Savage Kirthfinder

Game Master Kirth Gersen

"Savage Tide" AP using Kirthfinder houserules.


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M Goblin Beer Snob 1/Freethinker 3
Ixotl wrote:
Yeah, but I realized that I had been using Killing Stroke wrong. As written, only melee coups de grace trigger the save vs death, so I figured I needed more damage to reach the -1 HP threshold so that death knell can trigger.

I'd rule that as long as the ranged attack was made from within point-blank range (to allow precision damage to apply), the feat is usable as you've been doing. I'll have to amend the CDG description in the Combat chapter accordingly.


HP 28/28, AC 20, Perception +13 (+2 fav terrain, +2 fav enemy)

Awesome. Then I'll just plan to save for the full-fledged frost enchantment!

Also, things are really going to rock once point-blank shot kicks in the extended range at higher BAB.


HP 28/28, AC 20, Perception +13 (+2 fav terrain, +2 fav enemy)

I do like stabilize for the third orison. Would you allow penumbra for the fourth?


M Goblin Beer Snob 1/Freethinker 3
Ixotl wrote:
I do like stabilize for the third orison. Would you allow penumbra for the fourth?

Let's see:

Gloom (0 level) + Extend Spell (1 rd./level to 10 min./level; +3 levels) + Shape Spell (emanation to target; -2 levels) + Personal Spell (-1 level) = 0 level; reduces ambient light by 1 step (for you only).

Works for me! If you could cast it on others, too, it would have to be 1st level, but as a 0-level spell, this works out nicely. Approve.


M Goblin Beer Snob 1/Freethinker 3
Ixotl wrote:
Also, things are really going to rock once point-blank shot kicks in the extended range at higher BAB.

Incidentally, one of the people in the houserules thread is very upset about how OP Killing Stroke is; thought I'd put a link here and get your thoughts. (To my mind, it's more or less been working as intended so far.)


Muddling through the level up now Kirth - thanks for the Hold person suggestion that certainly works. Ill check in with you on some more details as I get stuck :)


M Goblin Beer Snob 1/Freethinker 3
Bal Main wrote:

Muddling through the level up now Kirth - thanks for the Hold person suggestion that certainly works. Ill check in with you on some more details as I get stuck :)

Glad you're still with us, mate! You were "away" all last week -- didn't know if you were on vacation, slacking off, or won the lottery and walked off the job!


M Goblin Beer Snob 1/Freethinker 3

Elebrin and Bal -- can you two try and finish leveling in the near future?
Jym - You're almost there, so less to worry about. Hope your RL hunt goes well.
Ixotl and Uro -- you guys can probably keep playing while we wait for the others to catch up -- there will be an interlude of down time and otherwise non-essential stuff, so everyone need not be together right away.


HP 18/18 | AC 12 {16} DR: 3/CI | CMB 2 CMD 14 |Perception +6/+8 {Bright/Not Bright Light}

I am honestly trying to get to it but my administration just lobbed a giant bomb at the college I work at so I haven't had much of a moment to myself the last little while. Things seems to be settling down so I should be done soon.


baby needs new shoes...
HP: 1d8 + 2 ⇒ (7) + 2 = 9


well would you look at that


So this is what I have thus far - is it on the right track?
4th Level Checklist
+1 Fort -> +6
+1 Will -> +2
+1 BAB ->+4
+9 HP
+1 Ability -> Dexterity = 11
Concentration -> ?
+1 Second Level Spell -> Hold person
+1 First Level Spell -> Command


M Goblin Beer Snob 1/Freethinker 3
Bal Main wrote:
So this is what I have thus far - is it on the right track?

+1 to all your saves;

+1 to BAB brings you to +3 total;
I'd put the +1 attribute in something more useful to you - probably Wisdom, or maybe Charisma.
You get 1 more rank in Concentration, Heal, and Knowledge (planes) for free, plus 2 + Int modifier skill points to put wherever.


Alright now its here. Stuck the extra +1 skill point into Perception - is that appropriate? How should that be accounted for (pretty sure I havent got it right yet...
4th Level Checklist
+1 Fort -> +6
+1 Will -> +2
+1 BAB ->+4
+9 HP
+1 Ability -> Wisdom = 18
+1 -> Concentration (3/+6), Heal (4/+10), Knowledge (Planes) (4/+6)
+2(-1) Skill -> Perception (5)
+1 Second Level Spell -> Hold person
+1 First Level Spell -> Command
Numen (2400 / 5400)


M Goblin Beer Snob 1/Freethinker 3

Why don't I work up a stat block independently, and you and I can compare them and take the best of both? It'll be like working on a hydro problem!


Sounds good mate thank you! Darcy is the answer.


M Goblin Beer Snob 1/Freethinker 3

OK, the main thing is that you short-changed yourself out of a bunch of feats. Armor and weapon proficiency, and weapon specialization, are all "freebies" from the War domain, and you got Skill Focus for being human. I took the liberty of giving you the free hero point 1/day as your other human feat (you guys sure need them!). As a cleric, you got a bonus feat at 2nd -- I'm thinking Holy Warrior (bonus to damage as long as you have a War domain spell prepared). For the feats everyone gets at 1st and 3rd... maybe Selective Channeling (you can heal your allies in the middle of a melee without also healing enemies). That leaves one more to allocate.

Otherwise, see how this looks:

Spoiler:
BAL MAIN (CR 4)
Male human cleric 4
LG Medium humanoid [human]
Init +0; Senses Perception +5
Languages: Common
AC: 20, touch 10, flat-footed 17 (+7 armor, +3 shield)
hp: 32 (4 HD; LW 16/HW 8)
Hero Points: 1, plus defiant luck 1/day
Saves: Fort +7, Ref +3, Int +9, Will +4

Spd: 30 ft. (20 ft. in armor)
Melee: mwk spatha +6 (1d8+4/19-20)
Ranged: javelin +4 (1d6+3)
Base Atk: +3; CMB +3; CMD 13
Special Atks: channel positive energy 4/day (2d6, DC 13), touch of glory (+4) at will
Divine Spells Known (CL 4th)
D Domains: Glory, War
2nd (DC 13, check +7)—bless weapon*, hold person, spiritual weapon*
1st (DC 12, check +9)—command, cure light wounds, magic weapon*, shield of faith*
0 (at will, DC 11, check +11)—light, resistance, stabilize, virtue

Attributes: Str 13, Dex 10, Con 14, Int 8, Wis 18, Cha 12
Feats: Exotic Weapon Proficiency* (arming sword), Heavy Armor Proficiency*, Holy Warrior*, Selective Channeling, Skill Focus* (Concentration), Weapon Specialization* (arming sword), +1
Skills: Athletics (3/+1), Concentration* (4/+11), Heal* (4/+11), Knowledge* (planes) (4/+6), Perception (1/+5)

Possessions: PC gear (mojo 2,800; par 5,400) masterwork splint mail (100), +1 heavy wooden shield (1,000) of resistance +1 (1,000), masterwork spatha (400), sunrod (300), 2 javelins, holy symbol, backpack, outfit (traveler's), waterskin (filled), rations (trail/10 days), oil (1 pint flask), 345 gp

You've still got 2,600 numen to burn--,maybe simply make your sword a +1 magic sword for 2,000, if you plan on getting into melee, and save your magic weapon spell to cast on someone else's. (If you'd prefer to stick with spells and javelins, there are better options for gear.)

Finally, using touch of glory on Jym whenever he opens his mouth is a good way to ensure your party always gets everything it wants -- his Diplomacy will be unstoppable!


This looks great- thank you for the advice! Bal being more of an enthusiast than a thinker, particularly at this stage in his career, I see him charging into the fray even when his help isnt really needed, so the +1 sword will make his day :) In a similar vein, for the final feat I will go with ye olde power attack - see how that works for him.


HP 18/18 | AC 12 {16} DR: 3/CI | CMB 2 CMD 14 |Perception +6/+8 {Bright/Not Bright Light}

I am really sorry but I have gotten like a 5 way whammy and I am just struggling big time. Kirthfinder being a more dense rule set and my lack of mastery also make it a challenge. I will be back soon and if I get really lucky I will carve out some time tomorrow but Everything decided to go crazy all at once so I am struggling a bit. Apologies.


M Goblin Beer Snob 1/Freethinker 3

No worries, Eleb. Gameplay seems slow even though most of the leveling is done, so you haven't missed much and it will (hopefully) be easy to catch up when you get a break.


HP 18/18 | AC 12 {16} DR: 3/CI | CMB 2 CMD 14 |Perception +6/+8 {Bright/Not Bright Light}

Finally done? With the gauntlets I am at 4720 number which isn't too far behind par?


Current HP: 28/28 -- Perc: -1/+1 in cities -- Inspiration: 14/14 rnds -- Vanderboring Estate Map

Sorry, I'm still here. Job hunting.

I need to go through Kirth's thoughts on my sheet and I should be ready.

I'm not sure if I'll ever take the time to get my head wrapped around how spells are built, though.


M Goblin Beer Snob 1/Freethinker 3

Elebrin looks good. A couple of points:

  • The attack bonus with your sword looks low: +2 (BAB) +1 (Str) +1 (specialization) = +4.
  • You can prepare 1 more 0-level spell. I'd recommend daze person, which is good against humanoid mooks if you have nothing better to throw at them.
  • You found the gauntlets, so they count against your "overflow" numen, rather than against your par for personal items. I'd recommend simply increasing the caster level of your ring to 20th. The total cost is still only 3,600--well within your means--and it would be active essentially all the time, except a few hours while you're (hopefully) asleep anyway. You could also upgrade your weapons to masterwork (+1 to attack rolls) for 400 each.

    For my records:

    Spoiler:
    ELEBRIN THEL (CR 4)
    Female high elf wizard 1/daoine sidhe 3
    Init +4; Senses: low-light vision, keen senses, see ethereal 15 ft.; Perception +9 (+7 in bright light)
    Languages: Common, High Elvish, Draconic, Celestial, Sylvan, Aklo

    AC: 16, touch 12, flat-footed 14 (+2 Dex, +4 armor)
    hp 18 (4 HD; LW 9/HW 4); DR 3/cold iron
    Hero Points 1
    Immune: sleep; Resist: +2 vs. enchantment
    Saves: Fort +2, Ref +6, Int +5, Will +6
    Weaknesses: iron allergy, light sensitivity

    Spd 30 ft.
    Melee: mwk arming sword +5 (1d8+2/18-20) or
    mwk dagger +4 (1d4+1/19-20, sneak attack +1d6)
    Ranged: mwk light crossbow +4 (1d6+3/19-20) or
    acid splash +3 touch (1d6 acid)
    Base Atk +2; CMB +3; CMD 13

    Spell-Like Abilities (CL 4th)
    3/day—keening grasp (4d6 sonic)

    Arcane Spells Prepared (CL 4th)
    2nd (DC 14, check +5)—augmented sleep (5d6, 10’r.), blur
    1st (DC 13, check +7)—bolt of force (4d6), charm person, expeditious retreat
    0 (at will, DC 12, check +9)—acid splash, detect magic, light, +1

    Attributes: Str 10 (12 w/gauntlets), Dex 14, Con 10, Int 17, Wis 13, Cha 14
    SQ: eidetic memory
    Feats: Eschew Materials, Exotic Weapon Proficiency* (dagger), Imbue Item*, Magical Talent, Spellstrike*, Superior Initiative*, Weapon Specialization* (heavy blades)
    Skills: Athletics (1/+4), Bluff (1/+6), ConcentrationB (4/+9), Craft (construction) (1/+5), Craft (lapidary) (2/+6), KnowledgeB (linguistics, lore) (1/+7), Knowledge (planes) (1/+7), Perception (3/+9; +7 in bright light), Planar Sense (4/+8), Sleight of Hand (1/+3), SpellcraftB (4/+10), Stealth (2/+7), Survival (1/+5)

    Possessions: PC gear (mojo 4,800; min. 2,400, par 5,400): ring of mage armor 1/day (CL 20th; 3,600), masterwork bronze dagger (400), masterwork bronze arming sword (400), masterwork light crossbow (400), backpack, rations, waterskin, crafting tools
    Overflow (4,000; max. 5,100): gauntlets of ogre power +2 (4,000)


  • M Goblin Beer Snob 1/Freethinker 3

    Remember that even after Elebrin runs out of keening grasp uses, she can channel either acid splash or daze person (if she takes it) through her sword or dagger every round.


    HP 18/18 | AC 12 {16} DR: 3/CI | CMB 2 CMD 14 |Perception +6/+8 {Bright/Not Bright Light}

    How does the cost to improve the ring interface with things like my crafting ability. Is it assumed that sort of just quick *snap fingers* type adjustments are straight numen costs whereas if there was sufficient downtime I could pay in coin and time to offset the numen cost?

    Also, thoughts on throwing weapons and arcane strike?


    M Goblin Beer Snob 1/Freethinker 3
    Elebrin Thel wrote:
    How does the cost to improve the ring interface with things like my crafting ability. Is it assumed that sort of just quick *snap fingers* type adjustments are straight numen costs whereas if there was sufficient downtime I could pay in coin and time to offset the numen cost?

    Short answer: yes. When you take the time to craft an item, you can choose to apply the item costs against your "overflow" (found/crafting) numen instead of your par for personal items. As a wizard, though, you probably want to keep a lot of your crafting numen free so that you can use it to add spells to your spellbooks (and, at higher levels, to maintain latent spells like symbols or whatever), so it's something of a balancing act.

    Quote:
    Also, thoughts on throwing weapons and arcane strike?

    There's nothing to prevent it. However, it's riskier, because you can't Hold the Charge that way, so if your attack misses, the spell is wasted.


    HP 59/59 AC 17 Per:10 Rage 0/12 AC: 20 DR: 4

    Sorry, work and real life are super busy right now. Everytime that I try to catch up on my games I get side tracked.


    M Goblin Beer Snob 1/Freethinker 3

    Bump -- don't want the campaign to get archived while everyone gets situated.

    That said, all the players seem to have a lot of RL stuff going on, so the pause is a good thing.


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    HP 28/28, AC 20, Perception +13 (+2 fav terrain, +2 fav enemy)

    Time for Ixotl to single handedly track down and destroy the bullywugs, cause I have a great history of solo adventures in this game! What could go wrong?


    M Goblin Beer Snob 1/Freethinker 3

    > 1 month hiatus - hopefully a lot of RL stuff has been sorted out.
    If everyone (or at least a quorum) wants to continue, I'm happy to do so.
    If people need more time, or have simply lost interest, please let me know.


    HP 18/18 | AC 12 {16} DR: 3/CI | CMB 2 CMD 14 |Perception +6/+8 {Bright/Not Bright Light}

    I was going to say I am here but if Ixotl is gonna take it on all by their lonesome...


    HP 59/59 AC 17 Per:10 Rage 0/12 AC: 20 DR: 4

    I'm here! I figured we were waiting on Jym. I'm cool to keep going whenever you like.


    M Goblin Beer Snob 1/Freethinker 3

    Let's play! Uro, you've got a decision to make with regards to your captive.

    Gameplay Thread wrote:

    No one is able to make any sense of the scroll, either, until Jym picks it up and, looking it over, shares an exceptionally long and rambling story that may or may not have anything to do deciphering scrolls. In the end he manages to cast the spell on Uro, who in turn can now understand the bullwug.

    The gist of the frog-man's remarks is that Uro is obviously a greater war chieftain than Chief Lorpth was, and a more powerful pirate than Drevoraz -- who was the toughest being they knew, and an orc to boot. With "Lorb-Lorb Tub" (evidently the supervisor) also dead, the Trub Glorp tribe's leadership is decimated, so the long and short of it is that he wants to serve Uro now. He is also hungry, and asks if it's OK to eat Jym.


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    Current HP: 28/28 -- Perc: -1/+1 in cities -- Inspiration: 14/14 rnds -- Vanderboring Estate Map

    I will join in shortly. Go ahead and I'll catch up.


    HP 59/59 AC 17 Per:10 Rage 0/12 AC: 20 DR: 4

    Yay!


    Current HP: 28/28 -- Perc: -1/+1 in cities -- Inspiration: 14/14 rnds -- Vanderboring Estate Map
    Kirthfinder Bard class wrote:
    Lore Master (Ex): At 4th level, you become a master of lore and can choose to take 10 on any Knowledge skill check (as long as you have ranks in the appropriate Knowledge skill). In addition, once per day, you can take 20 on any Knowledge skill check as a standard action. You can use this ability one additional time per day for every six levels you possess beyond 4th, to a maximum of three times per day at 16th level.

    Would this ability apply to Streetwise also?


    M Goblin Beer Snob 1/Freethinker 3
    Jym Withawye wrote:
    Kirthfinder Bard class wrote:
    Lore Master (Ex): At 4th level, you become a master of lore and can choose to take 10 on any Knowledge skill check (as long as you have ranks in the appropriate Knowledge skill). In addition, once per day, you can take 20 on any Knowledge skill check as a standard action. You can use this ability one additional time per day for every six levels you possess beyond 4th, to a maximum of three times per day at 16th level.
    Would this ability apply to Streetwise also?

    As written, no, because Streetwise isn't a Knowledge (X) skill. However, if the player made a case why it would apply (i.e., using it for a specific task within the larger Streetwise skill that focuses on some item of knowledge), I'd let it work.


    Current HP: 28/28 -- Perc: -1/+1 in cities -- Inspiration: 14/14 rnds -- Vanderboring Estate Map

    Makes sense. Just making sure.


    M Goblin Beer Snob 1/Freethinker 3

    It occurs to me that Lavinia is CR 2. Next level you guys will be CR 5 and eligible for a new feat. It would be amusing if someone took Leadership and made Lavinia their cohort -- definitely turn the tables on that relationship! There's also opportunity for Uro to develop his new "follower" into an actual one -- here are his stats:

    Spoiler:
    TRUB GLORP HUNTER (CR ½)
    Male bullywug ranger 1
    CE Medium humanoid [uncivilized, batrachian]
    Init +2; Senses: alertness +1 (DC 19), low-light vision, mist sight 10 ft.; Perception +5
    Languages: Draconic

    AC: 16, touch 13, flat-footed 14
    (+2 Dex, +1 insight, +1 natural, +2 armor)
    hp: 14 (1 HD; LW 7/HW 3)
    Resist: strong stomach
    Saves: Fort +6, Ref +4, Int +3, Will -2

    Spd: 20 ft., swim 20 ft.; bog stride
    Melee: heavy club +4 (1d6+4/x3) and bite -1 (1d4+1)
    Ranged: throwing axe +4 (1d6+3/x3)
    Base Atk: +1; CMB +4; CMD 16
    Special Atks: favored enemy (civilized humanoids) +1, leaping attack +6 (2d6+8/x2)
    Spells Known (CL 1st):
    0 (at will)—create water, dancing lights, detect poison

    Attributes: Str 16, Dex 15, Con 19, Int 6, Wis 12, Cha 6
    SQ: favored terrain (swamps) +2, mark of the wild
    Feats: Alertness*, Canny Defense*, Open Minded, Skill Synergy* (Athletics, Stealth)
    Skills: Athletics (1/+9; jump, swim +13), Concentration (1/+2), Endurance* (1/+8), Handle Animal* (1/+2), Perception* (1/+5), Planar Sense* (1/+5), Stealth* (1/+8; +10 in swamp), Survival* (1/+3; +5 in swamp)

    Possessions: NPC gear (leather armor, heavy club, 3 throwing axes)


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    HP 18/18 | AC 12 {16} DR: 3/CI | CMB 2 CMD 14 |Perception +6/+8 {Bright/Not Bright Light}

    Heck I'll do it, I think that would be hilarious.


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    Hey hope everyone is well? Our boy is now a hungry healthy 5 week old. Actually got some sleep last night too, so Im fired up to continue :)


    Current HP: 28/28 -- Perc: -1/+1 in cities -- Inspiration: 14/14 rnds -- Vanderboring Estate Map
    Bal Main wrote:
    Hey hope everyone is well? Our boy is now a hungry healthy 5 week old. Actually got some sleep last night too, so Im fired up to continue :)

    Nice! And congratulations!


    M Goblin Beer Snob 1/Freethinker 3

    Website is back up? Dare I to hope?


    HP 28/28, AC 20, Perception +13 (+2 fav terrain, +2 fav enemy)

    It's alive!


    M Goblin Beer Snob 1/Freethinker 3

    .. and dead again, but it seems to be up and stable, finally. Let's play!


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    Woot! that was quite some unscheduled maintenance. Guess everyone was downloading the playtest.

    The Exchange

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    Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

    Ugh sorry, everything was not working and then I was not working and then I was working too much...but here I am *jazz hands*

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