The Red Arm of Absalom - Ongoing Campaign (Inactive)

Game Master GM Red

Initiative:

[dice=D]1d20+15[/dice
[dice=Gallix]1d20+2[/dice
[dice=Mr P]1d20+5[/dice
[dice=Uesugi]1d20+3[/dice
[dice=Sirettis]1d20+3[/dice
[dice=Cup]1d20+5[/dice


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Sovereign Court

Plaguestone (Loot) ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆

Yeah, no actual items or spells were expended in the dream realm, and for your HP loss/exhausted condition, the clerics will offer to you get back to full.

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

I gladly accept the cures and lesser restorations!

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

Does this cost us anything?

Since spellcaster services.... unless these are utter freebies.

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

I mean, we COULD have let Brother Dunammast turn into a veggie. I hope we get some kind of discount! :P

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

Sirettis, have you considered the advantages of The Exchange? Work with our faction for a while and you will get all sorts of opportunities for reimbursement of expenses, discounts on necessary equipment, and land ownership!

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

I am not with the mafia Exchange, and i own a mansion, retainers included.

:3

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

I'm quite confident the Soverign Court will ensure all of these trades are on the up and up. Just remember to pay your taxes.

Sovereign Court

Plaguestone (Loot) ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆

Cayden’s clerics are happy to provide healing for free, and offer to clear a place for them to rest for the night.

So yes, no charge!

The Exchange

Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A

I don’t think I took any HP damage, but I did take a point of strength damage. I can just sleep that off if we’re waiting a day. Otherwise I’ll take the healing.

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

I don’t think we want to wait a day when there are demons taking over people’s minds.

Sovereign Court

Plaguestone (Loot) ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆

I think Peppers is away until tomorrow and I don't want to move us too far ahead without giving him a chance to participate. So while you may absolutely feel free to RP with each other, I'm not going to pop that door open just yet!

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

I feel like i'm about to run into the Blakros wedding....

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

@GM Red
So, how do you want to run Traps and Doors?

Do you want me to do the rolls or will you be doing that?

Sovereign Court

Plaguestone (Loot) ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆

In larger dungeons, I'd normally do it, but you can keep rolling for this one, Stali.

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

I feel i have to say this.

I apologize for my carelessness, that have been some of my posts, resulting in unhappiness amongst you guys.

I find this group a great one, one of the funniest ones to play in. All the more reason to do so.

Just needed to get that said. :/

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

:) Life is easier as a non DM as I don't usually need to worry about knowing things my character's wouldn't! Because I don't know them!

Carry on good people.

The Exchange

Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A

No offense taken on my part, D! As long as we all do our part to separate player knowledge from character knowledge in how we play things how, there's no harm no foul as far as I'm considered.

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

@Sir D

It isn’t a huge deal as long as you try to keep player and character knowledge separate. It can be tough some times, I know that I have certainly slipped up a few times.

@Gallix

I guess this is when we find out how gender fluid the demon is.

The Exchange

1 person marked this as a favorite.
Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A

Nice that Paizo decided to recognize our team and our illustrious GM with the text color shift! Haha!

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

If your thread has the word "Red" in the title, you get red text. There are other colors that trigger this, too.

Enjoy it until they fix it.

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

GM Red:

I would like to verify that the Poison does Con Drain on the initial effect, not Con Damage. My understanding is that Con Drain isn’t fixed by Lesser Restoration which is why I’m asking.

Sovereign Court

Plaguestone (Loot) ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆

Yup, that's right:

Burnt Othor Fumes
Type poison, inhaled; Save Fortitude DC 18
Frequency 1/round for 6 rounds Initial Effect 1 Con drain; Secondary Effect 1d3 Con damage; Cure 2 consecutive saves

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste
GM Red wrote:

Yup, that's right:

Burnt Othor Fumes
Type poison, inhaled; Save Fortitude DC 18
Frequency 1/round for 6 rounds Initial Effect 1 Con drain; Secondary Effect 1d3 Con damage; Cure 2 consecutive saves

Ack! Looks like I misread it. I was thinking the additional saves were after a minute rather than every round.

Well, I’ve already updated my current hit points to Reflect the reduced Con.

So, how many rounds of actions did Stali take and now that I have realized the error when can I spend a round to drink my Anti-Toxin? It will take a full round to drink since I need to get it out and then drink it.

Sovereign Court

Plaguestone (Loot) ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆

Two rounds. But you do get to make two new saves each round, if I'm not mistaken. I'm not super familiar with poison rules. Plus someone could offer Heal to aid the check.

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

Why would I get two saves per round?

I’ll do the saves now.

Sovereign Court

Plaguestone (Loot) ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆

Because it takes 2 consecutive saves to cure it. Make the first save, roll a second.

The Exchange

1 person marked this as a favorite.
M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

I think that is two consecutive saves made in different rounds.

CRB, pg. 556 wrote:
Frequency: This is how often the periodic saving throw must be attempted after the affliction has been contracted (after the onset time, if the affliction has any). While some afflictions last until they are cured, others end prematurely, even if the character is not cured through other means. If an affliction ends after a set amount of time, it will be noted in the frequency. For example, a disease with a frequency of “1/ day” lasts until cured, but a poison with a frequency of “1/ round for 6 rounds” ends after 6 rounds have passed.

So each round for six rounds a save is required. Each time it is failed, take the secondary effect. Two consecutive saves ends it.

Given what you’ve said, I just completed round 4 of 6.

1: Exposure
2 + 3: Moving to panel, opening it, pulling lever.
4: Quaff the antitoxin for an alchemical Save bonus.

Sovereign Court

Plaguestone (Loot) ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆

Well then. Another rule learned! Thanks Stali.

Moving us ahead shortly. Cue evil laughter...

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste
Sirettis wrote:

Sirettis's hair forms into wings and carry her across the room.

Flight Hex activated!

So she has an 80’s hair-band style? I was very amused reading this. Being the new comer, I wasn’t aware her hair could do that.

What does she use for hair-care products? They must be mythic strength!

The Exchange

Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A

It's even more impressive when she starts using it to stitch up people's wounds! :D

Sovereign Court

3 people marked this as a favorite.
Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

Witch Secret (TM) shampoo causes your hair to sprout on command into a variety of shapes and snap off with the lightest pull. Available for purchase along side your membership card into the Hair Club for Witches.

The Exchange

1 person marked this as a favorite.
Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A

I've been tossing around the idea of doing a Russian-inflected male dwarf witch with prehensile chest hair for a while. Will Witch Secret (TM) work for me too?

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

Of course! I've heard of a Dwarven Gunslinger who lets his hair do the reloading for style points.

Sovereign Court

Plaguestone (Loot) ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆

We're just finishing up here, so if you could drop in your Day Job rolls, and if Stali could put in his Player Name, Character Name, PFS #, and Faction as well, I can get started on chronicles.

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

Perform(Wind): 1d20 + 3 ⇒ (14) + 3 = 17

Level 9, here we come...

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

Player name: BretI
Character: Stali
PFS #: 141981-10
Faction: The Exchange
Day job: Profession (merchant), cracked magenta prism ioun stone,: 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20

The Exchange

Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A

Yay! Chalk up another win for the Red Arm of Absalom and Friends!

Thanks for playing with us, Stali! You may not have gotten to do much of anything in combat, but your skills expertise is definitely paying major dividends from what I can tell. Glad to have you along with us for a spell (see what I did there?!). :D

Craft (alchemy): 1d20 + 12 ⇒ (5) + 12 = 17

In case it's relevant, I have the following Faction boon:
SLUSH FUND (2+ goals): You can attempt a Day Job check untrained. When you roll a Day Job check, you always receive at least 25 gp for every two goals you’ve completed.

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

@Gallix,

Thanks! Thanks also for the reminder that I’ve got the same Faction Boon unlocked,

@GM Red

Day Job gives a minimum of 25 gp from Slush Fund on the Season 8 Exchange FJC.

Since I will likely be paying for a Restoration, I would like a ruling on if the Slush Fund applies to spellcasting services to remove conditions.

Full text of Slush Fund:
SLUSH FUND (2+ goals): You can attempt a Day Job check untrained. When you roll a Day Job check, you always receive at least 25 gp for every two goals you've completed. If you expended gold on tolls, bribes, living expenses, or other non-permanent costs during an adventure, your faction reimburses you for the gold spent, to a maximum of the amount you earned on your Day Job check.

I have completed 3 goals on my Season 8 FJC.

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

Does the book count for the faction goal of collecting a special document/text?

Profession: covert agent: 1d20 + 13 ⇒ (15) + 13 = 28

Sovereign Court

Neutral | Human Male | Samurai 10 | AC 25 (T 15/Fl 21) | hp 93/93| Init +3 | F:+9 R:+6 W:+4 | Perception +1 | Yurei hp 72/72 | Arrows: 24 | Crown: 8/10 | Resolve 3/4 | Challenge 2/4
Wands:
Enlarge: 40 charges | Bless Weapon: 4 charges | CLW: 20 charges

Craft (painting): 1d20 + 9 ⇒ (14) + 9 = 23

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

No day job for this magical anti-hobo. You'd think there was a prestige option for those willing to purchase my magical insights...

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

Mr. Peppers could always become an Information Broker.

Pathfinder Society Primer, pg. 28-29:
Information Brokerage (6 PP): You’re connected to a network of spies and informants who keep you abreast of the goings-on in the world. This network has allowed you to capitalize on sharing or refusing to share specific information as the situation and your clients dictate. Your experience building your cache of valuable information grants you a +2 circumstance bonus on Diplomacy skill checks made to gather information. You can use Knowledge (local) to attempt Day Job rolls.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Eh, not really something that's in his wheel house of interest. If it isn't magical then its beneath him sort of thing... I thank you though for digging that up.

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

Hey GM, can you acknowledge that I fulfilled this faction goal?

Have a number of ranks in one of the following skills equal to your character level (minimum 4): Bluff, Diplomacy, Disguise, Knowledge (nobility), or Sense Motive.

I have 8 ranks in Sense Motive.

Sovereign Court

Plaguestone (Loot) ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆

@D, I would say yes.

@Sirettis, I approve!

Boards down most of the day, unfortunately. I'm trying to wrap this up now. Let's hope the goblin/ysoki mechanic doesn't come back.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

OH man! But it just worked... bah.

Sovereign Court

Plaguestone (Loot) ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆

Test post don't favorite

Sovereign Court

Plaguestone (Loot) ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆

If anyone hasn't got theirs yet, I shared your 1-40 chronicles on Hangouts during the outage. Get 'em here otherwise!

Sovereign Court

Plaguestone (Loot) ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆

We're back! Hopefully for good this time. On Hangouts, we had discussed playing The Forbidden Furnace of Forgotten Koor next, so I intend to start that up soonish. Do you guys still need to level up?

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

I do.

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