
GM Foxy |
As everyone got his or her rum the sailors retreat under deck one after another. Only a few selected who got the night shift stay on deck. Pugg and Scourge retreat to the officer's mess too.
Below deck they sit on crates around barrels and some other makeshift furniture. The quartermaster hands out more rum to those who want and can pay. Soon they start to entertain themself with drinking and gambling.
In the middle of the room Jaundiced Jape a male half-orc teases Noonan. "Hey ye bald landlubber. How about ye try to arm wrestle with me?"
He takes a seat at the barrel and smashes an empty bottle on top of it. Then he places his elbow in the middle of all that glass and puts a gold coin in the middle. "Or are ye a big sissy?"

Sandara Quinn __ |

As the officers are all gone Sandara moves over to Estelle and quickly lays her hand on Estelle's shoulder. Speaking a word and holding up a small red flag with the jolly roger on it. A golden light flashes. Then she retrests under deck before someone notices.
CLW: 1d8 + 3 ⇒ (2) + 3 = 5
heals both, 5point of HP damage and 5 point of NL damage. Enough to get you back on your feet.

Estelle Numbduster |

Estelle slowly opens her eyes, her bare flesh pressed against the wooden deck. She attempts to sit up but doesn't get much further than lifting her head.
"That bugger hit me to hard, he will have to pay double."
Estelle smiles then grabs around for her shirt. She slowly sits up and puts it back on, nodding a silent thanks to the woman who healed her wounds.
Estelle curls her knees up to her chest and puts her head on her knees, just sitting here, hiding the tears on her face.

Cut-Throat Grok |

Grok hears that and approaches Rosie coming far to close for Rosie to be comfortable with. "Ye know what ye little runt? Yer stuff belongs ta the captain now. But for a price ye can have it back."
Knowing that Rosie has no money she turns back to the center where everyone is waiting if Noonan will accept the challenge.

Jarrus Darkhaven |

Jarrus waits till last before leaving. Then notices Estelle moving. He gives her a moment to compose herself and curses himself under his breath. "Yer getting soft Jarrus."
Then walks over to her while she's hunched over, looks around to make sure no ones listening and extends his hand. "Aye. A boat like this, gonna take more than one ta take it from that bastard." he whispers

Besmara __ |

Besmara then decides to go to the bilge once more. As she has no light source and wouldn't dare to use one out of fear to be found there it is more a fumbling around in the dark.
Perception: 1d20 + 6 ⇒ (14) + 6 = 20
Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Perception: 1d20 + 6 ⇒ (14) + 6 = 20
Perception: 1d20 + 6 ⇒ (4) + 6 = 10

Estelle Numbduster |

Estelle looks up at Jarrus, winking at his comments. She then stands up and motions for him to follow her below deck.
Perception to see if anyone is around: 1d20 + 6 ⇒ (18) + 6 = 24
Once she thinks no one is around, "Aye yer right, I saw some cargo floatin' round down in the bilge, I'mma gonna check it out."
With that she head down to the bilge.

GM Foxy |
1. suit of leather armor,
2.-4. three heavy maces,
5. some of 12 sp.
6. a buckler,
7. a masterwork handaxe,
8. a vial of holy water,
9. a tanglefoot bag,
10. two tindertwigs,
11. some of 21 gp
Found Item: 1d11 ⇒ 6
Found Item: 1d11 ⇒ 6
Found Item: 1d11 ⇒ 3
Searching through the bilge Besmara finds a heavy mace in one of the boxes and steps on a buckler in the dark waters.

Trytton |

As everyone leaves, Trytton makes his way to deck, and stands leaning over the rails.
He tries to judge the speed of the boat and looks for any handholds down the side of the ship.
He also keeps an eye if anyone is paying him attention.
Once I have answers I will decide on further actions
Perception: 1d20 + 4 ⇒ (5) + 4 = 9

Estelle Numbduster |

Estelle will begin to search around in the boxes, looking at the bottom of the manacles as well for anything that someone may have dropped.
perception: 1d20 + 5 ⇒ (12) + 5 = 17

Lito de'Anora |

Performance Oratory (Storytelling): 1d20 + 11 ⇒ (17) + 11 = 28
When the crew finishes watching the arm wrestling Lito breaks into a story to entertain the crew.
He spins a tale about this Crazy pirate Halfling "Salman" who was arrested for brawling in a bar, but ends up tricking the town's priest into switching places with him in in his cell, swindling the Jailer out of his sword and pants, and finally sailing away with the mayor's daughter as well as his pleasure boat.
Entertain the crew with a story
Edit to not go back in time as I misread when the healing happened

Estelle Numbduster |

Estelle will call it quits after she finds the coins, she will move over to the bilge and move it a few times pretending like she was making sure it still worked.
Prof. Sailor: 1d20 + 6 ⇒ (12) + 6 = 18
After that she will move back up to find out where she is to sleep, walking in on the arm wrestling contest, Estelle rolls her shoulders and a keen look comes to her eyes.

Besmara __ |

As there is obviously more to find Besmara continues her search once the other person - who ever that was - is gone again.
Perception: 1d20 + 6 ⇒ (6) + 6 = 12
Perception: 1d20 + 6 ⇒ (19) + 6 = 25
Perception: 1d20 + 6 ⇒ (5) + 6 = 11
Perception: 1d20 + 6 ⇒ (20) + 6 = 26
Perception: 1d20 + 6 ⇒ (4) + 6 = 10
Perception: 1d20 + 6 ⇒ (5) + 6 = 11

GM Foxy |
Item: 1d11 ⇒ 11
Item: 1d11 ⇒ 6
Item: 1d11 ⇒ 7
Besmara finds some gold coins
Gold Coins: 2d4 ⇒ (3, 3) = 6
and a masterwork hand axe.
_____________________
Trytton stands in the shadows where he is hard to find. The one in the crow's nest doesn't care for the deck anyway. Every few yards lies a coil of rope where a sail or a yardarm is tied to the rail.

Jarrus Darkhaven |

Jarrus follows Estelle back on her way out. "Find anythin' worthwhile?" He asks.
Then when they walk in to the arm wrestling he looks her up and down and then back to the others. "Betcha could take either one. I'd drop a wager on ye."
Then walks forward and says loudly "Winner takes on Estelle!" and motions to her with a wink.

Trytton |

Trytton grabs a coil of rope off the deck and knots one end around the railing. He ties a few knots along the length to help him climb back up. He then tosses the other end overboard. Trytton strips and then climbs onto the railing before diving into the ocean.
He makes sure to stay near the side of the boat where he tossed the rope over to make sure he doesn't loose the boat in the dark.
Trytton swims with an ease beyond that which his physique would indicate. He dives below the water and does his best to inspect the bottom of the boat for anything of interest, by feel, before moving back to his rope, and climbing aboard again.
He quickly dries himself and then redresses before heading below deck.
Prof Sailor: 1d20 + 4 ⇒ (20) + 4 = 24
Climb: 1d20 ⇒ 8
Swim: 1d20 + 12 ⇒ (13) + 12 = 25
Perception: 1d20 + 4 ⇒ (12) + 4 = 16

Besmara __ |

Besmara jumps with joy. A cool axe and even some coins. But she doesn't want to push her luck. She leaves the heavy mace and the buckler in one of the boxes and hides the axe and the coins in her clothes. She then climbs back up and mingles with the other pirates observing who might be nice or at least not a complete douche.
Sense Motive: 1d20 + 6 ⇒ (17) + 6 = 23

Trytton |

Stepping into the competition Trytton looks around for the lady he saw heal the unconscious woman.
Spotting her he walks over to her, and taps her on the shoulder.
He smiles at her with a pleading look, and turns around to show her his torn shirt, and the welts on his back.

GM Foxy |
Sorry Noonan, but you're holding up everything, and I only need a roll. I hope it's ok with you.
Str: 1d20 + 6 ⇒ (7) + 6 = 13
Surprised by the sudden start of of the wrestle Noonan gets his arm pressed into the glass.
Damage: 1d2 ⇒ 2
Jape jumps up doing a victory dance and grabs the two coins. "Who is next?" he asks with the confidence of a winner.