Skulls & Shackles (Inactive)

Game Master Foxy Quickpaw

Where everyone has to be a pirate if he wants or not.
Apothecary Map
Apothecary Map II


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Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

Besmara follows up the stairs and finds Lito sleeping at the floor. Kicking him she shouts "Hey wake up, there's no time for a nap."


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan pulls Lito back out of danger.


Kitsune Game Master

Kitty gets a solid kick from Estelle. But a cat has a lot of pointy ends and this one even some more.
Bite: 1d20 + 11 ⇒ (11) + 11 = 221d6 + 5 ⇒ (5) + 5 = 10
claw: 1d20 + 11 ⇒ (14) + 11 = 251d3 + 5 ⇒ (3) + 5 = 8
claw: 1d20 + 11 ⇒ (8) + 11 = 191d3 + 5 ⇒ (3) + 5 = 8
snakes/con dmg: 1d20 + 9 ⇒ (12) + 9 = 211d4 + 2 ⇒ (2) + 2 = 41d2 ⇒ 1 (plus poison, fort DC17)


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

fort save: 1d20 + 7 ⇒ (3) + 7 = 10

Current:

HP 40/56
Knock out punch 0/1
Flurry 10/10/5
Atk 12/7
1d8+5
Martial Flex 5/6

HP 29/49 right now


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Whaa...Ummm... Sleep.
Then he sits back up suddenly and looks at Besmara
Sleep! Cat, Dangerous, Sleep Cloud!!!

Then he shakes his head trying to wake up fully....


Male Gillman Water Kineticist 2 ____ 34 HP

Trytton runs up the stairs and stands watching through the door as lightning begins to swirl around him as water follows him up the stairs.

3 burn, 21 NL HP, +3 attack, +6 damage, + 2 con, + 2 dex


F Kitsune Sorcerer 7

Jessica runs up the stairs, see's whats going on and asks "Whats going on? Where did she go?"


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

"Has anyone actually seen her going in there?" Besmara asks while looking to the right, where the corridor leads to another flight of stairs.

Dagger: 1d20 + 9 ⇒ (19) + 9 = 281d4 + 2 + 4 ⇒ (2) + 2 + 4 = 8
Confirm: 1d20 + 9 ⇒ (18) + 9 = 271d4 + 2 + 4 ⇒ (4) + 2 + 4 = 10
Dagger: 1d20 + 9 ⇒ (11) + 9 = 20
Dagger: 1d20 + 4 ⇒ (8) + 4 = 12

She throws a bunch of daggers, but the result is underwhelming. One dagger sticks in the shoulder, but the others miss. [b]"Without your inspiration it is hard to hit that beast."[/dice]


Kitsune Game Master

Noonan?
Dmg Beast: 24


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan moves up to attack the cat
Rage.PA.Greatsword: 1d20 + 12 ⇒ (14) + 12 = 262d6 + 13 ⇒ (1, 5) + 13 = 19
Rage 14/16


Kitsune Game Master

Noonan badly hurts the cat with his sword. With this new threat the cat changes it's wrath to Noonan.
Bite: 1d20 + 11 ⇒ (15) + 11 = 261d6 + 5 ⇒ (6) + 5 = 11
Claw: 1d20 + 11 ⇒ (10) + 11 = 211d3 + 5 ⇒ (1) + 5 = 6
Claw: 1d20 + 11 ⇒ (2) + 11 = 13
Snake: 1d20 + 9 ⇒ (7) + 9 = 16


Male Gillman Water Kineticist 2 ____ 34 HP

Turn order?


Kitsune Game Master

Who posts first goes first.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Lito stands up and at Besmara's prompting begins to inspire those around him.
Inspire Courage +2 round 3/21


Male Gillman Water Kineticist 2 ____ 34 HP

Trytton swirls water and lightning around him for a few more moments before blasting the beast. I think thats a full round of gather power, standard from prev and move this turn

Attack: 1d20 + 9 + 3 + 1 + 2 + 1 ⇒ (14) + 9 + 3 + 1 + 2 + 1 = 308d6 + 8 + 5 + 6 + 1 + 2 + 1 ⇒ (4, 1, 3, 1, 5, 4, 5, 5) + 8 + 5 + 6 + 1 + 2 + 1 = 51


Kitsune Game Master

The blast of water and lightning disintegrates the magical beast.
combat over, kitty dead

C12
This lengthy bare room might once have been a dining hall, given the long, dusty table standing in its center. Aside from the double doors exiting from the hall’s eastern end, there are two giant holes, large enough to push a chariot through, jaggedly knocked through the southern wall, revealing a chamber beyond. On the northern wall, windows let in light from the street.

C13
Empty bookshelves line the walls of this large decaying chamber. The place is partially demolished; several walls have huge holes smashed in them, revealing other rooms beyond. Tattered scraps of yellowing parchment are scattered over the floor, and long rows of scratches mar the central bookshelf. A large wooden tray filled with sand sits in the southwest corner.

C14
Inlaid wooden paneling lines the walls of this snug room, but the walls in the northwest are broken through into another chamber. In the southeast corner, a pile of sheepskin blankets lies next to a bricked-up fireplace.

Treasure:
Kitty had a collection of colored stones scattered in the middle of the room. While these pretty baubles are only colored pieces of agate, quartz, zircon, and other low-value stones, they’re worth 290 gp in total.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

"Someone didn't like all the walls the way they were eh?" Estelle asks through clenched teeth "Guess we have ta leave the buildin' ta find this wench."


Kitsune Game Master

There is still the door to C15 and the stairs to the third story.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Let us head up!


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

She probably went up, but we need to make sure. I'll Guard the Stairs you all finish searching the other doors in this floor.

Lito goes and stands by the stairs watching for any sign of anything coming up or down and calls out if he sees anything.
Perception: 1d20 + 13 ⇒ (8) + 13 = 21


Kitsune Game Master

Lito:
You hear some rustling upstairs

Who goes where?


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Estelle will head over to the doors, opening them slowly to peek inside

Sneak open the door: 1d20 + 2 ⇒ (10) + 2 = 12
Perception: 1d20 + 12 ⇒ (17) + 12 = 29

Current:

HP 40/56
Knock out punch 0/1
Flurry 10/10/5
Atk 12/7
1d8+5
Martial Flex 5/6

HP 29/49 right now


Kitsune Game Master

As Estelle closes her hand around the door handle she feels the pain of the acidic slime that is applied under it.
Babau Slime 1st round: 2d8 ⇒ (4, 2) = 6
Babau Slime 2nd round: 2d8 ⇒ (5, 1) = 6
Save DC16 vs Poison - 1/min for 6min - 1d3 Dex dmg - cure: 1 save

Currently noone is in the room. Benches and worktables hold alembics, crucibles, glass tubing, and other assorted alchemical accoutrements. Bubbling reagents, colorful chemicals, and jars of powders cover the worktop areas. In the middle of the north wall is an old hearth, its opening bricked up with mortared stones. The astringent odor of disinfectant hangs in the air.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Fort save: 1d20 + 8 ⇒ (4) + 8 = 12
Dex dmg: 1d3 ⇒ 1

Damn good save sucking

Estelle shakes the poison off but much slower than normal, she moves over to the bricked up hearth to see how fresh it is.

Perception: 1d20 + 12 ⇒ (17) + 12 = 29

Current:

HP 40/56
Knock out punch 0/1
Flurry 10/10/5
Atk 12/7
1d8+5
Martial Flex 5/6

HP 29/49 right now
Con dmg 1
Dex Dmg 1


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan moves up with Estelle


Kitsune Game Master

Estelle:
The bricked up hearth has been this way for quite a while. You remember that the fireplace in the meeting room was bricked up too.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

"Why do ye think they would brick this whole thing up?" Estelle says trying to knock the wall out.

they are so going to gas us


Kitsune Game Master

How hrd do you try?


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Taking 20 Str?: 20 + 4 = 24


Kitsune Game Master

Estelle ruins the the masonry and kicks in the wall. Checking behind you find that this is a passage used to move between the upper floor and someplace deep down in the building.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Head down?


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

"A bit dark, ye got a light with ye?" Estelle looks down the hole.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan brings out a torch that every beginning adventurer has in their pack but swiftly ignores once continual light spells are gotten.


Kitsune Game Master

With some light you can see further in that alienated chimney. But nothing new comes up. The entrances to this hidden path don't stick out.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Lito waits by the stairs listening carefully to whatever is moving around up there.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Estelle starts to climb down the wall, bracing her self so she doesn't fall.

Acrobatics: 1d20 + 13 ⇒ (17) + 13 = 30
climb: 1d20 + 14 ⇒ (11) + 14 = 25


Kitsune Game Master

A pile of old unused firewood is stacked near a wide brick fireplace in this dingy cellar. Opposite the fireplace, a corroded iron gate secured with a padlock blocks the entrance to a tunnel beyond. To the north, stony rubble and overflowing dirt completely fill a flight of stairs leading upward, and a plain table holding scattered papers stands to the south.

It also contains an angry woman who was trying to flee into the tunnels. She answers the unwanted guest with a bomb.
Explosive Bomb: 1d20 + 14 ⇒ (15) + 14 = 296d6 + 3 ⇒ (6, 4, 1, 1, 6, 5) + 3 = 26


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

GET UP HERE! ESTELLE NEEDS HELP! Plucks flies down to the others and sqwaks for them to get up

Climb: 1d20 + 14 ⇒ (3) + 14 = 17


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

Besmara jumps into the chimney.
Falling Damage: 2d6 ⇒ (2, 3) = 5


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Estelle doesn't see the bomb coming till it is on top of her burning her face and hands.

"Ye messed up me hair, now ye done it."

Am I locked in?

Current:

HP 40/56
Knock out punch 0/1
Flurry 10/10/5
Atk 12/7
1d8+5
Martial Flex 5/6

HP 3/49 right now
Con dmg 1
Dex Dmg 1


Kitsune Game Master

Estelle, is in the same room as Zarskia. Besmara sits on her behind at the bottom of the chimney and Noonan will soon arrive.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Hearing the call for action, Lito abandons his watch and runs over close to the chimney, while starting a lively song celebrating the Kracken's crew great feats, and inspiring those who can hear him to greater feats of prowess.

Move (Run) to near the chimney, Inspire Courage +2 Round 4/21 to all who can hear my voice.


Male Gillman Water Kineticist 2 ____ 34 HP

Trytton will run and wait to see if the others need help once they have cleared the bottom


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Rawr


Kitsune Game Master

It is Estelle's turn to bring hairdo revenge on Zarskia.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Estelle bleeding from multiple wounds and her body sore, smiles and lunges at the Alchemist.

Smash: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 221d8 + 5 + 2 ⇒ (2) + 5 + 2 = 9

"Ye won't be gettin' another chance like that one."

Sorry busy weekend.


Kitsune Game Master

"We'll see about that." Zarskia replies and throws another bomb at Estelle.
Bomb: 1d20 + 14 ⇒ (1) + 14 = 156d6 + 3 ⇒ (3, 4, 4, 5, 3, 4) + 3 = 26

You get an AoO

Estelle
Zarskia
Noonan, Besmara <--

All others need to make it down first
Ongoing Effects: Inspire Courage +2


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Punch?: 1d20 + 12 + 2 ⇒ (18) + 12 + 2 = 321d8 + 5 + 2 ⇒ (7) + 5 + 2 = 14

Even if I knocked her out/Killed her does her Bomb not still go off? If so Estelle is Dead haha

Current:

HP 40/56
Knock out punch 0/1
Flurry 10/10/5
Atk 12/7
1d8+5
Martial Flex 5/6

HP -23/49 right now
Con dmg 1
Dex Dmg 1


Kitsune Game Master

If you killed her, she wouldn't throw the bomb. But I don't believe you managed to allot 90 damage points on her already.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan keeps goign down down down

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