Currently disguised as human (Glamer, DC 24)
Disguise includes audible components and surpasses normal limitations of Disguise Self (e.g. size) for Humans and Halflings per Veiled Illusionist levels
Tycho
Gnome oracle 5/veiled illusionist 4 (Pathfinder Campaign Setting: Paths of Prestige, Pathfinder RPG Advanced Player's Guide 42)
CN Small humanoid (gnome)
Init +5; Senses low-light vision; Perception +5 (+8 on checks that do not rely on hearing)
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Defense
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AC 18, touch 13, flat-footed 16 (+5 armor, +2 Dex, +1 size)
hp 62 (9 HD; 4d6+5d8+18)
Fort +9, Ref +9, Will +12 (+9 vs. charm and compulsion); +2 vs. illusions, +2 bonus vs. fear and despair
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Offense
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Speed 20 ft. (15 ft. in armor)
Ranged light crossbow +9 (1d6/19-20) or
. . sling +9 (1d3-2)
Spell-Like Abilities (CL 9th; concentration +17)
. . 1/day—ghost sound (DC 21), grease, silent image (DC 22)
Oracle Spells Known (CL 9th; concentration +17)
. . 4th (6/day)—cure critical wounds, greater invisibility, shadow conjuration
. . 3rd (8/day)—cure serious wounds, dispel magic, major image (DC 24), prayer
. . 2nd (8/day)—burst of radiance (DC 20), cure moderate wounds, grace[APG], hypnotic pattern (DC 23), mirror image, silence (DC 23)
. . 1st (8/day)—barbed chains[HA] (DC 19), bless, color spray (DC 22), cultural adaptation[UI], cure light wounds, shadow trap (DC 22), shield of faith
. . 0 (at will)—create water, detect magic, guidance, light, mending, read magic, scrivener's chant, stabilize
. . Mystery Heavens
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Statistics
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Str 6, Dex 14, Con 14, Int 10, Wis 8, Cha 26
Base Atk +6; CMB +3; CMD 15
Feats Greater Spell Focus (illusion), Improved Initiative, Iron Will, Silent Spell, Spell Focus (illusion), Spell Penetration
Traits dangerously curious, irrepressible
Skills Acrobatics -1 (-9 to jump), Bluff +23, Diplomacy +15, Disguise +23, Intimidate +11, Knowledge (arcana) +7, Knowledge (planes) +4, Knowledge (religion) +4, Linguistics +1, Perception +5 (+8 on checks that do not rely on hearing), Perform (oratory) +11, Spellcraft +4, Use Magic Device +22; Racial Modifiers +2 Perception
Languages Common, Gnome, Lip Reading, Sylvan
SQ eternal hope[APG], oracle's curse (deaf), revelations (awesome display, moonlight bridge[APG]), sivanah’s veils (elf), sivanah’s veils (halfling), veil pool
Combat Gear cold iron crossbow bolts (40), cold iron crossbow bolts (10), mnemonic vestment[UE], oil of daylight, potion of cure serious wounds, potion of fly, potion of heroism, potion of remove blindness/deafness, riffle scroll of communal resist energy, scroll of anti-incorporeal shell, scroll of break enchantment, scroll of breath of life, scroll of calm emotions (x5), scroll of communal (x2) protection from energy, scroll of communal protection from evil (CL 7th), scroll of death ward, scroll of delay poison (x5), scroll of dispel magic, scroll of invisibility purge, scroll of knock, scroll of lesser (x5) restoration, scroll of remove curse (CL 10th), scroll of repel vermin (CL 10th), scroll of restoration, scroll of wind wall (x2), wand of comprehend languages (44 charges), wand of cure light wounds, wand of endure elements (31 charges), wand of heightened awareness (36 charges), wand of identify (49 charges), wand of longstrider (43 charges), wand of moment of greatness (46 charges), wand of monkey fish (50 charges), wand of obscuring mist (50 charges), wand of protection from evil (48 charges), alchemist's fire (3), antiplague[APG], antitoxin, holy water (3), oil (2), skyrocket firework[UE], tanglefoot bag, vermin repellent[UE] (2); Other Gear +1 mithral chain shirt, tangle bolt[APG], light crossbow, sling, sling bullets (10), circlet of persuasion, cloak of resistance +3, cracked dusty rose prism ioun stone, cracked pale green prism ioun stone (saves), handy haversack, headband of alluring charisma +4, lesser talisman of beneficial winds[OA], lesser talisman of freedom[OA], lesser talisman of warrior's courage[OA], lucky horseshoe[OA], sleeves of many garments[UE], bell (2), candle (2), chalk, charcoal (2), cold weather outfit, courtier's outfit, dice[UE], disguise kit, fishhook, flask, folding ladder[UE], folding pole[UE], grappling hook, hammock[UE], holy symbol with compartment[UE], hot weather outfit[APG], jewelry[UE], magnet[APG], marbles[APG], measuring cord (10 ft.), mess kit[UE], mess kit[UE], parchment, piton (2), powder[APG], silk rope (50 ft.), spell component pouch, string or twine[APG], torch, trail rations (5), vial (2), waterskin, winter blanket, wooden holy symbol of Veils, wrist sheath, spring loaded, wrist sheath, spring loaded, elk (combat-trained), 3,299 gp, 7 sp, 1 cp
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Special Abilities
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Awesome Display -8 (Su) Your Illusion (pattern) spells treat observers as -8 HD lower than their actual HD.
Deaf Fail sound-based Perception, -4 opposed Perception. All spells have Silent Spell for free.
Eternal Hope (1/day) +2 save vs. fear and despair. 1/day, reroll a 1 rolled on 1d20.
Greater Spell Focus (Illusion) +1 to the Save DC of spells from one school.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Moonlight Bridge (50 ft., 8/day, DC 20) (Su) Create a 50' bridge of moonlight from your position. It lasts 24h or until you cross it.
Silent Spell Cast a spell with no verbal components. +1 Level.
Sivanah’s Veils (Elf) A veiled illusionist learns to cloak herself in the forms favored by the goddess Sivanah—human, halfling, elf, gnome, cyclops, and naga. Once the veiled illusionist learns a veil, she can expend 1 point from her veil pool to disguise herself as a m
Sivanah’s Veils (Halfling, DC 27) A veiled illusionist learns to cloak herself in the forms favored by the goddess Sivanah—human, halfling, elf, gnome, cyclops, and naga. Once the veiled illusionist learns a veil, she can expend 1 point from her veil pool to disguise herself as a m
Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC.
Veil Pool (visual, audible) (Su) You have a veil pool equal to your veiled illusionist level + your Wisdom, Intelligence, or Charisma modifier.
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Botting
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If allies aren't buffed yet:
Cast Bless
If targeted by ranged or melee
Buff self with Mirror Images
If strong melee are ranging on on ally, or melee ally in melee range of enemy
Trip enemies with Barbed Chains (3 chains +12 CMB)
If allies have bless or other morale bonus, and nothing else to do
Use wand from Haversack and cast Moment of Greatness.
Out of combat
Always keep heightened awareness and Longstrider up.
Identifying magic items
Tycho has a wand of identify and +4 spellcraft; taking 10 with guidance this gets them to +25 on spellcraft checks to ID items.
Tycho is always happy to lend the wand to whoever has a higher spellcraft.