The Red Arm of Absalom - Ongoing Campaign
(Inactive)
Game Master
GM Red
Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight
Pats almost always lose in Miami. This time they did it in spectacular fashion is all.
Are you regretting the Cousins signing yet?
Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A
I'm regretting relying on Diggs to actually secure my win in Fantasy this week. Stinkin' jerk!
Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight
Lately I wouldn't rely on anyone on the Viking's offense for anything overly positive.
Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A
Yeah, unfortunately there's not a lot of other great options still available for picking up in the waivers. Hopefully next week will be better.
Neutral | Human Male | Samurai 10 | AC 25 (T 15/Fl 21) | hp 93/93| Init +3 | F:+9 R:+6 W:+4 | Perception +1 | Yurei hp 72/72 | Arrows: 24 | Crown: 8/10 | Resolve 3/4 | Challenge 2/4
Yes they had to sign Cousins they had oodles of dough and no team is going to sit on that when they were that close to winning the SB. I still think it can be righted. Problem is this team needs to find a way to run the ball more.
It's time for Cook to captain this ship. Trust in him they are going to feed him the ball this week 20+ touches. The line has no consistency they need to take Treadwell off the field and bring in another TE to help block similar to Seattle's gameplan.
Another issue is Zimmer is an old school coach so if you ain't doing what he wants he ain't going to like you. De Flip looked schemed out it's one thing to lose but it is another to not bring a game plan to the show for 3 weeks in a row with you playoff spot in jeopardy.
Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight
Ya I like Zim.
Cousins seems to check down awful fast. Is their line that bad or is that what Cousins does once you take away the first read?
With their defense and those two good WR, and Cooks, they should be running and going off play action much more.
Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight
Well that was deflating. I blame you all for killing things too fast.
Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |
Well I see why the GM said we would finish this week.
Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A
Right? I thought I would at least get in a couple thunder punches, but then 'Sugi went all crit-happy on the dude. Oh well. Time for some loot!
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Neutral | Human Male | Samurai 10 | AC 25 (T 15/Fl 21) | hp 93/93| Init +3 | F:+9 R:+6 W:+4 | Perception +1 | Yurei hp 72/72 | Arrows: 24 | Crown: 8/10 | Resolve 3/4 | Challenge 2/4
Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |
Appraise: 1d20 + 8 ⇒ (16) + 8 = 24
I wonder how much false gold is in here... Sirettis uses her prehensile hair to bind Zahra's arms together.
Ironfang Invasion | Loot/Provisions | Combat Map
Yeah, I'm thinking we've gotta try something a little more difficult after that next special... :) You guys reduce BBEGs into vapor within 2 rounds pretty frequently.
It seems we will be on hiatus for 3-4 weeks though in between this game and the special starting in January. It's the holidays anyway, and I'm sure some of you will be busy, so it's pretty good timing.
Ironfang Invasion | Loot/Provisions | Combat Map
Can I get your day job rolls, please?
Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight
M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste
Profession: Merchant, cracked magenta prism: 1d20 + 15 + 2 ⇒ (12) + 15 + 2 = 29
Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight
Did we accomplish this goal? The lamp perhaps.
Recover a valuable magic item that produces an effect that is strongly tied to air, earth, fire, or water during the course of an adventure. To qualify, this item must be worth at least 400 gp plus 100 gp × your character level.
Otherwise, perhaps saving Zahra for this one?
Peacefully resolve an encounter with a creature with the air, earth, fire, or water subtype.
Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |
Forgo your Downtime to reinforce your political connections. Doing so requires a successful Knowledge (local) or Knowledge (nobility) check with a DC equal to 15 + your character level.
Knowledge (Nobility) DC 24: 1d20 + 15 ⇒ (16) + 15 = 31
Sweet.
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Profession covert agent: 1d20 + 13 ⇒ (13) + 13 = 26
Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A
Craft (alchemy): 1d20 + 13 ⇒ (7) + 13 = 20
And in case I roll really poorly...
Neutral | Human Male | Samurai 10 | AC 25 (T 15/Fl 21) | hp 93/93| Init +3 | F:+9 R:+6 W:+4 | Perception +1 | Yurei hp 72/72 | Arrows: 24 | Crown: 8/10 | Resolve 3/4 | Challenge 2/4
painting: 1d20 + 9 ⇒ (11) + 9 = 20
Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight
No matter how MANY times you ask, Mr Peppers will NOT allow you to paint him in the nude. You'll just need to keep having Gallix recycle poses.
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Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A
And....
BLUE STEEL
*turn*
LE TIGRE
*turn*
Ferrari
*turn*
MAGNUM
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A
Sir D. Arthraven wrote: Tasty Magnum Dangit, D! Now you got me craving a Magnum bar! Those things are so good!
Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Regular Magnum ice cream on a stick is delicious too.
You're missing out Joe.
Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight
I'll keep my eyes open for them in the future just for you. Well, and me I guess :)
Ironfang Invasion | Loot/Provisions | Combat Map
Apologies for the delay on the chronicles, I will have them up tonight! And yes, the magic carpets are on the chronicle.
Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight
Did you answer this question/s?
Did we accomplish this goal? The lamp perhaps.
Recover a valuable magic item that produces an effect that is strongly tied to air, earth, fire, or water during the course of an adventure. To qualify, this item must be worth at least 400 gp plus 100 gp × your character level.
Otherwise, perhaps saving Zahra for this one?
Peacefully resolve an encounter with a creature with the air, earth, fire, or water subtype.
Ironfang Invasion | Loot/Provisions | Combat Map
Mr. Peppers wrote: Peacefully resolve an encounter with a creature with the air, earth, fire, or water subtype. This one looks good to check off.
Chronicles are up! Let me know if you spot any errors.
Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight
Looks fine to me Senor Frank!
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Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight
Typed info if you are interested.
Frank: Are those scrolls available for copying? Mr Peppers would be happy to snag the two wizard spells: locate creature and nondetection.
(0/3) Zahra's Tactics: In thanks for saving her from a fate of madness and servitude to the Mad Marid Moukadeem, Zahra grants you additional training in fighting genies in the future. You may, as a swift action, gain a +1 insight bonus on a single attack and damage roll against a genie. This ability may be used three times, each time crossing off one of the uses here. You may stack these uses on a single attack should you choose, granting a +3 bonus on that attack and damage roll.
+2 Chain shirt (4,250g)
+1 Energy resistant (fire) breastplate (19,350g)
Carpet of flying (5ft by 5ft; 20,000g)
Ring of sustenance (2,500g)
Scroll of locate creature (700g)
Scroll of nondetection (375g)
Scroll of restoration (1,700g)
Ironfang Invasion | Loot/Provisions | Combat Map
You found the locate creature scroll back in Zahra's tent, but I can't find anywhere in the PDF where the nondetection scroll came from... I'm wondering if it was an error because the scroll of arcane eye isn't found on the chronicle, and you found that one as well.
Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight
Ok so locate creature and arcane eye then?
Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |
The chronicles look good to me. Thanks GM.
Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A
Looks good to me as well. Thanks for another fun game, Red! Guess it's time to start saving up to make that fire resistant breastplate mine!
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Looks fine to me, thanks. :)
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Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A
Visual reference for part of Gallix's outfit. Just put a frilly white shirt under there, unbuttoned to the mid-chest, and you got it!
Ring
Boots, but imagine them as having taller cuffs like a boot and with a few gems encrusted here and there.
Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight
Fancy dancin' shoes there bub.
Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A
HAHAHA! More or less! And that expression matches his feelings about it when it's buttoned all the way up too. :D
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Who knows. It might just be possible too.
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Happy new year! May it be a good one. :)
Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight
Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A
Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |
Welcome to 2019.
Enjoy your stay.
Ironfang Invasion | Loot/Provisions | Combat Map
Happy new year guys!
Looks like our special will begin in under two weeks. :)
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
*pauses using toothpick*
Special?
Btw, i think i've read there's going to be a Siege of the Diamond City on the boards.
Anyone participating in it?
RetroCon is running Seige of the Diamond City. Hilary and I will be playing that.
It is at the same convention as Red Arm is playing Year of the Shadow Lodge in.
You may only play at one RPG table and one ACG table during this convention. If one of them is a table not on Paizo.com or else is Cosmic Captive, you may sign up for two RPG tables.
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