A more Savage Sandpoint. A new look at an old friend.

Game Master ZenFox42


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Welcome to the green room. A place to wait, to dream, to fret, or just to relax until your next turn on stage. Catering has good food today and the assistant Gaffer and Best Boy have set up a bar that even the director is pretending is somewhere near legal.

So take a seat, put you feet up, chat or just listen to the house band warming up through the supposedly soundproof wall.

Totus mundus agit histrionem, as the man said.


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

Mirri polishes off her third beer. Or maybe her fourth? She's losing track.

She raises her mug to her companions. "And that's when he says to me, he says, 'I thought you was the pink one!!'"

She grins widely, bonks the table, and takes another pull.

"Anyways, any of yous been to this festival shindig before?"


Male Human Monk Ranks 0, Card: TBD Bennies: 3, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

Jzero sits alone, drinkng a hot mug of tea, munching on some rice balls and dried fish. He looks stern, but cracks a wry smile when someone in the room does something funny. He doesn't always get the jokes people tell, however.

I updated the gear in minor ways. I took the liberty of assuming one could get a 1 person tent that cost and weighed half as much as a two person tent.


What festival shindig? Did I miss something PWGM said in Recruitment?
P.S. - will get character icon created soon...


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Velrek is keeping pace drink wise with Mirri,
He laughs loudly at the joke, takes another swig.
"No. Never been here before. Foods good though!"


Male Dhampir Inquisitor N1

Lucien starts sitting with the others, but his sense of humor was quite different from the others, and he quickly grew impatient. In addition, his unlit pipe hanging from his mouth was beckoning him to toke.

"Excuse me folks. I'm going to step over here and have a smoke". He looks for a lightly populated area with good ventilation and fires up his standard tobac mix.

GM... Could you open up the gameplay thread so we can dot and delete. Would like to add this game to my current games wall.


Male Human Monk Ranks 0, Card: TBD Bennies: 3, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map
ZenFox42 wrote:

What festival shindig? Did I miss something PWGM said in Recruitment?

P.S. - will get character icon created soon...

It's player knowledge of the first episode of the Adventure Path. Events start during a religious festival that the GM will tell us about soon.


Male Human Monk Ranks 0, Card: TBD Bennies: 3, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

Jzero decides he had better start making friends if he was going to find his destiny in this strange part of Golarion (strange to him at least). He stands and asks at the bar if they serve sake. If the bartender doesn't understand, he explains it's alcohol made from rice. If they don't have any, he'll ask for plum wine and if they don't have that, he'll settle for any wine.

Taking his glass to Mirri's table, he stands near an empty chair staring at the gnome and waiting for her to make eye contact. When she does, he bows forward a bit and asks, "May I?" and he points to the empty chair.


Jzero Katzu wrote:
ZenFox42 wrote:

What festival shindig? Did I miss something PWGM said in Recruitment?

P.S. - will get character icon created soon...
It's player knowledge of the first episode of the Adventure Path. Events start during a religious festival that the GM will tell us about soon.

Absolutely correct Jzero The Swallowtail festival opens the AP. Strangely enough this is not mentioned in the ROTR players guide but this was the first one so we can forgive the rough edges.


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

I was just going with the flow. Never actually payed this AP. :)


Everyone Something to think about and a confession.

~First I want you to think about why you are in Sandpoint and how you got here. Is this your home? (If so then snag the Pathfinder ROTL players guide/read up on Sandpoint online so you can sound like a local) Are you a new arrival? Sandpoint does a good deal of trade both by ship and caravan and is not that far from the city of Magimar. So there are plenty of ways to get here and plenty of reasons. There is nothing that requires or prevents your characters from knowing each other before play so you might want to talk that through here in the discussion thread.

Additionally think about what you are doing on a late summer morning in town. There is a festival later today and everyone is either excited about it, preparing for it, or complaining about it. What are you doing? Do not tell me now. Once the play thread opens I want your first post (apart from dot & deletes to get the campaign on your list) to be a primarily visual description of your character and what they are doing. Think of the opening of an anime film where the camera follows a bird as it flies through town pausing near each of the people who will be important in the story later. In fact lets use the bird conceit. Tell me what the bird/camera following the bird sees as it pauses on you and your immediate environment. Just make sure the bird survives your post so it can flit off to the next person.

~And my confession. I am horrible at maps. I am trying to get better but my skill with rolld20 or even with creating simple maps on Goggle docs remains a few steps below laughable. I am trying, just currently failing. So most of this game will be theater of the mind. I am pretty good with visual descriptions and I will strive for clarity. However if one of you wonderful and kind players are good at maps perhaps a hand could be lent? I can provide the image files. Tokens, maybe not but generic numbered tokens and a legend will work fine. If anyone is interested in taking this on I am not above bribery, a this-encounter-only benny or a couple of Inspiration (see PFSW pg 46, Inspire Heroics. Basically a near-benny that only works if you give it to someone else) tokens per map sounds about right.

Anyway. Game thread opening tonight.


Male Human Monk Ranks 0, Card: TBD Bennies: 3, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map
Poor Wandering GM wrote:
~And my confession. I am horrible at maps. I am trying to get better but my skill with rolld20 or even with creating simple maps on Goggle docs remains a few steps below laughable. I am trying, just currently failing. So most of this game will be theater of the mind. I am pretty good with visual descriptions and I will strive for clarity. However if one of you wonderful and kind players are good at maps perhaps a hand could be lent? I can provide the image files. Tokens, maybe not but generic numbered tokens and a legend will work fine. If anyone is interested in taking this on I...

I'm fine with taking on the task of creating maps. I even have the PF version of the AP, so I can get the maps provided from that and create links and provide other resources like tokens, special effects etc. I've been doing that with my campaigns I GM for years now.

Let me know if there is anything I can do before the game starts.


Male Human Monk Ranks 0, Card: TBD Bennies: 3, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

Varisia Map


Female Human Bard (Novice 1)

Unable to decide what exactly would be perfect to wear, Rhodel is quite late.

I've had something come up at work that will probably keep me very busy until the end of the week. I might not be able to post until this weekend.

To compensate, here are a couple of maps:

Less Useful but Nice-Looking Map of Varisia

Sandpoint: Both Useful and Beautiful


Male Human Monk Ranks 0, Card: TBD Bennies: 3, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

Second map link is broken.
I've got a Sandpoint regional map from the AP I'll post when I can.


Male Human Monk Ranks 0, Card: TBD Bennies: 3, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

Sandpoint Street Map

Sandpoint Hinterlands

Swallowtail Festival Map


Jzero Katzu wrote:

Sandpoint Street Map

Sandpoint Hinterlands

Swallowtail Festival Map

PERFECT!! Thank you Jzero. We will need party tokens or at least party stand in tokens and Some other stuff I'll PM you for.


Male Human Monk Ranks 0, Card: TBD Bennies: 3, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

I put PC tokens for those who have them and added a bunch of tokens that can be used as townsfolk. See the Swallowtale Festival map. There is a blue box hiding some of the tokens I expect you may need eventually. Let me know anything else you may want.


ok this is weird. I'm trying to open the game-play thread and nothing is happening. I can see the thread from edit campaign but the page isn't accepting or even previewing any posts.

Any ideas?


Male Human Monk Ranks 0, Card: TBD Bennies: 3, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

There's a link at the bottom that should be a link to the campaign, but looks like a different name than the one that appears at the top of the page:

Community / Forums / Online Campaigns / Play-by-Post / A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.~

This link looks like one you may have unintentionally created. But there are no tabs the way there should be if it is a normal campaign.

You might need to start a new campaign and direct everyone to it. First, maybe see if Paizo has any advice.

It looks like you may have tried to give the gameplay thread it's own name. Instead it appears you've just created an ordinary forum thread like when you have a rules question.

I tried to dot in and as a result, the "A more savage Sandpoint" campaign now appears on my campaign page. But I can't get a post to stick to the gameplay page.


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0
Jzero Katzu wrote:
ZenFox42 wrote:

What festival shindig? Did I miss something PWGM said in Recruitment?

P.S. - will get character icon created soon...
It's player knowledge of the first episode of the Adventure Path. Events start during a religious festival that the GM will tell us about soon.

Whoops! Sorry about that. I didn't realize the festival wasn't in the player info.


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Ceri sees what appears to be a group of strangers gathering around a table, and so grabs her drink (ale), and wanders over. Being somewhat introverted, she just stands nearby for a few minutes, seeing if anyone will talk to her first or invite her to sit down.


Male Human Monk Ranks 0, Card: TBD Bennies: 3, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

https://paizo.com/campaigns/v5748p75ivmz0
https://paizo.com/campaigns/v5748p75ivmz0/gameplay&page=last
https://paizo.com/campaigns/v5748p75ivmz0/discussion&page=last
https://paizo.com/campaigns/v5748p75ivmz0/players
https://paizo.com/campaigns/v5748p75ivmz0/characters
https://paizo.com/campaigns/v5748p75ivmz0/recruiting&page=last

These are the links in all the tabs. They all look consistent, using the same campaign identifier (v5748p75ivmz0). But the page that comes up with the gameplay link is not standard. If someone knows HTML, you might compare the code for a normal gameplay page and the one that got created for this campaign and you might be able to identify the issue.

Try clicking on the campaign tab and the option to edit the campaign. Toward the bottom of the edit page, on some of the threads in one of my campaigns it has an option that says "Wrong thread?" and then it has a button that says "Unset". If the gameplay thread has that option, you might try the unset button.


Male Human Monk Ranks 0, Card: TBD Bennies: 3, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

While the gameplay thread issue is getting worked out, here is what PWGM posted as the first gameplay post. I am posting it here so people can think about their first post, although there is at present no place to post it.

Poor Wandering GM wrote:

Exterior. Morning. Late summer. One or two clouds in a perfect blue sky.

A grey-blue bird is flying above a forest, seemingly following the well tended road below towards a town sheltered between a glittering river and the sun soaked sea.

The bird dives wings tuck then flare as it lands on a simple wooden sign reading "Sandpoint". A rider canters past their horse relaxed. The bird takes wing flying towards the city.....

Take it away folks. Show me what the bird sees


Male Human Monk Ranks 0, Card: TBD Bennies: 3, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

The Swallowtail Festival Map link (above) now has all the PC icons placed along the middle of the map. There are townsfolk icons along the right margin and others for GM's eyes only under a spoiler rectangle.

For those who haven't worked with this type of map, a few tips:

If you try to move your character and instead move the background or some other object, use the undo button on the far left above the map.

See the "Zoom Menu" (magnifying glass with +) toward the left to make the whole map smaller or larger.

If two objects (like PC icons or special effects) are on top of each other, you can adjust what shows up on top by selecting the object first (shows corner buttons for adjusting size) and then right-clicking the object and selecting the Order option from the pop-up menu. You can send things to the back or bring things to the front, etc.

Everyone has editing rights, so you can add objects if you want to do things like show the path your PC takes during movement (Shape or line tools). If you want to show the radius of a magic effect, you can select the circle from the shape option and once drawn, adjust by making the fill setting "transparent", adjusting the border weight and color etc.

If you create something like the magic effect shape, after it is created, right-click on it and send it to the back. Then click on the background map and send it to the back. That will make the effect visible but any icons in the area will above the effect shape and so can be selected and moved without interference from the shape.

If you want to add an image, copy it (best if it is relatively small size) and then paste it onto the map. It usually shows up in the center and has to be resized and moved from there.

Images added can be made semi-transparent for effects like fog, so it doesn't completely cover up what's behind it. Select the image, right-click and select Format Options. A pane appears on the right with a number of options. See the Adjustments menu and use the opacity slider.

If there are other issues, let me know and I can advise.

Map Scale: PF standard squares are five feet across whereas SW works in inches where 1 inch = 6 feet. I think the maps will work fine with a scale of 1 square = 6 feet = 1".

I'm in the process of adding some templates that can be used when needed. I'll scale them to 1 square = 1".


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Ok It seems to be working now.

There is still some construction debris kicking about but we appear to have a game play thread.

...and Action!


Male Human Monk Ranks 0, Card: TBD Bennies: 3, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

万歳 [Banzi!/Hurrah!]


Male Human Monk Ranks 0, Card: TBD Bennies: 3, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

FYI: I'm a teacher and this is the end of the term so I have some priority tasks around grading and setting up my class for next term. I'll try to get an opening post up within 24 hours.


Male Human Monk Ranks 0, Card: TBD Bennies: 3, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

PWGM:
When you get a chance, read Jzero's background spoiler on his profile and let me know what kind of reception he is receiving in Sandpoint. I'm assuming he arrived within a week of the starting point of the campaign and so has spent some time looking for work and a place to stay. What kind of reception do the townsfolk give to a Minkaian male in monk's gi, speaking accented common?


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Velrek sees someone jsut standing around and calls to the young Half Elf.
"Please join us! We have seats! Share a story and a drink!"


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

I went ahead and deleted 7 silvers from Mirri's coinage to account for the wealth she gave out to the children in her post.


Velrek:

I am having second thoughts about your Secret Edge. If they found out and If they link it to you. Too many ifs. If you had been caught, branded as a murderer and then escaped and are hiding under a false identity, that is a Major Secret. See Milady de Winter in the "Three Musketeers."

If you do not want things to be this explicit then I recommend Suspicious (major or minor) if you are constantly looking over your shoulder, or Death Wish (minor) to reflect that you have resigned yourself to the fact that you will pay for what you have done, eventually. Or even both, you know your doom is coming (minor Death Wish) but you will not go down easy (minor Suspicious).

What do you think?


Jzero Katzu:
Sandpoint is presented as a pretty ecletcic place. They get enough adventurer i.e. weird strangers to keep a job board. Also the Kaijitsu family is rather prominent in the town running the Glassworks and the Rusty Dragon so there is a solid Minkai presence. So you will not be toooo strange.

You didn't take the Outsider hindrance so you actually fit in pretty well.

That said you are still an odd looking weirdo in a silly robe. You will be noticed and the supply of jerks seems infinite so your treatment will vary.

Does that help?


Male Human Monk Ranks 0, Card: TBD Bennies: 3, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

Great. Thanks.


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)
Poor Wandering GM wrote:

** spoiler omitted **

GM reply:
Sounds good to me. I'll swap it out for death wish minor and suspicious minor.

Am also going to change that last bit in his history. I've been playing Pathfinder as part of the society play I automatically put him on th epath to find the Pathfinder Society. :)


Velrek

Sweet. I thought that was what that background sounded like.
Changes checked and cleared.


1 person marked this as a favorite.

Zen
Nothing in the discussion thread ever matters. It is a place for questions and general yakking of no importance. I called it the green room as a pun linking the theatrical green room with the green dragon room in the rusty dragon tavern. But none of this matters as nothing in the discussion thread ever matters to the game play thread.


Female Human Bard (Novice 1)
Jzero Katzu wrote:

Second map link is broken.

I've got a Sandpoint regional map from the AP I'll post when I can.

Hm, the link works for me, but I'll try a different source link. This one doesn't have the buildings numbered, so really it's more a picture of Sandpoint than a map. It's still quite nice though.

Sandpoint


Male Human Monk Ranks 0, Card: TBD Bennies: 3, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

From reading Wiki material on Sandpoint and surroundings, I believe the area was modeled on the northern coast of California and Oregon. I rode a bicycle through that area about thirty some years ago, and I have in-laws living in the area. It's a rugged beautiful place with lovely redwood forests. There's also an area north of San Francisco called the Lost Coast that less forested but has similar coastline features and is sparsely populated.

Some images of the area.


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Female Human Bard (Novice 1)

You're right Jzero. Specifically James Jacobs based it in part on his hometown, Point Arena on California's north coast. Point Arena's older name had been Punta Arena, which is Spanish for "Sandy Point". The town also has a lighthouse.

I live in Portland OR so I know the NW Coast pretty well.

Downtown Point Arena


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0
Rhodel Gantier wrote:

You're right Jzero. Specifically James Jacobs based it in part on his hometown, Point Arena on California's north coast. Point Arena's older name had been Punta Arena, which is Spanish for "Sandy Point". The town also has a lighthouse.

I live in Portland OR so I know the NW Coast pretty well.

Downtown Point Arena

I did not know any of this. Very cool!


Looking over the gear list I noticed a couple of oddities..
Falchons and Bastard swords have identical stats save for Weight and Cost.

There is no left-hand/parry dagger.

The Scimitar has the weight and cost of the Long Sword but does Short sword damage.

Proposal.
Falchons use Bastard sword stats.
Scimitars use Long sword stats.

There is a parry dagger, it is identical to a rapier just shorter and heavier to maintain the same weight.

I am also toying with ruling that any one handed weapon gets +1 damage when used with both hands but I am still on the fence. Hmmmm might add that using a single handed weapon two handed causes a -1 to hit or parry (haven't decided which). This would mean that katanas are not just overpriced too heavy Short swords and makes Falchons/Bastard swords a bit more distinctive.
Rule interaction clarifications.
~A single handed weapon used in two hands NOT a two handed weapon so the sweep edge cannot be used with it.
~A single handed weapon used in two hands does NOT get any of the abilities or bonuses of the real two handed version of the weapon. EX. A Long sword used two handed does not get the Greatsword's AP 2. The short spear used two handed does NOT gain the Spear's reach and bonus to parry.

Thoughts on these changes. Good, bad, too niche to make a difference?


Male Human Monk Ranks 0, Card: TBD Bennies: 3, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

In original PF, katanas required the exotic weapon proficiency and offered a wider range for critical hits (18-20) compared to the longsword (19-20). So that made it a worthwhile weapon to spend a feat to get.

For SW I might suggest it be given a point or two of AP to reflect the superior sharpness of the blade.

I haven't checked yet: is there anything equivalent to Masterwork weapons and armor in SWPF? If so, it might be appropriate to require a katana to be a masterwork weapon or just to make it cost more.

Jzero is not likely to use the katana once he gets it unless it provides some advantage over his unarmed attack. He would mainly get a version with cold iron to use against enemies that are susceptible to cold iron.


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

The katana is handy because it gives you +1 damage over the short sword but has the same minimum strength to wield (d6). I won't argue against getting more cool stuff for my chosen weapon, but I'm also not feeling any lack.

Giving a scimitar a longsword stats would increase it's minimum strength to wield, which would be a bummer.

Personally, I would leave the weapons and Fighting rules as-is to avoid complexity. Or just use the cheaper, lighter stat block for both scimitars and short swords: if your character likes to "swish, swish," call it a scimitar. If your character likes to "stab, stab," call it a short sword. And you could do the same with the falchion/bastard sword; whichever is the cheaper/lighter one, just use that stat block for both. Keep it as FFF as possible.

If you need a distinction, one that I have seen done elsewhere is to make the heavier/pricer weapons more effective against objects than their lighter counterparts.


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Hmmm good ideas Jzero

Master work weapons add 1 AP for 300gp

Proposal: Katana looses the two handed tag and the plus one damage while gaining "May be used in two hands and gains +1 damage if so. This basically makes the katana the short sword version of a bastard sword. The +1 damage is actually better than 1AP as it still applies to unarmored folks. This makes the katana identical to the Short sword when used one handed, makes it nearly a Long sword when used two handed. This might work and leaves the Warhammer as the only str d6 single handed weapon with AP.

This idea would be along with the idea that using a single handed weapon in two hands grants +1AP. The katana would still be better than the shortsword as +1damage > +1AP

Of course now that I think about it would adding the full daisho cause issues?
The wakizashi would be stated as a short sword.
The katana would be stated as a bastard sword.
and the nodachi would be stated as a great sword.
Again this would be along with the single used in two hands granting +1AP

This allows a two-sword fighting style with katana which has a certain ring (or five)to it. Gives a reason to use a wakizashi two handed and removes the idea that a badly or standardly(is that a word?)made Japanese sword is intrinsically better than anyone else's sword of equivalent metal made with equivalent skill. Sorry, hobby horse. The aura of mystique around katanas in western, especially geek, culture annoys me. It smacks of orientialism


Mirri Brightstep wrote:

The katana is handy because it gives you +1 damage over the short sword but has the same minimum strength to wield (d6). I won't argue against getting more cool stuff for my chosen weapon, but I'm also not feeling any lack.

Giving a scimitar a longsword stats would increase it's minimum strength to wield, which would be a bummer.

Personally, I would leave the weapons and Fighting rules as-is to avoid complexity. Or just use the cheaper, lighter stat block for both scimitars and short swords: if your character likes to "swish, swish," call it a scimitar. If your character likes to "stab, stab," call it a short sword. And you could do the same with the falchion/bastard sword; whichever is the cheaper/lighter one, just use that stat block for both. Keep it as FFF as possible.

If you need a distinction, one that I have seen done elsewhere is to make the heavier/pricer weapons more effective against objects than their lighter counterparts.

Oops.. meant to say Scimitar = Short Sword. Yup, that is what I meant. Didn't misread the table at all nope not at all....

My actual main gripe with the k-sword (apart from the hobby horse of it being treated differently at all) is that using it one handed comes with the same -4 penalty as using a great sword one handed. As a fan of Usagi Yojimbo I find that annoying.

Trying to fix this led to the idea of making it the short sword version of the bastard sword, +1 damage when used 2-handed 1d6 damage otherwise. Which led me to the idea of adding a hand to a weapon granting +1ap.

But you are right it might be too granular for this game. As the only currant katana user, if you are happy with the status-quo then quo it is.


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

I similarly think it's silly the katana has to be used two handed.

Upon further thought, I'm down with the idea it can get +1 damage if two handed otherwise it's a short sword. It does give me some flexibility.


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Sweet. So we may have our first house rules.

Proposed I: Katanas lose their +1 to damage and the Two-handed tag. They gain the following note. "May be used in two hands and gains +1 damage if so used."

Proposed II: Any single handed weapon that does not otherwise gain a benefit from being used in two hands will gain +1AP when used in two hands.

The clause in the second proposal is to prevent weapons like Spears and Bastard swords from gaining two benefits from two handed use.

Anybody hate this? Or otherwise think this will cause more problems than fun?


Rhodel and Ceri

Have you given any thought to Trappings or Limitations for your powers? (SWPF core pg 178)

Asking now because once you use a power in game it gets harder to retcon that it had a different trapping or a limitation.

As AB/Power users I recommend giving a glance to pages 167 to 171 in the SWPF core book. Might be useful.


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Everyone
Before things get funky I suggest you take a look at the Bennies section on pages 119-120 of the SWPF core book to see just how useful those things can be.

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