Lin Kai's page

472 posts. Organized Play character for kuey.

Full Name

Lin Kai


Tian-Shu Human Investigator (Empiricist) L10 | HP: 83/83 | AC:22+2-2+4+1 T:14-2+1 FF:20+2-1+4 | DR10/adam | DR 5/pierce | CMB:13+2+1+2 CMD:27+2 | Saves F:10+2 R:14-1+2 W:13+2 (+4 vs illusion) (+2 3/day) | Init:+2 | Per:+18+1d8+2 | Spd: 30+10+30 |


Rerolls: 1/1 | Inspiration: 5/10-1 | Mutagen: 0/1 | Four-leaf Clover: 0/3 | Conditions: longstrider (60m); heroism (50m); 100m: mutagen (str), resinous skin, stoneskin, freedom of movement; 10m: fly, invis, enlarge person, shield , haste





About Lin Kai

Player Name: kuey
Character Name: Lin Kai
Chronicles Completed: 28
Fame: 56
PP: 33
XP: 28
GP: 1411.9
Society ID: 215076-8
Faction: Silver Crusade

Lin Kai
Male human (Tian-Shu) investigator (empiricist) 10 (Pathfinder RPG Advanced Class Guide 30, 100)
NG Medium humanoid (human)
Init +2; Senses Perception +18
AC 22, touch 14, flat-footed 20 (+8 armor, +2 deflection, +2 Dex)
hp 83 (10d8+30)
Fort +10, Ref +14, Will +13 (+4 save vs. illusion and disbelievable effects)
Defensive Abilities trap sense +3; Resist unfailing logic
Speed 30 ft.
Melee +1 inspired longspear +14/+9 (1d8+10/×3) or
. . cold iron morningstar +13/+8 (1d8+6) or
. . spiked gauntlet +13/+8 (1d4+6)
Ranged javelin +9 (1d6+6)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 inspired longspear)
Special Attacks studied combat (+5, 5 rounds), studied strike +4d6
Investigator (Empiricist) Extracts Prepared (CL 10th; concentration +15)
. . 4th—greater invisibility, freedom of movement
. . 3rd—displacement, fly, resinous skin[UC] x2
. . 2nd—alchemical allocation[APG] (2), barkskin, false life, invisibility
. . 1st—enlarge person (DC 16) (2), long arm[ACG] (2), shield (3)(2)
Str 22, Dex 14, Con 14, Int 20, Wis 8, Cha 7
Base Atk +7; CMB +13; CMD 27
Feats Combat Reflexes, Extra Investigator Talent[ACG], Extra Investigator Talent[ACG], Iron Will, Power Attack
Traits armor expert, student of philosophy
Skills Acrobatics +10, Bluff +2 (+9 on checks to lie), Climb +10, Craft (alchemy) +15 (+25 to create alchemical items), Diplomacy +11 (+18 to gather information (You can use your Intelligence Modifier instead of Charisma), +18 on checks to persuade others), Disable Device +18, Escape Artist +10, Knowledge (arcana) +15, Knowledge (dungeoneering) +15, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +9, Knowledge (local) +9, Knowledge (nature) +13, Knowledge (nobility) +9, Knowledge (planes) +15, Knowledge (religion) +15, Linguistics +10, Perception +18, Sense Motive +18, Sleight of Hand +7, Spellcraft +9, Stealth +10, Survival -1 (+1 to avoid becoming lost), Use Magic Device +18
Languages Ancient Osiriani, Azlanti, Common, Dwarven, Elven, Goblin, Lip Reading, Polyglot, Tien
SQ alchemy (alchemy crafting +10), ceaseless observation, inspiration (1d8, 10/day), investigator talents (amazing inspiration[ACG], combat inspiration[ACG], expanded inspiration[ACG], mutagen[UM], quick study[ACG], sickening offensive[ACG]), keen recollection, mutagen (+4/-2, +2 natural armor, 100 minutes), trapfinding +5
Combat Gear oil of bless weapon (2), oil of daylight, oil of heart of the metal (adamantium), oil of versatile weapon, potion of heroism, potion of magic circle against evil, potion of neutralize poison, scroll of darkvision (x5)(x4), scroll of lesser (x5) restoration, wand of comprehend languages (45 charges), wand of cure light wounds (26 charges), wand of heightened awareness (31 charges), wand of identify (40 charges), wand of longstrider (36 charges); Other Gear +2 mithral breastplate, +1 inspired longspear, cold iron morningstar, javelin (4), spiked gauntlet, belt of giant strength +4, cloak of resistance +4, cracked pale green prism - saves ioun stone, four-leaf clover[OA], headband of vast intelligence +2, lesser pentacle talisman, lesser talisman of freedom[OA], lesser talisman of life's breath[OA], ring of protection +2, swarmbane clasp[UE], wayfinder[ISWG], alchemist's lab, alchemy crafting kit[APG], backpack, bandolier[UE], bedroll, belt pouch, courtier's outfit, grappling hook, hemp rope (50 ft.), investigator starting formula book, jewelry[UE], masterwork thieves' tools, scroll case, trail rations (4), waterskin, 1,411 gp, 9 sp
Special Abilities
Alchemy +10 (Su) +10 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Ceaseless Observation (Ex) Use INT instead of CHA for gather information (+7)
Combat Inspiration (Ex) Applying inspiration to attacks/saves only costs 1 point.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Expanded Inspiration (Ex) Free Inspiration on Diplomacy, Heal, Perception, Profession, Sense Motive (if trained).
Inspiration (+1d8, 10/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Keen Recollection At 3rd level, an investigator can attempt all Knowledge skill checks untrained.
Mutagen This discovery gives the alchemist the mutagen class ability, as described in the Advanced Player's Guide. (This discovery exists so alchemist archetypes who have variant mutagens, such as the mindchemist, can learn how to make standard mutage
Mutagen (DC 20) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 100 minutes.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Quick Study (Ex) Use studied combat as a swift action.
Sickening Offensive (Ex) Studied strike sickens foe for 1 rd.
Studied Combat (+5, 5 rounds) (Ex) As a swift action, study foe to gain bonus to att & dam for duration or until use studied strike.
Studied Strike +4d6 (Ex) As a free action on a melee hit, end studied combat vs. foe to add precision dam.
Trap Sense +3 (Ex) +3 bonus on reflex saves and AC against traps.
Trapfinding +5 Gain a bonus to find or disable traps, including magical ones.
Unfailing Logic +4 (Ex) +4 save vs. illusion and disbelievable effects
Formula Book
L1: Ant Haul; Anticipate Peril; Comprehend Languages; Crafter's Fortune; Cure Light Wounds; Disguise Self; Endure Elements; Enlarge Person; Expeditious Retreat; Heightened Awareness; Long Arm; Monkey Fish; Shield; Touch of the Sea
L2: Ablative Barrier; Alchemical Allocation; Alter Self; Animal Aspect; Barkskin; Cat's Grace; Cure Moderate Wounds; Darkvision; Detect Thoughts; False Life; Fire Breath; Investigative Mind; Invisibility; Perceive Cues; Resist Energy; Restoration, Lesser; See Invisibility; Spider Climb
L3: Cure Serious Wounds; Displacement; Fly; Haste; Heroism; Resinous Skin; Remove Disease
L4: Echolocation; Freedom of Movement; Invisibility, Greater

bot me:

Mutagen, Heroism, Studied Combat, Power Attack
[dice=+1 inspired longspear]1d20+14+2+2+5-2[/dice] [dice=dmg]1d8+10+3+5+6[/dice]
[dice=iterative]1d20+9+2+2+5-2[/dice] [dice=dmg]1d8+10+3+5+6[/dice]

If either hits, target is sickened for 1 round.