| Foxy Quickpaw |
Kitty gets a solid kick from Estelle. But a cat has a lot of pointy ends and this one even some more.
Bite: 1d20 + 11 ⇒ (11) + 11 = 221d6 + 5 ⇒ (5) + 5 = 10
claw: 1d20 + 11 ⇒ (14) + 11 = 251d3 + 5 ⇒ (3) + 5 = 8
claw: 1d20 + 11 ⇒ (8) + 11 = 191d3 + 5 ⇒ (3) + 5 = 8
snakes/con dmg: 1d20 + 9 ⇒ (12) + 9 = 211d4 + 2 ⇒ (2) + 2 = 41d2 ⇒ 1 (plus poison, fort DC17)
| Estelle Numbduster |
fort save: 1d20 + 7 ⇒ (3) + 7 = 10
HP 40/56
Knock out punch 0/1
Flurry 10/10/5
Atk 12/7
1d8+5
Martial Flex 5/6
HP 29/49 right now
| Lito de'Anora |
Whaa...Ummm... Sleep.
Then he sits back up suddenly and looks at Besmara
Sleep! Cat, Dangerous, Sleep Cloud!!!
Then he shakes his head trying to wake up fully....
| Besmara __ |
"Has anyone actually seen her going in there?" Besmara asks while looking to the right, where the corridor leads to another flight of stairs.
Dagger: 1d20 + 9 ⇒ (19) + 9 = 281d4 + 2 + 4 ⇒ (2) + 2 + 4 = 8
Confirm: 1d20 + 9 ⇒ (18) + 9 = 271d4 + 2 + 4 ⇒ (4) + 2 + 4 = 10
Dagger: 1d20 + 9 ⇒ (11) + 9 = 20
Dagger: 1d20 + 4 ⇒ (8) + 4 = 12
She throws a bunch of daggers, but the result is underwhelming. One dagger sticks in the shoulder, but the others miss. [b]"Without your inspiration it is hard to hit that beast."[/dice]
| Trytton |
Trytton swirls water and lightning around him for a few more moments before blasting the beast. I think thats a full round of gather power, standard from prev and move this turn
Attack: 1d20 + 9 + 3 + 1 + 2 + 1 ⇒ (14) + 9 + 3 + 1 + 2 + 1 = 308d6 + 8 + 5 + 6 + 1 + 2 + 1 ⇒ (4, 1, 3, 1, 5, 4, 5, 5) + 8 + 5 + 6 + 1 + 2 + 1 = 51
| Foxy Quickpaw |
The blast of water and lightning disintegrates the magical beast.
combat over, kitty dead
C12
This lengthy bare room might once have been a dining hall, given the long, dusty table standing in its center. Aside from the double doors exiting from the hall’s eastern end, there are two giant holes, large enough to push a chariot through, jaggedly knocked through the southern wall, revealing a chamber beyond. On the northern wall, windows let in light from the street.
C13
Empty bookshelves line the walls of this large decaying chamber. The place is partially demolished; several walls have huge holes smashed in them, revealing other rooms beyond. Tattered scraps of yellowing parchment are scattered over the floor, and long rows of scratches mar the central bookshelf. A large wooden tray filled with sand sits in the southwest corner.
C14
Inlaid wooden paneling lines the walls of this snug room, but the walls in the northwest are broken through into another chamber. In the southeast corner, a pile of sheepskin blankets lies next to a bricked-up fireplace.
| Estelle Numbduster |
"Someone didn't like all the walls the way they were eh?" Estelle asks through clenched teeth "Guess we have ta leave the buildin' ta find this wench."
| Lito de'Anora |
She probably went up, but we need to make sure. I'll Guard the Stairs you all finish searching the other doors in this floor.
Lito goes and stands by the stairs watching for any sign of anything coming up or down and calls out if he sees anything.
Perception: 1d20 + 13 ⇒ (8) + 13 = 21
| Estelle Numbduster |
Estelle will head over to the doors, opening them slowly to peek inside
Sneak open the door: 1d20 + 2 ⇒ (10) + 2 = 12
Perception: 1d20 + 12 ⇒ (17) + 12 = 29
HP 40/56
Knock out punch 0/1
Flurry 10/10/5
Atk 12/7
1d8+5
Martial Flex 5/6
HP 29/49 right now
| Foxy Quickpaw |
As Estelle closes her hand around the door handle she feels the pain of the acidic slime that is applied under it.
Babau Slime 1st round: 2d8 ⇒ (4, 2) = 6
Babau Slime 2nd round: 2d8 ⇒ (5, 1) = 6
Save DC16 vs Poison - 1/min for 6min - 1d3 Dex dmg - cure: 1 save
Currently noone is in the room. Benches and worktables hold alembics, crucibles, glass tubing, and other assorted alchemical accoutrements. Bubbling reagents, colorful chemicals, and jars of powders cover the worktop areas. In the middle of the north wall is an old hearth, its opening bricked up with mortared stones. The astringent odor of disinfectant hangs in the air.
| Estelle Numbduster |
Fort save: 1d20 + 8 ⇒ (4) + 8 = 12
Dex dmg: 1d3 ⇒ 1
Damn good save sucking
Estelle shakes the poison off but much slower than normal, she moves over to the bricked up hearth to see how fresh it is.
Perception: 1d20 + 12 ⇒ (17) + 12 = 29
HP 40/56
Knock out punch 0/1
Flurry 10/10/5
Atk 12/7
1d8+5
Martial Flex 5/6
HP 29/49 right now
Con dmg 1
Dex Dmg 1
| Estelle Numbduster |
"Why do ye think they would brick this whole thing up?" Estelle says trying to knock the wall out.
they are so going to gas us
| Estelle Numbduster |
"A bit dark, ye got a light with ye?" Estelle looks down the hole.
| Estelle Numbduster |
Estelle starts to climb down the wall, bracing her self so she doesn't fall.
Acrobatics: 1d20 + 13 ⇒ (17) + 13 = 30
climb: 1d20 + 14 ⇒ (11) + 14 = 25
| Foxy Quickpaw |
A pile of old unused firewood is stacked near a wide brick fireplace in this dingy cellar. Opposite the fireplace, a corroded iron gate secured with a padlock blocks the entrance to a tunnel beyond. To the north, stony rubble and overflowing dirt completely fill a flight of stairs leading upward, and a plain table holding scattered papers stands to the south.
It also contains an angry woman who was trying to flee into the tunnels. She answers the unwanted guest with a bomb.
Explosive Bomb: 1d20 + 14 ⇒ (15) + 14 = 296d6 + 3 ⇒ (6, 4, 1, 1, 6, 5) + 3 = 26
| Estelle Numbduster |
Estelle doesn't see the bomb coming till it is on top of her burning her face and hands.
"Ye messed up me hair, now ye done it."
Am I locked in?
HP 40/56
Knock out punch 0/1
Flurry 10/10/5
Atk 12/7
1d8+5
Martial Flex 5/6
HP 3/49 right now
Con dmg 1
Dex Dmg 1
| Lito de'Anora |
Hearing the call for action, Lito abandons his watch and runs over close to the chimney, while starting a lively song celebrating the Kracken's crew great feats, and inspiring those who can hear him to greater feats of prowess.
Move (Run) to near the chimney, Inspire Courage +2 Round 4/21 to all who can hear my voice.
| Estelle Numbduster |
Estelle bleeding from multiple wounds and her body sore, smiles and lunges at the Alchemist.
Smash: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 221d8 + 5 + 2 ⇒ (2) + 5 + 2 = 9
"Ye won't be gettin' another chance like that one."
Sorry busy weekend.
| Estelle Numbduster |
Punch?: 1d20 + 12 + 2 ⇒ (18) + 12 + 2 = 321d8 + 5 + 2 ⇒ (7) + 5 + 2 = 14
Even if I knocked her out/Killed her does her Bomb not still go off? If so Estelle is Dead haha
HP 40/56
Knock out punch 0/1
Flurry 10/10/5
Atk 12/7
1d8+5
Martial Flex 5/6
HP -23/49 right now
Con dmg 1
Dex Dmg 1