Skulls & Shackles (Inactive)

Game Master Foxy Quickpaw

Where everyone has to be a pirate if he wants or not.
Apothecary Map
Apothecary Map II


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Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

The banner at the top is nice, my app has yet to update to allow me to do things more efficient.


Kitsune Game Master

The main issue is that there seems to be no notification for PMs any more.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

I didn't even notice that.... I just saw there was no easy way to get back to my list of active campaigns any more....


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Reckless Abandon is great when paired with Power Attack, RA erase the to hit penalty. Even better when you manage to get say, a Ring of Blinking and gives foes a 50% on you


Kitsune Game Master
Lito de'Anora wrote:
I didn't even notice that.... I just saw there was no easy way to get back to my list of active campaigns any more....

You go "My Account" -> "My Profile" and there you have the "My Campaigns" tab. It's a click more.


Kitsune Game Master

Adventure summary from the next book:

As the prize for their victory in the Free Captains’
Regatta, the PCs are awarded control of a small isle called
the Island of Empty Eyes. Sailing to the distant island,
the PCs explore its dangerous shores, discovering an
abandoned fort as well as a tribe of degenerate cyclops
who threaten their claim. The PCs encounter a variety
of foes on the island, as well as potential allies—some
of whom play a role in later parts of the adventure. The
PCs must also reclaim the island’s fort and solve its
haunted mystery to convert the stronghold into a base of
operations for the remainder of the campaign. Turning
their attention to the island’s interior, the PCs come into
direct conflict with the cyclopes of the island, who reside
in ruined remnants of the long-lost empire of Ghol-Gan.
After securing the island from these local threats, the
PCs must host a dinner party in honor of several of the
Shackles’ most influential pirate lords, who have been sent
to the Island of Empty Eyes to assess the PCs’ progress in
taming the island and their worthiness to join the Pirate
Council. To make a good impression, the PCs need to
acquire enough resources to throw a good party and win
their guests’ approval. As the feast gets under way, the
PCs interact with their important guests. But as they try
to impress the pirate lords, the PCs must also deal with
various embarrassing, sensitive, or outright harmful
incidents engineered by Barnabas Harrigan’s agent, the
Eel, to discredit the PCs in the eyes of the Pirate Council.
The manner in which the PCs overcome these obstacles
determines how well they impress their guests and what
level of support the pirate lords lend them in the future.

Which means: You won nothing, and we have more hoops for you to jump through.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Interesting, just doesn't feel very Pirate like.


Kitsune Game Master

Maybe we just have a wrong image of pirates. In reality they are bureaucrats that like the sea. And then they sit in their cabin, coming up with forms to fill out and lists to check off, that they torture others with.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

The Pirates Who Do Paperwork

That might be a good adventure, in the vein of the game Papers,Please and Paranoia(less lethal, well not AS lethal) The PCS have to navigate a hellish bureaucracy


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

I figured the AP would be about plunder and such, as I have said I bought the physical books off a guy who was selling them and I thought it would be a great AP.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

One might acquire The Razor Coats through various means and run adventures from that. Or Maybe Adventures in freeport


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Wow really? That totally does not seem to fit a Pirate AP.

Ya, I'm good leaving this here. The whole AP just didn't have the fun that I thought it would have.

Let Puck have the island and the rest of us can sail off into the sunset.

So.. Given this PBP is ending, are there any other really fun APs or Modules that people suggest I should watch for another PBP to start up on?


Kitsune Game Master

After pluck left with his pet Noonan to take over the island of hollow eyes, I wrote a wrap up. Now this AP is done.
_____________________

As for others - Serpents Skull was nice. It was the first AP I GMed, but I think today it would be even more fun. But only for the first few books.

Once it hits level 10 I have not found a good way to play, as the normal rules of walking through some dungeon, house or whatever don't apply anymore, with all the dimdoor, teleport, scrying, and magic of mass destruction.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

It has been great playing with everyone, would play again with you no matter which module
All vigilante Hell's Rebels/Council of Thieve's? I wanna be Magical Holy Chainsaw princess!

In the name of the moon, I will rip and tear!

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