Harrower

Jarrus Darkhaven's page

287 posts. Alias of That Sean fellow.


Full Name

Jarrus Darkhaven

Race

Human Male Gunslinger (Buccaneer) 4: AC 16 (Touch 14, Flat 12), HP 49/49, Init +6, Fort +6, Ref +8, Will +1, Perception +8, Grit 4/4

About Jarrus Darkhaven

Jarrus Darkhaven
Male human (Chelaxian) gunslinger (buccaneer) 5 (Pathfinder RPG Advanced Race Guide 73, Pathfinder RPG Ultimate Combat 9)
NG Medium humanoid (human)
Init +6; Senses Perception +8
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Defense
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AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 49 (5d10+15)
Fort +6, Ref +8, Will +1; +2 trait bonus against fear while you have a firearm drawn
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Offense
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Speed 30 ft.
Melee dagger +6 (1d4+1/19-20) or
. . tidewater cutlass +7 (1d6+2/18-20)
Ranged +1 pistol +11 (1d8+2/×4) or
. . pistol +10 (1d8+1/×4)
Special Attacks deeds (deadeye, gunslinger initiative, gunslinger's dodge, pirate's jargon, seadog's gait, utility shot), grit (4)
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Statistics
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Str 12, Dex 19, Con 14, Int 12, Wis 11, Cha 14
Base Atk +5; CMB +6; CMD 20
Feats Catch Off-guard, Extra Grit[UC], Gunsmithing[UC], Point-Blank Shot, Precise Shot, Rapid Reload, Sea Legs[UC]
Traits armed grit, eye for plunder
Skills Acrobatics +14, Appraise +4, Bluff +4, Climb +11, Intimidate +12, Perception +8, Profession (sailor) +8, Sleight of Hand +10, Survival +8, Swim +11
Languages Common, Sahaugin
SQ exotic pet, gunsmith, liquid courage
Other Gear leather armor, +1 pistol[UC], tidewater cutlass, dagger, pistol[UC], backpack, bandolier[UE], belt pouch, bottle of rum (worth 0.4 gp) (2), gunsmith's kit[UC], hefty waxed coat with many hidden pockets, leather drinking cup, powder horn[UC], silver tankard (1 lb), 400 gp, 7 sp
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Special Abilities
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Catch Off-Guard Proficient with improvised melee weapons. Unarmed foe is flat-footed against your improvised weapons.
Deeds Use Grit to perform special abilities with your firearms.
Exotic Pet (Ex) Gain evasion when pet is within 30 feet.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmith At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condit
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Liquid Courage Gain grog points that can be used in place of grit points.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Reload (Pistol) You can reload fast with one type of Crossbow or Firearm.

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