Darius Finch

Lito de'Anora's page

681 posts. Alias of ScrubKai.


Full Name

Lito de'Anora

Race

Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)

Classes/Levels

Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

About Lito de'Anora

Stat Block:

Lito de'Anora
Male half-elf bard (flame dancer) 8 (Pathfinder RPG Advanced Class Guide 81)
CN Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +14

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Statistics
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Str 12, Dex 14, Con 14, Int 14, Wis 10, Cha 21
Base Atk +6; CMB +7; CMD 19
Feats Arcane Strike, Leadership, Prodigy [UM], Skill Focus (Perform [oratory]), Weapon Finesse
Traits besmara's blessing, river rat (marsh or river)
Languages Aquan, Common, Elven, Polyglot
SQ arcane training[APG], bardic knowledge +3, elf blood, lore master 1/day, versatile performances (dance, oratory)

Defense:

AC 20, touch 12, flat-footed 18 (+5 armor, +2 Dex, +1 natural, +2 shield)
hp 54 (7d8+16)
Fort +5, Ref +9, Will +7; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic
Immune sleep

Offense:

Speed 30 ft.
Melee brine's sting +9/+4 (1d6+2/18-20) or
. . dagger +8/+3 (1d4+2/19-20) or
Ranged +1 composite shortbow +9/+4 (1d6+2/×3)
Special Attacks bardic performance 23 rounds/day (distraction, fascinate [DC 16], Fire Dance, inspire courage +2, Song of Fiery gaze, Fire Break (Resist 20))

Spells:

Bard (Flame Dancer) Spells Known (CL 7th; concentration +12)
. . 3rd (2/day)— Fireball, good hope, haste, Jester's Jaunt
. . 2nd (4/day)—
Allegro , Flaming Sphere,
glitterdust (DC 16), hold person (DC 17),
silence (DC 17)
. . 1st (6/day)— Burning Hands, Cure Light Wounds,
grease, hideous laughter (DC 16), Saving Finale,Unseen Servant
. . 0 (at will)—dancing lights, detect magic, ghost sound (DC 15), prestidigitation, read magic, resistance

Skills:
Acrobatics +16, Appraise +2, Bluff +9, Climb + 5, Diplomacy +21, Disguise +5, Escape Artist +1, Fly +16, Heal +0, Intimidate +5, Knowledge (arcana) +13, Knowledge (dungeoneering) +13, Knowledge (Engineering) + 6, Knowledge (geography) +10, Knowledge (history) +10, Knowledge (local) +13, Knowledge (nature) +13, Knowledge (Nobility) + 10, Knowledge (planes) +13, Knowledge (religion) +13, Perception +14, Perform (Comedy) + 11, Perform (dance) +16, Perform (oratory) +21, Profession (sailor) +14, Sense Motive + 21, Spellcraft +13, Stealth +1, Swim +8, Use Magical Device +16; Racial Modifiers +2 Perception

Gear:

Combat Gear potion of invisibility; Other Gear +1 chain shirt, +1 buckler, +1 composite shortbow (+1 Str) with 20 arrows, brine's sting, dagger, amulet of natural armor +1, cloak of resistance +1, headband of alluring charisma +2, backpack, belt pouch, spell component pouch, trail rations (5), waterskin, 39 pp, 21 gp, 5 sp

Special Abilities:

Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Bardic Knowledge +3 (Ex) Add +3 to all knowledge skill checks.
Bardic Performance (move action, 21 rounds/day) Your performances can create magical effects.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Leadership (score 12) You attract loyal companions and devoted followers.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Prodigy (Perform [oratory], Profession [sailor]) Gain a +2 bonus on two Craft, Perform, or Profession skills.
Versatile Performance (Dance) +16 (Ex) You may substitute the final value of your Perform: Dance skill for Acrobatics or Fly checks
Versatile Performance (Oratory) +21 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Song of Fiery Gaze All Allies in 30 feet who can hear the bard can see through Smoke, Fog and Fire.
Fire Break (Resist 20) All Allies in 30 feet who can hear or see the bard gain Resist Fire 20 for as long as the performance continues.