The Red Arm of Absalom - Ongoing Campaign (Inactive)

Game Master GM Red

Initiative:

[dice=D]1d20+15[/dice
[dice=Gallix]1d20+2[/dice
[dice=Mr P]1d20+5[/dice
[dice=Uesugi]1d20+3[/dice
[dice=Sirettis]1d20+3[/dice
[dice=Cup]1d20+5[/dice


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The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

I've made my changes. I'll likely save my pennies so I can buy a Blessed Book after this next mission. I should double check that you can use it in PFS....

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

Levelling up is done. Now I have to buy level 5 scrolls and feed them to Isa.

Here are scrolls I am buying and learning:
Investigative Mind (150)
Break Enchantment (1125)
Hold Monster (1125)

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

Do you realize you can rent a familiar instead of having to use scrolls, Sirettis?

FAQ about learning spells from NPCs.

Then if you look at the Witch Adding Spells to a Witch's Familiar there is this:

Quote:
Familiar Teaching Familiar: A witch's familiar can learn spells from another witch's familiar. To accomplish this, the familiars must spend one hour per level of the spell being taught in communion with one another. At the end of this time, the witch whose familiar is learning a spell must make a Spellcraft check (DC 15 + spell level). If the check succeeds, the familiar has learned the spell and the witch may utilize it the next time she prepares spells. If the check fails, the familiar has failed to learn the spell and cannot try to learn that spell again until the witch has gained another rank in Spellcraft. Most witches require a spell of equal or greater level in return for this service. If a familiar belongs to a witch that has died, it only retains its knowledge of spells for 24 hours, during which time it is possible to coerce or bribe the familiar into teaching its spells to another, subject to GM discretion.

Renting a familiar will be a lot cheaper!

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

Haha, oh man, I didn't think about that.
Oh, I need to make Spellcraft checks to learn those level 5 spells. I have a +17 so I automatically learn the level 2 spell.

DC 20: 1d20 + 17 ⇒ (4) + 17 = 21
DC 20: 1d20 + 17 ⇒ (9) + 17 = 26

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

You can take 10 on those checks btw.

Sovereign Court

Plaguestone (Loot) ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆

New game to start once the boards are stable for at least a day...

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

That long? GEEZ!

The Exchange

Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A

Seems like we're making progress in that direction! We've been up for several hours at this point!

Gallix is all leveled up btw

Sovereign Court

Plaguestone (Loot) ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆

If the boards are still up tomorrow, I intend to start our next game then.

D & Uesugi, can you put those bald heads together and level up?

*Hides from the CDG*

Sovereign Court

Neutral | Human Male | Samurai 10 | AC 25 (T 15/Fl 21) | hp 93/93| Init +3 | F:+9 R:+6 W:+4 | Perception +1 | Yurei hp 72/72 | Arrows: 24 | Crown: 8/10 | Resolve 3/4 | Challenge 2/4
Wands:
Enlarge: 40 charges | Bless Weapon: 4 charges | CLW: 20 charges

Ok ok ok...I know where you live don't let me bring my shinai to your place and give you a beat down!

Sovereign Court

Neutral | Human Male | Samurai 10 | AC 25 (T 15/Fl 21) | hp 93/93| Init +3 | F:+9 R:+6 W:+4 | Perception +1 | Yurei hp 72/72 | Arrows: 24 | Crown: 8/10 | Resolve 3/4 | Challenge 2/4
Wands:
Enlarge: 40 charges | Bless Weapon: 4 charges | CLW: 20 charges

Im not purchasing anything will level up at work. Red send me the chronicle sheet pls.

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

@GM Red: Could you please add a link to the briefing in your profile? The Red Arm thread is very long at this point, so going back and finding it can be problematic.

I have a different campaign doing something similar and have found adding a link to the briefing was very helpful there.

Sovereign Court

Plaguestone (Loot) ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆

Good idea. Added to the header!

Sovereign Court

Plaguestone (Loot) ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆

We've got a bit of a growing predicament here. I'm pretty doubtful that we will be able to complete this scenario before the special starts (Oct 2nd). I don't want to rush through it since it's a pretty interesting adventure, and skipping over things for the sake of completing will take a lot of fun away for you guys and myself.

Two options. 1) We don't do the special. 2) We abort this mission, I don't give out chronicles and I see if Hmm will let us resume it where we left off.

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

I would like to participate in the special, but does this mean we failed the mission, or do we pretend it didn't happen?

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

... as in, this was all but a dream, after too much alcohol?

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

I'll go with whatever the group decides. I would like to do the special if possible. The Red Arm does specials!

Sovereign Court

Plaguestone (Loot) ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆

Our good VC Hmm has agreed to let us abort this mission with no consequences, take a 2 week-ish break and then start on the special. Once done, she says we can also pick up where we left off with Koor.

Sound good?

Sovereign Court

1 person marked this as a favorite.
Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

After defeating the treasure golem, the Coolest Party Van Ever (TM) burst through the wall and took the party to a tropical vacation for the next two weeks, all expenses paid.

Sirettis dressed her hair like a wide-brimmed straw hat to avoid sunburn and stay in the shade.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Man, those impromptu vacations will be so much easier to take once I get teleport...

Sounds good. Better help Gallix gather up some more beer money before we leave.

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

Sounds good!

That also means I can apply the GM credit I got just after this started, giving Stali a bit more money.

The Exchange

Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A

Who needs beer money? I can drink for free at Cayden's Hall!

No, I already told the golem what I was going to use that money for. I'mma buy a house with that dude's remains!

Dataphiles

Male CG Ysoki Icon Technomancer 9 | SP 54/54 HP 47/47 RP 10/10 | EAC 25 KAC 26 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 40 ft | Spell Cache 1/1 | Spells: 1st 6/7 2nd 6/6 3rd 4/4 | Active conditions: None.

RTEP engaged!

Sovereign Court

Plaguestone (Loot) ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆

I'll be updating again soon, but this preparation part finishes tomorrow.

To get a head start on decision-making, there are a choice of faction-themed missions coming up with these as categories:

1. Dark Archive Mission -> Puzzle
2. The Exchange -> Intrigue
3. Grand Lodge -> Scouting & Speed
4. Liberty's Edge -> Investigation
5. Scarab Sages -> Ancient mystery
6. Silver Crusade -> Divine mystery
7. Sovereign Court -> Persuasion

All of them offer challenges for combat-based PCs too. How about we choose the first one, or first three to tackle, so that we can get right into it tomorrow?

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

Stali is with The Exchange, so he would want to do that one.

The Grand Lodge, Scarab Sage and Sovereign Court missions are all worth doing.

We want as many of them unlocked as we can get.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

No Concordance? WTH!

I don't have a huge push on any of them so... Hrmmm: 3d7 ⇒ (2, 6, 3) = 11

The Exchange

Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A

I'd vote Exchange (since I'm nominally a member), then Grand Lodge, then Scarab Sages.

The Exchange

Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A

On another note, while Gallix is running around the city, he's going to buy himself the following:

Masterwork composite longbow +4
10 arrows
10 cold iron arrows
10 alchemical silver arrows

For his piece of bane ammo, he will select an evil outsider bane arrow.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

A MW darkwood composite longbow +3 is just 2PP if you want to save $$ fyi.

Mr Peppers will pick up an undead bane arrow and give it to Gallix.

Undead or evil outsider likely being the most useful choices. Maybe everyone else can conspire with Stali and Sugi on suitable choices for arrows for them... in case we run into ewww bad melee or ewww flying.

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

You know I'm going to suggest the Sovereign Court. I don't really care afterward.

Sovereign Court

Neutral | Human Male | Samurai 10 | AC 25 (T 15/Fl 21) | hp 93/93| Init +3 | F:+9 R:+6 W:+4 | Perception +1 | Yurei hp 72/72 | Arrows: 24 | Crown: 8/10 | Resolve 3/4 | Challenge 2/4
Wands:
Enlarge: 40 charges | Bless Weapon: 4 charges | CLW: 20 charges

ditto with Sirettis

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

Sounds like we want to do the Sovereign Court and then The Exchange mission’s first. After that, we should probably wait to see what missions haven’t closed.

Sovereign Court

Plaguestone (Loot) ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆

Thanks guys. This really helps as I can start writing up some of the posts for those first two missions.

Dark Archive

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[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

Whichever mission we can pass is fine. :)

Cause we're the Red Arm. ^^

Sovereign Court

Plaguestone (Loot) ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆

If you haven't already, can you guys select your 3rd level potion? It needs to be chosen before we get into the missions.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Mr Peppers takes a potion of fly.

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

Potion: Water Walk
Ammo: Arrow +1 undead bane

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

Likewise choosing a potion of fly.

Sovereign Court

1 person marked this as a favorite.
Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

Remove Disease.

Because I'm paranoid.

The Exchange

Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A

Potion of Fly here as well

Sovereign Court

Neutral | Human Male | Samurai 10 | AC 25 (T 15/Fl 21) | hp 93/93| Init +3 | F:+9 R:+6 W:+4 | Perception +1 | Yurei hp 72/72 | Arrows: 24 | Crown: 8/10 | Resolve 3/4 | Challenge 2/4
Wands:
Enlarge: 40 charges | Bless Weapon: 4 charges | CLW: 20 charges

potion of displacement

Sovereign Court

1 person marked this as a favorite.
Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

Up in the sky, it's the Red Arm Signal! The commissioner needs our help! To the Red Arm Cave!

*slides down pole, suits up and hops into Red Armmobile*


Robot, or SHARK?!?!?!?

Just a heads up that I intend on botting PCs for this special, so stick to the 24 hour rule or endure the mechanical consequences :)

SPlooooshhhh

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Gotta do it for specials for sure.

The Exchange

Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A

Botting instructions are up to date in case I go temporarily AWOL

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

It's the Silent Tide all over again!

Grand Lodge

Curse of the Crimson Throne | Loot

***Token #4***
Passing Aid Token to
: GM Red
Current Boots: Timely Inspiration (courtesy of Oiur the skald)

Sovereign Court

Plaguestone (Loot) ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆

Timely Inspiration: A Pathfinder agent provides the effects of a bard’s inspire courage bardic performance for 3 rounds. In Subtiers 1–2 and 3–4, the competence bonus is +1. In Subtiers 5–6 and 7–8, the competence bonus increases to +2.

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

Do we want to just boost it and pass it along?

Sovereign Court

Neutral | Human Male | Samurai 10 | AC 25 (T 15/Fl 21) | hp 93/93| Init +3 | F:+9 R:+6 W:+4 | Perception +1 | Yurei hp 72/72 | Arrows: 24 | Crown: 8/10 | Resolve 3/4 | Challenge 2/4
Wands:
Enlarge: 40 charges | Bless Weapon: 4 charges | CLW: 20 charges

yes pass it along I'd vote

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