Skulls & Shackles (Inactive)

Game Master Foxy Quickpaw

Where everyone has to be a pirate if he wants or not.
Apothecary Map
Apothecary Map II


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Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

I will use the 10 on the first roll, keeping the 20 from the second.

"I'll be needin lots o' help to keep this tub floating, what says yous twos bout being me apprentices in this?"

influence with modifiers you give me: 1d20 ⇒ 8


"Yes." Owlbear replies with a broad smile.

Who is the other guy?


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan snaps out of his daze when stabbed and whacked the goblin with his sword.
greatsword: 1d20 + 7 ⇒ (13) + 7 = 202d6 + 5 ⇒ (3, 5) + 5 = 13


Narrator

<Splat>

The last grindylow retreats over the railing before sharing the same fate as his companions. You can see it swim to the other end of the island.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Well I guess we know what happened to Sandara. I'll lead the shore party with Jarrus. Who else wants to come?

ok what do I need to roll to learn about Bonewreck island? It's time to use all those knowlege skills I've been tucking away. Also any clue what I need to roll to I'd the creatures that just attacked? If not I'll shotgun the knowlege checks as I have close to all of them trained.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Fibbs

"So capin' what now? How do we get off thee island?"


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

"Get the starboard boat to the water and take this potion with you. You'll need it more than I do here. And without Sandara it's the only way to get ye patched up again." Besmara says and hands Lito the CMW potion she has in her blouse.

"Or did ye mean the Man's Promise off of the reef? We'll wait for high tide and hope that's enough. If it's not we have ta move everything into the boats and hope that will bring us off. And if that's still not enough then we can try pulling. And if that doesn't help - do ye know Robinson Crusoe? I'll paint maself black and ye can call me Friday."


Narrator

Knowledge(Dungeoneering) DC 11:

You roll what you think it is and I take a different one of your skills into account of that roll if you guessed wrong. No need to spam me with rolls.


Narrator

About the island there is nothing to know but that it's jungle.

Knowledge Geography DC 12:
It would be helpful to have mosquito nets.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan gets his gear and boards the boat to the island, Pluck flying overhead keeping a lookout


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Dungeoneering: 1d20 + 7 ⇒ (2) + 7 = 9

Attempts to know more about what we might face on the island:
Geography: 1d20 + 6 ⇒ (18) + 6 = 24
Local: 1d20 + 6 ⇒ (17) + 6 = 23
Nature: 1d20 + 7 ⇒ (11) + 7 = 18


Narrator

Bonewreck Isle
To enable some movement on your side.


Narrator

Lito:
It is uncomfortably hot here already and it will become humid in addition once you're on the island. Which is no problem for your Captain who got Endurance as a bonus feat with the last level up :) but might be a bit strenuous on the rest of you. And you know that there are quite some colourful poisonous creatures that call the jungle their home.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Be aware, we know those squid Goblin creatures are on the island, but In this climate, I be guessing bugs will be a serious problem as well. Also expect some poison frogs and such. Out of the breeze it's going to be a steam bath in there.


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

Besmara looks at Lito with dreamy eyes. She seems to have a different mental image of steam bath.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan enjoys the warm weather.Ah Invuln Rager's heat resistance.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Ok once everyone is on the boat Lito pushes off the Jolly boat and the crew rows in the direction of the island.

Aiming generally at C3 as we approach the island.


Narrator

As the boat approaches the shore a small gathering of collapsed mud huts that sits on the island’s northern beach comes into sight. The village looks as if it has not been inhabited for decades. A path leads away from shore into the nearby swamp toward the mire.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

We should explore the village and see if there is anything useful left there that might help our ship repairs before we move on.

We will also have to decide if we go overland or row around the island. That swamp does not look pleasant.


Human Male Gunslinger (Buccaneer) 4: AC 16 (Touch 14, Flat 12), HP 49/49, Init +6, Fort +6, Ref +8, Will +1, Perception +8, Grit 4/4

"Maybe let us row to the shore close to the village and if need be we row 'round till we find summin else. Chances are we'll be headin inland a ways anyway."

Jarrus says as he readies the little boat for departure. Once everyone's on board who's goin he sets out to the island.

Profession Sailor: 1d20 + 6 ⇒ (20) + 6 = 26


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Check out village for goblin tracks?


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

"To the village first, might be some food there, I am hungry."


Narrator

The village is just that. A collection of caved in mud huts. Either there never was something useful or someone took it already. The only thing that could further your cause here is the path that leads into the jungle/swamp.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Let us hit the swamps. Noonan in in his element as he heads into the wilderness.[/b]


Narrator

The pathway leads through the jungle for about half a mile. Then the pathway slips suddenly into a large green bog. Remnants of an old wooden bridge cross the bog, but only short timber platforms on either side remain, leaving just the pilings jutting from the mud.

Looking around there are several options to cross that.
- swimming
- jumping over the pilings
- climbing through the canopy
- climbing up a tree and swinging over with a rope

Survival DC 15:
The bog is quicksand

One Perception roll, look all results your one roll allows.

Perception DC 20:
Stealth: 1d20 + 5 ⇒ (15) + 5 = 20
There is a giant frog hiding in the bog.
Perception DC 21:
Stealth: 1d20 + 5 ⇒ (16) + 5 = 21
There is a giant frog hiding in the bog.


Human Male Gunslinger (Buccaneer) 4: AC 16 (Touch 14, Flat 12), HP 49/49, Init +6, Fort +6, Ref +8, Will +1, Perception +8, Grit 4/4

"Big man has the right idea, lets hussle an' watch yer step."

Sirvival: 1d20 + 4 ⇒ (7) + 4 = 11

Perception: 1d20 + 6 ⇒ (4) + 6 = 10

Well my rolls sucked

Looking arouns at the bridge and swamp Jarrus says "I dunno, betche that water is filled with leeches wantin to get in out breeches. I figure we could swing across with those vines." He says pointing to the trees.


Narrator

Doing it like Tarzan requires climbing to fix a rope which is not easy and some mild acrobatics to actually get to the other side with the rope (instead of ending hanging in the midst of the bog)


Human Male Gunslinger (Buccaneer) 4: AC 16 (Touch 14, Flat 12), HP 49/49, Init +6, Fort +6, Ref +8, Will +1, Perception +8, Grit 4/4

My climbing and Acrobatics ain't bad ;)


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Survival: 1d20 + 8 ⇒ (20) + 8 = 28
Perception: 1d20 + 8 ⇒ (11) + 8 = 19

That is quicksand, get pulled down real quick. Rope together?


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

perception: 1d20 + 9 ⇒ (10) + 9 = 19

If this is really quicksand, I suggest we go back to the boat and row farther down the shore of the island. We be looking for Sandara and I don't see any indication that she was here.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

perception: 1d20 + 8 ⇒ (19) + 8 = 27

Estelle points out a shape in the sand.

"Big frog over there as well."

Estelle will climb a tree to get a better look

Climb: 1d20 + 8 ⇒ (6) + 8 = 14

After seeing nothing new, she comes back down.

"Maybe we go to a different part like Lito Says?"


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Lito heads back to the boat.

Once everyone is onboard he helps grab an oar on move the boat around the island.

Sailor aid another rowing: 1d20 + 7 ⇒ (3) + 7 = 10


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

You hungry Estelle? Grill frog legs?

Profession-Sailor: 1d20 + 5 ⇒ (4) + 5 = 9


Narrator

After walking back half a mile the group navigates around the steep cliff and along the boggy jungle until the come to a sand beach. Towering palm trees stretch along a white sand beach for a mile or so, each around 50 feet high and crowned with a wide canopy of palms brimming with coconuts.

Perception DC 10:
Shattered coconuts litter the beach beneath three of the trees.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

perception: 1d20 + 8 ⇒ (7) + 8 = 15

"Something is hungry here, look at all the open coconuts."

Estelle will cautiously move towards them.


Narrator

As Estelle comes close to the palm tree a large crab comes scuttling down the tree. Obviously it thinks Estelle is more tasty than the coconuts.
Medium sized creature


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Some good eating there! We should kill it and bring it back for dinner!


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

[ooc]Anyone Seen Mauana yet? The Coconut crab is a real and terrifying thing. Look it up."[/b]

Estelle moves backwards away from the much to large crab.

"Thinkin' Fishguts wants this thing ta cook?"


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Yep. You heard the woman! Dinner is on the line! Snap too it you skallywags!
Inspire courage +1 round 2/12

Then Lito draws his rapier.


Human Male Gunslinger (Buccaneer) 4: AC 16 (Touch 14, Flat 12), HP 49/49, Init +6, Fort +6, Ref +8, Will +1, Perception +8, Grit 4/4

Jarrus pictures himself eating some crab legs in the sun with his rum and starts salivating a little and decides to put a bullet in the sucker.

Attack: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12

Damage: 1d8 ⇒ 3


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

SWAKKKK!! GIANT ENEMY CRAB APPROACHING! ATTACK WEAK POINT!

Noonan draws his greatsword.


Narrator

The crab could be dead by now. What are you waiting for?

The bullet is deflected by the hard shell of the crap. The crab attacks Estelle.
Claw: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Grab: 1d20 + 8 ⇒ (18) + 8 = 26
The crab grabs Estelle at her arm painfully crimping it. From the neighboring palm trees two more of this dinner guests come down to the beach.

All within 30 feet.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan power attacks the crab grabbing Estelle
Greatsword.Power attack,Bard song: 1d20 + 7 ⇒ (14) + 7 = 212d6 + 9 ⇒ (4, 4) + 9 = 17

Sqwak! Estelle got crabs!


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

I didn't want to have all the fun

Estelle stares back at Noonan at his comment, daggers flying towards the man. She turns her attention back to the crab at foot.

Kick: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 251d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10 1d4 bleed

Palm smash: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 141d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10

"Ye durned thing, I am going to eat ya slowly, savoring every bit with the coconuts yea were eating."


Narrator

I'm pretty sure there is no such thing as an overdose of fun :P

Noonan almost kills the crab and Estelle finishs it off. The other two crabs come scuttling over.
Claw Noonan: 1d20 + 4 ⇒ (10) + 4 = 14

Claw Estelle: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Grab: 1d20 + 8 ⇒ (20) + 8 = 28
The crabs really dote on Estelle and so she has the next painful adoration at her other arm.


Human Male Gunslinger (Buccaneer) 4: AC 16 (Touch 14, Flat 12), HP 49/49, Init +6, Fort +6, Ref +8, Will +1, Perception +8, Grit 4/4

Jarrus reloads and takes a shot at the one attacking Estelle.

Attack: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15

Damage: 1d8 ⇒ 5


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan keeps making cracked crab
Power attack,Greatsword,bardsong: 1d20 + 7 ⇒ (13) + 7 = 202d6 + 9 ⇒ (2, 5) + 9 = 16


Narrator

Jarrus, please tell me with every one of your shots if you're in the first range increment. Because then you target touch AC

Jarrus' bullet ricochets off the crab shell.

Noonan almost cracks the crab. Which then claws at him.
Claw: 1d20 + 4 ⇒ (1) + 4 = 5

Claw: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Grab: 1d20 + 8 ⇒ (16) + 8 = 24


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Stop hitting yourself, crab!


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Lito keeps calling out encouragement to get the crabs as he puts on his buckler and then pokes at a crab with his rapier.
Rapier + Inspiration: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Inspire courage +1 (Round 3/12)

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