Skulls & Shackles (Inactive)

Game Master Foxy Quickpaw

Where everyone has to be a pirate if he wants or not.
Apothecary Map
Apothecary Map II


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Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

Besmara moves over to the sailor at the boat borrowing a short sword or two from the already dead ones on the way.
Stab: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
Damage: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan goes to cover the boat.


Human Male Gunslinger (Buccaneer) 4: AC 16 (Touch 14, Flat 12), HP 49/49, Init +6, Fort +6, Ref +8, Will +1, Perception +8, Grit 4/4

"Dammit!" Jarrus says and starts cleaning his gun and reloading with dry ammo


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

Besmara takes care of the desperate guy who still works on the useless attempt to flee.

Fist: 1d20 + 8 ⇒ (7) + 8 = 15
Damage NL: 1d3 + 4 ⇒ (2) + 4 = 6


Narrator

OUt of the tumult comes a Rahadoumi Officer. Seeing the boat watched she turns on her heel to go for the other boat on port side. With her are two more sailors. At the boat she takes guard position with her boarding pike while the sailors work on getting the boat ready.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

"The big b*@$+ is mine, yous get the flunkies trying to lower the boat and escape like pansies."

Intimidate: 1d20 + 5 ⇒ (5) + 5 = 10

Estelle will charge at Officer.

Round house: 1d20 + 6 + 2 + 1 ⇒ (10) + 6 + 2 + 1 = 191d6 + 4 + 1 ⇒ (5) + 4 + 1 = 101d4 ⇒ 1


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan charges with Estelle with a loud battlecry of RAWWRRR! attacking a sailor
Charge,rage,greatsword,Bard: 1d20 + 11 ⇒ (18) + 11 = 292d6 + 8 ⇒ (3, 3) + 8 = 14
Rage 3/8


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Lito keeps yelling encouragement and advice to the others as the sailors come on deck.

With a smirk he looks at the tight group near the boat and says: Bedtime you poor saps.

Minor action continue Bardic inspiration (4/10 rounds) Standard action cast Sleep on Sailors and officer, being sure to place it so the charging allies are not in the burst. (Will DC 15 - Affects 4 HD of creatures)


Narrator

Will Save: 1d20 + 1 ⇒ (3) + 1 = 4
The not yet dead sailor falls asleep.

The officer tries to keep Estelle at bay with the pike.
Attack Readied Action: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d8 + 4 ⇒ (6) + 4 = 10


Human Male Gunslinger (Buccaneer) 4: AC 16 (Touch 14, Flat 12), HP 49/49, Init +6, Fort +6, Ref +8, Will +1, Perception +8, Grit 4/4

Looks like the others have those sailors under control. Jarrus heads to the afte frack instead. Pistol reloaded with dry ammo and his cutlass.


Male Gillman Water Kineticist 2 ____ 34 HP

Trytton will pull sea water out of the air to slicken the floor under the feet of the two sailors attempting to lower the boat into the water.
Grease DC 15


Narrator

I reroute your Grease to the officer. Let's leave the dead and the sleeping sailor alone for now, shall we?
Reflex Save: 1d20 + 5 ⇒ (6) + 5 = 11

The officer slips on the water summoned by Trytton and falls on her behind.


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

Besmara walks around collecting all her thrown weapons waiting for Estelle to back her words with actions.


Narrator

That's all with the Rahadoumi you will get. No more on the aft deck.

The officer stands up as the grease disappears again.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

AoO as she stands up?: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 111d6 + 4 + 1 ⇒ (5) + 4 + 1 = 101d4 ⇒ 2

"Ye b~+~@ that hurt but hurting makes me want to hurt ye more."

attack this turn: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 181d6 + 4 + 1 ⇒ (3) + 4 + 1 = 81d4 ⇒ 2

Estelle lashes out at the big woman, "Coward using a weapon like that, common an beat me with ye fists!"

intimidate: 1d20 + 5 ⇒ (15) + 5 = 20


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Lito continues to call out helpful instructions to the group as he watches for other dangers.
Bardic inspiration (Round 5/10)
Perception to spot anything we need to deal with: 1d20 + 8 ⇒ (7) + 8 = 15


Narrator

The Rahadoumi officer is not impressed by Estelle's cussing. She stabs back with her pike.
Stab: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d8 + 4 ⇒ (5) + 4 = 9


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Narrator

After staring at each others for quite some time the Rahadoumi Officer gives in to the bleeding. On the whole ship the battles die down as do most of the Rahadoumis. The remaining sailors and officers are paraded in line in front of the captain and the cheering crew of the Wormwood and then into the cargo hold to be locked away.

A large party starts then with the fine food found in the hold of the Man's Promise. Captain Harrigan holds a meeting with his top officers and divvies up the plunder from the Man’s Promise among the crew in the early evening.

Everyone gets 150gold. Plus 100gold for taking the stern castle and aft deck quickly. The group gets 3 potions of CMW and a potion of invisibility in addition. Also they get 300 bonus for killing almost a dozen sailors and the officer. That is 300 gold per pirate of the group.

Lito gets an amulet of natural armor (+1) for helping the captain.

The party goes on for the whole night and the whole next day with no work done.


Narrator

For everyone who needs a weapon: The sailors had studded leather, heavy crossbow with 20 bolts, short sword. And the officers had the boarding pike (high quality) and chain shirt, heavy crossbow with 20 bolts, masterwork short swords (2)


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Estelle Collapses to the deck, chest heaving with all the exertion. She moves to a sitting position and smiles up at everyone.

"Well wes took the ship did we not? Can someone find Sandara fer me?"

to add later:

150 gold
100 gold for taking ship quickly

current HP 1/20


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

Besmara thinks the swords of the officer are much nicer than the ones from the sailors and so she exchanges them. Then she enjoys the food that tastes a lot better than the usual crap and the fine drink.

During the party she also seeks out Sandara to get that ugly flesh wound healed.


Female Human Cleric of Besmara (3)

Sandara gathers all hre friends araound her to ask Besmara (the other one) to bless them with healing.
Channel: 2d6 ⇒ (4, 5) = 9
Channel: 2d6 ⇒ (6, 2) = 8
Channel: 2d6 ⇒ (4, 1) = 5


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Lito is sure to stash his loot and put the amulet around his neck under his shirt.

Then he relaxes and enjoys the party.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan takes a chain shirt to use when he is on land.Yayyyy!


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

Besmara is not fond of getting cut or stabbed in a fight. And with the newly earned money she visits Grok. "Hey Grok. Do ye have some good armor? Such as these officers fromthe merchant ship had. But a really good one. Not one ye can't move in."


"Wanna give all that gold back ta the Captain, yeah?" Grok replies over a mug of wine. "Ye can have one. If ye have 250gold. Come, Ill give ye."


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

Besmara follows and hands over the 250gold coins. "That iron's protectin' me better than the coins. And the weight pullin' me to the ground of the sea is almost the same."

She takes off the leather and her blouse and puts on the chain shirt. Putting on the blouse again. Checking the neckline she jokes "That is really going ta hurt ma diplomacy skills."

After the deal is perfect Besmara sits down with Grok and a bottle of wine exchanging their stories from the fighting today.


Narrator

At dawn, a few hours after the celebration finally winds down, the ship's bell sounds, calling all hands on deck. When the crew is assembled, a long line of captured officers and sailors from the Man’s Promise is brought on deck and paraded before the crew. Captain Harrigan addresses the captives first, offering a place on the Wormwood's crew for any who want to throw their lot in with pirates. Several of the Rahadoumi sailors step forward; Master Scourge cuts their bonds, and the sailors take their places among the Wormwood’s crew. Harrigan then turns to address the Wormwood’s crew.

"All right, you scurvy tars! You’ve done a right good job by me - we’ve got a second ship now, and she’s quite a prize from the looks of her. But I still have only one crew. So here’s the plan - the Wormwood will sail on to our planned destination with our new shipmates here, while Mr. Plugg will pick a skeleton crew to sail the Man’s Promise to Port Peril, where she’ll be worth a pretty penny as salvage."

"As for these fine fellows here" - Harrigan gestures at the remainder of the captured ship’s crew - "some of them will no doubt be worth a hefty ransom from their families back in Azir. And for the rest, if the life of a pirate’s not for them, they can spend the rest of their lives at sea!"

To make his point, Harrigan grabs one of the Rahadoumi sailors and throws her overboard to the accompaniment of cheers and laughter from the Wormwood’s crew. As the unfortunate woman sinks beneath the waves, many of the remaining sailors scramble to swear their loyalty to Harrigan. The officers are led belowdecks.


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As the usual distribution of the days work shall take place Mr. Plugg accompanied by Master Scourge picks out several of the Wormwood’s original crew "You are aboard the Man’s Promise within 10 minutes to set sail for Port Peril. Sandara, Rosie, Cogward, Shortstone, Toppin, Tibbs, Scrimshaw, Syl, Maheem, Fipps, Shivikah, Badger, Tilly, Ratline." And with an evil grin he adds "Also Noonan, Estelle, Besmara, Lito, Trytton and Jarrus."


Fishguts comes and pats Trytton on the back. "I'll be on that ship too."


Owlbear is taken to the Man's Promise too.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Yikes!!!

Lito quick runs and says goodbuy to Grog.
Does she buy back stuff at 50%?

If so Lito wants to sell back the studded leather, leather and buckler he has and if possible buy a masterwork chain shirt and masterwork buckler.
If she doesn't buy back stuff he will buy masterwork studded leather and a masterwork buckler.


Male Gillman Water Kineticist 2 ____ 34 HP

Trytton smiles at Fishguts and pats him on the back as well


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Estelle watches the spectacle with an even face, having watched such things happen before while growing up in Port Peril.

"doesn't seem much of a skeleton crew to me, seems like he wants us dead even thoughs we did most of the work."

Estelle raises her voice a bit, "May haps I can show some of these skirt wearing nacies hows to fight better. Dinn see many of them on the boat help takin over."

Estelle will then head below decks to gather her gear, stopping at Grok.

"Gots any fine leather armor? Might be needing it ta protect me hide form the shanking that will come from the whiners put on the other ship with me."


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan goes down to get his small amount of supplies and heads over tot he new ship.

*Sqwak! Rats are smelled!


Grok takes the stuff from Lito and some coins and hands back the desired items. "There ye have it. It's really sad that ye have ta leave." Grok tells as she sheds a tear. "I really like ye."


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

"Ye can have me leather armor if ye like." Besmara offers to Estelle.


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Narrator

The Man’s Promise is a three-masted sailing ship, 105 feet long and 30 feet wide (see the Skull & Shackles Player’s Guide). A minimum crew of 20 is required to sail her. Unless otherwise indicated, interior walls on the ship are of wood, 2 inches thick. Doors are of good wooden construction . Interior rooms are unlit during the day (except for those with windows or portholes), and usually have a single hooded lantern for light at night.

The decks and compartments of the Man’s Promise are detailed below. The crew of the Wormwood has thoroughly ransacked the Man’s Promise, and besides those features listed below, the ship is empty beyond common items such as hammocks, lanterns, rope, and a few other mundane objects. At the start of the voyage, Mr. Plugg and Master Scourge assign the crew to berths and cabins on the ship; these assignments are included in the room descriptions below.

B1. Main Deck: Two 10-foot-square hatches sit in the deck forward of the mainmast and open onto the middle hold. Between the hatches and mast, a steep set of wooden steps descends into the middle deck (area B8) 15 feet below.

B2. Foredeck: The foredeck rises 10 feet above the main deck. The ship’s nameplate on the hull reads Man’s Promise, but taking a close look reveals a second nameplate beneath it. This second nameplate reads the Motley. Further investigation reveals marks in the wood of the hull that indicate that a previous nameplate existed before that one, but it has long since been removed.

B3. Aft Deck: The aft deck sits 10 feet above the main deck, and steps lead up to an even higher deck behind the mizzenmast. The ship’s wheel stands just before the rail overlooking the main deck.

B4. Sterncastle: This high deck sits behind the mizzenmast, 20 feet above the main deck. A pair of light ballistas sit upon this deck, next to a box containing a dozen ballista bolts.

B5. Ship’s Boats: Two ship’s boats, a cutter and a gig (see the Skull & Shackles Player’s Guide for statistics), hang from davits on the gunwales just forward of the aft deck. The boats are lashed to the ship. Each ship’s boat has four oars and a single mast. The cutter can carry up to 12 Medium passengers, while the gig can carry up to 8 Medium passengers.

B6. Officers’ Quarters: This tidy cabin has two portholes to allow light and fresh air to enter. A hefty trap door sits in the floor, leading to the middle deck (area B8). Mr. Plugg assigns Master Scourge and those pirates loyal to him to this cabin. He also instructs Sandara and Rosie to sleep here.

B6a. Officers’ Storage: These two storerooms are both unlocked and hold the lockers and personal effects of those pirates berthed in the officers’ quarters (area B6).

B7. Captain’s Cabin: The rear wall of this luxurious (by pirate ship standards) cabin holds four gilt-framed windows that rise the full height of the chamber. The cabin contains a luxurious hammock, a dining table and chairs, and a few chests and bookshelves. A trap door opens directly into the cook’s cabin below (area B11). The two doors opening onto the main deck and the trap door are locked with good locks. The windows do not open. Mr. Plugg has claimed this cabin as his own, and has also chained Owlbear Hartshorn to the mast with manacles and a 15-foot-long chain, instructing him to kill anyone who enters.

B7a. Captain’s Storage: These small storerooms do not have doors, but are separated by sliding walls that can also be removed and made into a folding table. The starboard compartment contains a small writing desk and a couple of chests. One of the chests is locked with a good lock.

B8. Middle Deck and Armory: The middle hold of the Man’s Promise is currently empty, though the weapon racks along the walls only need to be restocked to turn this hold into a working armory. Steps behind the foremast descend into the main hold (area B12). A second set of stairs against the aft bulkhead lead up to the main deck (area B1).

B9. Crew Berths: Ten supporting pillars behind the mainmast fill this spacious compartment, with room for over a score of hammocks. Plugg assigns all of the PCs and their friends to these berths, except for the Rosie and Sandara (see area B6).

B10. Galley: This sizable galley contains a large stove against the aft bulkhead and a single porthole in the starboard wall. In one corner, a derrick stands next to a trap door that opens into the secure storage below (area B13). The door is locked with a huge, good padlock. It takes a full round to raise or lower the line on the derrick, which can lift up to 200 pounds of cargo. The galley has been stocked for the journey to Port Peril, but the food is scant at best.

B11. Cook’s Cabin: This filthy cabin contains two dirty hammocks and a single porthole in the port wall. A rickety ladder ascends to a trap door in the ceiling, leading to the captain’s cabin (area B7). Ambrose Kroop sleeps here, and he has also stashed a small barrel of rum he managed to secure from Cut-Throat Grok before leaving the Wormwood.

B12. Main Hold: Essentially empty after being looted by the crew of the Wormwood, the main hold of the Man’s Promise contains a large water barrel secured to the starboard wall. Stairs behind the foremast lead up to the middle deck (area B8), while a trap door near the mainmast leads to the bilges, which contains two bilge pumps, forward and aft. If anything, there are more bilge spiders there than in the Wormwood.

B13. Secure Storage: This large compartment aft of the main hold is locked with a good lock, but is presently empty.


As the Man’s Promise sets sail, acting captain Mr. Plugg and his first mate Master Scourge gather the crew together "Although this is a new ship, the rules are the same, though discipline on the Man’s Promise will be a good deal harsher than on the lackadaisical Wormwood — all crimes are now punishable with the cat instead of the whip. All of the crew keep the same jobs they had before on the Wormwood, but you will have to work a good deal harder, as the crew is smaller now."


Narrator

The ones who get to sleep in the officers cabin - besides Besmara and Rosie - are Crimson Cogward, Conchobhar Turlach Shortstone, Maheem
Slippery Syl Lonegan, Fipps Chumlett, “Badger” Medlar, Shivikah and Barefoot Samms Toppin.

In the crews berth sleep Estelle, Noonan, Trytton, Jarrus, Lito, Besmara as well as Giffer Tibbs, Jack Scrimshaw and “Ratline” Rattsberger.


Kitsune Game Master

Rigger: 1d6 ⇒ 1 Noonan
Cook Mate: 1d6 ⇒ 3 Trytton
Fishguts is sober DC50: 1d100 ⇒ 72
Swab: 3 = 3 Jarrus
Swab: 3 = 3 Besmara
Swab: 3 = 3 Estelle
Swab: 3 = 3 Lito

Swab: 1 = 1 Sandara Quinn (Female human cleric of Besmara 3)
Swab: 1 = 1 Rosie Cusswell (Female halfling fighter 2)
Swab: 1 = 1 Crimson Cogward (Male human ranger 1 / thug 1)
Swab: 1 = 1 Giffer Tibbs (female gnome)
Swab: 2 = 2 Jack Scrimshaw (male human)
Swab: 2 = 2 Tilly Brackett (female human
Swab: 4 = 4 “Badger” Medlar (female half-elf )
Swab: 5 = 5 Shivikah (female human)
Swab: 5 = 5 Fipps Chumlett (male human)

Rigger: 5 = 5 Conchobhar Turlach Shortstone (Male gnome bard 2)
Rigger: 1 = 1 Barefoot Samms Toppin (female human)
Rigger: 1 = 1 “Ratline” Rattsberger (male halfling)
Rigger: 2 = 2 Maheem (LN male human)
Rigger: 2 = 2 Slippery Syl Lonegan (female human)


Scourge walk around on the deck shouting insults at the swabs.


Mr. Plugg stands behind the steering wheel on the stern castle.


Male Gillman Water Kineticist 2 ____ 34 HP

Trytton heads to his duty in the galley, and finding provisions sorely lacking he suggests to Fishguts, "Maybe I should try catch some fish for dinner?"


"Ye do that. I start cooking me fine stew." Fishguts replies.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Estelle sets out to scrubbing the deck, not looking at either Scourge or Plugg, not wanting them to see that she is ready to kill them both.

str check: 1d20 + 4 ⇒ (11) + 4 = 15


Male Gillman Water Kineticist 2 ____ 34 HP

With that Trytton heads on deck and starts using the nets to try catch some dinner.
Survival: 1d20 + 4 ⇒ (15) + 4 = 19
After hauling a decent number of fish back to Fishgut's Trytton takes a thorough look about the galley and figures out where everything is and how things work.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan tries turning on the rough charm with Simms. Tough worken barefoot, ya? Good boots keep from slippen.

Sqwak! Stop rope burn, stop splinters! Sqwak!

Diplomacy+Parrot: 1d20 + 2 ⇒ (17) + 2 = 19

Climb: 1d20 + 9 ⇒ (5) + 9 = 14
Profession-Sailor: 1d20 + 4 ⇒ (3) + 4 = 7


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

As they work, Lito leans to Besmara and asks: Is it just me, or did we just get all the worst jobs?


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

Besmara gets up from her knees stretching out. "I'm done with this s$#!."

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