Skulls & Shackles (Inactive)

Game Master Foxy Quickpaw

Where everyone has to be a pirate if he wants or not.
Apothecary Map
Apothecary Map II


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Kitsune Game Master

Estelle deals the guard a blow.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Does the Hidious Laughter go off?

Lito continues casting and this time Golden dust blankets the room
Gasts GlitterDust blanketing as much of the room as he can while trying to avoid at least a few of the crew if he can. But if some get caught, that’s life. Will 16 to avoid the Blinding portion of this. Sorry with no map can’t place it to tell who is hit.


Kitsune Game Master

Lito spoils the invisibility of the woman by adding glitter to everything.


Kitsune Game Master

As the fight is on the pirate guards attack too. Drawing a cutlass one swings at Estelle.
Cutlass: 1d20 + 11 ⇒ (13) + 11 = 241d6 + 6 ⇒ (5) + 6 = 11

The other one goes after Lito.
Cutlass: 1d20 + 11 ⇒ (4) + 11 = 151d6 + 6 ⇒ (5) + 6 = 11

And the figure only visible through the glitter retreats out of the door.


F Kitsune Sorcerer 7

"Let me see what I can do." Jessica says as she darts after the glittery shape and casts a spell as she enters the corridor
Suggestion DC 22, 23 if she might be attracted to me In a sing-song tone she says "Please stop fleeing from us, and treat us as welcome guests."


Kitsune Game Master

The sparkling figure moves on unimpressed.

CRB:
You influence the actions of the target creature by suggesting a course of activity (limited to a sentence or two). The suggestion must be worded in such a manner as to make the activity sound reasonable. Asking the creature to do some obviously harmful act automatically negates the effect of the spell. The suggested course of activity can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can instead specify conditions that will trigger a special activity during the duration. If the condition is not met before the spell duration expires, the activity is not performed. A very reasonable suggestion causes the save to be made with a penalty (such as –1 or –2).

You should have used this spell before talking was over.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan swordinates one goon
+1 Keen Greatsword PA: 1d20 + 10 ⇒ (7) + 10 = 172d6 + 11 ⇒ (3, 3) + 11 = 17


Kitsune Game Master

Will Save: 1d20 + 5 ⇒ (1) + 5 = 6
The goons falls on his back laughing his ass off. Which makes it impossible for him to resist Noonan's unfriendly approach.


Kitsune Game Master

Will Save Zarskia: 1d20 + 6 ⇒ (12) + 6 = 18
Will Save Guard: 1d20 + 5 ⇒ (15) + 5 = 20
Will Save Save Estelle: 1d20 + 4 ⇒ (4) + 4 = 8

The pirate guard and Zariskia are only covered in gold glitter, but Estelle is also blinded by them.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

"Gahh, stupid DUST!" Estelle closes her eyes and continues to punch. Swift actin ot get blind fighting

Punch Guard: 1d20 + 10 ⇒ (9) + 10 = 191d8 + 5 ⇒ (1) + 5 = 6
Miss Chance: 1d100 ⇒ 121d100 ⇒ 87

Punch Guard: 1d20 + 10 ⇒ (9) + 10 = 191d8 + 5 ⇒ (5) + 5 = 10
Miss Chance: 1d100 ⇒ 811d100 ⇒ 68

Punch Guard: 1d20 + 5 ⇒ (16) + 5 = 211d8 + 5 ⇒ (3) + 5 = 8
Miss Chance: 1d100 ⇒ 451d100 ⇒ 16

Bleed and Boar style if hit: 1d4 ⇒ 12d6 ⇒ (2, 2) = 4

Estelle swings with her eyes closed at where she knew the guard was before being blinded.


Kitsune Game Master

you get a new save every round
The guard feels no difference because Estelle is blind. She hits him goood two times.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan runs around all confused about who he is supposed to hit.


Kitsune Game Master

For clarification: You are in a small room (3x4 squares) with a table, a couch, an armchair. A comfortable meeting room. You are pressed in there together with two guards. Jessica is outside the room following Zariskia who flees.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan follows Jessica to back her up


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan wins!


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

We are waiting on Lito I assume


Kitsune Game Master

Apothecary Map
You're in C9.
Zarskia flees down the corridor. A set of stairs leads up to the second story in the northeast corner. A balustraded gallery winds around the edge of the upper hall, overlooking the area below. She flees upstairs. At the bottom of the stairs are two more guards.
The gueard with you in the room continue to attack.
At the blind Estelle. You might make another save each round.
Cutlass: 1d20 + 11 ⇒ (6) + 11 = 171d6 + 6 ⇒ (6) + 6 = 12
Cutlass: 1d20 + 6 ⇒ (4) + 6 = 101d6 + 6 ⇒ (3) + 6 = 9

At Noonan
Cutlass: 1d20 + 11 ⇒ (8) + 11 = 191d6 + 6 ⇒ (1) + 6 = 7
Cutlass: 1d20 + 6 ⇒ (11) + 6 = 171d6 + 6 ⇒ (3) + 6 = 9


Male Gillman Water Kineticist 2 ____ 34 HP

Can we have init order?


Kitsune Game Master

Guards at stairs
Noonan, Estelle, Trytton <--
Lito, Jessica, Besmara
Zarskia
Guards in room


Male Gillman Water Kineticist 2 ____ 34 HP

"I guess this means you want to die." Trytton says as the tea begins to flow out of the pot and cups, and lighting arcs around him.
Gather power with composite blast
Blast: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 278d6 + 8 + 5 + 1 ⇒ (6, 3, 4, 1, 2, 1, 5, 3) + 8 + 5 + 1 = 39
I forgot, I take 1 burn from this, so I do 1 extra damage and deal 2 more


Kitsune Game Master

Trytton brings the guard standing next to Estelle within an inch of his life.
He is still standing.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Will save: 1d20 + 4 ⇒ (15) + 4 = 19

Finally being able to clear the dust from her eyes, Estelle sees the severly wounded man right in front of her.

Knock out Punch DC 17 fort save: 1d20 + 12 ⇒ (18) + 12 = 30

"We take em alive"

Current:

HP 40/56
Knock out punch 0/1
Flurry 10/10/5
Atk 12/7
1d8+5
Martial Flex 5/6


Kitsune Game Master

Estelle knocks the guy out.
Not sure which ability you use, but the ones I found do damage too and even 1 point of NL damage would take him out.


Male Gillman Water Kineticist 2 ____ 34 HP

1 NL would knock him out, not kill him


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Yep I jsut reread that too haha ohh well
dmg NL: 1d8 + 5 ⇒ (8) + 5 = 13


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

Angry about that totally failed attempt to nail the gal in place she works off her frustration at the remaining guard who lies laughing at the floor.
Dagger: 1d20 + 15 ⇒ (18) + 15 = 331d4 + 2d6 + 9 + 4 ⇒ (3) + (5, 4) + 9 + 4 = 25
Dagger: 1d20 + 13 ⇒ (12) + 13 = 251d4 + 7 + 4 ⇒ (1) + 7 + 4 = 12
Dagger: 1d20 + 8 ⇒ (17) + 8 = 251d4 + 11 ⇒ (2) + 11 = 13


Kitsune Game Master

With Estelle's suard unconscious and the other one dead, the way is clear to follow Zarskia. At least up to the stairs where the next guards wait.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan runs after.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Lito starts to encourage his allies to greater feats of destruction as he moves out into the hall.

Move action, Inspire Courage +2, then move into the hall trying to get Zarskia back in sight.


Kitsune Game Master

You see the back of Zarskia as she moves up the stairs and disappears on the next story. The pirate guards stand there waiting in fighting stance.
Readied Attack: 1d20 + 11 ⇒ (5) + 11 = 161d6 + 6 ⇒ (5) + 6 = 11
Readied Attack: 1d20 + 11 ⇒ (13) + 11 = 241d6 + 6 ⇒ (6) + 6 = 12


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan is gashed by the pirate and decides to get very angry, striking out at his victim
Sword,Rage,PA: 1d20 + 12 ⇒ (17) + 12 = 292d6 + 13 ⇒ (5, 6) + 13 = 24
Crit confirm: 1d20 + 12 ⇒ (10) + 12 = 222d6 + 13 ⇒ (2, 1) + 13 = 16
Rage15/16


Kitsune Game Master

Noonan cuts deep into the guard, but doesn't fell him.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Estelle watches Noonan run up the stairs then growl as he gets pummled, rounding the corner a few seconds after him. Estelle kicks at the knee of a guard.

Trip: 1d20 + 15 ⇒ (1) + 15 = 16

current:

HP 40/56
Knock out punch 0/1
Flurry 10/10/5
Atk 12/7
1d8+5
Martial Flex 5/6
Trip +15; Disarm +14


Kitsune Game Master

Estelle is lucky to not wreck her own knee.


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

Besmara walks out of the room and adds a dagger to the guy Noonan worked on already. "Can someone go after her while we take care of the guards?" she asks.

Throw: 1d20 + 17 ⇒ (11) + 17 = 281d4 + 2d6 + 9 + 4 ⇒ (4) + (4, 2) + 9 + 4 = 23


Kitsune Game Master

The guard drops dead.
Lito, Trytton <--
Guard


Male Gillman Water Kineticist 2 ____ 34 HP

Trytton steps into the corridor and blasts at the next guard at the stairs.
Attack: 1d20 + 9 + 3 + 1 ⇒ (18) + 9 + 3 + 1 = 318d6 + 8 + 5 + 6 + 1 ⇒ (5, 4, 5, 4, 6, 5, 2, 5) + 8 + 5 + 6 + 1 = 56
I take 2 burn as no gather power, Putting me at 3 burn, 21 NL HP,
+3 attack, +6 damage, + 2 con, + 2 dex... If that roll doesn't kill the guy I will be very sad


Kitsune Game Master

The second guard is blown off his feet and out of his life by a mighty blast of water. The stairs are free.

(Don't want you to be sad. Even if the guy is given at 57HP ;)


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Estelle rubs her knee from where she hit the wall, then gives chase to the fleeing woman.

she is going to run 3x speed, 90' a round


Kitsune Game Master

Estelle runs up the stairs and finds herself facing a wall with a normal door left and a large double door to the right. Opening one of them she finds herself in a large area that might once have been several rooms. And in the midst of it stands a angry looking cat, the size and markings like a leopard, just in gray but with a red mane like a horse and half a dozen angry snakes growing out of that mane.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Estelle slowly closes the door and backs away.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Lito runs up the stairs past the other guards and as Estelle looks in one door, he peers around to see if he can see any evidence of where Zarskia might have gone.

Perception: 1d20 + 13 ⇒ (11) + 13 = 24

He is keeping his Inspire courage going, so Round 2/21


Kitsune Game Master

You notice a door that leads to a room you can't reach from the corridor (C14).
You check the map, right?


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Nope I forgot about it.
Lito opens the door and glances in ready to quickly jump behind the wall next to the door if anything nasty tries to attack him through it.


Kitsune Game Master

You're in front of C12 or C13. The door you saw inside there is to C15 (I gave the wrong number last time). When you stick your head in you see the big cat with a vipers nest grown to her back. So going inside is no option, without fighting that territorial cat. But there is also no sign of the fleeing woman.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Lito Tries to ID the monster then closes the door.

Loremaster Take 10, Most likely dungeoneeering which is +12 for 22

We should get the others. Most likely she ran past here... I might be able to blind it, but I’m not going to be able to do much more then that.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Sqwak! skin the kitty! Sqwak! Noonan waits to unleash the fury.


Kitsune Game Master

Lito:
It's knowledge Arcana. A female advanced dusk kamadan. It bites, claws, pounces and the snakes are poisonous. And something more, that all will learn soon.

As Lito opens the door again, the angry kitty is prepared and exhales a cloud of blueish gas in direction of the opening door. As Lito quickly closes the door again he feels sleepy.
DC17 fort save to avoid falling asleep


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Fort: 1d20 + 5 ⇒ (3) + 5 = 8

Dusk Kamaden, with poison snakes and... zzzzzzzz

Lito tumbles down on the ground snoring quietly.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Estelle pulls Lito back then throws open the doors.

"HERE COME YER ANGELS OF DEATH!" Estelle Charges leaving room for Noonan to get in as well.

Charge: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 251d8 + 5 ⇒ (1) + 5 = 6

AC is 19 this round

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