Trinia Sabor

Jessica_cabin_girl's page

81 posts. Alias of J4RH34D.


Full Name

Jessica

Race

Kitsune

Classes/Levels

Sorcerer 7

Gender

F

Size

M

Age

20

Alignment

NG

Deity

Arshea

Strength 8
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 11
Charisma 21

About Jessica_cabin_girl

Jessica
Female Kitsune sorcerer 7
NG Medium humanoid (kitsune, shapechanger)
Init +6, Senses low-light vision; Perception +0
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DEFENSE
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex, )
hp 37 ((7d6)+7)
Fort +5, Ref +6, Will +7

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OFFENSE
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Speed 30 ft., Woodland Stride
Melee bite +2 (1d4-1)
Innate Spell-Like Abilities dancing lights (3/day),

Sorcerer Spells Known (CL 7th; concentration +12)
3rd(5/day)-fireball(DC 18), suggestion(DC 22), deep slumber(DC 22)
2nd(7/day)-invisibility(DC 17), mirror image(DC ), unnatural lust(DC 21), hideous laughter(DC 21)
1st(8/day)-charm person(DC 18), enlarge person(DC 16), grease(DC 16), hypnotism(DC 20), protection from evil(DC 16), entangle(DC 16)
0th(at will)-detect magic, light, mage hand, message, prestidigitation(DC 15), read magic(DC ), spark(DC 15)

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TACTICS
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STATISTICS
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Str 8, Dex 14, Con 12, Int 14, Wis 11, Cha 21,
Base Atk +3; CMB +2; CMD 14
Feats Eldritch Heritage, Eschew Materials, Improved Initiative, Realistic Likeness, Skill Focus (Knowledge (Arcana)), Spell Focus (Enchantment)
Skills Bluff +18, Bluff (Potentially Sexually Attracted) +19, Diplomacy +18, Diplomacy (Potentially Sexually Attracted) +19, Disguise +9, Knowledge (Arcana) +9, Sense Motive +7, Spellcraft +10,
Traits Charming,
Languages Common, Elven, Shoanti, Sylvan
SQ agile, arcane bond, bloodline arcana, bonded object, bonus sorcerer enchantment dc (7x), cantrips, change shape, fey bloodline, improved initiative, kitsune magic, laughing touch, low-light vision, natural weapon, natural weapons, woodland stride, , , , , , ,
Combat Gear Metamagic Rod of Lesser Extend (3 charges),
Other Gear headband of alluring charisma +2, circlet of persuasion (necklace), bracers of armor +2, ring of sustenance, bite, cloak of resistance +2, metamagic rod of lesser extend, 1375.0 gp
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SPECIAL ABILITIES
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Agile (Ex) Kitsunes get a +2 racial bonus on Acrobatics checks.

Arcane Bloodline

Arcane Bond (Su) You have selected to establish a powerful arcane bond with an object.

Bloodline Arcana Whenever you cast a spell of the compulsion subschool, increase the spell's DC by +2.

Bonded Object Objects that are the subject of an arcane bond must fall into one of the following categories: amulet, ring, staff, wand, or weapon. These objects are always masterwork quality. Weapons acquired at 1st level are not made of any special material. If the object is an amulet or ring, it must be worn to have effect, while staves, wands, and weapons must be held in one hand. When attempting to cast a spell without your bonded object worn or in hand, you must make a concentration check or lose the spell (DC 20 + the spell's level). A ring or amulet occupies the ring or neck slot accordingly.

Bonus Sorcerer Enchantment DC (7x) Sorcerer: Add +1/4 to the DC of enchantment spells.

Cantrips You learn a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.

Change Shape (Su) Kitsune can assume the appearance of a specific single human form of the same sex.

Charming Blessed with good looks, you've come to depend on the fact that others find you attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.

Eschew Materials

Extremely Fashionable (Diplomacy) Whenever you are wearing clothing and/or jewelry worth at least 150 gp (and not otherwise covered in gore, sewage, or other things that mar your overall look), you gain a +1 trait bonus on Bluff, Diplomacy, and Intimidate checks. One of these skills (your choice) is a class skill for you.

Fey Bloodline The capricious nature of the fey runs in your family due to some intermingling of fey blood or magic. This tends to make you more emotional than most, prone to bouts of extreme joy and rage.

Improved Initiative Before rolling initiative, you can spend 10 stamina points to use 20 as the number rolled.

Kitsune Magic (Ex) Kitsune add +1 to the DC of any enchantment spells they cast.

Laughing Touch (Su) You can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action and can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 1 day. You can use this ability 8 times a day. This is a mind-affecting effect.

Low-Light Vision Kitsune can see twice as far as humans in conditions of dim light.

Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Natural Weapon (Ex) A kitsune has a bite attack in its natural form. This bite does a base of 1d4 points of damage on a hit. This is a primary attack, or a secondary attack if the kitsune wields a manufactured weapon.

Natural Weapons (Ex) Kitsune have a bite attack in their natural form.

Woodland Stride (Ex) You can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you.

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