Skulls & Shackles (Inactive)

Game Master Foxy Quickpaw

Where everyone has to be a pirate if he wants or not.
Apothecary Map
Apothecary Map II


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Kitsune Game Master

Noonan jumps up the building zig-zaging beween the windows and jumping over the wall onto the flat roof.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Estelle Runs to the building the Assassin is on, looking for a place to climb up to the roof.

Climb: 1d20 + 14 ⇒ (4) + 14 = 18

"Ye want him alive cap'n? Can I make him crap his pants first?" Estelle says with a large smile.


Kitsune Game Master

Looking first in never bad, as Estelle finds a rope hanging from the roof there. Estelle starts climbing it.

Besmara, Estelle
Assassin
Trytton, Noonan, Lito <--


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Hold ye right there you sorry excuse for a Bilg Rat!!!
Lito Casts Hold Person (DC 17) to try to stop the assassin long enough for his companions to get to him.


Kitsune Game Master

Will Save: 1d20 + 5 ⇒ (3) + 5 = 8
The assassin is frozen in place which ends the combat instantly.
Will Save: 1d20 + 5 ⇒ (2) + 5 = 7
Will Save: 1d20 + 5 ⇒ (19) + 5 = 24

As the guy gets out of it again it is too late and Noonan and Estelle are over him.

For Corlan it is too late though as the poison finishes what the wounds didn't accomplish.
Fort Save Corlan: 1d20 + 1 ⇒ (10) + 1 = 111d3 ⇒ 2
Fort Save Corlan: 1d20 + 1 ⇒ (17) + 1 = 181d3 ⇒ 3
Fort Save Corlan: 1d20 + 1 ⇒ (5) + 1 = 61d3 ⇒ 3
Fort Save Corlan: 1d20 + 1 ⇒ (18) + 1 = 191d3 ⇒ 1
Fort Save Corlan: 1d20 + 1 ⇒ (18) + 1 = 191d3 ⇒ 2
Fort Save Corlan: 1d20 + 1 ⇒ (14) + 1 = 151d3 ⇒ 1


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan sits on the Assassin.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Damn... It would have been nice to talk to the bird...
Then he calls to Noonan and Estelle:
Don't kill him! I want info from him, and it's easier if he's alive!


Kitsune Game Master

searching the guy:
potions of cure light wounds (2), antitoxin, +1 shadow studded leather, +1 Spellcraft DC19), human bane heavy crossbow (DC19) with 20 bolts, sharpshooter’s blade, backpack,
climber’s kit, spyglass.

Also a missive with three names: Haddon Pike, Roweena Kellet, and Corlan. The first two names have been crossed out. The note also contains brief instructions: "Use the supplied dosage on each. When done, return to the apothecary in Port Peril. I can provide more toxin along with your payment if needed. Destroy this after reading." The note is signed simply "Z."

The rope hanging from the roof is 50ft. silken rope with a grappling hook.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan carts the shooty guy down to the ground.


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

"Bring him inside." she tells Noonan and pulls the tengu in herself. Once the door is closed behind she turns to the assassin. "As you killed our bird I guess you'll have to sing." Besmara prompts the guy while playing with the note. "Who is behind that?"


Kitsune Game Master

The guy sighs, but obeys. "I've got a contract to eliminate Haddon Pike, Roweena Kellet, and Corlan. My main contact is a Mwangi woman named Zarskia Galembar at the Jasperleaf Apothecary in Port Peril, who gives me my contracts and payments." It is clear from how he spits out Mwangi Woman that he is a racist and doesn't like her. "Asking for 'two pounds of powdered thileu bark' at the apothecary is a code phrase to quickly obtain admittance into a secluded meeting room."

"How about you let me go there first, to get my payment before you go there?"


Male Gillman Water Kineticist 2 ____ 34 HP

"How about we kill you and take your payment for ourselves?" Trytton asks calmly, naively, sincerely


Kitsune Game Master

"That is more creative than I expected from you. But I don't think she will pay you. But you're welcome to try. To get my pay I mean." the assassin replies.


Male Gillman Water Kineticist 2 ____ 34 HP

"Creative? I don't know about creative. I just don't mind putting down dogs like you."


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

"We let ye go and you warn em we are comin', we aren't stupid." Estelle says getting close to the assassin's face.

Intimidate: 1d20 + 12 ⇒ (5) + 12 = 17


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan shrugs. we go stomp her, then you can raid her house for pay and stuff


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Were you told to do anything more then eliminate them? Pike and Kellots places had been tossed. Was that your doing?


Kitsune Game Master

"One can try." he replies to Estelle, not being comfortable as she looks like she might bite him into the face. "But I'm totally ok with YOUR suggestion" he adds to Noonan. "That's what you get for living in this neighbourhood. My job is only to kill them. I don't even know what for." Lito gets as an answer.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

"We can all go together, say we set him up fer ya you get paid then leave and we talk with the payers."


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

Throw Dagger: 1d20 + 19 - 2 ⇒ (17) + 19 - 2 = 341d4 + 16 + 2d6 ⇒ (4) + 16 + (3, 1) = 24
Throw Dagger: 1d20 + 17 - 2 ⇒ (7) + 17 - 2 = 221d4 + 13 ⇒ (1) + 13 = 14
Throw Dagger: 1d20 + 12 - 2 ⇒ (9) + 12 - 2 = 191d4 + 13 ⇒ (1) + 13 = 14

Besmara quickly adds three more knives to the guy's body. "Enough talking. He didn't have more to say. At least nothing of interest."

"Looks like someone is cleaning up the spy ring. Either we are not the first to find out or they already have what they want and are leaving."


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan looks askance at Besmara as she knives the guy but shrugs.Ok, we go


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

"What? You want to let go an assassin who might hold a grudge?" Besmara asks Noonan.

She collects her daggers. "This is getting tedious. Yet another port to sail to. And all that just to find the next dead spy. Bring the bodies with you. Maybe Sandara can get something out of the tengu. And that guy we feed to the fish."


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

We should search the Tengu’s place before we leave. It might give us a clue

Perception to search the place: 1d20 + 13 ⇒ (19) + 13 = 32


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Estelle backs up as the daggers sink into the body, once Besmara has taken her daggers out, Estelle picks the body up and carries it to the boat.

"This is a lot of runnin' around, we need ta take on some plunder while we go, plus I want to check in on me mum soon too."


Kitsune Game Master

The home of Corlan holds nothing that points to him being involved in spying activities. The only thing of real interest is a bag of coins found under the mattress of his bed.
132gp


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

So let us go smash alchemy lady


Kitsune Game Master

So you make your way back to the ship carrying two bodies through town. Sandara makes the tengu talk again getting the information that he was merely a messenger for the spy ring. He knows little about its operations or other members besides Haddon Pike, Elliece Farhaven, or Roweena Kellet, but he receives almost all of his instructions from Zarskia Galembar at the Jasperleaf Apothecary in Port Peril. Asking in addition about Elliece Farhaven you get told, that she helped by taking messages with her on her ship the Diamond Star.

But going after the head of the spy ring you head to Port Peril in search of the Jasperleaf Apothecary.

Diplomacy to ask around about the apothecary.

DC10:
You can find the place on the corner of Fiddler’s Lane and Anchor Way.
DC14:
Zarskia Galembar runs the apothecary; she bought the old mansion and set up shop about three years ago. It’s been closed the last couple of times I’ve gone past.
DC16:
The apothecary employs a number of ex-pirates as guards and sells more than just poultices and medicinal remedies. They say you can buy poison and other contraband goods there as well.
DC18:
The shop has been closed to the public recently, but I hear you can still get in if you know the right people.
DC20:
Zarskia’s been selling her poisons for bargain prices recently; you should get a good price if she’s still got any left.
DC22:
Just bang on the door and say you want to buy ‘three jugs of terrap sap’ and they’ll let you in.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

K. local???: 1d20 + 12 ⇒ (3) + 12 = 15


Kitsune Game Master

Diplomacy? Like written above?


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan has no idea what this deeploomancy is. A new kind of foul magic?


Male Gillman Water Kineticist 2 ____ 34 HP

Diplo: 1d20 + 1 ⇒ (8) + 1 = 9
Trytton has never been much good with people


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Lito finds Jessica and explains the situation to her, then he suggests they both go out and try to find info on the Jasperleaf Apothecary.

Diplomacy find info: 1d20 + 20 ⇒ (7) + 20 = 27
Hours: 1d4 ⇒ 4

A few hours later Lito comes back.

Did Jessica beat me back? It took me quite a while to confirm the password the assasin gave us... but I got a different one. His may well get us killed as the owner employees a bunch of ex pirate guards.

Go ahead and read the spoilers above. Lito would tell you all about it if Jessica doesn’t want to do it


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Well let us try then. Noonan gears up.


Kitsune Game Master

Situated at the corner of Fiddler’s Lane and Anchor Way, two streets close to the center of Port Peril, the Jasperleaf Apothecary is a large three-story building among several other shops and businesses. Behind the humble storefront lies the faded grandeur of a decaying manor built a century ago. The first and second floors’ exterior walls are clay brick, and the third floor walls are timber. Stone tiles cover the roof, and the windows are shuttered and nailed shut. The building has one large chimney, which narrows at the top to an opening 1 foot square. The shop’s strong wooden front door is locked.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Estelle moves up to the door, banging on it loudly to get the attention of whoever is inside.

"three jugs of terrap sap"

Estelle then backs up, allowing the others to fan out and get into position as they feel.


Kitsune Game Master

Two armed pirates open the door and let you in. This neatly ordered shop has a long counter with a tall stool behind it, and display shelves stocked with containers and jars. Samples of plants, tubers, and roots hang from hooks up on the walls and the scented fragrance of herbs suffuses the store.

You are lead further through a door and a corridor and through another door into another corridor and finally into another room. Two padded reclining chairs and a well-upholstered divan are set around a low table here. To one side, a cabinet holds crystal glasses and wine bottles. The large mantled fireplace set with a bronze fire screen in the corner and the wooden panelling on the walls add to the room’s cozy atmosphere.

One guard stays with you, the other one leaves to fetch Zarskia.
Wait for her? Or try something else?


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan arches an eyebrow at Estelle.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

"Are ye not goin' ta offer a lady a drink? Some hosts ye be, I would offer ye some rum if ye were on our ship." Estelle says dryly to the remaining guard.


Kitsune Game Master

Zarskia appears after a short time. She is a young woman from the Mwangi Expanse, with brown skin, dreadlocks and bright white teeth. "Hello. What do you want to buy? If you buy bulk you get a discount." she greets you with a smile.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Information. Actually. And I'm sure you will want to give us a a bulk discount.

Oh and we might just want a bit of poison too.

Lito says brightly as he leans against the wall.


Kitsune Game Master

Her bright expression darkens. "I don't deal in informations. You might want to try the House of Stolen Kisses in Quent. But poisons I offer. What sum are we talking." Zarskia asks.


F Kitsune Sorcerer 7

Jessica moves over to the guard and attempts to distract him. She tries to be subtle so as not to distract the dealings of the rest of the party. She hopes that should the situation become more lively, the guard will be slower to react.
Tell me what roll you may want


Kitsune Game Master

Jessica works her magic on the guard fascinating him, and without verbal components for a change.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Estelle moves up to cover Jessica's back while she does her magic.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Seeing the guard distracted Lito says:

Captain, Noonan let the lady know what we want.

Then Lito readies to cast Hidious Laughter on the guard as soon as anything happens.
(Will 16)

Are there two guards in here or only 1?


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Uh...Somethen good for hostages, ransom when we haul em offa boat we catch. Mmm..Make em sleepy?


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

"It's not like anyone could use this stuff without poisoning oneself, so lets cut to the point." Besmara tells. "For whom are you spying on the Free Captains?"

Readied Attack for anything but answering: 1d20 + 19 - 2 ⇒ (8) + 19 - 2 = 251d4 + 13 + 2d6 ⇒ (2) + 13 + (5, 6) = 26


Kitsune Game Master

The other guard came back with Zarskia

Zarskia takes out a potion and downs it. Surprisingly Besmara's dagger is deflected by the skin of the woman and once she drinks the potion she disappears from view.


Male Gillman Water Kineticist 2 ____ 34 HP

That attack can be taken against the potion, and will destrot it guarenteed, preventing the invis


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Estelle continues to keep Jessica safe from the body guards.

"I guess we are rumbling?"

right Hook: 1d20 + 12 ⇒ (12) + 12 = 241d8 + 5 ⇒ (6) + 5 = 11

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