Telandia Edasseril

Elebrin Thel's page

185 posts. Alias of PirateDevon.


Race

HP 18/18 | AC 12 {16} DR: 3/CI | CMB 2 CMD 14 |Perception +6/+8 {Bright/Not Bright Light}

About Elebrin Thel

Race: High Elf
Class: Daoine Sidhe 3/Wizard 1
Favored Class: Fighter, Daoine Sidhe, Wizard
Speed: 30
Size: Medium
Hero Points: 1

ATTRIBUTES
Strength: 10 {12} (+1)
Dexterity: 14 (+2)
Constitution: 10
Intelligence: 17 (+3)
Wisdom: 13 (+1)
Charisma: 14 (+2)

COMBAT
HP: 18 (DS 12/W 2)
AC: 12 {16} (touch: 12; flat: 10 {14}) {Mage Armor}<Arcane Failure -2%>
CMB: 3
CMD: 15
Initiative: +2

ATT: +2 (BAB +2)
Dagger (M):
- Melee +3 (1d4+1){19-20} [SA +1d6]
- Thrown +4 (1d4+1){19-20} <10 ft.>
Light Crossbow +3 (1d6+3) {19-0} <80 ft.> [Reload 1 Move]
Longsword(M): +2 (1d8+2){19/20}
Acid Splash +3 (1d6 acid) {25 ft.}

Saving throws: FOR: 2; REF: 5, INT: 5; WIL: 6

Proficiencies
Light Armor {DS}
Exotic: Daggers {DS}
Martial: Light Blades and Longswords {Racial}, Quarterstaff {W}
Simple: Light/Heavy Clubs, Crossbows, Darts {W}

ABILITIES
DR: 3/Cold Iron [Iron Allergy]
Sidhe Magic: Strong Thuergy, Wizard
Arcane Bond: Eidetic Memory
Artificer: -10% GP for Raw. 25% less time. Personal items = 1/2 effective price towards numen
Favored Class Bonuses {x2} Bladedancer (-1% ASF in armor)
FEATS
Imbue Item [Artificer]
Eschew Materials [Level 1]
Quicksilver {Superior Initiative}[Racial]
Elven Immuities Immune to sleep and {Arcane Defense <Enchantment>} [Racial]
Spellstrike [DS Class]
Weapon Specialization [Heavy Blade] [DS Class]
Magical Talent [3rd Level] (Keening Grasp: Shocking grasp (1st level) + Versatile Evocation (sonic; +1 level) + Reduce Spell (10d6 to 5d6; -1 level) = 1st level.)

TRAITS
Keen Senses {+2 Perception in non bright light, replaces DD for secret doors, granted passive checks for secret/concealed doors w/i 5 ft.]
Light Sensitivity
Low-Light Vision

SKILLS
Name: Total (Ranks + Bonus Ranks + Ability + Class Skill + Misc. Bonuses) (situational bonuses)

Athletics: 4 (1 + 0 + 0 + 3 + 0)
Bluff: 6 (1 + 0 + 2 + 3 + 0)
Concentration: 9 (0 + 4 + 2 + 3 + 0)
Craft (Construction): 5 (1 + 0 + 1 + 3 + 0)
Craft (Lapidary): 6 (2 + 0 + 1 + 3 + 0)
Diplomacy: 6 (1 + 0 + 2 + 3 + 0)
Know (Linguistics): 8 (1 + 1 + 3 + 3 + 0)
Know (Lore): 8 (1 + 1 + 3 + 3 + 0)
Know (The Planes): 7 (1 + 0 + 3 + 3 +0)
Know (Warfare): 7 (1 + 0 + 3 + 3 +0)
Perception 7{9} (3 + 0 + 1 + 3 + 0) (+2 not in bright light)
Planar Sense: 10 (1 + 3 + 3 + 3 + 0)
Sleight of Hand: 7 (1 + 0 + 3 + 3 + 0)
Spellcraft: 10 (0 + 4 + 3 + 3 + 0)
Stealth: 5 (2 + 0 + 0 + 3 + 0)
Survival: 5 (1 + 0 + 1 + 3 + 0)

Skill notes:
Languages: Common, Elven, Draconic, Celestial, Sylvan, Aklo*
* Only speak

SPELLS
CL:3, Spells @ Level 2
DC: 10 + CHA + Level (12 + Level)
0 - 4
1 - 1+1+1
2 - 0+1+1

Prepared:
0 (at will; check +7, DC 12)--light, detect magic, acid splash
1st (check +5, DC 13)--charm person, expeditious retreat, magic missile (2d6)
2nd (Check +5, DC 14)-- sleep (removing the Expedient Spell feat gives you a 2nd level spell that deals up to 5d6 nonlethal damage in a 10-ft. burst, for example, with no HD limit.), blur

Eidetic Memory
0 - Resistance, Acid Splash, Detect Magic, Detect Poison, ReadMagic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Spark, Ghost Sound, Haunted Fey Aspect, Bleed, Disrupt Undead, Touch of Fatigue, Mage Hand, MendingMessage,Open/Close, Arcane Mark, Prestidigitation,

1 - Mage Armor, Charm Person, Expeditious Retreat, Unseen Servant, Magic Missile

2 - Sleep, Blur

EQUIPMENT
Weapons and Armor: Leather Coat, Dagger {Bronze}, Longsword {Bronze}, Light Crossbow
Other: Blanket, Signal Whistle, Trail Rations, Waterskin, Parchment Ink, Backpack Crafting Tools?
Numen (720 of 5400): Illystria's Ring (720)

Illystria's Ring:
A gift from her mother, Elebrin idly refers to the ring as "Illystria's" in a turn about of humor that her mother is a somewhat intensely protective sort despite offering an air of distance {1st level spell x CL 4th x 900 (command-activated) x 1/5 (1/day) = 720 numen}

DESCRIPTION
Thin like her kind but less dainty. She is slightly less nimble but is more robust in health. Blond hair, sea green eyes, she wears a leather coat over an outfit of blouse, skirt, long boots and her gear.

PERSONALITY
Looking to understand her truer elven self and giving in to her race's natural inclination of magic has given Elebrin an aire of introspection that some more "hurried" folks might find frustrating. Elebrin is very conscious that her physical abilities are nothing but average so she makes it a point of trying to approach her world with understanding and applied intellect.

Elebrin is considerate, patient and thoughtful.

HISTORY

Child of the Noble District, Elebrin's family has always been tied to the cities traditions of education and magic. The daughter of a wizard named Illystria, Elebrin has spent much of her life in efforts to educate herself and slowly approach the craft of wizarding.

Choosing to explore the virtues of her elven self first, Elebrin has only recently emerged from the relative seclusion of her studies to interact with the wider world. Now a fledgling wizard Elebrin looks to see how she might ply her trade, attain more power with magic and unlock the true sidhe within.