cover: 1d20 + 10 + 1 - 5 ⇒ (4) + 10 + 1 - 5 = 10
#1 Damage(IC): 1d6 + 1 ⇒ (4) + 1 = 5
Deadly: 1d10 ⇒ 6

Dark Archive

Graaxyn Bloodfinger's Reflex (T): 1d20 + 6 ⇒ (11) + 6 = 17
Graaxyn Bloodfinger's Reflex (T): 1d20 + 6 ⇒ (17) + 6 = 23

Graaxyn Bloodfinger's Perception (T): 1d20 + 5 ⇒ (6) + 5 = 11 Scent
Graaxyn Bloodfinger's Perception (T): 1d20 + 5 ⇒ (16) + 5 = 21 Scent

Graaxyn gets bit. He seeks and seeks again. He thinks for a moment he saw a muscle of the cow move, but he can't be sure.

He moves into the room.

Dark Archive

1d20 ⇒ 3

Soomdevi isn't sure what it is either.

Dark Archive

Blinks' Will (E): 1d20 + 7 ⇒ (15) + 7 = 22
Wisps's Will (E): 1d20 + 10 ⇒ (1) + 10 = 11

Wisps is cused too

Dark Archive

1d20 ⇒ 7

Soomdevi moves and flings more debris at the statue, but is unable to hit it.

Dark Archive

1d20 ⇒ 14

Blinks stabilizes.

1d20 ⇒ 8

Soomdevi tosses a projectile at the golem before moving out of the room.

Dark Archive

Wisps's Fortitude (T): 1d20 + 6 ⇒ (18) + 6 = 24

Dark Archive

Soomdevi commands blinks to flank and attack:

Jaws: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
Piercing: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10

Then sends rubble at the tera-cotta stateu:

Telekinetic Projectile, IC: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31
b: 2d6 + 4 ⇒ (1, 3) + 4 = 8

He cracks the statues' head!

Dark Archive

Kyrie Steps forward:

Attack with Shield Boss: 1d20 + 20 ⇒ (2) + 20 = 22
B: 2d8 + 8 ⇒ (3, 4) + 8 = 15

Everstand Strike, MaP 2: 1d20 + 20 - 5 ⇒ (4) + 20 - 5 = 19
B: 2d8 + 8 ⇒ (8, 3) + 8 = 19 Shield raises if strike is successful

Kyrie has Reactive Shield and Quick Block; if needed she will use her first reaction to raise her shield and her free one to block.

Dark Archive

Soomdevi throws 1d3 ⇒ 3 chunk of sharp rock at the statue.

Telekinetic Projectile, IC, Cover: 1d20 + 10 - 1 + 1 ⇒ (10) + 10 - 1 + 1 = 20
S: 1d6 + 4 ⇒ (2) + 4 = 6

It misses.

Dark Archive

Kyrie spends an action Escaping. Then she does her best to continue holding the spider's attention.

Attack with Shield Boss, MaP 2: 1d20 + 20 - 5 ⇒ (20) + 20 - 5 = 35 Nat 20
Damage: 2d8 + 8 ⇒ (1, 1) + 8 = 10

Everstand Strike, MaP 3: 1d20 + 20 - 10 ⇒ (4) + 20 - 10 = 14
Damage: 2d8 + 8 ⇒ (1, 8) + 8 = 17

Kyrie has Reactive Shield and Quick Block; she will use her first reaction to raise her shield and her free one to block.

Dark Archive

Kyrie's Fortitude (M): 1d20 + 24 ⇒ (14) + 24 = 38

Kyrie fights off the poison! So, Humble's Illusory creature is cast and he attempts to recalls knowledge..

She steps forward, attempting to keep the spider occupied while her allies focus fire on the other one!

Attack with Shield Boss: 1d20 + 20 ⇒ (10) + 20 = 30
Damage: 2d8 + 8 ⇒ (6, 3) + 8 = 17

Everstand Strike (map): 1d20 + 20 - 5 ⇒ (14) + 20 - 5 = 29
Damage: 2d8 + 8 ⇒ (7, 3) + 8 = 18

If the everstand strike hits and does damage, she also raises her shield

Kyrie has Reactive Shield and Quick Block, so if she doesn’t get the free shield raise from everstand strike, she will use her first reaction to raise her shield and her free one to block.

Dark Archive

Interi's Fortitude (E) v Disease: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21
Interi's Fortitude (E) v Paralysis / Incapacitation: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14
Interi's Fortitude (E) v Paralysis / Incapacitation: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29

Interi is fine.

Dark Archive

Soomdevi's Perception (T): 1d20 + 7 ⇒ (14) + 7 = 21 Darkvision

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