Timtenzekil Tengentrail's page

160 posts. Organized Play character for TriOmegaZero.


Male Oread Druid10 HP93/93 AC25 TC12 FF23 CMD25 F+15 R+7 W+15 (+4 vs fey) Init +2 Perc +23(25 vs stonework) Spd 40

About Timtenzekil Tengentrail

Timtenzekil Tengentrail
Male oread druid 10 (Pathfinder RPG Bestiary 2 205)
N Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +23 (+25 to notice unusual stonework)
AC 25, touch 12, flat-footed 23 (+10 armor, +1 Dex, +1 dodge, +3 shield)
hp 93 (10d8+40)
Fort +14, Ref +8, Will +15; +4 vs. fey and plant-targeted effects
Immune poison; Resist acid 5
Speed 20 ft.
Melee mwk scythe +10/+5 (2d4+3/×4)
Special Attacks wild shape 4/day
Spell-Like Abilities (CL 10th; concentration +11)
. . 1/day—magic stone
Druid Spells Prepared (CL 10th; concentration +17)
. . 5th—animal growth (DC 20), death ward (2)
. . 4th—explosion of rot[UW] (DC 19), flame strike (DC 19), life bubble[APG] (DC 19), strong jaw[APG] (DC 19)
. . 3rd—greater longstrider[ACG] (2), greater magic fang, communal resist energy[UC]
. . 2nd—barkskin (2), bull's strength, carry companion, flurry of snowballs (DC 17)
. . 1st—acid maw, deadeye's lore[UC], faerie fire (2), hydraulic push[APG], liberating command[UC]
. . 0 (at will)—detect magic, guidance, mending, stabilize
Str 14, Dex 14, Con 18, Int 12, Wis 20, Cha 9
Base Atk +7; CMB +9; CMD 22
Feats Dodge, Dwarf Blooded[ARG], Heavy Armor Proficiency, Mobility, Natural Spell
Traits focused mind, suspicious
Skills Acrobatics -2 (-6 to jump), Climb +2, Fly +11, Handle Animal +12, Heal +9, Knowledge (geography) +5, Knowledge (local) +5, Knowledge (nature) +11, Perception +23 (+25 to notice unusual stonework), Ride +3, Sense Motive +15, Spellcraft +10, Survival +16 (+21 when tracking), Swim +2; Racial Modifiers +2 Perception to notice unusual stonework
Languages Common, Draconic, Druidic, Terran
SQ nature bond (bear named Penny), nature sense, trackless step, wild empathy +10, woodland stride
Combat Gear lesser extend metamagic rod, potion of remove blindness/deafness, wand of cure light wounds, wand of endure elements (50 charges); Other Gear +1 comfort wild stoneplate[UE], +1 darkwood heavy wooden shield, mwk scythe, belt of mighty constitution +4, cloak of resistance +3, first aid gloves, headband of inspired wisdom +2, lenses of detection, cold weather outfit, 8,577 gp
Special Abilities
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Immunity to Poison You are immune to poison.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Natural Spell You can cast spells while in Wild Shape.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +10 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (10 hours, 4/day) (Su) Shapeshift into a different creature one or more times per day.
Woodland Stride (Ex) Move through undergrowth at normal speed.

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