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Will wait for someone able to boost it better than I can. We know there are going to be undead, constructs and demons so Kn: Religion and Kn: Arcana is going to be best for the other groups.

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I will boost this with Provide Knowledge.
Knowledge(Arcana): 1d20 + 12 ⇒ (18) + 12 = 30

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***Token #4***
Passing Aid Token to: Our Mysterious Benefactor
Current Boost: Timely Inspiration, Provide Knowledge (Hard, courtesy of Sirettis)

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@Red,
Since we didn’t use it, the token should still list the Timely Inspiration that was on it when it came here.

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Argh work! I will likely not be able to post again until 5 or so today. Sorry guys!

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GM,
Since D. Keeps on overflow during missions, his init is +15.
I'd be quicker than green in init.

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The Overseer mentioned he may advance us to Part 3 tomorrow night. I wouldn't waste anything expendable here in the meantime.

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Part 3 begins!
Your choice is to either begin the undead armada at sea, or with the demonic forces invading Absalom's walls from the north. If there's no preference by early this morning, I will assume we start with the demons at the walls.

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Mr Peppers feels he's better prepared to deal with the threat of demons. We've dealt with many more demons and devils than undead. Plus he likes the idea of standing on walls vs dealing with water..

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I would prefer the Undead at Sea.
Uesugi would be able to show off his Ride skill that way.

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I'm good either way. Fiend or undead they all get sliced up the same :)

GM_CariMac |

***Aid Token 1***
Passing to: GM Red
Current Boosts: Allied Offensive (Noke Tiz)

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We should use or boost that token soon!
Allied Offensive: Other Pathfinders aid your attack, increasing the damage you deal by the listed amount. After the attack, anyone attacking the target is considered to be flanking until the beginning of your next turn.

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Let Sirettis or Mr. Peppers boost it first.
It already has an Allied Offensive boost, might as well put in a Knowledge boost.

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Knowledge Arcana boost?
K Arcana: 1d20 + 12 ⇒ (6) + 12 = 18
Ugh. I tried.

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I think that succeeds at the easy DC. I'll go and pass it now.

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We're waiting for the Overseer to announce a condition here, but have the option of hopping over to another ship and taking on Subtier 10-11's enemies. Could be risky. We're alternatively stuck in a holding pattern. What do you think?

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How close are we to the announcement? If it would only take one more success, that is a different situation than if we are only 50% there.

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What? We won already?
...I see.

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I'd prefer to go on a holding pattern than fight 2-3 levels above me. I'm also out of town on hotel wifi the next couple days.

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I'm okay going on hold until we get the signal from the Overseer too. I'll be out of town this weekend and may not be able to post until Monday anyway.

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I have some time on Sunday, but otherwise I'll be busy this weekend, until Monday afternoon.
I'd prefer to wait.

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We're just killing this special from a timing perspective. We once again can't really go further without the next condition announced, which will let us take on the final part - the siege castle!

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Oh good, I'm down to about 1/3 spells. I can't imagine if I had to go half a dozen rounds of combat... I'd really need to put some serious cash into consumables to contribute.

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Meanwhile I have plenty of magic but everything is immune to it (or designed more for investigations).

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Woot! The Red Arm trounces yet another special! We are a well-oiled machine of destruction, my friends. :D
As far as consumables and abilities and such, is there any worry of my Mutagen running out, Red? I want to be honest about it, and the thing only is supposed to last 80 minutes. I know a lot of these scenarios don't give a minute by minute breakdown, but if you think my time is up, I can definitely go the final part without the mutagen.

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Uesugi, do you want to force the demon to reroll the drain life attack? The chances of it hitting are huge even on the reroll, so you might want to save it in case of crit.
Otherwise, we may want Red to put out a call for a Restoration if Aid Tokens can carry those.

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There's unfortunately no Restoration token, but the reroll is a good idea.
I should remind you that you have all of the Faction bonuses still left, and this is the second last fight. Most can only be used at the beginning of an encounter, so you might be getting mightily buffed before the next fight!

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we can go with what we have for now. those 4 neg levels did hurt though

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Hey guys, wanna roll for your boons? 19 or 20 wins! If you win, roll a d4.
GM Boon?: 1d20 ⇒ 19
1d4 ⇒ 3
WOO!

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Congrats GM! Congrats Stali!
Boon?: 1d20 ⇒ 19
Congrats, me!
Which one: 1d4 ⇒ 4

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Faction Goal:
Restore balance to an area by closing a planar portal or removing a significant elemental disturbance.
How convenient we just closed a portal thingy.. or did that not count yet on being a portal?

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It wasn't a portal... it was a Spell Like Ability!
Speaking of faction goals, did we do any of these? We did convince that noble guy to help the Pathfinder organization. Maybe Sirettis could nudge him to help the Sovereign Court (instead of cowering.) Alternatively maybe he fulfills the second goal since he was opposed to helping the city.
I can only satisfy 1 goal per scenario, so start from the top and stop once I've accomplished something.
(0/1) Dissuade an NPC from working with an organization that directly opposes the Pathfinder Society or the Sovereign Court’s goals during an adventure by presenting the NPC with evidence that doing so is contrary to her interests. This requires a successful Bluff, Intimidate, Knowledge (local), or Sense Motive check with a DC equal to 15 + your character level.
Bluff, DC 24: 1d20 + 12 ⇒ (3) + 12 = 15
(0/3) Recruit a named NPC ambassador, aristocrat, noble, or similar figure to cooperate with the faction with a successful Diplomacy or Knowledge (nobility) check (DC = 14 + your character level + 3 for each of this goal’s checked boxes).
Diplomacy, DC 14: 1d20 + 12 ⇒ (3) + 12 = 15
Wow, pathetic rolling here.
(0/2) During the course of an adventure, secure an alliance with a powerful political figure or a governing body.

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In a similar vein, maybe Gallix can step in and mess with somebody's market shares...
Exchange Faction Goal
Undermine a rival entrepreneur or merchant so that you can claim his market share. Doing so requires a successful Bluff, Intimidate, or Profession (merchant) check (DC = 15 + your character level).
Bluff, DC24: 1d20 + 15 ⇒ (3) + 15 = 18
Oh hey! What's that? It's a shiny, newly earned GM re-roll!
Bluff w/ 1 star reroll; DC24: 1d20 + 15 + 1 ⇒ (17) + 15 + 1 = 33
Booyah!

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Hahha nice Gallix. May I suggest the weapons merchants we had to convince to sell their wares fairly...
Don't forget, you can take 10 on those checks if you can normally take 10 on that skill check.
Right now for my level up I learned phantasmal killer and disable construct. Also need to fork over the cash to get a scroll of spectral hand to learn. Having some single target options and another damned magic immune option sounds like a good plan.
Also I picked up greater spell penetration (No one laughs at my spells failing SR checks any more!) and my exploit lets me learn a metamagic feat: intensify spell... Time to start dishing out 9d6 shocking grasps and snowballs.

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Congrats on earning the reroll, Gallix!
Guess we were going for the same goal, I posted mine in gameplay. I didn’t read the stuff here until afterwards.
Time for the day job roll:
Profession: Merchant, cracked magenta prism ioun stone: 1d20 + 14 + 2 ⇒ (20) + 14 + 2 = 36
Nice! Got 100 gp!
Frank, note it as invested on the chronicle.

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Also need to fork over the cash to get a scroll of spectral hand to learn.
You can just pay an NPC to teach you a spell, that is much cheaper than buying a scroll unless you are burning prestige to get the scroll.