Amwyr Yuseifah

Rickety Hake's page

11 posts. Alias of Foxy Quickpaw.


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"Oh, you're planning on leaving to Katapesh? You are going to bring me there and get your reward?"


The man is caught by surprise. He raises his arm and his staff in reflex, but it doesn't help him. With a large gash at the head, he falls down unconscious.


The old guy looks after Zea, to check that she really leaves. By the creaking of the door she can tell that the door is closed again.

Perception: 1d20 + 5 ⇒ (16) + 5 = 21
But Zea is naive to think the door will suddenly stop creaking. Not that it would have helped. The inside of the house is just one room with a stove, a bed, a chest, a table, two chairs, a rocking chair and some shelves.

And the old guy who comes looking with his walkking stick in hand, but not for walking, as Zea can see in a small mirror at the wall.

Imagine an almost square room, entrance door at the left corner, with a short wall running on the right side of the door five foot into the room.


"Haha! My force of personality!" The man laughs out loud. "Are there no horned devils in your neighborhood, that you go after an old guy like me and my force of personality? I want nothing to do with your kind!"

There is no sign that he doesn't believe Zea. But he doesn't seem to like her and maybe he distrusts her that it is only his force of personality she is after.


As Zea tries to take a look in through the gap she moves the door causing the door to creak. The grumpy voice is heard again. "Who's there?" it demands to know. Asymetric steps, as if from a limp come towards the door.

An old man with lack of teeth and bad breath pulls open the door. "What do we have here? One of those little devils! Get lost! You have no business here." he commands.

From inside the voice is heard again. "Don't leave me here."


Rickety pats Lito on his back "Don't ye worry son. We're no farmers 'ere. The draught is the pest but not fer the reasons ye think of. But ask whom ye like. People come and go 'ere."


Into this situation comes Rickety Hake. "Hey there. Ah'm sorry Pegsworthy sailed in here yesterday. Ah talked ta him if he didn't see the flag and he told there was none. Ah wanted ta ask if ye could check on our watchtower. I’ll knock 100 gp off the price of yer squib if ye’ll follow the trail out to the watchtower to check on Lyle Godwin. But yer crew doesn't look like they're up to it now."


Appraise: 1d20 + 12 ⇒ (19) + 12 = 31
"That is more than enough to pay me. Just lock the door that it doesn't leave the ship before then." Hake tells.

Climbing the stairs back on deck he tells "We have a deal." he says shaking Besmara's hand. "Sail the ship over there to the estuary where cutters will tow it to the dry dock so that work can commence at once. If yer tired of sleeping on the ship ye ca stay at the Commons free of charge. (area A4)"

Hake then leaves to his longboat.


"Ye show me proof that ye have what ye tell ta pay me and we have a deal." Rickety replies.


Rickety climbs onto the Man's Promise. "I assume ye want a squibbing, ya?" Rickety Hake is a short, stoop-backed old man with a leathery, weatherworn face; watery blue eyes; and a halo of frizzy white hair. Rickety gets right down to business, inspecting the ship to see how much work will be needed to 'squib' it.

After thoroughly looking at everything he claims "This will take a week and cost ye 2000 gold. If ye want I can do other changes and improvements too. If ye have the money. So what will it be?"


As the ship is anchored the old man on the longboat asks "Requesting permission to come aboard."