Harrow Bloodline

Chay Heliot's page

93 posts. Alias of ScrubKai.


Full Name

Male Human Wizard Lvl 5 (HP 36/36 | AC:16 | T:12 | FF:14 | CMB:2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc:2 )

About Chay Heliot

Stat Block:

Chay Heliot
Male human (Mwangi) wizard 5 (Pathfinder RPG Advanced Player's Guide 143)
N Medium humanoid (human)
Init +2; Senses Perception +2
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 36 (5d6+14)
Fort +3, Ref +3, Will +6
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Offense
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Speed 30 ft.
Melee club +2 (1d6) or
. . dagger +2 (1d4/19-20) or
. . spiked gauntlet +2 (1d4)
Ranged light crossbow +4 (1d8/19-20)
Special Attacks cold blast
Wizard Spells Prepared (CL 5th; concentration +11)
. . 3rd—summon monster III, water breathing, water breathing
. . 2nd—magic siege engine, fog cloud, invisibility, summon monster II
. . 1st—mage armor, Crafters Fortune, touch of the sea[APG] (DC 15), Grease, magic Missle
. . 0 (at will)—detect magic, mage hand, prestidigitation, ray of frost
. . Opposition Schools Fire
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Statistics
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Str 10, Dex 14, Con 14, Int 19, Wis 14, Cha 10
Base Atk +2; CMB +2; CMD 14
Feats Augment Summoning, Brew Potion, Craft Magic Arms & Armor, Craft Wondrous Item, Scribe Scroll, Spell Focus (conjuration)
Traits focused mind, touched by the sea
Skills Climb +5, Craft (alchemy) +12, Craft (ships) +12, Craft (siege engines) +12, Knowledge (arcana) +12, Knowledge (engineering) +10, Linguistics +10, Profession (sailor) +10, Spellcraft +12, Swim +12
Languages Aquan, Azlanti, Common, Draconic, Dwarven, Elven, Osiriani, Polyglot, Tien
SQ arcane bond (ring), hold breath
Combat Gear potion of touch of the sea, potion of touch of the sea, potion of touch of the sea, potion of touch of the sea, wand of stinking cloud (19 charges); Other Gear club, crossbow bolts (10), dagger, light crossbow, spiked gauntlet, arcane bond ring, alchemy crafting kit[APG], backpack, bedroll, belt pouch, flint and steel, ink, inkpen, pot, shipwright tools, siegecrafting tools, soap, spell component pouch, torch (10), trail rations (5), waterproof bag[UE], waterskin, wizard starting spellbook, 55 gp, 5 sp
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Special Abilities
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Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Cold Blast (1d6+2 cold damage, 7/day, DC 16) (Su) 5 ft burst centered on self deals damage and staggers foe for 1 round (Ref part).
Fire You must spend 2 slots to cast spells from the Fire school.
Hold Breath (x4) (Ex) You can stay under water longer than normal.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.

Spell Book:

0th: Acid Spash, Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue

1st: Air Bubble, Alter Winds, Animate Rope, Comprehend Languages, Crafters Fortune, Endure Elements, Enlarge Person, Feather Fall, Grease, Identify, Mage Armor, Magic Missle, Obscuring Mist, Protection from Evil, Shield, Silent Image, Touch of the Sea

2nd: Bull's Stringth, Continual Flame, Fog Cloud, Magic Siege Engine, Protection from Arrows, Summon Monster II