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![]() As it happens, in my run there wasn’t any combat. One of the players took an interest in the Appraiser having critically succeeded in their check to identify it. I had them give me a sense motive as they talked to the creature. This was during the round where they could question Minister Jo — the player decided to talk to the Appraiser instead. They rolled well so I had them notice how the creature was looking at Minister Jo’s bracelet. While one of the players used deception to distract Minister Jo, another used Thievery on the bracelet. Then the fighter used Athletics to finish the process of removing the bracelet. One little piggy left the market. ![]()
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![]() This would be a late entry for Outpost, but if I were to run one of the following as CORE would there be enough interest to get a table? 5-13: Weapon in the Rift (5-9)
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![]() I’ll add a few points to the several excellent points made above. Simplicity of scheduling When I got involved with PFS, I had a job that often made excessive and unpredictable demands on my time. Many of my friends also had schedules that were full and/or plans would change with little warning. PFS was a way for me to play the game when I had time. It did not require me to compare my schedule with 4-6 other people in order to figure out when the next game was. Now that I am retired my schedule isn’t nearly as hectic, but for my home games we still need to do a lot of comparing of schedules to try and find a time that works for everyone. There is very little possibility of a pick up game. The ability to drop into a game when my schedule allows is still a huge advantage. Rotating GMs Many locations will have multiple GMs that will run the adventures. You can see how others manage their table and hopefully get ideas for how to improve your own games. It also means that there is more room for people to try out GMing with a single, relatively short and simple adventure. They can see what it is like on the other side of the screen. I strongly feel that even if you don’t stay with GMing, trying it out gives you perspective that can make you a better player. As others mentioned, rotating GMs also means everyone gets a chance as a player as well. Pre-fab stories It takes a lot of time and effort to do your own world building and planning of adventures. Yes, that means that you can customize the story to your group of players, but planning that also takes time and effort. Although scenarios can take different amounts and types of preparation, it is still less than what I would need to do for a home campaign even when using something like an adventure path or module. ![]()
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![]() Quote: Good news for skittermanders who want to jump rope and wield a flamethrower at the same time: you are now going to be able to perform actions and use items with your other hands, but you can only wield items (such as shields and weapons) with your active hands. So the definition of wielding something is in Player Core. Player Core, pg 257 wrote:
I believe this means you can not use a comm unit (lists Hands 1) while wielding a shield and pistol in your other hands. I think it would allow for Grapple and Grab an Edge, but not a toolkit or Explorer’s cantine. In the case of toolkit, I am not sure if you could wear it and use it while you have a shield and pistol ready. The rules change is a little better, but I feel the multi-hands are still over valued and this level of detail isn’t really needed in the rules. With these rules there are only a few times where the multiple arms are giving more than the swap action. —— The rest of the changes sound good. I am glad they are reducing the price of weapons. Being able to have two to three weapons to choose from is common in science fiction and having to choose between accuracy and multiple weapons was problematic. ![]()
![]() I have not played all of them yet, but agree that Q20 The Dacilane Academy's Show Must Go On is the longest of them. I also agree it is about three hours. We have been able to run Q14 The Swordlord’s Challenge and Q16 The Winter Queen’s Dollhouse in a two hour slot reliably. One and a half to two hours is definitely a sweet spot for scheduling these quests. If they run much longer than that it becomes more difficult to sell them as short adventures. This can be a big deal for conventions and stores with limited hours. ![]()
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![]() It shouldn’t say basic reflex at all since it doesn’t do damage. It should probably be Reflex negates. I would rule an attended object would use the Reflex save of the creature that has it while an unattended object would automatically fail the Reflex save. ![]()
![]() Alex Speidel wrote:
Perhaps the correcting errors could start with something being outside the expected values given in the GM Core. You have a whole chapter of GM Core on Building Hazards and Building Creatures. If the Attack is listed as +132 for a creature, look at the Strike Attack Bonus table keeping in mind the Base Road Maps sidebar and figure out what the attack bonus should be. You have an expected difficulty listed for encounters, you have challenge ratings. Using the information in the GM Core should help you not only figure out if the values are reasonable, but give an idea what the correct values should be. People could also take guidance from the other tiers encounters to double check that the value is out of bounds. This would also hopefully allow GMs to correct errors in either direction, where something is way easier than it should be. A Will save of +1 where you expect it to be double digits, especially if it is double digits in the low tier but +1 in the high tier. ![]()
![]() Jared Thaler - Personal Opinion wrote:
I would like greater clarity on this as it wasn’t clear to me how much leeway a GM had in calling a battle. ![]()
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![]() In order to make Play by Post more convenient on the Paizo forums, it would be nice if there were a “My campaigns” link under the My Account drop down that would bring me directly to the Campaigns page. https://paizo.com/people/<insert user name>/campaigns Hopefully adding to the drop down tab isn’t that difficult. ![]()
![]() Each player receiving a level bump can receive the benefit from up to two mentor boons. Other than needing to qualify for each, there is no limit I am aware of for how many mentor boons a character can offer to those getting a level bump. Note that the wording of the mentor boons states that the character receiving the benefit must be lower level, preventing those receiving the level bump from providing mentor boons to anyone. The rules in the guide are here. As for what the level bump gives, it is more than what you listed.
The mentor boons increase a subset of these changes. I think all of them are worded as replacing the level bump increase with a higher value. ![]()
![]() So of the options mentioned, I think we are looking at: Hmm
Bret
Ira Kroll
Farol
Jason R
phaeton_nz
I can not see the Pathbuilder character sheet for BakBat so I don’t know what they bring to the table. Atea and Tess both have Battle Medicine.
It looks like the group has fairly broad skill coverage although there are a few holes. Although Brekovi fills in the group skills better, I think we probably need someone to support Tess in melee. Shall I bring Tarcog? ![]()
![]() Players are: Hmm
phaeton_nz wrote as Luna Moon
Luna Moon wrote:
Atae wrote:
Copied from Gameplay. One of my other options would be to bring two dragons. Dragon-Scaled Kobold Summoner 7 with Dragon Eidolon I may have missed it, has BakBat said what they have for characters? ![]()
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![]() Given the information in this blog, I expect to be retraining out of “After You” into something more interesting. The change to gaining panache will make a huge difference when trying to punch above your level. This mechanism also opens the possibility of gaining panache from casting a spell if they create a feat encouraging a swash/sorcerer combo. It could be similar to the Magical Trickster feat that rogue had in the original CRB. ![]()
![]() It’s a A Brand New Dae! ![]()
![]() Here are some resources that Hmm and I put together for running this scenario. Nellie’s case files
and since the DCs for the influence are spread over several pages I also made a GM reference listing the influence DCs. Hmm has a version of the Distract the Children handout with pictures. I will see if she is willing to post it later. ![]()
![]() Quick question, is there any reason for a group to reconnoiter a hex that does not have a ruins or is the battleground? Since the dagger reacts differently when they are in a hex adjacent to a sought after feature, they know when they just want to move vs when they need to search. I didn’t see any reason to reconnoiter every hex when I played this, and reading the adventure I still don’t see a reason to do so. ![]()
![]() Cyrad wrote:
I believe that a Battle Oracle may also make the transition interesting for some people. “I was cursed for continuing to follow my god!” Anyone rebuilding but trying to keep the same character may want to use the Sentinel archtype to keep their armor proficiency assuming they don’t get it some other way. The weapon proficiency may be a little more difficult. Someone may want to suggest a boon “Former followers of Gorum” only available to those characters built worshipping the god before they died that gives proficiency with their divine weapon in order to help make these builds better. Allow it to scale with the weapon proficiencies given by the class. It should likely cost a class feat. ![]()
![]() I made up three aids to help me run this scenario. First, a list of the Tanuki along with what prank they pulled. This one is only meant for GM reference. Second, a replacement for handout 2 that includes the descriptions of the area and the statues. Lastly, the names and descriptions of the dances without a list of skills. This is set up to print two per page. ![]()
![]() I’m going to recommend GMs use Forest flip-mat for C: Crashing the Party. There are a number of the flip tiles that get reused for the various maps. There are only four tiles unique to the last map, the other eight are used in the other maps. You can save yourself time during the game by doing this substitution since it reduces the amount of searching for map tiles required. I appreciate that not everyone has every map, but thought it worth noting for those who have that map. Made some handouts that I am going to use when running it tonight. I will see how well they work before posting links to them here. ![]()
![]() Lokaloka wrote: I actually goofed with the Persona Mask -- it only applies to either singing or performing comedy, not pipes playing... So I guess I'll go back to my old bonus :) Assuming you haven’t already done your rebuild, found this on pg 275 of GM Core. GM Core wrote:
Still not all uses of Perform, but it might fit your character better. ![]()
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![]() Love the preview and look forward to seeing the changes to bring monsters more in line with lore. I admit that there is at least one thing I hope they don’t bring in line with the lore. I would rather they keep the Pegasus and Medusa as types of creature rather than unique creatures. I don’t mind if they make the Medusa a type of Gorgon since it was the Gorgon sisters, but still would rather they not be unique creatures. I wonder if this means they will bring in other creatures of mythology like man-eating sheep. Bringing the creatures in line with lore will likely have an additional benefit. Assuming the tales are already in the public domain it becomes much harder for WotC or anyone else to make copyright claims against them. ![]()
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![]() PaleDim wrote: So I don't quite know how this works, but I'm playing Defy the Dragon where you don't directly use your SFS character, but they're assigned to get the credit. I don't know if that means the actual SFS character is locked up during that time. Otherwise I would have a technomancer 10 who could jump in. I'm guessing that's perhaps not allowed. So the sanctioning document for that module says: Quote:
Since the decision is made when you receive the Chronicle Sheet, I believe that the character is not locked. ![]()
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![]() calnivo wrote:
Well, that was my initial concept. Highlight things people may not have noticed that were new. That said, if it is something that came from someplace else and didn’t used to be part of Core that is likely interesting to some folks. I’m not going to complain when the forum thread goes slightly off topic. ![]()
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![]() So looking through GM Core, I noticed a few items that were new to that book. There are a lot of threads talking about the changes to the classes, the rules, and things that got renamed. Thought it would be good to highlight some of the new items that are part of the Remaster. Here is one that I was very happy with. ——— Shining Symbol Item 3+
If you worship a deity, this golden amulet transforms into your deity's religious symbol when you invest it. You gain a +1 item bonus to Religion. The symbol casts dim light in a 20-foot emanation. Activate—Spiritual Light [two-actions] (concentrate, light, revelation) Frequency once per day;
Type shining symbol; Level 3; Price 55 gp Type greater shining symbol; Level 9; Price 650 gp The bonus to Religion is +2. Spiritual Light's penalty is –2, and while it's active your enemies in the light gain weakness 5 to spirit damage. Type major shining symbol; Level 17; Price 13,500 gp The bonus to Religion is +3. Spiritual Light's penalty is –3, and while it's active your enemies in the light gain weakness 10 to spirit damage. ——— I’ll leave it to others to highlight new items they were happy to see added. ![]()
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![]() I agree that the three actions is to pull out the magazine, get a new one ready and then put it in. I don’t know of anything that says how long it takes to reload a magazine, but I would expect it to be something only done in exploration mode. Sounds like I didn’t miss anything and it is an open question. I guess for 1 sp per pellet it really isn’t a huge deal, just would like to know. ![]()
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![]() So the Air Repeater and Long Air Repeater use a “container of pressurized air instead of black powder to propel small metal pellets from an attached cartridge.” We know how many pellets are in a magazine (depends on which air repeater) and we know how long it takes to reload a magazine (3 actions). Out of combat can we combine pellets from multiple magazines into one, or do we get stuck with magazines with 1 or 2 pellets left in them. It isn’t clear to me from the description if the container of pressurized air is part of the magazine or not. ![]()
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![]() So if you read some of the better Pathfinder and AD&D professional stories, they do not exactly match the mechanics used in the game at the time. They will mention by name some magic items, but they never say exact class and level of the characters. Assuming you aren’t using the isekai trope of a status screen, there is no need to even mention class or archetypes. Instead describe what they do. One of the complaints often (rightly in my mind) leveled at bad fantasy fiction is that you can hear the dice rattle. In that sort of fiction, it is as if someone was just keeping a log of the game. Try not to do that. ![]()
![]() With the change over to remaster, I would like a set of inexpensive boons that recreates the training past characters got from dedicating themselves to Spells, Scrolls, Swords or being a generalist. A lore that replaces the free Pathfinder Society Lore and at 5th level a feat. The boons should be mutually exclusive — which might mean it is all piled into one boon. It should also count as meeting the prerequisites for Scrollmaster Dedication, Spellmaster Dedication, or Swordmaster dedication depending on the choice. ![]()
![]() Quote: 2. If a character option has been reprinted with the same name, use the new version as if it were errata. No additional retraining is necessary. So I have heard that the gnome ancestry feat Animal Elocutionist is now 1st level. Does it take retraining to change Burrow Elocutionist to Animal Elocutionist? Assuming a character had both, would they then be able to replace the 5th level ancestry feat? I’ve heard that the various weapon proficiency feats like Elven Weapon Familiarity/Elven Weapon Elegance have been combined as well. Sorry if I have details wrong, I am going off what I’ve heard from various sources.
About DirixFetchling hydrokineticist 1 (Lost Omens Ancestry Guide 82, Rage of Elements)
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