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Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber
![]() Gabbro Splitskull wrote: Does anyone know how to get ahold of paizo? I've been emailing for a week. Just trying to figure out if I indeed do have tickets for this year, like the letter I got stated. (Which I can't find anywhere) thanks If you go into My Account / Account Settings, there should be a box for PaizoCon that tells you if you have an e-ticket. As for contacting them, it sounds like you have already sent an e-mail. I assume you sent it to the normal customer support address and hopefully put PaizoCon in the subject line. ![]()
![]() Strange, I never roticed that.
Additional Resources, Ultimate Equipment wrote:
Seems strange that they allow the armor but not the shield. Would need to appear on a boon sheet or chronicle sheet in that case. ![]()
![]() Skorn wrote: Does anyone know how one might gain PFS access to a Celestial Shield? I have a character that bought one years back but today do not understand how that was PFS legal. A quick scan of chronicles did not reveal the source. Own a legal copy of Ultimate Equipment, have enough fame, and pay 13,170 gp for the shield. ![]()
![]() Not every party has a wizard. I fully agree that as a party you need a way to deal with challenges. This is easier in home games than society play since you hopefully have a stable group. Golems are particularly problematic since any spell that allows SR will either not work or work in a different way than normal on a golem. Might not want to depend on the spellcasters as the primary way to deal with such a challenge. If we are talking about society play, you may not even have a wizard or sorcerer in the party. ![]()
![]() TOZ has a point, sometimes an item can be more efficient. A golembane scrab costs 2500 gp. Adamantine costs 3000 gp plus whatever the weapon costs. That can be a lot of money if you want it magical. If you normally use Handwraps, your handwraps are going to be your best attack option. Carrying an ‘extra’ +1 adamantine mace or something like that would cost far more than a golembane scarab. You don’t need to dedicate your neck slot to the scarab. What you do need to do is check with your GM before the game on the most action efficient way to change the active item in the neck slot. The rules say only one item can be active. Worst case, you need to remove the current item, stow it, get out the scarab, put it in place. My experience is that most GMs will not require that full sequence. Instead you put both items on, with the one you don’t always need (golembane scarab in this example) being the one that is deactivated. Some GMs would have it be the first item put on, others might make it any subsequent items. Either way, you should be able to figure out a way to have the primary item be the active item. When you need the golembane scarab, remove the other item. Optionally stow it if you don’t want that hand full. Since there is now only one magic item in the slot, the golembane scarab should activate. I know of nothing that defines when, so once again check with how the GM wants to do this. I do something like this on a few of my characters, only it is with the swarmbane clasp. It isn’t a waste of a round if it turns you from being incapable of hurting a creature to being able to hurt it but losing a different ability — whatever you normally have in your neck slot. ![]()
![]() No Brand Con will be held at the Chula Vista Resort in the Wisconsin Dells, April 22nd - 24th, 2022. This convention has anime, CosPlay, dances, and tabletop gaming. Proof of COVID-19 vaccination and masking required. I am organizing the Pathfinder Society and Starfinder Society events there. We will be offering the following scenarios: Friday Noon - 5pm
Saturday 10am - 3pm
Saturday 7pm - 12am
Sunday 10am - 3pm
In addition, we will be offering quests and bounties for both systems as a walk-up Learn to Play sessions. If you are interested in volunteering as a GM, please contact me. GMs that volunteer for at least 10 hours can have the cost of their badges refunded. ![]()
![]() I'm Hiding In Your Closet wrote:
I would suggest you try logging in using ‘private browsing’ or ‘incognito’ mode — the name depends on the browser. If that works, clear cookies and cache data. That will most likely allow you to log in again in normal mode. I don’t think they have anything more that they can fix with the log in. In case you need it, here is the recommended procedure for clearing Paizo data. ![]()
![]() roll4initiative wrote:
Oops! I had missed that the deity was a requirement of the archetype! Sorry! ![]()
![]() No problem. As I said, the issue is reading the table and trying to avoid issues. Obediences tend to be glossed over so that shouldn’t be a problem, but some of the other things could be. I’ve had some very good and some bad experiences with people playing characters that worship evil gods. It requires that the player show good judgement and be able to read the table for what is appropriate. I was not aware that some aboleth pretend to be that god. I would think that a very dangerous thing to do, especially for a CE sea god when you are an aquatic race. ![]()
![]() Rather a dark background for any public games of PFS, xXCrusaderXx. You would have to read the table for how much of it to ever go into during a game. It also doesn’t seem like something an aboleth would do, reviving a human. I am a little confused by the aboleth portion anyways, Dagon is already an existing deity in Golarian. To the rules, Dagon is CE so worshippers would need to be within one step of that. Druids need some neutral portion to their alignment. In order to do this your character would need to be CN. The rules of PFS do not allow for evil PCs. I think that it works provided your character is CN. ![]()
![]() roll4initiative wrote:
Why not just take them from the free PDF at the store? You need to go there for the sanctioning documents anyways. ![]()
Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber
![]() Thanks for the guide. I would suggest you change your description of MAD (Multiple Ability Dependent) to better reflect 2nd edition. You currently have:
Quote: MAD - Multiple Ability Dependent. Some characters, such as most wizards, are reliant upon a single ability (e.g., Intelligence). They are called SAD (Single Ability Dependent). Others, such as monks or paladins must excel in several abilities in order to function well. These classes, archetypes and builds are known as MAD. I would use Alchemist as an example of MAD rather than Champion (you said paladin) or Monk. There are far less MAD classes in 2e. In my experience it has been the Alchemist and Investigator that have the strongest need for a second attribute. There are certain subclasses that also reward it such as the Ki Monk or the Scoundrel racket of the Rogue. I would say the most common case of MAD would be caused by the requirements of some of the multi class archetypes. ![]()
Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber
![]() Darksol the Painbringer wrote:
That was in 1st edition. They do not have a flat penalty depending on distance in 2nd edition. They do have things like fog that limit the distance you can see. Climate: Fog wrote: Conditions limiting visibility to about a mile are called mist, and those that do so to about 3 miles are called haze. —— Back on topic, this is not a rules question. The rules are clear that this would not work. ![]()
Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber
![]() Dennis Muldoon wrote:
Ire of the Storm also allows for campaign mode, starts at 1st level, and is a natural prelude to Seers. The two modules are both fun. Seers has a sidebar called Ire of the Storm 2. ![]()
![]() @GM Aerondor, The best way I know of is to go into the sessions tab of My Organized Play and limit it. Applies to: GM
Then go through the ~150 reported tables looking for specials. I don’t know what the difference is between PFS(1ed) and PFS1. Most of my tables are under PFS(1ed) but I do have 6 tables under PFS1. Two of them are specials. ![]()
![]() Online Guide Team Lead - JTT wrote:
However you would have already received the ACP for those chronicles assuming they were reported on the system and you hit the refresh button. ![]()
![]() I would like to see some of the paper SFS player boons come back as something that could be purchased with ACP. There were several that I felt were interesting and useful. There is a list of many of the boons here. Although I don’t think all of them would make good choices, many of them would. Boon Candidates
Mystical Guidance Systems Upgrade:
"You have acquired the technical blueprints to modify one of the weapons onboard your ship to act as a hybrid device that can be interacted with by those trained in the arts of mysticism. Benefit: When this boon is slotted, select one weapon onboard your starship. This weapon gains the mystical weapon special property if it does not already possess this property. When calculating her gunnery bonus, a gunner using a mystical weapon can use ranks in Mysticism in place of her base attack bonus or ranks in Piloting, and her Wisdom modifier in place of her Dexterity modifier. This boon can be used to improve weapons gained as a result of other"
Other ones I would like to see include Broad Arc Upgrade (Starship Boon), Emergency Resupply (Starship Boon; Limited Use), and Hauler-Bot 6000 (Ally Boon). Broad Arc Upgrade:
"You have aquired the technical blueprints to modify one of the weapons onboard your ship to incorporate a broader arc. Benefit: When this boon is slotted, select one weapon onboard your starship. This weapon gains the broad arc weapon special property (Starfinder Core Rulebook 304) if it did not already possess this property. This weapon takes a –3 penalty to fire in adjacent arcs rather than the standard –2 due to the nature of this modification. If the modified weapon already has the broad arc weapon special property, then reduce the penalty to firing in adjacent arcs by 1. This boon can be used to improve weapons gained as a result of other Starship boons."
Emergency Resupply:
"You have stockpiled extra reserves of ammunition onboard your starship. This can be used for a single emergency reload during a starship combat. Benefit: When this boon is slotted, selected [sic] one starship weapon with the limited fire special property on the group's starship. Once during a starship combat, when the selected weapon runs out of ammunition, you can immediately reload the weapon back to its full capacity. When you choose to do this, cross this boon off the Chronicle sheet."
Hauler-Bot 6000:
"Adventurers across the Pact Worlds frequently employ small robots to assist them with mundane tasks. A ubiquitous design, the Hauler-Bot 6000 is a trashcan-sized machine that possesses an internal flight mechanism and little else. The robot’s primary function is to store equipment for those it serves, while some have been modified to include rudimentary personalities. Benefit: The Hauler-Bot 6000 accompanies you on your mission. The robot takes no active part in the scenario beyond carrying extra materials, and it does not occupy a space in combat. It can hold up to 6 bulk worth of equipment or other items and can levitate up to fifteen feet off the ground. The Hauler-Bot 6000’s basic programming allows for easy sorting of gear to quickly shuffle what you’re looking for toward the front of the storage compartment, so retrieving an item takes only a move action. You can install a computer onto the Hauler-Bot 6000, which can be used to store important data, or even impart the robot with a personality subroutine that you determine."
Coming up with fair ACP costs The player boons were generally given away via random chance. It was supposed to average out to a 10% chance of getting one of these boons for each session you played. Playing 10 regular scenarios at a supported convention would get you 60 ACP, which feels much too high. If we compare them to the boons you can currently purchase from your faction for ACP I think they are a little more desirable than many of the tier 2 boons which cost 4 ACP. I’m thinking that 10 ACP would likely be a reasonable average cost for many of the boons. I don’t think any of them should cost as much as 20 ACP. For comparison currently we can use ACP to purchase Starfinder Body Recovery (10 ACP), Starship Towing or Infamy Reduction (8 ACP) and the various admittance boons starting at 40 ACP for most Pact Worlds races. I don’t think any of the player boons would be as valuable as the admittance boons. Feedback wanted
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Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber
![]() Ascalaphus wrote:
If you think it is wrong, please indicate where in the rules we are reading it incorrectly. That is much more productive than implying someone is exploiting the rules. It lays out what is required to flank and what happens when you are flanked. Being able to make a melee attack is one of the requirements. Positioning is the other. The flat-footed condition is the result of meeting those requirements. It isn’t going to come up a lot and will badly backfire if the opponent has an Attack of Opportunity. Flat footed does not prevent Attacks of Opportunity in PF2. ![]()
![]() Atae wrote: Imperial dragons are legal for PFS and Dragon Disciples correct now with the Mwangi Book, correct? If done as a sorcerer with the wyrmblessed bloodline, yes. It isn’t clear to me that a Kobold or Barbarian could choose the new types. ![]()
Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber
![]() If someone is flanking an opponent, that opponent becomes flat-footed to them. It requires positioning and that both of the people flanking be able to make a melee attack. If one of the people flanking does a ranged attack instead, is the opponent still flat-footed to them? Lots of ways to do this, the simplest would be two weapon fighting with a dagger as one of the two weapons. The actual situation where it came up was a gun with a bayonet and another gun. In past editions flanking only worked for melee. I don’t want to carry forward assumptions from past editions. Right now I don’t see anything that prevents this from working, ![]()
![]() One possible reading is that discovery would only be for the weaknesses, strengths, and order of the skills — which is easiest. The skills for both discovery and influence themselves are known, but the rolls are secret. Since you know that you would be making the skill checks, presumably you would be given a chance to spend a hero point so you would at least know if the initial try was a success or failure. ![]()
Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber
![]() In general, you get problems with scaling when an encounter has a single creature at level +2 that gets Elite Adjustment and the creature is designed as a brute. The guideline from the GMG is “Most combat-focused creatures have high AC and either a high attack bonus and high damage, or a merely moderate attack bonus but extreme damage.” Applying the Elite adjustment to such a creature creates a situation where the AC reaches the extreme or higher value. The resulting creature becomes very tough for the characters to hit, has a good chance of getting a critical hit on its own attacks, and shakes off most magic since its saves were also improved. With multiple smaller creatures you don’t get into that situation. The characters can still hit the creatures and the damage from each hit is more survivable. Elite adjustment tends to work when the monster is lower level than the characters, it doesn’t work as well when it is higher level. Pirate Rob’s suggestion of a second monster with both having the Weak template is also a reasonable adjustment. Weak will hurt their AC and damage, giving the characters a chance to take it down. ![]()
![]() The maps are copyrighted. I am not a lawyer but I don’t see anything that gives the purchaser any redistribution rights. Without such permission, I would recommend against distribution. If a community site started redistributing the artwork, it would likely force Paizo to close that down and attempt to more closely monitor redistribution. ![]()
![]() Watery Soup wrote:
You would do better to compare it to Starfinder. Starfinder in Season 3 has an 11-14 adventure and I expect there will be more in Season 4. As noted above, there is already a 9-12 planned for the current season of Pathfinder. They did a lot in Starfinder and even more in Pathfinder 2e to make it easier to write for higher level content. It is very different than the situation in 1e. ![]()
![]() Watery Soup wrote:
If all you want is levels, One Shot adventures have been structured so that they can be credited to a character of any level. We know that they plan to bring out more of them. Personally, I want to play my character not just build up power on it. I will wait for the scenarios. ![]()
![]() Zakzak bites into the nearby zombie. Tastes worse than home cooking! The second bite would have been much more accurate if he wasn’t so busy spitting out the aweful taste from that first bite. Round 1: Bolded may act.
Zakzak
Zindarel roll initiative and act if you get better than 18! ![]()
![]() Since it is Athletics skill, don’t ignore your strength! Some people have found it effective to get Assurance with Athletics in order to trip lower level targets as their third action. There are frequently lower level opponents getting between the hero’s and the boss, this is one way to get through them faster. ![]()
![]() Re: Headshot the Rot, Tyranius wrote: I will be sending in the Scenario Support request for these items on October 10th. We do not yet know exact release dates nor when you will actually receive them so please be patient with that process. We just wanted to get word out so that you can plan ahead if you wish to run / play in these One-Shots. Is it too later to join in on the scenario request? I just had several things change making me more available that weekend to start a PbP and would like to do this. Bret
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