| Sajan - Gimry |
The Rise of the Runelords Sajan doesn't use weapons. I think that might be the only one, but since it was the first Sajan, it just kinda sticks in people mind.
| TColMaster |
Rewards
Each character chooses armor, ally, or blessing and adds a card of that type from the game box to the cards acquired during this scenario. Adventure Card Guild characters may choose a bonus deck upgrade.
Lizard (Ally 4)
Clockwork Librarian (Ally 4)
Magic Studded Leather Armor (Armor 3)
Blessing of the Gods (Blessing B)
Blessing of the Gods (Blessing B)
Blessing of Norgorber (Blessing 3)
Spyglass (Item B)
Headband of Alluring Charisma (Item 3)
Chime of Unlocking (Item 2)
Staff of Minor Healing (Item 1)
Wand of Scorching Ray (Item 3)
Headband of Alluring Charisma (Item 3)
Amulet of Fiery Fists (Item 4)
Boots of Elvenkind (Item B)
Haste (Spell 2)
Lightning Bolt (Spell 2)
Teleport (Spell 4)
Venomous Dagger +2 (Weapon 3)
Heavy Crossbow (Weapon B)
Shock Longbow +1 (Weapon B)
| TColMaster Zetha |
Ally 4: 1d1000 ⇒ 959
Hero Point: Ally +1
Add in Bound Shadow Demon.
Give Boon Draw up. Hold for bonus upgrade.
| Uliah - The Chu |
Boon Draw:
If more people want allies, then another ally.
Otherwise, add a blessing.
Hero Point:
Card Feat - Pending Upgrade(s)
Upgrade Preference Order:
Spell 4: 1d1000 ⇒ 523 - Divine Blaze
Ally 4: 1d1000 ⇒ 656 - Hippogriff Fledgeling
Blessing 3: 1d1000 ⇒ 529 - Blessing of the Everlight
Item 4: 1d1000 ⇒ 545 - Wand of Restorative Touch
| Merisiel Z. |
Tier up to Tier 4.
Use boon draw for Ally.
Upgrades:
Ally 4: 1d1000 ⇒ 185
Ally 3: 1d1000 ⇒ 229
Item 3: 1d1000 ⇒ 267
Weapon 4: 1d1000 ⇒ 379
Snakeskin Tunic was banished. Since this is a loot card, I think (?) that the card from my deck that I had swapped for it is banished instead. Yes? In which case Magic Leather Armor (Core) is banished. I'll replace it with itself and then again swap it for Snakeskin Tunic.
Hero Point:
Use for Card Feat (3): Ally (4)
1 Hero point in reserve.
| TColMaster |
RotR Ally 4
Traits: Animal Arcane
To Acquire: Intelligence Arcane Wisdom Survival 8
Discard this card to succeed at your Stealth or Survival check. Discard this card to explore your location.
RotR Ally 3
Traits: Animal Arcane
To Acquire: Wisdom Survival Intelligence Arcane 8
Reveal this card to add 2 to your check to recharge a spell. Discard this card to explore your location.
RotR Blessing B
Traits: Divine Calistria
To Acquire: Dexterity 4 OR Divine 5
Discard this card to add 1 die to a check. Discard this card to add 2 dice to a noncombat Dexterity check. Discard this card to explore your location. If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
RotR Blessing 1
Traits: Divine Lamashtu
To Acquire: Intelligence Arcane Divine 5
Discard this card to add 1 die to a check. Bury this card to add 2 dice to a check to defeat a monster. Discard this card to explore your location. If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
| Sajan - Gimry |
Hero Point
Card Feat - Item
Upgrades
Blessing 3: 1d1000 ⇒ 86
Item 3: 1d1000 ⇒ 271
| Merisiel Z. |
Upgrades:
Ally 4: fill new empty Ally card slot with Zealot.
Bonus Upgrade:
I *think* there's an unclaimed Ally 3? In which case replace Archer with Monkey.
| Uliah - The Chu |
Hero Point:
Card Feat - Ally
Upgrade Preference Order:
Spell 4 - Divine Blaze
Ally 4 (bonus upgrade) - Hippogriff Fledgeling
| Merisiel Z. |
Btw, I have family visiting this weekend. Posting will be a little limited through Monday but I'll do my best to keep up.
| Merisiel Z. |
My kid starts her week-long spring break today and we are going to visit Grandma. I'll still be able to post but likely with reduced frequency until after April 13. I appreciate your understanding.
| Uliah - The Chu |
Yay, have fun!
| TColMaster |
Rewards
Each character chooses weapon, spell, or item and adds a card of that type from the game box to the cards acquired during this scenario. Adventure Card Guild characters may choose a bonus deck upgrade.
Vale Temros (Ally 3)
Merchant (Ally 2)
Magic Leather Armor (Armor B)
Magic Full Plate (Armor 3)
Blessing of Shelyn (Blessing B)
Blessing of the Gods (Blessing B)
Cloak of Elvenkind (Item 2)
Potion of Healing (Item B)
Potion of Energy Resistance (Item B)
Tome of Knowledge (Item B)
Greater Luckstone (Item 4)
Potion of Healing (Item B)
Boots of Elvenkind (Item B)
Chime of Unlocking (Item 2)
Chime of Unlocking (Item 2)
Staff of Heaven and Earth (Item 4)
Potion of Ruggedness (Item 1)
Speed (Spell 1)
Fiery Weapon (Spell 1)
Web (Spell 2)
Detect Evil (Spell B)
Shortspear +3 (Weapon 4)
Longbow (Weapon B)
| Uliah - The Chu |
Boon Draw:
Spell
Hero Point:
Skill Feat - Wisdom (+3)
Upgrade Preference Order:
Pending additional draws
| Merisiel Z. |
Boon draw: weapon (unless no one else wants the weapon 4 upgrade, in which case choose item, unless no one else wants one of the item 4 upgrades (actually only need 3), in which case choose spell).
Hero point:
power feat (4): hand size 6
1 hero point in reserve
Upgrades:
Weapon 4: 1d1000 ⇒ 358 replace sword cane with invigorating kukri +1
other upgrades and bonus pending the results of the draws. Looking for an Item 3 for the bonus upgrade.
| TColMaster Zetha |
Hero Point Dex +1 (total 4)
Pass on all loot.
| Sajan - Gimry |
I'll grab one of the Item 4s so that Merisiel can have the Weapon 4 which both of our draws can be Spells for Uliah.
Hero Point
Skill Feat: Wis
Upgrades
Item 4
| TColMaster |
RotR Spell 2
Traits: Divine Magic
To Acquire: Wisdom Divine 8
Bury any number of blessings from your hand and your discard pile. Shuffle an equal number of random blessings from the blessings discard pile into the blessings deck. Banish this card.
RotR Spell 1
Traits: Arcane Divine Fire Magic
To Acquire: Intelligence Arcane Wisdom Divine 6
Discard this card to add 1d4 with the Fire trait to a combat check using a weapon. If you do not have either the Arcane or Divine skill, banish this card. Succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.
RotR Spell 3
Traits: Arcane Attack Fire Magic
To Acquire: Intelligence Arcane 8
Display this card when a character encounters a bane. Any character who encounters a monster this turn adds 2d4 with the Fire trait to her combat check. Discard this card at the end of this turn. If you do not have the Arcane skill, banish this card. Succeed at an Arcane 10 check to recharge this card instead of discarding it.
RotR Spell 1
Traits: Arcane Attack Magic Mental
To Acquire: Intelligence Arcane 6
Discard this card to evade a monster; return it to the top of the deck. If you do not have the Arcane skill, banish this card. Succeed at an Arcane 8 check to recharge this card instead of discarding it.
| Uliah - The Chu |
No upgrades for me
| Merisiel Z. |
Upgrades:
Weapon 4: replace sword cane with invigorating kukri +1
Bonus Upgrade (unless someone else wants it?):
Item 4 (using as an Item 3) to replace Black Marsh Spider Venom with Belt of Incredible Dexterity
| TColMaster |
Rewards
Each character draws a random ally with an adventure deck number of 3 or 4 from the box.
RNG Ally Number: 1d2 + 2 ⇒ (1) + 2 = 3
RNG Ally Number: 1d2 + 2 ⇒ (1) + 2 = 3
RNG Ally Number: 1d2 + 2 ⇒ (2) + 2 = 4
RNG Ally Number: 1d2 + 2 ⇒ (2) + 2 = 4
Black Arrow Ranger (Ally 3)
Magic Leather Armor (Armor B)
Deathbane Shield (Armor 2)
Amulet of Fiery Fists (Item 4)
Staff of Minor Healing (Item 1)
Poison Blast (Spell 4)
Longbow (Weapon B)
Warhammer (Weapon B)
Glaive (Weapon B)
| TColMaster Zetha |
Hero Point +1
Pass on all loot.
| Uliah - The Chu |
Hero Point:
Saved - 1 Remaining
Upgrade Preference Order:
Spell 4: 1d1000 ⇒ 657 - Major Cure
Ally 4: 1d1000 ⇒ 297 - Lyrune-Quah Truthspeaker
| Merisiel Z. |
Hero Point: saving it - now have 1 in the bank.
Item 4 (using for level 3): replace Thieves' Tools with Mask of Stolen Mien
| Sajan - Gimry |
Hero Point
Banked - 3 Remaining
Upgrades
Item 4: 1d1000 ⇒ 521
| TColMaster |
Rewards
For the rest of the Adventure Path, 1 character may temporarily replace 1 item in her deck with the loot Robe of Runes. At the end of each scenario, return the loot to the game box.
Loot
Type: Item
Traits: Clothing Magic
To Acquire:
Reveal this card to add 2 to your Intelligence check. You may play another item on this check. Recharge this card to add a spell of your choice from your discard pile to your hand.
For the rest of the Adventure Path, at the start of your turn, you may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand.
Note this reward on your Chronicle sheet.
Elven Chain Shirt (Armor B)
Magic Half-Plate (Armor B)
Blessing of the Gods (Blessing B)
Blessing of Shelyn (Blessing B)
Blessing of the Gods (Blessing B)
Blessing of Norgorber (Blessing 3)
Potion of Gracefulness (Item 1)
Boots of Elvenkind (Item B)
Staff of Heaven and Earth (Item 4)
Spyglass (Item B)
Incendiary Cloud (Spell 3)
Major Cure (Spell 3)
Acid Arrow (Spell B)
Restoration (Spell 4)
Frost Ray (Spell 1)
Enfeeble (Spell 1)
Warhammer (Weapon B)
Starknife (Weapon B)
Longbow (Weapon B)
| Sajan - Gimry |
Hero Point
Banked - 4 remaining
Upgrades
Pass
| TColMaster Zetha |
If no one else wants: Take the Loot Robe and use it, Replace Gem of Mental Acuity with it.
Hero Point: Bank.
Spell 4: 1d1000 ⇒ 962
Replace Detect Magic with Blazing Servant
| Uliah - The Chu |
Hero Point:
Saved - 2 Remaining
Upgrade Preference Order:
Spell 4: 1d1000 ⇒ 919 - Major Cure
Blessing 3: 1d1000 ⇒ 86 - The Healing Light
| Merisiel Z. |
Sorry for the delay!
No interest in the Robe of Runes.
Hero Point: skill feat 4: Dex +1 (to Dex +4)
Now have 1 hero point in the bank.
This was Merisiel's 3rd xp at Tier 4, so I think she can tier up to tier 5? Or does she have to wait until she has 4 xp?
Upgrades:
Blessing 3: 1d1000 ⇒ 186 Replace Abadar 2 with Blessing of the Midnight Lord.
| TColMaster |
Rewards
For the rest of the Adventure Path, 1 character may temporarily replace 1 weapon in her deck with the loot Fanged Falchion. At the end of each scenario, return the loot to the game box.
Loot
Type: Weapon
Traits: Magic Melee Slashing Sword
To Acquire:
For your combat check, reveal this card to roll your Strength or Melee die + 2d4+2; you may additionally discard this card to add another 2d4. If you aren't proficient with weapons, the difficulty of this check is increased by 4. If any d4 rolled using this weapon is a 4, count it as 6.
Cat (Ally 3)
Cyrdak Drokkus (Ally 1)
Soldier (Ally B)
Sacred Killer (Ally 5)
Yap the Pixie (Ally 3)
Elven Breastplate (Armor 1)
Blessing of the Gods (Blessing B)
Headband of Epic Intelligence (Item 5)
Chime of Unlocking (Item 2)
Holy Candle (Item B)
Token of Remembrance (Item B)
Magic Spyglass (Item 4)
Scorching Ray (Spell 1)
Warhammer +1 (Weapon B)
Light Crossbow +1 (Weapon 2)
Runechill Hatchet +2 (Weapon 4)
| TColMaster Zetha |
ONLY if NO ONE ELSE wants/can use it.
Hero Point = Ally +1
Add in Shaman (Ally 5)
ELSE
If No One Else Wants
Replace Mist Horn with Samisen of Oracular Vision (Item 5)
Hero Point = Hand +1 (8)
ELSE
Pass on loot
Hero Point = Hand +1 (8)
| Sajan - Gimry |
Hero Point
Power Feat: Recharge an Item to reroll a die
Upgrades
Ally 5: 1d1000 ⇒ 621
Weapon 4: 1d1000 ⇒ 313
Not interested in the Loot.
| Uliah - The Chu |
Hero Point:
Skill Feat - Wisdom (+4)
Upgrade Preference Order:
Weapon 4: 1d1000 ⇒ 306 - Verminbane Warhammer
Ally 3: 1d1000 ⇒ 789 - Ruan Mirukova
| Merisiel Z. |
As noted in Discord, this is either Merisiel's 4th xp at tier 4, or 1st xp at tier 5.
Regardless, Hero Point: Card Feat (#4) Ally. One hero point remaining in the bank.
Upgrades:
(If Merisiel is now tier 5)
Ally 5: 1d1000 ⇒ 589
Item 5: 1d1000 ⇒ 204
Presuming neither of the tier 5 upgrades received, fill new Ally Slot with tier 3 Black Arrow Ranger and skip any other upgrades.
| Merisiel Z. |
Confirming that Merisiel would have tiered up to 5 at the end of the previous scenario, so this last one was her first xp at tier 5 (which I think means she may be finally caught up with everyone else after missing several scenarios last fall).
Using the Item 5 upgrade to replace Mask of Stolen Mien with Vestments of False Faith.
Filling new empty Ally Slot with Black Arrow Ranger.
| TColMaster |
Rewards
Each character chooses armor, ally, or blessing and adds a card of that type from the game box to the cards acquired during this scenario. Adventure Card Guild characters may choose a bonus deck upgrade.
Merchant (Ally 2)
Blessing of Torag (Blessing B)
Ring of Protection (Item 2)
Headband of Epic Intelligence (Item 5)
Raise Dead (Spell 5)
| TColMaster |
RotR Ally B
Traits: Human Warrior
To Acquire: Charisma Diplomacy 8
Discard this card to add 1d6 to a combat check. Discard this card to explore your location.
RotR Ally 1
Traits: Hireling Human
To Acquire: Charisma Diplomacy 6
Bury this card to add 1d8 to any combat check by a character at your location. Discard this card to explore your location. If you encounter a boon, banish it.
RotR Ally 3
Traits: Human Ranger
To Acquire: Wisdom Survival Charisma Diplomacy 7
Recharge this card to add 1d6+1 to your Perception, Dexterity or Ranged check. Discard this card to explore your location.
RotR Armor 5
Traits: Light Armor Magic
To Acquire: Constitution Fortitude 9
Recharge this card to reduce Combat damage dealt to you by 2. You may draw up to 2 cards. Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead. If you are proficient with light armors, you may recharge this card when you reset your hand.
| Uliah - The Chu |
Hero Point:
Card Feat - Spell
Upgrade Preference Order:
Spell 5: 1d1000 ⇒ 779 - Steal Soul
Ally 3: 1d1000 ⇒ 448 - Ruan Mirukova
| TColMaster Zetha |
Item 5: 1d1000 ⇒ 337
Replace Mist Horn with Samisen of Oracular Vision (Item 5)
Hero Point: Ally +1
Add in Riftwarden
| Sajan - Gimry |
Hero Point
Skill Feat: Dex
Upgrades
Pass
| Merisiel Z. |
Hero Point:
Power Feat (#6): increase hand size to 7
Upgrades:
Armor 5: replace Magic Leather Armor (Core) with Armor of Skulls
Note: Snakeskin Tunic (loot) is now available if anyone wants it.
Bonus upgrade: none