
Estelle Numbduster |

Estelle sees that she was ignored by Mr. Plugg.
She moves sort of in front of him to get his attention, not speaking but making her presence known.

Ambrose "Fishguts" Kroop __ |

Fishguts sits down with with Trytton and a mug of rum. He tells how miserable hsi life is and that it's only bearable when drunk. And he complains about the ship. "It’s poison, this ship, but don’t let anyone hear you say it aloud. The hull listens, see, and the cap’n hears it all. Poison the Wormwood is, though, rotten to the core. You’ll not meet a more nasty, sour piece of work than Cap’n Harrigan in all your days at sea, and his crew’s the same, ’specially the first mate, Mr. Plugg. Vicious little sod, he is. He’d take his own mother’s liver to the butcher to make pies with, he would. But they leave me alone, mostly. They know I can’t ’arm ’em." He furhter talks and drinks himself into a stupor.

Estelle Numbduster |

Str check: 1d20 + 4 ⇒ (17) + 4 = 21
Con Check: 1d20 + 1 ⇒ (5) + 1 = 6
Estelle over works clearing out the bilges, since there are less people and they have to work harder. She is beat and once the day is over she retreats to bed.

Lito de'Anora |

As the jobs are appointed Besmara ruffles Lito's hair. "Afraid of a little action. Are ye?" she asks.
Lito leans over and whispers to Besmara before heading off to work:
No. I was trying to figure out who set them on us. Most of the crew seem too stupid to think that far ahead. But All the officers are too good at lying for me to tell much.
Ambrose "Fishguts" Kroop __ |

After telling some more stories of his former life where he were a famous cook in Prot Peril and the fastest eater in the whole Shackles he nods off, snoring loudly. After an hour or two he starts waking up noisily again but is in no condition to accomplish anything.
Roll to influence please if you want to try.

Trytton |

While Fishguts is out cold Trytton decants the full bottle of wine and the open one into two rum bottles and leaves the empty wine bottles on the table, so as to make it look like Fishguts drunk them while drunk.
He then is off to find Grok to pay of his and Noonan's debt.
Perception to see if someone sees him leave kitchen: 1d20 + 4 ⇒ (8) + 4 = 12

Noonan2 |

Noonan works on the ropes.
Climb: 1d20 + 8 ⇒ (20) + 8 = 28
Prof Sailor: 1d20 + 3 ⇒ (4) + 3 = 7
Noonan climbs around like a pro.
Hmmm..We might have to make friends. But who..hmm..That woman Slippery Syl looks good. Maybee I put on the charm? Ask her to breed?
Noonan is so lost in his daydreams of red hot passion that he ends up botching the ropes.

Jarrus Darkhaven |

Jarrus moving along, mop in hand, nacks into Sandara "Oh aye. I remember ye. Aside from cleanin the decks, are ye doin' okey? Ya got hot pretty hard yesterday." He says, then when any officers or crew walk past he carries on mopping the floor.

Jarrus Darkhaven |

"Of that I have no doubt." He says, clearly impressed. "So, I don't know 'bout ye, but I don' much like the management on this 'ere boat." He says matter of factly, looking aronund making sure no one but Sandara hears him.

Estelle Numbduster |

Estelle attempts to help Tibbs and Bracket out while in the bilge, doing the lions share of the work.
"If ones of yous twos can tend to the wounded over theres" Estelle motions with her head "Hows bouts ye dos that. I got this, save yerselves for other things."
Influence: 1d20 ⇒ 1
do I get any "special" modifiers for being nice to the ladies?

Estelle Numbduster |

Estelle will look around the bilge but will not actually move anything since that will make it obvious.
influence: 1d20 ⇒ 2

Lito de'Anora |

Lito makes sure that he is good with Besmara before moving on to his task.
Pest control again. Ayyy, I can do this one.
He does what he can to catch the rats in this place, while also making sure to note all the major sections on the ship.
Dex (Rat Catching): 1d20 + 2 ⇒ (13) + 2 = 15
@GM Foxy, can we get a list of all the major areas of the ship we can interact with? Bilge, Mess, Quartermaster, Deck... What else? {Hold, Officers Quarters, etc.) Just trying to figure out good places we can search for stuff.
Assuming I can influence a person not doing my same job
While making his rounds, Lito comes across Jack Skimshaw who is working on a particularly tangled Rope. Seeing that he is struggling, Lito takes a little time out of his task to attempt to help him and strike up a conversation.
Diplomacy to increase Jack's feeling about me + Story bonus: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
Sailor to help with knots (if needed): 1d20 + 5 ⇒ (5) + 5 = 10

GM Foxy |
A bard with no ranks in diplomacy? Waiting for versatile performance? Also you still have +2 because of your last night's performance.
Jack Scrimshaw looks up from this tangled coil of rope. "Yer the storyteller, aren't ye? And good ones ye tell. Sure if ye can do better. Ye can try."
Lito's help is appreciated (good enough for an aid another). "Don't let Scourge get ye while not doin' yer own job."
A friend made.

Jarrus Darkhaven |

Jarrus nods to Sandara and smiles before his deck mopping takes him to the other side of the deck. Eyes always darting around taking note of who's who, always keeping an eye on the My Plugg and Scourge specifically. He ponders the best way to take the ship. Thinking that pretty much is the only way he can get through this. While looking at one of them someone else gets in his eye line and thinks he's looking at them. Barefoot Samms Toppin by name. When he notices her noticing him "noticing her" he stammers a little.
"Wha.. er, aye. G'day ta ya. Well as good as can be 'spected considerin. Yer Samms Toppin yes?" he says and continues mopping the floor while he talks.

Jarrus Darkhaven |

"Jus' makin conversation. I been a skipper b'fore an found it's easier ta deal when ya got friends. Which turns out it c'n also be a big 'elp when gettin cornered by some o' the higher ups who dish out beatin's so regular. Name's Jarrus." He says as he pauses for a moment before continuing his daily work.
Trying to influence an npc
Diplomacy: 1d20 + 2 ⇒ (11) + 2 = 13

Lito de'Anora |

Yep, virtual performance next level covers diplomacy and sense Motive. Wishing I had made a different choice now, but I didn't know what to expect. I just need to survive to level 2...

Estelle Numbduster |

Estelle notices that her attempts at being nice are met with confusion and resentment. She continues to use the bilge pump and ignore the rest of the people down stairs. When she switches off she looks at the prisoners in chains then through the boxes as well.
perception: 1d20 + 6 ⇒ (10) + 6 = 16