Will Save:1d20 + 9 ⇒ (16) + 9 = 25 Will Save:1d20 + 4 ⇒ (11) + 4 = 15 Will Save:1d20 + 4 ⇒ (9) + 4 = 13
Lito's spell explodes and suddenly the sparkling outlines of a small ship - the size of a boats ship - and three persons on it become visible. Two of them seem disoriented.
You hear some curses and next thing you know - you find yourself in the midst of a stinking cloud.
DC 17 Fort save every round or become nauseated. Estelle and Noonan can deliver their shots before rolling the save.
Trytton creates a swell of water behind the opponent ship.
Control water to raise water level, "Boats raised in this way slide down the sides of the hump that the spell creates" I plan to move this hump of water round by round to force them into the stinking cloud
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12
As the people come into view Estelle Throws her spear at them.
Estelle also hits the one standing at the bow, but starts feeding the fish with her lunch afterwards. As the enemy boat is pushed towards the stinking cloud the glittering figure at the bow rises in the air.
Fort:1d20 + 7 ⇒ (14) + 7 = 21 Fort:1d20 + 7 ⇒ (11) + 7 = 18 Fort:1d20 + 7 ⇒ (1) + 7 = 8
One of the crew of the enemy boat joins Estelle in feeding the fish.
Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13
Besmara is a bit disappointed that she doesn't get to fight in the water, now that she would have a big advantage there. She surfaces and casts returning weapon on her dagger.
Noonan shoots another arrow into the flying figure. But no crit.
The figure curses again and becomes visible. From the color you'd say it is either a half orc, or a human who turned green from envy.
Noonan:
Suddenly Pluck grows to tremendous size. Its eyes start glowing in a fiery red it opens its beak to eat Noonans head like a poppy seed.
Will Save DC19 please.
Trytton shoves the Kraken's ship's boat out of the cloud.
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12
Estelle continues to puke her guts out over the side of the boat, "Smells like... fish..guts.. cooking.."
Evil Pluck bites off your head. Fort Save DC19 please
The wind disperses the stinking cloud. With the sphere of invisibility ended you see that you face four grim looking wreckers with golden sparkles over most of them. two of which are barfing into the sea. And the green gal flying in the air above.
So the fight is between two ship's boats and their respective crew.
Damage:3d6 ⇒ (1, 4, 6) = 11
Evil Pluck tries to bite off Noonan's head but Noonan is a stringy piece of meat. After the attempt Pluck returns to normal appearance.
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12
how long are we sickened after leaving the could?"
You could either check what Lito did, or look it up in the PRD Wrecker still sick:1d4 + 1 ⇒ (2) + 1 = 3 Wrecker Fort Save:1d20 + 7 ⇒ (9) + 7 = 16 Wrecker Fort Save:1d20 + 7 ⇒ (2) + 7 = 9 Wrecker still sick:1d4 + 1 ⇒ (2) + 1 = 3 Wrecker still sick:1d4 + 1 ⇒ (3) + 1 = 4
Only one of the four wreckers is not nauseated. But tat one is still blinded.
All of our team who are not nauseated may act now.
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12
The water begins to swirl around Trytton as he readies to attack.
Gather power move, and take 1 burn, The blind guy who isn't cotching Attack:1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 188d8 + 8 + 5 + 2 ⇒ (8, 4, 5, 8, 1, 6, 8, 1) + 8 + 5 + 2 = 56
Damage green wiz: 44
Noonan puts another arrow into the flying caster. But the half orc gal casts another spell and a wall of fire appears on the boat.
fire damage Noonan and everyone on his side of the boat:2d6 + 9 ⇒ (1, 3) + 9 = 13 fire damage all who stand on the other side:2d4 ⇒ (3, 2) = 5
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12
Chay finishes his spell and a ball of light appears
Summon Lantern Archon Round 1/5 HP 17 AC 15
It appears about 15 feet away from the boat and immediatly fires two rays of light at the Flying Half-orc
Light Ray (touch):1d20 + 3 ⇒ (2) + 3 = 5 Damage (ignores DR):1d6 ⇒ 2 Light Ray (touch):1d20 + 3 ⇒ (6) + 3 = 9 Damage (ignores DR):1d6 ⇒ 6
(All Enemies in 20 feet must also make a Will 13 save vs it's Aura of menace or take - 2 to attacks, AC, and saves for 24 hours or until they successfully hit the archon)
Then as he finishes casting, Chay Raises his hand and fires off a series of magic missiles against the flying mage.
Magic Missle Damage:3d4 + 3 ⇒ (2, 1, 4) + 3 = 10
Will:1d20 + 3 ⇒ (8) + 3 = 11 How many rounds am I fleeing for? Direction:1d8 ⇒ 2
Trytton starts to swim away at 240ft a round. Minimum 7 rounds. I am 1680 feet away before I calm down
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12
"Why... does ... it .. smell .. so bad?" Estelle continues to be sick.
Chay hits the green gal with his magic missiles, but the archon doesn't hit anything. The gal hovers indecisive. Then she moves on to shoot at the dagger throwing manta ray.
XBow:1d20 + 7 ⇒ (4) + 7 = 11
But to no avail.
(Damage orc: 54)
Being sick is a minor problem right now. You're standing in the midst of a wall of fire that will stay for a while longer.
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12
Estelle slips into the water to avoid the fire on the boat
CUrrent:
AC 20 (T 12, FF 17)
HP 43/56
Martial Flexibility 6/6 day
Knockout (DC 16) 1/1
Ummm... when did the wall of fire appear? I didn't see it anywhere in the fight, did I miss it?
Lito is sick again, but as he loses Fishguts last meal over the side of the boat he begins to feel better.
I believe this is round 2 of being out of the fog right?
The arrows both miss.
Are you at least stepping out of the wall of fire so you only take 2d4 instead of the full damage? You may roll the damage yourself.
Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13
Throwing daggers at more or less helpless enemies may not be fair sport. But it is effective. But they are no threat anyway. That flying b@#&~ on the other side...
+1 Human Bane Dagger:1d20 + 17 ⇒ (5) + 17 = 221d4 + 2d6 + 9 ⇒ (2) + (3, 5) + 9 = 19
So she swims over to where Trytton left and sticks the good dagger into that one.
The half orc caster is no longer interested in fighting with you and flies away.
Double move for 80 feet. Please calculate the range increment into your attacks.
The wreckers are either too busy, being blind, or nauseated. Once they realize their leader is gone, they surrender.
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12
(702
posts)
Flips Cummlett_ NPC
HP 14 l AC 15 (FF 13, T 12)l F +3 R +4 W -1 l Ini 2 Perc +4
(27
posts)
Owlbear Hartshorn_NPC
HP 46 l AC 15 (T 9, FF 15) l F +5 R 0 W -1 l Ini -1 Perc -2 Current 46/46 l Melee Bastard Sword +11 (1d10+5)
(20
posts)
Jarrus Darkhaven
Human Male Gunslinger (Buccaneer) 4: AC 16 (Touch 14, Flat 12), HP 49/49, Init +6, Fort +6, Ref +8, Will +1, Perception +8, Grit 4/4
(287
posts)