Estelle Numbduster |
The banner at the top is nice, my app has yet to update to allow me to do things more efficient.
Foxy Quickpaw |
As the prize for their victory in the Free Captains’
Regatta, the PCs are awarded control of a small isle called
the Island of Empty Eyes. Sailing to the distant island,
the PCs explore its dangerous shores, discovering an
abandoned fort as well as a tribe of degenerate cyclops
who threaten their claim. The PCs encounter a variety
of foes on the island, as well as potential allies—some
of whom play a role in later parts of the adventure. The
PCs must also reclaim the island’s fort and solve its
haunted mystery to convert the stronghold into a base of
operations for the remainder of the campaign. Turning
their attention to the island’s interior, the PCs come into
direct conflict with the cyclopes of the island, who reside
in ruined remnants of the long-lost empire of Ghol-Gan.
After securing the island from these local threats, the
PCs must host a dinner party in honor of several of the
Shackles’ most influential pirate lords, who have been sent
to the Island of Empty Eyes to assess the PCs’ progress in
taming the island and their worthiness to join the Pirate
Council. To make a good impression, the PCs need to
acquire enough resources to throw a good party and win
their guests’ approval. As the feast gets under way, the
PCs interact with their important guests. But as they try
to impress the pirate lords, the PCs must also deal with
various embarrassing, sensitive, or outright harmful
incidents engineered by Barnabas Harrigan’s agent, the
Eel, to discredit the PCs in the eyes of the Pirate Council.
The manner in which the PCs overcome these obstacles
determines how well they impress their guests and what
level of support the pirate lords lend them in the future.
Which means: You won nothing, and we have more hoops for you to jump through.
Noonan2 |
The Pirates Who Do Paperwork
That might be a good adventure, in the vein of the game Papers,Please and Paranoia(less lethal, well not AS lethal) The PCS have to navigate a hellish bureaucracy
Estelle Numbduster |
I figured the AP would be about plunder and such, as I have said I bought the physical books off a guy who was selling them and I thought it would be a great AP.
Lito de'Anora |
Wow really? That totally does not seem to fit a Pirate AP.
Ya, I'm good leaving this here. The whole AP just didn't have the fun that I thought it would have.
Let Puck have the island and the rest of us can sail off into the sunset.
So.. Given this PBP is ending, are there any other really fun APs or Modules that people suggest I should watch for another PBP to start up on?
Foxy Quickpaw |
After pluck left with his pet Noonan to take over the island of hollow eyes, I wrote a wrap up. Now this AP is done.
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As for others - Serpents Skull was nice. It was the first AP I GMed, but I think today it would be even more fun. But only for the first few books.
Once it hits level 10 I have not found a good way to play, as the normal rules of walking through some dungeon, house or whatever don't apply anymore, with all the dimdoor, teleport, scrying, and magic of mass destruction.
Noonan2 |
It has been great playing with everyone, would play again with you no matter which module
All vigilante Hell's Rebels/Council of Thieve's? I wanna be Magical Holy Chainsaw princess!
In the name of the moon, I will rip and tear!