Tupilaq

Character Turn Emulation Drone's page

374 posts. Alias of Doug Hahn.


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Dark Archive

Chimwemwe's Crafting (M): 1d20 + 25 ⇒ (13) + 25 = 38 Crafter’s Appraisal

Chim id's the club as a deflecting branch

Kiri's Nature (M): 1d20 + 20 ⇒ (16) + 20 = 36
Chimwemwe's Nature (E): 1d20 + 19 ⇒ (11) + 19 = 30

None of you can ID these strange blue worms, though they seem like fearsome foes indeed.

Chimwemwe's Religion (M): 1d20 + 21 ⇒ (15) + 21 = 36

Chim id's the undead as drenchdead. When great heroes or other powerful individuals encounter misfortune and die at sea or to other water-related accidents, the anguished soul sometimes clings to its corpse, creating a drenchdead. Drenchdead prefer to lurk in water and attack from ambush, giving victims the same deadly surprise that led to their own deaths. They can grapple and drag you down as forced movement. They want to drown victims and this is a tactic they will use mercilessly and bolster with magical abilities.

Dark Archive

Kyrie attempts o escape.

Escape using unarmed mod: 1d20 + 29 ⇒ (13) + 29 = 42 Hoping this succeeds…

She then Steps and strikes at the arm holding Humble.

Longsword: 1d20 + 29 - 5 ⇒ (16) + 29 - 5 = 40
Slashing Damage: 3d8 + 12 ⇒ (3, 7, 1) + 12 = 23

Dark Archive

Kiri flats: 2d20 ⇒ (6, 17) = 23

Dark Archive

Akoril, soothed by his bard friend, snaps up his bow and scoots away, leery of another explosion.

Dark Archive

Kiri 2nd true strike: 1d20 ⇒ 3

Dark Archive

Wisps Flat: 1d20 ⇒ 20

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RK: 1d20 + 25 ⇒ (14) + 25 = 39

These are Iron Golems Or, Iron wardens as in new edition

They are immune to an array of things like many golems, including bleed, death effects, disease, doomed, drained, fatigued, fire, healing, mental, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, void. They resist physiocal and magic 15 unless you have something tougher than iron, such as metals forged from ore found in meteors from the sky. adamantine There may be magics that the metallic creatures do not resist.

☀☀☀
Shrine of the Gods Round 1

Party Conditions: Inspired
Battlemap

──────────
BOLD IS UP!:
──────────
Wisps (50/140 HP)
Kiri (138/138 HP)
Akoril (164/164 HP)
Iron automaton 2 (-6 HP) │ Shield raised
Iron automaton 1 (-0 HP)
Iron automaton 3 (-19 HP)
➤ Chimwemwe (164/164 HP) │ 2 actions

Dark Archive

Wisps's Bardic (T): 1d20 + 15 ⇒ (5) + 15 = 20 to aid

Using her bardic knowledge and Chim's astronomy lore, the two come to the conclusion that the strong religious iconography throughout this temple merges both the sun and the moon. They theorize that ancient and lost faith must have unified both light and dark.

Dark Archive

Wisps's Religion (T): 1d20 + 19 ⇒ (2) + 19 = 21

Dark Archive

2d20 ⇒ (1, 1) = 2

Kyrie steikes qnd steikes, but ger footing is uncertain. She raises her shield…

Dark Archive

Wisps' ref: 1d20 + 21 - 1 ⇒ (20) + 21 - 1 = 40

Dark Archive

Kiri haste bzzzt: 1d20 ⇒ 5

Dark Archive

Kyrie continues to wallop her flanked target…

Shield Strike: 1d20 + 25 ⇒ (4) + 25 = 29
Shield Damage: 3d8 + 9 ⇒ (8, 8, 2) + 9 = 27

Everstand Strike(map): 1d20 + 25 - 5 ⇒ (18) + 25 - 5 = 38
Everstand Damage: 3d8 + 9 ⇒ (1, 4, 3) + 9 = 17

Shield Strike: 1d20 + 25 - 10 ⇒ (4) + 25 - 10 = 19
Shield Damage: 3d8 + 9 ⇒ (6, 1, 7) + 9 = 23

Dark Archive

Eleanor's Religion (T): 1d20 + 12 ⇒ (19) + 12 = 31
Zephrena's Religion (T): 1d20 + 6 ⇒ (18) + 6 = 24

Eleanor notes that several sets of old vestments that are black with silver highlights.

These are almost certainly the vestments that one of Ahriman’s faithful would wear for a ritual or service back when this was a temple instead of a theater.

Dark Archive

bot flat checks for players: 2d20 ⇒ (1, 6) = 7

Dark Archive

Zeph raises her trusty shield, Strides forward and flicks the mace at the huge janni.

trip Holly: 1d20 + 10 ⇒ (16) + 10 = 26
B: 2d8 + 4 ⇒ (4, 4) + 4 = 12

Clonk.

Dark Archive

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Performance: 1d20 + 13 ⇒ (19) + 13 = 32

Zeph not only concurs but lets you know these musical notations have the stylistic markings of the well-known composer Sefalia.

Dark Archive

Basic Fortitude Save: 1d20 + 27 ⇒ (11) + 27 = 38 Juggernaut

Kyrie Steps forward.

Strike with Shield Boss: 1d20 + 25 ⇒ (13) + 25 = 38
Strike Damage: 3d8 + 9 ⇒ (7, 6, 2) + 9 = 24

Everstand Strike with Shield Boss: 1d20 + 25 ⇒ (19) + 25 = 44
Strike Damage: 3d8 + 9 ⇒ (6, 4, 1) + 9 = 20

Dark Archive

Zeph raises her shield. She strides and strikes at the plant.

1d20 + 15 ⇒ (2) + 15 = 17

The leaves quiver… ready to last out but they don't. Clever players may know the creature's AC now.

Dark Archive

Need to bot as this will affect my turn

Zephrena's Fortitude (E): 1d20 + 10 ⇒ (11) + 10 = 21 Believe this should be +12 F

Zephrena fails to resist the damage, but is still standing… barely…

Dark Archive

2d20 ⇒ (16, 10) = 26

Dark Archive

Akoril's Reflex (E): 1d20 + 18 ⇒ (15) + 18 = 33

Dark Archive

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Barker Inspires and then moves in for a better look, pushing through the difficult terrain then Leaping atop some barrels in the corner.

Dark Archive

Don't forget your DC 5 flat check before rolling to Strike, Zephrena.

Zephrena Flat: 1d20 + 15 ⇒ (13) + 15 = 28

Dark Archive

Iksha moves forward and tries to identify the undead, levaraging ancient folktales of the desert.

Folktales Lore (T): 1d20 + 10 ⇒ (13) + 10 = 23

She knows this is a Faithless Ecclesiarch, once a powerful religious Sarenrite in life who was personally blessed by the dawnflower and now corrupted in undeath… and working to corrupt others of the faith!

They can cast divine spells with focus points liek a cleric, and if you fail a saving throw against a spell cast by the faithless ecclesiarch they can refill their focus pool and stupify the target!

She spind a tale for the Champion: images of Shelyn overcoming the corruption of her lover's pious follower.

Dark Archive

Song moves forward and plonks an arrow at the grey xulgath. I forgot what the yellow template is move back 1 if it's bad stuff, which is 2nd increment (-2)

Short bow+I.C.: 1d20 + 12 + 1 + 1 ⇒ (9) + 12 + 1 + 1 = 23
Piercing damage: 2d6 + 1 ⇒ (4, 6) + 1 = 11
Deadly?: 1d10 ⇒ 5

Dark Archive

Iksha's Perception (E): 1d20 + 8 ⇒ (6) + 8 = 14

Iksha's Folktales Lore (T): 1d20 + 10 ⇒ (8) + 10 = 18 Can be used for any Recall Knowledge, Dubious Knowledge Feat applies

Iksha knows the tented roof of the building is relatively new and is a strange choice for supposed worshippers of a sun god.

Dark Archive

Kyrie launches a three-hit combo at her foe again.

Shield Boss Strike 1: 1d20 + 25 ⇒ (11) + 25 = 36
Shield Boss Damage 1: 3d8 + 9 ⇒ (4, 5, 8) + 9 = 26

Everstand Strike (map): 1d20 + 25 - 5 ⇒ (5) + 25 - 5 = 25
Everstand Damage: 3d8 + 9 ⇒ (2, 1, 4) + 9 = 16

Shield Boss Strike 2 (map3): 1d20 + 25 - 10 ⇒ (12) + 25 - 10 = 27
Shield Boss Damage 2: 3d8 + 9 ⇒ (4, 6, 5) + 9 = 24

Dark Archive

Rhys's Fortitude (E): 1d20 + 11 ⇒ (6) + 11 = 17

Rhys moves to line up his foes.

Flat: 1d20 ⇒ 11
Attack: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
Electricity: 1d6 + 4 ⇒ (4) + 4 = 8

DC 15 Flat vs Persistent: 1d20 ⇒ 9
Poison: 1d6 ⇒ 6

He drops the cultist but he is very badly burnt, with persistent fire eating away at his flesh.

Dark Archive

Soomdevi moves for a clear shot and flings a teapot at the bawling fetchling's head:

Telekinetic Projectile: 1d20 + 17 + 1 ⇒ (5) + 17 + 1 = 23

Missing. Blinks moves in…

Dark Archive

Kyrie strides into a flank with Kioko.

Shield Boss Strike (blessing): 1d20 + 24 + 3 ⇒ (2) + 24 + 3 = 29

Everstand Strike (blessing, map): 1d20 + 24 + 3 - 5 ⇒ (18) + 24 + 3 - 5 = 40
Everstand Damage: 3d8 + 9 ⇒ (2, 2, 8) + 9 = 21

Dark Archive

Iksha's Society (T): 1d20 + 10 ⇒ (13) + 10 = 23
Zephrena's Society (T): 1d20 + 7 ⇒ (15) + 7 = 22

No crits

Dark Archive

Song raises a Shield cantrip and moves back. She sends an arrow at the babau:

Short bow+I.C.: 1d20 + 12 + 1 + 1 ⇒ (12) + 12 + 1 + 1 = 26
Piercing damage: 2d6 + 1 ⇒ (5, 2) + 1 = 8
Deadly?: 1d10 ⇒ 8

Dark Archive

Aegis presents 3 pieces of gooey, silken tofu. Interact x3

Dark Archive

Rhys's Perception (T): 1d20 + 7 ⇒ (12) + 7 = 19
Zephrena's Perception (T): 1d20 + 6 ⇒ (13) + 6 = 19 Darkvision

Barker's Bardic Lore (T): 1d20 + 7 ⇒ (16) + 7 = 23

Dark Archive

Akoril force missiles #3:

force missile: 3d4 + 3 ⇒ (4, 1, 1) + 3 = 9

Then follows up with a telekinetic arrow:

spellstrike: 1d20 + 17 ⇒ (14) + 17 = 31
piercing+piercing: 2d8 + 3 + 4d6 + 4 ⇒ (7, 2) + 3 + (5, 2, 4, 5) + 4 = 32

Dark Archive

Kyrie enters her battle stance and moves to flank against black, who used its AOO.

Shield Boss Strike vs Flanked: 1d20 + 24 ⇒ (18) + 24 = 42
Shield Boss Damage: 3d8 + 9 ⇒ (8, 2, 6) + 9 = 25

Dark Archive

Soomdevi's rocks miss by an inch, and so does blinks' jaw by a lot more.

______

Wisps's Reflex (E): 1d20 + 17 ⇒ (19) + 17 = 36

Wisps makes her save then inspires then Soothes Akoril. Akoril then moves away. Easier to resolve this way as Akoril is far away now

Soothe level 5: 5d10 + 20 ⇒ (6, 5, 9, 1, 10) + 20 = 51

Dark Archive

Odioki reloads and fires then reloads at his exploited target!

Ezgara arcs the two birds and raises his shield.

attack: 1d20 + 7 ⇒ (20) + 7 = 27
Damage, Weakness: 1d6 + 2 + 3 ⇒ (2) + 2 + 3 = 7

Hmmm. no fatal on this weapon? So crit for 14

Dark Archive

Oorgatch rushes in and takes advantage of Yan's aura:

Oorg Stab: 1d20 + 16 + 1 ⇒ (11) + 16 + 1 = 28
Ghost touch P: 2d6 + 4 ⇒ (2, 6) + 4 = 12

Then he moves back.

Dark Archive

Oorgatch doubvle moves boxing the creature in

+1 Ghost Touch Striking 'branch' vs Flank: 1d20 + 16 + 1 ⇒ (10) + 16 + 1 = 27
Magic, Ghost Touch: 2d6 + 4 + 3 ⇒ (4, 1) + 4 + 3 = 12

Dark Archive

OorgFort: 1d20 + 12 ⇒ (20) + 12 = 32

Oorgatch withstands it. He moves in to strike forgoing the finisher as it's incorporeal:

+1 Ghost Touch Striking 'branch': 1d20 + 16 ⇒ (18) + 16 = 34
Magic, Ghost Touch, Piercing: 2d6 + 4 + 3 ⇒ (1, 1) + 4 + 3 = 9

Then he moves behind a pillar.

Dark Archive

GM Screen:
Imperius Rex's Arcana (T): 1d20 + 4 ⇒ (13) + 4 = 17
Zyphlryx's Arcana (T): 1d20 + 9 ⇒ (8) + 9 = 17
Kadosh's Arcana (T): 1d20 + 8 ⇒ (9) + 8 = 17
Broomzad's Nature (T): 1d20 + 4 ⇒ (8) + 4 = 12

GM Screen:
Imperius Rex's Arcana (T): 1d20 + 4 ⇒ (12) + 4 = 16
Zyphlryx's Arcana (T): 1d20 + 9 ⇒ (7) + 9 = 16
Kadosh's Arcana (T): 1d20 + 8 ⇒ (5) + 8 = 13
Broomzad's Nature (T): 1d20 + 4 ⇒ (3) + 4 = 7

None of you are able to ID the forge. Broomzad ID's the cold iron gauntlet as a magical ghost-touch gauntlet that has been singed in flames from the forge.

Dark Archive

Sendoski pulls out his scroll of faerie fire and casts it on the Wisp's area.

Dark Archive

Odioki reloads and shoots his hand cannon!

Hand Cannon: 1d20 + 7 ⇒ (13) + 7 = 20
Damage and Weak 5: 1d6 + 2 + 3 ⇒ (4) + 2 + 3 = 9

Dark Archive

Sendoski Evil eyes the forge master [ooc]DC 25 will[/.ooc] then TK's yet again:

TK: 1d20 + 15 ⇒ (20) + 15 = 35
P/S: 4d6 + 4 ⇒ (6, 5, 1, 4) + 4 = 20

Dark Archive

Short Sword: 1d20 + 7 ⇒ (15) + 7 = 22
P: 1d6 + 4 ⇒ (4) + 4 = 8

Short Sword: 1d20 + 7 - 4 ⇒ (10) + 7 - 4 = 13

Doing a massive 2 damage. He moves away because he can;t really do anything without sneak attack to overcome a more significant portion of teh DR.

Dark Archive

Soomdevi's Fortitude (E): 1d20 + 11 - 1 ⇒ (4) + 11 - 1 = 14
Soomdevi's Will (E): 1d20 + 11 - 1 ⇒ (5) + 11 - 1 = 15

Blinks Fortitude (E): 1d20 + 14 - 1 ⇒ (7) + 14 - 1 = 20
Blinks Will (E): 1d20 + 14 - 1 ⇒ (13) + 14 - 1 = 26

Soomdevi chokes I the bog breath. He moves away as he cannot cast spells while suffocating. he then orders Blinks out. His frightened 2 falls to frightened 1 after his turn ands and he's outside the aura. He casts Shied.

Dark Archive

Wisps's Performance (T): 1d20 + 14 - 2 ⇒ (13) + 14 - 2 = 25

Dark Archive

1d4 + 4 ⇒ (1) + 4 = 5

Chef electric arcs the last two…

2d20 ⇒ (14, 16) = 30

They both drop! Out of combat!

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