The Red Arm of Absalom - Ongoing Campaign (Inactive)

Game Master GM Red

Initiative:

[dice=D]1d20+15[/dice
[dice=Gallix]1d20+2[/dice
[dice=Mr P]1d20+5[/dice
[dice=Uesugi]1d20+3[/dice
[dice=Sirettis]1d20+3[/dice
[dice=Cup]1d20+5[/dice


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The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

The Organized Play FAQ specifically covers exchange of spells, using scrolls, and (in the next section) hiring NPC spellcasters.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map
Mr. Peppers wrote:
Restore balance to an area by closing a planar portal or removing a significant elemental disturbance.

I'm inclined to say yes because the overarching goal of the final encounter was to shut the portal, and in a special, all the tables act as one combined unit. The rest of the tables couldn't have succeeded with you just the same as you needed them. Check this off.

Sirettis wrote:
(0/2) During the course of an adventure, secure an alliance with a powerful political figure or a governing body.

This is also acceptable.

Stali wrote:
Frank, note it as invested on the chronicle.

I'm not sure what you mean here by invested... But I probably missed something.

Mr. Peppers wrote:
Really? I didn't know that was an option.. I'd have done that a few times now..

Honestly also had no idea.

___

The negative levels were all temporary. They might not be in the future... :) Some of you are hitting Level 9 after this chronicle, and combat will only get more dangerous from here on in!

D., may I ask that you start tracking NL damage a little more closely on your tagline? I'm not a pro at your class and I often forget to keep track of your overflow/talents and how they cause NL damage. You can also just OOC how much NL damage something does when you use an ability so that I'm aware. Please :)

As for chronicles, I'm going to start on them tonight and hope to finish them, but it will be tomorrow at the very latest.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Actually, I started on chronicles, and you all need to choose two of the following faction boons for me to check off the chronicle:

Wise Quarter Warden (Dark Archive): Several librarians of the Forae Logos owe you their lives, and scholars across Absalom are willing to assist you. You gain a +2 bonus on all skill checks while adventuring in the Arcanamirium, Blakros Museum, and Forae Logos. While in a city of at least 5,000 people, you can check the box that precedes this boon to acquire one single-use magic item or wand worth no more than 100 gp × your
level. You may acquire a partially charged wand with this boon. The item has a resale value of 0 gp.

The Coins Custodian (The Exchange): You ensured that greed would not lay Absalom low in its time of need. While in a city of at least 5,000 people, you can check the box that precedes this boon to borrow any one magic item worth no more than 2,500 gp × your level for the duration of the adventure. The item cannot use charges or be otherwise expendable.

Tempest Guardian (Grand Lodge): You led the Muckruckers to victory in reclaiming Fort Tempest, which also salvaged some of the fort’s besmirched reputation. The militia makes you an honorary Muckrucker, teaching you or a protégé some of their favorite tricks. You can check the box that precedes this boon when making a new Pathfinder Society character to grant your new character one of the following as a bonus trait: fast-talker, resilient, or suspicious. Alternatively, you can gain the trait.

^ Lol, I love that one!

Maestro of Manumission (Liberty’s Edge): You oversaw the manumission of hundreds of Absalom’s slaves, which might mark the end of slavery in the city and recruit new talent to the Society. You can check this box when creating a new character to begin that character at 2nd level with 3 XP, 1,500 gp, and 6 Prestige Points.

^ That one's pretty cool too though!

Eldritch Artillerist (Scarab Sages): You revived an ancient guardian construct that was able to channel arcane energy in a previously unseen way—and you parse how to replicate it. You can check the box that precedes this boon when building a new character to grant that character access to the spellslinger archetype from Pathfinder RPG Ultimate Combat as if it appeared on the Additional Resources page.

^ Could be fun

Anointed Champion (Silver Crusade): Scion Lady Xerashir of House Shamyyid has marked you a friend of the good-aligned planes, and you gain a +2 bonus on all skill checks while adventuring on such planes or when interacting with a creature with the good subtype. You can check the box that precedes this boon when expending Prestige Points for a spellcasting service to reduce the Prestige Point cost by 25% (rounding the discount up, minimum cost 1, a maximum discount of 35%).

Noble Heir (Sovereign Court): You rallied several of Absalom’s noble houses, all of which distinguished themselves during the siege. All four are eager to recruit new talent into their hierarchy, and they have each invited you to become a lord or lady bearing their respective family name. Choose the al-Hadir, Arpador, Caperina, or Tullian family. You are a lord or lady of that family whose noble status is recognized in most realms. You also gain a signet ring and one bejeweled bauble for each character level you have. You can pry the gem out of a bauble to use in place of an expensive material component requiring gemstone dust, and each bauble’s gem is worth 100 gp.

Choose two (you do not need to be of chosen faction to choose the boon) and let me know!

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

Maestro of Manumission (Liberty’s Edge)
Noble Heir (Sovereign Court) (Caperina family, please)

Baking a level 2 character sounds good to me. I did think about shooting magic bullets from a gun, but naaah. Sirettis will use noble aid, even if

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

If we take one that gives us another trait, is it allowed to have more than 1 trait from a group? IE: social, magic, etc. Cuz Mr Peppers would LOVE to have +1 to his fort saves... I've gotta double check to see what categories his present traits are.

**Edit: Grand Lodge and Sovereign Court for me.

The Exchange

Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A

Exchange and Liberty’s Edge for me!

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste
GM Red wrote:


Stali wrote:
Frank, note it as invested on the chronicle.
I'm not sure what you mean here by invested... But I probably missed something.

Exchange faction journal card for Season 7 has as a reward Investor.

You record the amount of the Day Job total in a box on the Faction Journal Card. At any time, I can cross all the boxes out to get twice the value. Since I have unlocked the top level Tycoon, I would be allowed to treat each box as 50% more than it is before doubling.

Every 100 gp gets me 300 gp. It can only be done once, and I only can do it once,

———

I need to think about which two boons I take. I will get back to you later on that.

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

Frank, i've edited my NL in the burn spoiler.
Normally it's 3x my lvl.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Now doesn't the burn reset every day? So you'd have to ramp it up via combat or whatever? I also have little experience with kineticists, other than the one that was in our Emerald Spire game had a hard time with things with SR. But he was a frosty build.

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

Yes, it goes away after a full night's rest.
Whether that means a typical 8 hour rest, or a set 00:00 to 08:00, is unclear, it suggests the latter though.

Charging up can easily be seen as eating the burn taking some practice potshots at the start of the day.

That one wasn't based off Subzero from MK, by chance?

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Dunno what his motivation was. He used the cold blasts and the sword thing. Things with SR ate him alive. Was a major flaw in his build I guess. I'm assuming yours doesn't have that issue? None of your abilities are subject to SR?

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

It depends on the type of blast.

Simple Blasts, OA, pg. 15 wrote:
Spell resistance doesn't apply against physical blasts.

It looks like D is using a Physical Blast, so he is targeting normal rather than touch AC, but it also means his blast isn’t subject to SR.

Someone using Electricity or Fire would have an Energy Blast and would be subject to SR, but would also always be targeting Touch AC.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

As I was looking back through the options for the 4 families to be involved with I had no idea it would fit so finely... Mr Peppers would certainly mix himself up with the likes of that woman! Meow!

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Oh! I still need Day Jobs for anyone rolling them.

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)
Stali wrote:

It looks like D is using a Physical Blast, so he is targeting normal rather than touch AC, but it also means his blast isn’t subject to SR.

Someone using Electricity or Fire would have an Energy Blast and would be subject to SR, but would also always be targeting Touch AC.

Which is why a blast of both types is pretty must a necessity.

The nice advantage of negative energy is the lack of resistances to them, save against constructs and undead. It makes fighting things with regular energy resistances a bit easier.

The Concordance

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Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Profession Arcane Master of Masters: 1000 = 1000

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

I didn't forgo my day job, so...

Perform(Wind): 1d20 + 3 ⇒ (4) + 3 = 7

The Exchange

Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A

Time to mix up a new batch of mutagens...

Craft (alchemy): 1d20 + 13 ⇒ (8) + 13 = 21

I also have the Slush Fund faction boon in case my roll goes really poorly...

SLUSH FUND (2+ goals): You can attempt a Day Job check untrained. When you roll a Day Job check, you always receive at least 25 gp for every two goals you’ve completed (I've completed 3 goals). If you expended gold on tolls, bribes, living expenses, or other nonpermanent costs during an adventure, your faction reimburses you for the gold spent, to a maximum of the amount you earned on your Day Job check.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Chronicles are starting to trickle in here. I still need D., Stali, and Uesugi's boon choices (and day jobs, if applicable).

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Looks good on my end, thanks Frank.

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

I will go with Anointed Champion (Silver Crusade) and Noble Heir (Sovereign Court).

I guess Stali is getting adopted by the Al-Hadir family.

I wanted to go with the Mudruckers (Grand Lodge), but I don’t have any plans to start up another character in PFS. I already have a couple of babies to feed. Stali already has both a Social and a Combat trait.

The Exchange faction boon is one use, and the bonus from Dark Archive seems too narrow. Since I already have a Spellslinger in PFS, I don’t need a second.

Sovereign Court

Neutral | Human Male | Samurai 10 | AC 25 (T 15/Fl 21) | hp 93/93| Init +3 | F:+9 R:+6 W:+4 | Perception +1 | Yurei hp 72/72 | Arrows: 24 | Crown: 8/10 | Resolve 3/4 | Challenge 2/4
Wands:
Enlarge: 40 charges | Bless Weapon: 4 charges | CLW: 20 charges

Tempest Guardian will take Resiliant
Noble Heir (need the money :) )

day job painting: 1d20 + 9 ⇒ (10) + 9 = 19

The Exchange

Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A

Looks great! Thanks Red!

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

Profession, covert agent: 1d20 + 13 ⇒ (17) + 13 = 30

I'll go with Liberty's Edge and Sovereign Court, since the other boons won't much be of use to D.

D. will join up with the Caperinas.
While i've read they're a lawful bunch, in another thread, it would be amusing since D.'s family had moved from Tian-Xia to Cheliax.

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

So Stali’s profile is now up to date and he has upgraded his sword with the Menacing enchantment.

He makes Flanking very effective!

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

I'm going to drop is back into Koor as I finish up these chronicles. I'm not sure who's leveled up yet and need to know so I can mark the gold correctly on the chronicle.

Stali, D, and Uesugi - were you level 8 or 9 for Assault on Absalom?

Edit: I intend to run Koor at the same pace as a special given that the holiday season is coming up, and we need to complete it before January 14th.

Edit 2: I've reported the table, so those of you who won boons should see them in your inbox soon!

Sovereign Court

Neutral | Human Male | Samurai 10 | AC 25 (T 15/Fl 21) | hp 93/93| Init +3 | F:+9 R:+6 W:+4 | Perception +1 | Yurei hp 72/72 | Arrows: 24 | Crown: 8/10 | Resolve 3/4 | Challenge 2/4
Wands:
Enlarge: 40 charges | Bless Weapon: 4 charges | CLW: 20 charges

lvl 9 Red

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

I was level 8 for the special. I just turned level 9 from the XP gained in the special.

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

Lvl 9.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

The rest of your chronicles have been uploaded!

As for me, I'm applying the GM chronicle to Tiffany, and choosing the Liberty's Edge boon. I'm also choosing Noble Heir since it's such a good fit for her!

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Oh no... Tiff with another title.. please tell me she's in another family! :)

The Exchange

Trade Princess Tiffany | Female grippli druid 6 | HP: 54/54 | AC: 17 / T: 13 / FF: 15 | Fort: +8, Ref: +5, Will: +9 | CMB: +6, CMD: 18 | Init: +4, Perception: +13 | Conditions: 1 Strength damage

"What do you mean you don't want to share a totally delicious and regal banquet dinner with ME!?"

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

"Don't Grippli eat insects? I do not want to eat insects, or have insects on my banquet table. Sorry."

The Exchange

F Grippli Cavalier 5 | HP 44/44 | AC 20 T 14 FF 17 | F +8 R +6 W +4; +4 vs. spells and SLA of challenged foe | Wand CLW 50/50 | Cold Iron Arrows 50/50 | Tactician 1/2 | Challenge 1/2 | Init +3 | Perception +1; Darkvision | Conditions: None

Given the way the food is just flying off the plate, perhaps it is best if they don’t have any. It leaves that much more for us, Tiffany.

She then takes another of the delicious chocolate covered ants.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Further to Stali's question, I'm gonna just teleport us back into the vault with a bit of recap in between. You can refer back to these posts for any knowledge checks you'd succeeded on. I'll summarize the travel, your search of the tents and what you'd found so far in the vault.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Just for you, D.

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

I bought a bunch of stuff, mostly spells. And a belt of Mighty Constitution +2.

I have the Telepathic Bond spell ready today. I and 3 others can have mental communication. I suggest D (who is usually invisible) and Mr. Peppers (because he is smart.) Maybe Gallix as he has social skills we can use.

The Exchange

Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A

;D

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Holy 5th level batman. Stali would also be a good choice if scouting around being sneaky and all. Less talking for him is best.

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

Sounds like a great way to handle scouting.

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

5th level has a lot of cool spells, but I burned one of them already for Overland Flight and Telepathic Bond is the other one.

D (scouting)
Stali (scouting)
Mr. Peppers (intel)
And myself, of course.

Does that sound good to everyone?

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Sounds about right. The grunts don't need to know until the last moment.

Sovereign Court

Neutral | Human Male | Samurai 10 | AC 25 (T 15/Fl 21) | hp 93/93| Init +3 | F:+9 R:+6 W:+4 | Perception +1 | Yurei hp 72/72 | Arrows: 24 | Crown: 8/10 | Resolve 3/4 | Challenge 2/4
Wands:
Enlarge: 40 charges | Bless Weapon: 4 charges | CLW: 20 charges

Bot me as needed posting will be very sparse this week and maybe next.

The Exchange

Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A

Same here! I'll be back some on Friday maybe, then again maybe Sunday evening.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Me too actually, up until Tuesday morning. Will still try for once a day.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Busy traveling starting Thursday, should be home Sunday at some point. I will have a laptop with me but not sure how good I'll be at getting to much posting.

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

My post might get eaten by the board, so otherwise i'll get one in later today.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Where you been Sugi? No need to hide under a rock just because your Vikings are getting their butts kicked most of the year!

GO PATS! :)

Sovereign Court

Neutral | Human Male | Samurai 10 | AC 25 (T 15/Fl 21) | hp 93/93| Init +3 | F:+9 R:+6 W:+4 | Perception +1 | Yurei hp 72/72 | Arrows: 24 | Crown: 8/10 | Resolve 3/4 | Challenge 2/4
Wands:
Enlarge: 40 charges | Bless Weapon: 4 charges | CLW: 20 charges

lol Pats lost to Miami...

Vikes fired OC...

WTF is up with NFL!

Truth I'm hiding from Red. Just don't let him know that!

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

Say, Uesugi, wouldn't an armor with the Champion enhancement be useful for you?

In a game my paladin wears a Champion chainmail.

Paladin is a..:

GNOME!

Gnomes can be fun, no matter what elves say. ;)

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