Full Name |
Melody Mersenne |
Race |
| HP: 90/90 | AC: 26 (18+1 Tch, 22 Fl) | CMB: +8, CMD: 28 | F: +10, R: +16, W: +11 (+7 vs. charm & compulsion, +4 vs sonic and language-dependent, +2 vs fear) | Init: +8 | |
Classes/Levels |
Speed 30ft | P: +8 SM +25 | Bardic Performance 25/36 | Spells Available 1: 4/7, 2: 4/6, 3: 0/5, 4: 3/3 | Active conditions: none |
Gender |
CG Halfling Bard 11 |
About Melody Mersenne
Melody Mersenne
Female halfling bard 11
CG Small humanoid (halfling)
Init +8; Senses Perception +8
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Defense
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AC 26, touch 18, flat-footed 22 (+6 armor, +2 deflection, +4 Dex, +1 insight, +2 shield, +1 size)
hp 90 (11d8+32)
Fort +10, Ref +16, Will +11 (+7 vs. charm and compulsion); +2 resistance vs. mind-affecting, +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear
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Offense
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Speed 30 ft.
Melee light mace +13/+8 (1d4) or
. . mwk dagger +14/+9 (1d3/19-20) or
. . whip +13/+8 (1d2 nonlethal)
Ranged shortbow +13/+8 (1d4/×3)
Space 5 ft.; Reach 5 ft. (15 ft. with whip)
Special Attacks bardic performance 36 rounds/day (move action; countersong, dirge of doom, distraction, fascinate [DC 21], inspire competence +4, inspire courage +3, inspire greatness, suggestion [DC 21])
Bard Spells Known (CL 11th; concentration +17)
. . 4th (3/day)—mass ghostbane dirge[APG] (DC 20), heroic finale[APG] (DC 20), hold monster (DC 20)
. . 3rd (5/day)—communal delay poison[UC], dispel magic, haste, jester's jaunt[APG] (DC 19)
. . 2nd (6/day)—calm emotions (DC 18), gallant inspiration[APG] (DC 18), glitterdust (DC 18), heroism, tongues
. . 1st (7/day)—comprehend languages, ear-piercing scream[UM] (DC 17), grease, hideous laughter (DC 17), saving finale[APG] (DC 17), vanish[APG] (DC 17)
. . 0 (at will)—dancing lights, daze (DC 16), detect magic, mage hand, prestidigitation, read magic
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Statistics
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Str 11, Dex 18, Con 14, Int 12, Wis 8, Cha 23
Base Atk +8; CMB +8; CMD 28
Feats Extra Performance, Improved Initiative, Inspiring Mentor[UI], Lingering Performance[APG], Spellsong[UM], Weapon Finesse
Traits - custom trait -, irrepressible
Skills Bluff +13 (+14 with citizens of Andoran, +15 against nobility on Kortos), Diplomacy +25 (+26 with citizens of Andoran, +27 against nobility on Kortos), Disguise +10, Escape Artist +8, Intimidate +25 (+26 with citizens of Andoran, +27 against nobility on Kortos), Knowledge (arcana) +12, Knowledge (dungeoneering) +11, Knowledge (engineering) +11, Knowledge (geography) +11, Knowledge (history) +11, Knowledge (local) +11 (+13 regarding Aspis), Knowledge (nature) +12, Knowledge (nobility) +11, Knowledge (planes) +11, Knowledge (religion) +12, Linguistics +5, Perception +8, Perform (dance) +25, Perform (oratory) +25, Perform (percussion instruments) +25, Sleight of Hand +8, Spellcraft +5, Stealth +12, Survival -1 (+1 to avoid becoming lost), Use Magic Device +17; Racial Modifiers +2 Perception
Languages Common, Halfling, Sylvan, Varisian
SQ bardic knowledge +5, jack-of-all-trades, lore master 2/day, versatile performances (dance, oratory, percussion)
Combat Gear cold iron arrows (30), cold iron arrows (15), potion of cure light wounds, potion of cure light wounds, scroll of lesser (x2) restoration, silver arrows (40), silver arrows (5), snapleaf[UE], wand of cure light wounds (34 charges), wand of cure moderate wounds (16 charges), wand of endure elements (50 charges), wand of grease (10 charges), wand of identify (36 charges), wand of protection from evil (7 charges), acid, alchemist's fire (2), antiplague[APG] (2), antitoxin (2), holy water (8), soul stimulant[UE]; Other Gear +2 mithral chain shirt, banner of the scarlet rose, blunt arrows[APG] (15), blunt arrows[APG] (5), light mace, mwk dagger, shortbow, whip, belt of incredible dexterity +2, bracers of the glib entertainer[UE], cloak of resistance +3, dusty rose prism ioun stone, handy haversack, headband of alluring charisma +4, lesser talisman of beneficial winds[OA], lesser talisman of freedom[OA], lesser talisman of life's breath[OA], lesser talisman of warrior's courage[OA], lucky horseshoe[OA], ring of protection +2, wayfinder[ISWG], bedroll, chalk, ink, masterwork backpack[APG], masterwork tambourine, paper (5), pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], silk rope (50 ft.), sunrod (2), tindertwig (5), torch (2), trail rations (4), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 739 gp, 8 sp, 7 cp
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Special Abilities
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Bardic Knowledge +5 (Ex) Add +5 to all knowledge skill checks.
Bardic Performance (move action, 36 rounds/day) Your performances can create magical effects.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Inspiring Mentor Inspire competence affects allies within 30 feet
Jack-of-all-trades (use any skill) (Ex) You may use all skills untrained.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Lore Master (2/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Spellsong Combine spellcasting and bardic performance
Versatile Performance (Dance) +25 (Ex) You may substitute the final value of your Perform: Dance skill for Acrobatics or Fly checks
Versatile Performance (Oratory) +25 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Versatile Performance (Percussion Instruments) +25 (Ex) You may substitute the final value of your Perform: Percussion Instruments skill for Handle Animal or Intimidate checks
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