| Estelle Numbduster |
Estelle finishes being sick in the water, poking her head up and seeing that they have some how won.
"Well that wasn't what I be expectin'" Estelle pulls herself back into the boat once the wall of fire is gone.
| Estelle Numbduster |
"Well lets have a talk with these fellas and we can go from there." Once back in the boat Estelle will row over and start to exercise her talking techniques.
Intimidate: 1d20 + 11 ⇒ (6) + 11 = 17
"Were's the big boat that sinks them others, we be lookin' fer something and ye will be givin' it ta us."
AC 20 (T 12, FF 17)
HP 43/56
Martial Flexibility 6/6 day
Knockout (DC 16) 1/1
| Foxy Quickpaw |
The flying gal flees further. Archon and elemental can attack again.
Estelle is very persuasive. The wreckers start singing like canaries. There is no other ship, they simply lure ships onto the reef. And once they ran on the ground they kill the crew and loot what's there. The seaa takes care of disposing the remains.
Yoiu learn the location of the wreckers’ base, concealed on a small rocky island several miles away. Hidden from the shoreline.
| Chay Heliot |
The air elemental flies after the mage and slams into her again.
1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Air Elemental Round 2/5
Then the Lantern Archon fires a beam at the mage and then zips off ahead of her.
Light Ray (touch): 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d6 ⇒ 6
Archon round 4/5 and fly 60' so now 10' ahead of her.
| Estelle Numbduster |
"Show us ta yer base and we might not be sendin' ye below the waves like ye did ta all those others. Were lookin' fer a specific piece o' treasure."
Intimidate: 1d20 + 11 ⇒ (9) + 11 = 20
| Foxy Quickpaw |
After making it to the the wreckers’ base, concealed on a small rocky island several miles away, you are led to the base, a ramshackle series of thatched huts surrounded by a flimsy wooden palisade, hidden from the shoreline.
The wreckers’ base contains cargo and supplies worth 6 points of plunder, primarily consisting of leather, spices, timber, and various ships’ equipment. The base also contains three longboats and a crude alchemist’s laboratory in one hut.
A little more 'asking nicely' from Estelle reveals the golden statue of a wasp wrapped in oilcloth and stuffed in an empty barrel — the Golden Vespal, stolen from the Lady’s Sting.
| Estelle Numbduster |
"Well ye ruddy bastards get loadin' that on ta the boats, maybe I will even be lettin' ye live long enough ta work off yer debts." Estelle looms over the men as they load.
| Besmara __ |
Besmara looks around if there is anything else of interest.
Perception: 1d20 + 12 ⇒ (12) + 12 = 24
As she finds nothing she tells "I'm going to get the Kraken here so we have room to put all these goods in." With that she runs back to the shore and jumps into the waves.
| Foxy Quickpaw |
The half orc gal has on her: scroll of invisibility, scroll of knock, scroll of wall of force, scroll of water breathing, wand of shield (20 charges) masterwork falchion, masterwork light crossbow with 10
bolts, cloak of resistance +2, rope of climbing, bicorne hat, periscope, watertight engraved bronze scroll case, spell component pouch, spyglass.
Her wreckers have a studded leather, falchion, light crossbow with 10 bolts and 15 gp each.
| Estelle Numbduster |
Estelle helps with loading the boats and keeping their new prisoners cowed and doing what she wants them to do.
"We found the figure, plus a bunch o' cargo and salvage stuff. Other than that nothing much."
At Besmara's comment though Estelle goes and looks around the place again.
Perception: 1d20 + 11 ⇒ (9) + 11 = 20
| Foxy Quickpaw |
Below the bunk of the chief of camp - probably the half orc wizardess - you find a chest under a thin layer of sand. The unlocked trunk holds a mithral dagger set with aquamarine gemstones worth 900 gp, a Shackles ensign, 320 gp in mixed coins, and a spellbook. The spellbook contains wall of force, water breathing, plus additional spells of your choice from 1st to 5th level, with a focus on illusion spells.
| Estelle Numbduster |
Estelle laughs at Besmara's comment, "well lets this trinket back ta the rightful owners and get our information."
Estelle will lead the prisoner's down to the hold with Owlbear and a few other crew.
| Foxy Quickpaw |
You stow everything away, including the half orc leader's body and sail back to the seaport of Quent and visit the House of Stolen Kisses again. You're led to Dindreann who welcomes you and the golden wasp enthusiastically. To bring the business to an end she tells "A half-elf scrimshander in Drenchport named Jaymiss Keft, claimed to have knowledge of a spy operating in the Shackles."
"But now let's have a celebration and worship Calistria. You're my guests." she adds with a wink to Lito.
You go and educate yourself how worship in that temple looks like ;)
| Estelle Numbduster |
Estelle enjoys the man pleasures of the temple, in the morning she remains a bit hung over but gets up and gets most the of crew moving.
"Lets be gettin' away ye louts, to much time on the land will dry up yer sea legs." Estelle give most of the crew a gentle kick, Trytton she gives a solid kick just because he is of the sea.
| Estelle Numbduster |
"Yer dryin' up princess" Estelle gets a pitcher of water and holds it over Trytton's head laughing but not pouring.
| Estelle Numbduster |
Estelle dumps it on Trytton's head, then offering her hand to help him up off the floor.
"I vote we get Lito ta wake the cap'n from her pleasure palace." Estelle's wicked grin shining
| Besmara __ |
Besmara enjoys some wine and some of the fruits served and then disappears with some delicious clerics into some séparée where she makes sure the door is locked before the fun starts. And she leaves it locked as all nod off finally. :P
| Lito de'Anora |
Your guest hmmm.... Well then far be it from me to seem ungrateful...
Then he proceeds to use all his considerable charm to make sure he gets a personal lesson on the art of worshiping Calistria from Dindreann herself. Doing his best to keep up his end up.
| Foxy Quickpaw |
The clerics of Calistria take their worship really serious. Fatigue for all who took part ;)
Until noon everything is bright and shiny again. With everyone of the crew out of the temple and after some snack. In the temple is then another round of worship, but the kind about revenge, on the wreckers.
Meanwhile the Kraken sets sail and leaves in direction of Drenchport.
As the crew reaches the damp and gloomy city of Drenchport on Tempest Cay, making their way ashore it heavy rain washes the streets. Jaymiss is well known in Drenchport both as an expert scrimshaw carver and a shameless
rumormonger. Asking around reveals that the gray-haired old half-elf spends most of his time by the fire in the Carvers’ Hall, a communal building where Drenchport’s scrimshanders work together on larger projects and sell their finished works.
As you arrive there you find a man matching the description.
| Estelle Numbduster |
Estelle shakes out her wet red mane, taking off her slicker and hanging it by the fire to dry. Moving around the room looking at all the scrim Shaw that is being worked on and for sale.
K. Local: 1d20 + 12 ⇒ (8) + 12 = 20
AC 20 (T 12, FF 17)
HP 56/56
Martial Flexibility 6/6 day
Knockout (DC 16) 1/1
| Estelle Numbduster |
General knowledge about the Scrimshaw trade here and who is the best at it if possible.
| Foxy Quickpaw |
| Estelle Numbduster |
"I be hearin' the greatest o' you lot is Jaymiss, can someone be showin' me ta his work?" Estelle continues to shop around
| Lito de'Anora |
Picking up on Estelle's play Lito runs with it.
Do that be you?
Who be telling me? I honestly don't remember. It was during one of Captain Bonefist's feasts that we do be talking and sent on the road that leads us here. See I do think I need to be bringing something nice home to my wife after a successful cruise. I remember seeing a scrimshaw piece that caught my eye and being told that they recommend you... But who exactly I did be talking to, The ale do make it fuzzy.
So do you have more samples of your work so I can confirm if what they do be telling me is true?
Diplomacy to make the argument convincing: 1d20 + 20 ⇒ (3) + 20 = 23
If he does produce some samples that look really good Lito continues:
Oh most impressive. So would you be available for a private commission for my Wife? If you do be agreeable, I suggest we go an grab some drinks in a quiet room at a nearby inn and talk details. He pulls out a gold dabloon and starts walking it through his fingers in a subtle motion. I would be buying of course.