Acadamae Student Korvosa

Besmara __'s page

773 posts. Alias of Foxy Quickpaw.


Full Name

Besmara

Race

Human

Classes/Levels

Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

Gender

Female

Deity

Besmara

Occupation

Pirate ARRRRR!

Strength 14
Dexterity 18
Constitution 14
Intelligence 12
Wisdom 14
Charisma 10

About Besmara __

Besmara's parents had to flee Cheliax to escape a prosecution for high treason. And so it came to pass that she was born during the ship passage on a cargo ship from Cheliax to Port Peril. All the sailors - who were superstitious about a woman on the ship in the first place - told that this was a blessing of Besmara, their words dripping with irony. Her parents who were landlubbers hadn't heard of that, but liked the name. And so Besmara ended up with the name of the godess of piracy. Which turned out as appropriate. Much to her parents chagrin.

Her father, a former accountant for house Thrune and her mother a nursemaid for a noble family were often worried when their daughter was away at the docks sneaking on ships and such. And finally their worries came true as she was caught on one of these ships and 'recruited' as member of the crew. With a club and without asking her. She found out as much once the ship was on sea and Port Peril only a small shadow at the horizon.

Stats:

HP 67 (10+6x6+7x2CON+7FCB)
Initiative +6

Offense
+1 Human Bane Dagger +19/+12 (1d4+2d6+9) vs. humans
+1 Human Bane Dagger +13/+8 (1d4+3) vs. non humans
Mwk Dagger +13/+8 (1d4+2)
CMB +9
BAB +7
Favored Enemy Humanoid(Human) +4
Favored Enemy Aberation +2

Defense
AC 19/T14/FF15
AC 22/T14/FF18 (in salt water)
Saves F7/R9/W4
CMD 22

Skills (6+1+1+2BG=10/level)
(1 FCB skill rank)
14 (7) Acrobatics* (ACP)
7 (2) Appraise*
0 (0) Bluff
12 (7) Climb* (ACP)
2 (0) Craft* (Untrained)
0 (0) Diplomacy
14 (7) Disable Device* (ACP)
0 (0) Disguise
8 (1) Escape Artist
3 (0) Fly (ACP)
6 (1) Heal
4 (1) Intimidate*
6 (1) Knowledge (Geography)*
12 (7) Knowledge (Local)*
6 (1) Knowledge (Nature)*
13 (7) Perception* (+1 Besmara's Blessing)
0 (0) Perform (Untrained)
17 (7) Profession* (Sailor) (+1 Besmara's Blessing, +1 Ship Training + 3 SF)
7 (1) Ride (ACP)
13 (6) Slight of Hands* (ACP)
8 (3) Sense Motive*
11 (4) Stealth (ACP)
14 (7) Swim* (ACP) (+2 Fast Swimmer)

Spells Prepared:

1st Level Spells (2/day)
Returning Weapon (V,S) (2)

2nd Level Spells (1/day)
Cat's Grace

Feats:

Traits
Besmara's Blessing
Reactionary

feats
1st Two Weapon Fighting
PBF Weapon Finesse
PBF Gunsmithing
HBF Quick Draw
2nd WSF Precise Shot
3rd Deadly Aim
5th Power Attack
6th WSF Improved Precise Shot
7th Weapon Focus(Dagger)

Equipment:

+1 human bane dagger.
2 Mwk Dagger
10 Daggers
+1 Mithral Chain Shirt
+2 Headband of Vast Intelligence (Acrobatics)
Cloak of the Manta Ray
Potion of CMW

Masterwork Backpack
2 dice
Marked Cards
Groom Kit
2 Balls of Twine
Chalk
Lockpicks

Belt Pouch
200pp 541gp 8sp 0cp

Pirate (Ranger Archetype):

The pirate's class skills are Acrobatics (Dex), Appraise (Int), Climb (Str), Craft (Int), Disable Device (Dex), Heal (Wis), Intimidate (Cha), Knowledge (geography) (Int), Knowledge (local) (Int), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Spellcraft (Int), Slight of Hand (Dex), Stealth (Dex), Sense Motive (Wis), and Swim (Str).

Weapon proficiency
A pirate is proficient with all simple and martial weapons, all firearms and with light armor.

Ship Trained
The pirate gets half her level (minimum 1) on Profession Sailor checks.
At 8th level the pirate can take 10 on such checks even when in danger.

This ability replaces Track and Swift Tracker.

Weapon Finesse
At first level the pirate gets Weapon finesse as a bonus feat.

This replaces wild empathy .

Gunsmithing
At first level the pirate gets Gunsmithing as a bonus feat.

This replaces and favored terrain and camouflage.

Pirate's aim (Ex)
At 4th level, a Pirate gains a specific understanding of the weaknesses and vulnerabilities of her favored enemies, and her careful study of these enemies reveals the best way to hurt them. When the pirate makes a firearm attack against a favored enemy, she can target touch AC in the first two range increments of her firearm. This ability stacks with other effects that increase the range increments to target touch AC, adding one range increment to the effect.

This ability replaces hunter’s bond.

Fast Swimmer (Ex)
Starting at 7th level, a pirate may swim half her speed as a move action or her normal speed as a full-round action with a successful Swim check. The pirate gains a +2 bonus on Swim checks.

This ability replaces woodland stride.