The pirate's class skills are Acrobatics (Dex), Appraise (Int), Climb (Str), Craft (Int), Disable Device (Dex), Heal (Wis), Intimidate (Cha), Knowledge (geography) (Int), Knowledge (local) (Int), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Spellcraft (Int), Slight of Hand (Dex), Stealth (Dex), Sense Motive (Wis), and Swim (Str).
Weapon proficiency
A pirate is proficient with all simple and martial weapons, all firearms and with light armor.
Ship Trained
The pirate gets half her level (minimum 1) on Profession Sailor checks.
At 8th level the pirate can take 10 on such checks even when in danger.
This ability replaces Track and Swift Tracker.
Weapon Finesse
At first level the pirate gets Weapon finesse as a bonus feat.
This replaces wild empathy .
Gunsmithing
At first level the pirate gets Gunsmithing as a bonus feat.
This replaces and favored terrain and camouflage.
Pirate's aim (Ex)
At 4th level, a Pirate gains a specific understanding of the weaknesses and vulnerabilities of her favored enemies, and her careful study of these enemies reveals the best way to hurt them. When the pirate makes a firearm attack against a favored enemy, she can target touch AC in the first two range increments of her firearm. This ability stacks with other effects that increase the range increments to target touch AC, adding one range increment to the effect.
This ability replaces hunter’s bond.
Fast Swimmer (Ex)
Starting at 7th level, a pirate may swim half her speed as a move action or her normal speed as a full-round action with a successful Swim check. The pirate gains a +2 bonus on Swim checks.
This ability replaces woodland stride.