GM Bret’s Outpost II Doom comes to Dustpawn! (Inactive)

Game Master BretI

Doom Comes to Dustpawn
Player Notes


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Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

DC 10 CL check: 1d20 + 8 ⇒ (12) + 8 = 20

Warpac casts the death ward on himself using the scroll and uses a fervor to cast Beacon of Luck (gives a +2 sacred bonus to ST, 30' range, centered on self or expend to roll ST twice)...

...then waits for the inevitable attacks.

Sczarni

Female Owlbear10 HP 94/94 AC:31/TC:11/FF:29 Perc +7 F +11 R +8 W +4 (+4 vs mind-affecting) CMD 31 Init +3 Default Order: Guard Rear Party Member

Penny rotates her head to look at Tim before preening her ruff. ”Mnar.”


Warpac uses a scroll to protect himself from The Emmissary and then gives luck to most of the team — only Theodric and Mango are out of luck,

Mongo is 1, Warpac is 2: 1d2 ⇒ 2

Dalviss lets out a howl “Aaahroooo!” Then he looks around, evidently trying to figure out who is Alpha Wolf! You can almost see him trying to decide between Warpac and Mongo. Tough to say how he decided, but he rushes towards Warpac.

It seems he concentrated too much on power and not enough on accuracy. He misses the dwarf.
Halberd, Power Attack: 1d20 + 15 - 2 ⇒ (8) + 15 - 2 = 21
Damage: 1d10 + 10 + 4 ⇒ (8) + 10 + 4 = 22

Bolded may act:

Round 1:
Inspire Courage +2
BoLuck = Beacon of Luck

Wolf Dalviss
Penny Deathward BoLuck
Timtenzekil BoLuck

Round 2:

Theodric Improved Invisibility
Mango
Melody BoLuck
Mongo Deathward BoLuck
Tycho 6 images BoLuck
Warpac BoLuck

Scarab Sages

Gen. Neut. Oracle | HP 62/62 | Init+ 5 | F:+9 R: +9 W: +12 (+21 vs chm/compul.; +14 vs illus/fear/desp.) | AC 18 T 13 F 16 | CMD 14 | Speed 20(30) | M. Bridge: 7/7 | Etern. Hope: 1/1 | Vest. 1/1 | V. Pool: 9/10 | Spells: 1: 8/8 2: 8/8 3: 8/8 4: 6/6 | Current disguise: Vonner Flay, Dogcatcher | Rerolls: 0/1 Active: Siv. Veils

"Abtaroh" moves up, and a blast rainbows shoot out from her fingertips!

Color Spray DC 21 Will; his HD are treated as 7 fewer due to Tycho's Awesome Display.


Will save: 1d20 + 5 ⇒ (6) + 5 = 11

Wolf Dalviss falls unconscious.

Now what do you want to do with him?

Scarab Sages

Gen. Neut. Oracle | HP 62/62 | Init+ 5 | F:+9 R: +9 W: +12 (+21 vs chm/compul.; +14 vs illus/fear/desp.) | AC 18 T 13 F 16 | CMD 14 | Speed 20(30) | M. Bridge: 7/7 | Etern. Hope: 1/1 | Vest. 1/1 | V. Pool: 9/10 | Spells: 1: 8/8 2: 8/8 3: 8/8 4: 6/6 | Current disguise: Vonner Flay, Dogcatcher | Rerolls: 0/1 Active: Siv. Veils

Abtaroh dances about, Tie him up nice and tight, before the Emissary gets here!

Sovereign Court

CG Halfling Bard 11 | HP: 90/90 | AC: 26 (18+1 Tch, 22 Fl) | CMB: +8, CMD: 28 | F: +10, R: +16, W: +11 (+7 vs. charm & compulsion, +4 vs sonic and language-dependent, +2 vs fear) | Init: +8 | Speed 30ft | P: +8 SM +25 | Bardic Performance 25/36 | Spells Available 1: 4/7, 2: 4/6, 3: 0/5, 4: 3/3 | Active conditions: none

"Good thinking! Maybe he'll go back to normal when we've finished with the Emissary."


That isn’t how curses work...you need to remove the curse.

Grand Lodge

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Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

It just so happens that Warpac took a remove curse :)

Before the man can wake up, Warpac quickly casts a remove curse on the man.

CL Check: 1d20 + 8 ⇒ (19) + 8 = 27


Warpac uses his spell on Dalvis and his body shrinks down a little bit. The tail recedes and the ears become a lot less fuzzy. Soon, he looks like his old self again. If he were awake, he would likely tell you how glad he was as his headache would also be gone.

In the distance, you see a few villagers of the other villagers running around in beastial form. There is a fellow with very long ears and a fluffy tail darting back and forth, running and trying to avoid being caught by someone looking feline. You see another villager that looks part tortoise.

About a minute later, Dalvis awakes. “What happened? Why can’t I see?

It is going to take a while to get this town back in order assuming you are able to defeat The Emissary — who you figure is about three minutes away.

Scarab Sages

Gen. Neut. Oracle | HP 62/62 | Init+ 5 | F:+9 R: +9 W: +12 (+21 vs chm/compul.; +14 vs illus/fear/desp.) | AC 18 T 13 F 16 | CMD 14 | Speed 20(30) | M. Bridge: 7/7 | Etern. Hope: 1/1 | Vest. 1/1 | V. Pool: 9/10 | Spells: 1: 8/8 2: 8/8 3: 8/8 4: 6/6 | Current disguise: Vonner Flay, Dogcatcher | Rerolls: 0/1 Active: Siv. Veils

Aftereffect of the Emissary's curse. I'm sure it will be gone in a few moments.

bluff: 1d20 + 21 ⇒ (6) + 21 = 27

Abtaroh uses their scroll of Death Ward (7 min), and casts Shield of Faith upon themselves.


Leeara comes to the door with a lantern, looking out. “Is it safe?

Seeing a few of the villagers in the distance, she gasps in horror. “The whole village is being afflicted like I was!

Looking down at Dalviss, she adds “You should probably come in here for now.

Dalviss blinks his eyes. “I can almost see again...


Spoiler:
Melody: 1d20 + 24 ⇒ (15) + 24 = 39
Mongo: 1d20 + 13 ⇒ (8) + 13 = 21
Tycho: 1d20 - 1 ⇒ (14) - 1 = 13
Theodric: 1d20 + 1 ⇒ (14) + 1 = 15
Mango: 1d20 + 11 ⇒ (11) + 11 = 22
Timtenzekil: 1d20 + 15 ⇒ (2) + 15 = 17
Penny: 1d20 + 1 ⇒ (17) + 1 = 18
Warpac: 1d20 + 7 ⇒ (8) + 7 = 15

Timtenzekil: 1d20 + 12 ⇒ (10) + 12 = 22
Warpac: 1d20 + 1 ⇒ (4) + 1 = 5

Melody:
There is a dog that isn’t acting like the other animals in the area. Not currently pictured

It just came into the square and sat off to the side, seemingly watching what happened. It must be a stray because you don’t see a collar or anything else an owner might put on their dog.

Timtenzekil:
There is a dog that isn’t acting like the other animals in the area. Not currently pictured

It just came into the square and sat off to the side. It must be trained for combat to have not reacted to everything going on, but it still seems strange that it would just sit there without a trainer having ordered it to do so. You know how difficult it is to train an animal to stay in place when there is so much activity.

The Exchange

Male Oread Druid10 HP93/93 AC25 TC12 FF23 CMD25 F+15 R+7 W+15 (+4 vs fey) Init +2 Perc +23(25 vs stonework) Spd 40

"It's na safe, no. Best ye stay inside while we deal wit' it." Timtenzekil answers, taking a moment to weave a ward on Theodric as asked now that he has a moment. Finished with the spell, he turns away and approaches the unusual sight. "'ere now, what're ye doing out 'n about then?" he calls to the stray dog.

Handle Animal: 1d20 + 12 ⇒ (18) + 12 = 30

GM:
If that needs to be a Sense Motive because it's our missing cultist, add three.

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

"Dog? You're worried about some dog when the whole town is going the abyss in a basket? Leave it and let's go!"

Sovereign Court

CG Halfling Bard 11 | HP: 90/90 | AC: 26 (18+1 Tch, 22 Fl) | CMB: +8, CMD: 28 | F: +10, R: +16, W: +11 (+7 vs. charm & compulsion, +4 vs sonic and language-dependent, +2 vs fear) | Init: +8 | Speed 30ft | P: +8 SM +25 | Bardic Performance 25/36 | Spells Available 1: 4/7, 2: 4/6, 3: 0/5, 4: 3/3 | Active conditions: none

"Tim, does something seem weird about that dog to you?"

Knowledge ?: 1d20 + 11 ⇒ (16) + 11 = 27

The Exchange

Male Oread Druid10 HP93/93 AC25 TC12 FF23 CMD25 F+15 R+7 W+15 (+4 vs fey) Init +2 Perc +23(25 vs stonework) Spd 40

"Very well trained, ta be sitting calmly like tha'." Tim turns and makes a finger wiggling motion.


Timtenzekil approaches a dog that was just sitting off to the side, watching the battle.

It gives a little growl as he and Penny approach it, then stands and backs away from him as he gets closer.

Using a Wolf figurine since I can’t find a dog right now. I know I have them, just not where.

Timtenzekil:
We will treat your roll as Sense Motive for a hunch.

Yeah, this really isn’t acting like a dog. Although you never saw Abtaroh use any spells to turn into animals, it is certainly something that can be done with spells. Seems likely it is her or some other magic user that has never worked much with animals and doesn’t know how they would tend to respond.

The Exchange

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Male Oread Druid10 HP93/93 AC25 TC12 FF23 CMD25 F+15 R+7 W+15 (+4 vs fey) Init +2 Perc +23(25 vs stonework) Spd 40

"Penny. Fetch." Timtenzekil commands with a wide, rocky grin.


Initiative:

Melody: 1d20 + 8 ⇒ (13) + 8 = 21
Mongo: 1d20 + 1 ⇒ (2) + 1 = 3
Tycho: 1d20 + 5 ⇒ (14) + 5 = 19 +4 if Heightened Awareness active
Theodric: 1d20 + 16 ⇒ (12) + 16 = 28 +4 if Heightened Awareness active, Always acts in surprise round
Mango goes with Theodric
Timtenzekil: 1d20 + 2 ⇒ (18) + 2 = 20
Penny: 1d20 + 3 ⇒ (2) + 3 = 5
Warpac: 1d20 + 1 ⇒ (7) + 1 = 8 +2 underground

Puppy dog: 1d20 + 7 ⇒ (10) + 7 = 17

Timtenzekil suddenly gives Penny the order to attack the dog!

Bolded may act:

Round 1:
BoLuck = Beacon of Luck

Theodric Deathward, Improved Invisibility
Mango
Melody BoLuck
Timtenzekil (only used action to command Penny) BoLuck
Tycho 6 images, BoLuck

Puppy dog
Warpac BoLuck
Penny Deathward, BoLuck, acid maw, other personal buffs
Mongo Deathward, BoLuck

The Exchange

Male Oread Druid10 HP93/93 AC25 TC12 FF23 CMD25 F+15 R+7 W+15 (+4 vs fey) Init +2 Perc +23(25 vs stonework) Spd 40

"No more tricks." the oread mutters, flicking his fingers to summon green fire all around the dog.

Fairie Fire to prevent any invisibility or concealment.


Timtenzekil decides that he wants to keep track of this dog, so he makes it glow with green fire.

Bolded may act:

Round 1:
BoLuck = Beacon of Luck

Theodric Deathward, Improved Invisibility
Mango
Melody BoLuck

Timtenzekil BoLuck
Tycho 6 images, BoLuck
Puppy dog
Warpac BoLuck
Penny Deathward, BoLuck, acid maw, other personal buffs
Mongo Deathward, BoLuck

Feel free to say you are getting out popcorn or whatever if you want to just delay.


Human Male - Evangelist of Pharasma 9 HP 69/72 | AC 21 T 16 FF 15 | F +6 R +11 W +6 | Init +16 | Perception +13 | Always acts in surprise Prescience (6/9) | ISA (1/1)

Watching and waiting for now.
delay

Scarab Sages

Gen. Neut. Oracle | HP 62/62 | Init+ 5 | F:+9 R: +9 W: +12 (+21 vs chm/compul.; +14 vs illus/fear/desp.) | AC 18 T 13 F 16 | CMD 14 | Speed 20(30) | M. Bridge: 7/7 | Etern. Hope: 1/1 | Vest. 1/1 | V. Pool: 9/10 | Spells: 1: 8/8 2: 8/8 3: 8/8 4: 6/6 | Current disguise: Vonner Flay, Dogcatcher | Rerolls: 0/1 Active: Siv. Veils

Abtaroh produces a doggy biscuit. Silent image from racial spell-like

She moves forward 30’ and crouches down. OOOOOOO what a cute little puppy! Come to auntie Abtaroh! I promise its not poisoned!

She whistles.

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

"Hey, wait a second. Maybe it wants us to follow it."

Sovereign Court

CG Halfling Bard 11 | HP: 90/90 | AC: 26 (18+1 Tch, 22 Fl) | CMB: +8, CMD: 28 | F: +10, R: +16, W: +11 (+7 vs. charm & compulsion, +4 vs sonic and language-dependent, +2 vs fear) | Init: +8 | Speed 30ft | P: +8 SM +25 | Bardic Performance 25/36 | Spells Available 1: 4/7, 2: 4/6, 3: 0/5, 4: 3/3 | Active conditions: none

Melody starts up an interpretive dance, but does not otherwise act.


Tycho watches with interest.

“Abtaroh” tries to trick the doggie with an illusionary treat.

Melody does a few dance steps.

The dog hesitates, then turns and tries to run.

Bolded may act:

Round 1:
BoLuck = Beacon of Luck
Inspire Courage +2

Theodric Deathward, Improved Invisibility
Mango
Melody BoLuck
Timtenzekil BoLuck
Tycho 6 images, BoLuck
Puppy dog Fairie Fire
Warpac BoLuck
Penny Deathward, BoLuck, acid maw, other personal buffs
Mongo Deathward, BoLuck

Round 2:

Theodric Deathward, Improved Invisibility
Mango
Melody BoLuck
Timtenzekil BoLuck
Tycho 6 images, BoLuck

Double move off the map, do you want to pursue? You still have two to three minutes before The Emmissary gets to town,

At this point I consider it obvious that the dog isn’t acting like a normal dog. Your characters know that from the way it reacted just now,


Human Male - Evangelist of Pharasma 9 HP 69/72 | AC 21 T 16 FF 15 | F +6 R +11 W +6 | Init +16 | Perception +13 | Always acts in surprise Prescience (6/9) | ISA (1/1)

Theodric has no interest chasing down the dog.

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

Warpac takes chase, though his speed has something to be desired.

Sczarni

Female Owlbear10 HP 94/94 AC:31/TC:11/FF:29 Perc +7 F +11 R +8 W +4 (+4 vs mind-affecting) CMD 31 Init +3 Default Order: Guard Rear Party Member

"MNAR!" The owlbear roars, taking off in hot pursuit!

Grand Lodge

Male Half-Orc Fighter (siegebreaker) 8 | hp 69/69, temp 4/4 | AC 27 (haste +1) T 13 (haste +1) F 26 | DR 3/- (adam. armor) | CMB +13 (+2 Bull Rush/Over.) CMD 25 (27 Bull Rush/Overrun, 32 Grapple/Trip) (haste +1) | F +11, R +6 (haste +7), W +6 | Init +1 | Perc +1 (Dark 60), SM +13 | Speed 30' (haste 60')| Breaker Rush: 9 dam on Bull Rush/Overrun | Armored Vigor (4 temp hp) 3/5 | Current conditions: heroism, haste, fly

"Where are you going? It's just a dog, let it go!"

Mongo waits, annoyed at his allies chasing a regular dog while the emissary comes.

Scarab Sages

Gen. Neut. Oracle | HP 62/62 | Init+ 5 | F:+9 R: +9 W: +12 (+21 vs chm/compul.; +14 vs illus/fear/desp.) | AC 18 T 13 F 16 | CMD 14 | Speed 20(30) | M. Bridge: 7/7 | Etern. Hope: 1/1 | Vest. 1/1 | V. Pool: 9/10 | Spells: 1: 8/8 2: 8/8 3: 8/8 4: 6/6 | Current disguise: Vonner Flay, Dogcatcher | Rerolls: 0/1 Active: Siv. Veils

Abatroh takes off after the dog as well, double moving.


Going to go into an abbreviated version of the combat.

Penny manages to catch up with the dog she was told to play with. Warpac runs towards where the dog left, but can no longer see it or Penny.

Tycho in their Abtaroh guise gets to the corner they turned in time to see Penny snap at the dog.

Penny may take and AoO as the dog continues to flee and then a Charge or move and attack at the dog. Tycho can use spells that will reach the approximately 100 feet to where they are or rush to try and catch up.

Anyone else want to participate in the chase?

The Exchange

Male Oread Druid10 HP93/93 AC25 TC12 FF23 CMD25 F+15 R+7 W+15 (+4 vs fey) Init +2 Perc +23(25 vs stonework) Spd 40

"I'd better get after 'em before Penny gits led outta town." Timtenzekil discorporates into the whirling shape of an air elemental and zips through the streets after the fleeing pair.

Grand Lodge

Male Half-Orc Fighter (siegebreaker) 8 | hp 69/69, temp 4/4 | AC 27 (haste +1) T 13 (haste +1) F 26 | DR 3/- (adam. armor) | CMB +13 (+2 Bull Rush/Over.) CMD 25 (27 Bull Rush/Overrun, 32 Grapple/Trip) (haste +1) | F +11, R +6 (haste +7), W +6 | Init +1 | Perc +1 (Dark 60), SM +13 | Speed 30' (haste 60')| Breaker Rush: 9 dam on Bull Rush/Overrun | Armored Vigor (4 temp hp) 3/5 | Current conditions: heroism, haste, fly

Mongo waits with Melody, Mango, and (he assumes) Theodric, ready to follow if they take off with the rest of the party.

Sczarni

Female Owlbear10 HP 94/94 AC:31/TC:11/FF:29 Perc +7 F +11 R +8 W +4 (+4 vs mind-affecting) CMD 31 Init +3 Default Order: Guard Rear Party Member

Bite AoO: 1d20 + 14 ⇒ (11) + 14 = 25
Bite Damage, Strong Jaw, Bludgeoner Nonlethal: 2d6 + 13 ⇒ (4, 3) + 13 = 20
Acid Maw Damage: 1d4 ⇒ 2

Acidic spittle spatters everywhere as Penny clacks her beak together.


Human Male - Evangelist of Pharasma 9 HP 69/72 | AC 21 T 16 FF 15 | F +6 R +11 W +6 | Init +16 | Perception +13 | Always acts in surprise Prescience (6/9) | ISA (1/1)

Theodric and Mango are going to stay and keep an eye on the town center.


Penny easily bites the dog as it attempts to continue running. The dog keeps running!

Tycho?
What is Timtenzekil’s Fly speed as an air elemental?

Dog 22 damage
Penny 60’ behind
Tycho 100’ behind
Timtenzekil ??
Warpac 160 feet behind, doesn’t have line of sight

The Exchange

Male Oread Druid10 HP93/93 AC25 TC12 FF23 CMD25 F+15 R+7 W+15 (+4 vs fey) Init +2 Perc +23(25 vs stonework) Spd 40

Timtenzekil is moving 70ft thanks to Greater Longstrider.


He could go diagonally across the roof flying, so let's call it 40' behind the action.

Scarab Sages

Gen. Neut. Oracle | HP 62/62 | Init+ 5 | F:+9 R: +9 W: +12 (+21 vs chm/compul.; +14 vs illus/fear/desp.) | AC 18 T 13 F 16 | CMD 14 | Speed 20(30) | M. Bridge: 7/7 | Etern. Hope: 1/1 | Vest. 1/1 | V. Pool: 9/10 | Spells: 1: 8/8 2: 8/8 3: 8/8 4: 6/6 | Current disguise: Vonner Flay, Dogcatcher | Rerolls: 0/1 Active: Siv. Veils

Abtaroh raises the very stone from the street, blocking off the dog's route of escape! Since we're in theater of the mind, not sure I can do this. I want to try to box in the dog so we can catch up.

Major Image of a 15' high wall of stone blocking off the whole street ahead of the dog; DC 23 will if interacted with..


Spoiler:
Spellcraft: 1d20 + 13 ⇒ (8) + 13 = 21
Will: 1d20 + 7 + 4 ⇒ (13) + 7 + 4 = 24

Tycho in their guise comes up and casts a spell. Suddenly a wall of stone raises from the ground, blocking off the path ahead!

Stone wall
Dog 22 damage
Penny 60’ behind
Tycho 100’ behind
Timtenzekil 40' behind
Warpac 160 feet behind, doesn’t have line of sight

I think Penny gets to do a move and attack or Charge, then it moves forward again.

Sczarni

Female Owlbear10 HP 94/94 AC:31/TC:11/FF:29 Perc +7 F +11 R +8 W +4 (+4 vs mind-affecting) CMD 31 Init +3 Default Order: Guard Rear Party Member

Charging Bite: 1d20 + 14 + 2 ⇒ (17) + 14 + 2 = 33
Bite Damage, Strong Jaw, Bludgeoner Nonlethal: 2d6 + 13 ⇒ (1, 1) + 13 = 15
Acid Maw Damage: 1d4 ⇒ 2

Penny leaps after the dog, nipping hard with an acrid maw.


The dog cries out in pain as it gets bit again.

Then the dog leaps through the wall and runs away.

Withdraw action, avoid the AoO

Dog 22 damage
Stone wall DC 23 disbelieve 60' behind
Penny 60’ behind
Tycho 130’ behind
Timtenzekil 100' behind
Warpac 120 feet behind

The illusionary wall blocks line of sight for most of the people.

Scarab Sages

Gen. Neut. Oracle | HP 62/62 | Init+ 5 | F:+9 R: +9 W: +12 (+21 vs chm/compul.; +14 vs illus/fear/desp.) | AC 18 T 13 F 16 | CMD 14 | Speed 20(30) | M. Bridge: 7/7 | Etern. Hope: 1/1 | Vest. 1/1 | V. Pool: 9/10 | Spells: 1: 8/8 2: 8/8 3: 8/8 4: 6/6 | Current disguise: Vonner Flay, Dogcatcher | Rerolls: 0/1 Active: Siv. Veils

DRAT! Abtaroh dismisses the wall so penny can go after her prey, and moves 30 feet forward.


Tycho dismisses their illusion and move up towards the dog.

Dog 39 NL damage
Penny 60’ behind
Tycho 100’ behind
Timtenzekil 100' behind
Warpac 120 feet behind

Fixed damage on dog, Penny hit but I never added the damage.

The Exchange

Male Oread Druid10 HP93/93 AC25 TC12 FF23 CMD25 F+15 R+7 W+15 (+4 vs fey) Init +2 Perc +23(25 vs stonework) Spd 40

"Time ta be done wit' this." As the dog streaks away, Tim speaks airy words of power. Greenish brown miasma burst over the animal, filling the air with a foul rotting vegetation smell.

Burst of Rot: 10d6 ⇒ (5, 5, 3, 2, 6, 5, 5, 3, 2, 4) = 40 DC19 Reflex to halve and negate stagger.
Stagger Duration: 1d4 ⇒ 4


Reflex: 1d20 + 6 ⇒ (17) + 6 = 23

Yip!” the dog calls out as it leaps out of the way of most of the rot.

Dog 39 NL 20 damage
Penny 60’ behind
Tycho 100’ behind
Timtenzekil 30’ behind
Warpac 120 feet behind

Sczarni

Female Owlbear10 HP 94/94 AC:31/TC:11/FF:29 Perc +7 F +11 R +8 W +4 (+4 vs mind-affecting) CMD 31 Init +3 Default Order: Guard Rear Party Member

Charging Bite: 1d20 + 14 + 2 ⇒ (19) + 14 + 2 = 35
Bite Damage, Strong Jaw, Bludgeoner Nonlethal: 2d6 + 13 ⇒ (5, 6) + 13 = 24
Acid Maw Damage: 1d4 ⇒ 3

Momentarily stymied by the false wall, Penny surges forward again as the dog comes into sight once more.


Penny charges the dog and nips at it’s flank again.

Dog 66 NL 20 damage
Penny 0’ behind
Tycho 100’ behind
Timtenzekil 30’ behind
Warpac 120 feet behind

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