The Red Arm of Absalom - Ongoing Campaign (Inactive)

Game Master GM Red

Initiative:

[dice=D]1d20+15[/dice
[dice=Gallix]1d20+2[/dice
[dice=Mr P]1d20+5[/dice
[dice=Uesugi]1d20+3[/dice
[dice=Sirettis]1d20+3[/dice
[dice=Cup]1d20+5[/dice


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The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight
Sir D. Arthraven wrote:

Weren't we at 26, Peppers?

I recall doing 2 parts of GoM at 1/2 speed, but more?? :o

I am at 26.5xp. I only had to do 1/2 rate on one Gallows, not two.

Sovereign Court

Neutral | Human Male | Samurai 10 | AC 25 (T 15/Fl 21) | hp 93/93| Init +3 | F:+9 R:+6 W:+4 | Perception +1 | Yurei hp 72/72 | Arrows: 24 | Crown: 8/10 | Resolve 3/4 | Challenge 2/4
Wands:
Enlarge: 40 charges | Bless Weapon: 4 charges | CLW: 20 charges

Yeah I would be in the same position so I guess slow track me for the previous one

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

At this point, would it make more sense to check how hard it would be to switch the table to a 7-11 scenario? Looks like more than half the people are 10 unless you reissue chronicles.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Considering prep and having the scenario it would prolly be easier to redo chronicles. It would also get everyone back to the same level again. (Jealous!)

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

I've been lazy and I haven't levelled up Sirettis yet, so she still has a level 9 build.
I'm fine either with us doing a level 9 game or levelling up to 10.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Give me a few hours and I will have your updated, slow-tracked chronicles posted.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Updated chronicles for Year of the Shadow Lodge have been posted here for Sirettis, Uesugi, Gallix, and D.

Changes are 1/2 gold, 1/2 XP and 1 Prestige instead of 2.

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

UGH

And of course, when you show the preview I realize I've played this already with a different character. sigh... Let me see if I have a replay star lying around...

Edit: Alright, found one. Let's do this.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Get it together Sirettis! Yer fallin' apart!

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

Looking over the sessions and everything thrice, it seems i was worried over nothing.

D.'s at 26 XP after year of the shadow lodge, no need for 1/2 track.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Alright guys, we'll continue tomorrow when OP2 officially begins. Heads up that I'll likely be back to posting evenings only for a while.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Evenings only? What happened to getting up an extra hour early to post in the mornings? Geez.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Slight delay here as I haven't had much time to update today - will resume tomorrow... My apologies.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Is there a map of this place? Mr Peppers doesn't want to be next to someone that is going to slice and dice him if a fight breaks out.

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

In this fashion?

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

ahh I remember that card fondly in the old cycle decks.

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

I too, have played that for a time. :P

Cycle decks...astral slide/lightning crystal.

I once had a multiplayer deck where i could, provide i'd not be attacked, win it all.

Step 1

Step 2 (2 of them)

Step 3: Profit!

(wait until everyone has at least 10 lands in play.)

Can't counterspell a cycle.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Yup, the old Land destructo/dingus egg schenanigans.

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

Indeed, though green's Naturalize to wipe enchantment or artifacts could make short work of it, if timely intercepted.

Alternatively, the massive Obliterate was fun to work with.

It didn't oft win you a game, but blasting away a board was just fun to do, even if retribution would be around the corner.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Wow, I miss MtG after seeing those pics!

Cramped Map is up and will be added to my header.

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

Shouldn’t 9 of the damage on Shadow Orchid be non-lethal from Gallix’s slug?

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Thanks Stali, I can always count on you to audit my calculations ;)


If only he would catch some of my mistakes! ;)

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

We're still a few rooms short of completing this scenario, but can I get you guys to roll boons? A 19 or 20 wins. If you roll a 19 or 20, also roll a d4. Good luck!

GM Boon?: 1d20 ⇒ 19
1d4 ⇒ 1

Woo!

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Mr Peppers Summoning a Boon...: 1d20 ⇒ 91d4 ⇒ 1

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

Sith boon?: 1d20 ⇒ 19 If yes: 1d4 ⇒ 3

The dark side be praised.

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

Boon: 1d20 ⇒ 20
which one?: 1d4 ⇒ 1

Nice! Another Grippli!

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

Did we get Outpost Boon instructions? One of my games finished early and we're waiting for their new reporting system.
Did I win?: 1d20 ⇒ 19
What did I win?: 1d4 ⇒ 2

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Mr Peppers glares at everyone's luck or perhaps his own lack of...


Sirettis wrote:
Did we get Outpost Boon instructions?

Yes, they came in early this morning.

—— PFS: Roll an additional 1d4. ——

1 - Inheritor of Ghol-Gan (earn a grippli over the course of 12 games.)

2 - Contemplative Traveler (earn your choice of some interesting benefits associated either either with planar travel or the boneyard.)

3 - Season Explorer - Gain benefits based on how many games from Season 6 and 7 that you’ve earned credit for.

4 - Debt to Society - You can use a small amount of prestige to raise a dead ally, and pay the society back later.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Holy smokes. That's the most boons I've ever seen won in a game. Still need rolls from Sugi and Gallix.

Sirettis, Hmm sent an e-mail this morning with instructions. Do you want me to forward it to you?

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

No need, I haven't check my emails this morning. I see it now.
One of my games will be pleased.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Btw, if you won a boon, PM me the e-mail address you would like me to use in reporting.

The Exchange

Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A

Alright! Well done, Red Arm! Let's keep this boon train rolling...

Boon?: 1d20 ⇒ 15 Papa needs a brand new frog boy: 1d4 ⇒ 3


WWttW PC slides | Player's guide | ♦ |Ghosts 5e PC slides

1d20 ⇒ 14

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

The number of things we fight that are elementals and the like must be frustrating for the rogues and enchanters of the world/group.

Certainly makes me rethink what higher level play would be with a sneak attack style rogue. Also how nice favorite enemy elementals could be!

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

Stali is seriously considering a light mace with bane outsider (elemental) on it because they have come up so often for him.

Yes, it can be aggravating. Swashbucklers don’t like it either since their damage bonus is precision damage. They aren’t hit as badly as rogues, but it still hurts.

It isn’t quite as bad as Wizards vs Golems, but elementals are much more common.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Okay team! We're almost done here. What's next?

I'd really like to run a module. Thinking back to how much fun we had with Gallows of Madness, I think the continuity and rich narrative aspects of a module really fit our group well. Doom Comes to Dustspawn was suggested by both Bret and Hmm at one point or another, and reading the summary intrigues me as well. It's a 9th level adventure taking place in good old Isger. Stali would likely be departing since he's running this at the moment, so we would have to get a 6th (or not, and run it with 5 for a bit more challenge). I have a few players in mind who would be glad to join us.

If anyone has a different adventure in mind (preferably a module), let me know!

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

I recall reading about it, so sounds good.

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

Enchanters also don't have fun against "immune to paralysis" enemies and mindless creatures. My sorceress had to learn summoning as a secondary because she's fought so much undead and constructs.

On the flip side, when she does penetrate SR and the monster fails their will save, she can leave a succubus with touch attacks giggling while the melee guys kill her.

One thing I like about Pathfinder 2.0 is how the enemy gets some minor effect even if they make the save. It's not all or nothing.

Any, modules are fine with me.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

That looks good, as well as Curse of the Riven Sky. Riven sky is 10th level.

We should all be 10th after this ends correct? I will be ticking 10th.


4-11 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

I'm at 26.5 xp now, so I will be level 10 after this.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Ok good, same exact xp as I am.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

I'll be traveling all day Monday and on vacation all next week. After Monday I should be able to get a post in per day, but if I'm holding things up then feel free to bot me.

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

Hello everyone. I'm recruiting for the Mysteries Under Moonlight duology. It's two 3-7 tier scenarios. I'm running in standard (aka classic, NOT core) game. Here's the product descriptions for both:

10-5 Part 1
10-7 Part 2

If you are interested in signing up, click HERE to get started.

The Exchange

Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A

Sounds fun! I'm signed up!

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

It is a lot of fun! I’ve GMed it in face to face,

I think right now I have to bow out though. I’m already playing in three different games and trying to finish a module in PbP. At least the special is done, just need to do the chronicles.


WWttW PC slides | Player's guide | ♦ |Ghosts 5e PC slides

Great playing with you Stali!

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

Until next time Stali.

Don't be a stranger in the exclusive Red Arm clubroom. :D

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

It's good to see you, Stali.

I GMed both parts for Outpost II, and it went pretty well.
Except the party wasn't ready for one of the encounters in part 2, but whatever.

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