Theif

Jym Withawye's page

543 posts. Alias of Andostre.


Full Name

Jym Withawye

Classes/Levels

-- Vanderboring Estate Map

Gender

Current HP: 28/28 -- Perc: -1/+1 in cities -- Inspiration: 14/14 rnds

About Jym Withawye

Race: Halfling
Class: Bard (Minstrel) 4
Favored Class: Bard
Speed: 20
Size: Small
Hero Points: 2

ATTRIBUTES
Strength: 6 (-2)
Dexterity: 17 (+3)
Constitution: 13 (+1)
Intelligence: 13 (+1)
Wisdom: 9 (-1)
Charisma: 19 (+4)

COMBAT
HP: 22 (LW 11/HW 5)
AC: 22 (touch: 20; flat: 17) -4 if immobilized
CMB: 0
CMD: 13
Initiative: +4

ATT: +3 (BAB +3)
Sling (M):
- Bullet: +3 (1d4-2/x3)
- Magic Stone: +4 (1d6-1/x3)
Throw:
- Magic Stone: +7 (1d6-1/x3) 20ft.
Whip (M): +2 (1d2-2) nonlethal, reach

Saving throws: FOR: 4; REF: 8, INT: 4; WIL: 9

ABILITIES
Inspiration (12 rnds; +2 College Bonus); Bardic Lore: Network of informants, Skill focus, Lore Master, Sound Mastery

FEATS
Beginner's Luck (Halfling), Favored Terrain (Cities), Magical Talent (Magic Stone), Secondary Skill Synergy (Artisan), Dodge, Skill Focus (Diplomacy), Canny Defense (Charisma)

TRAITS
Bravery, Magic Stone, Practicality

SKILLS
Name: Total (Ranks + Bonus Ranks + Ability + Class Skill + Misc. Bonuses) (situational bonuses)
Bluff: 10 (3 + 0 + 4 + 3 + 0) (+2 to intimidate in cities)
Concentration: 13 (2 + 4 + 4 + 3 + 0)
Craft (Alchemy/Toxicology): 3 (0 + 0 + 1 + 3 + 2)
Craft (all others): 1 (0 + 0 + -1 + 3 + 2)
Diplomacy: 14 (0 + 4 + 4 + 3 + 3) (+2 in cities)
Escape Artist: 7 (1 + 0 + 3 + 3 + 0)
Know (Linguistics): 8 (1 + 4 + 1 + 3 + 0)
Know (Lore): 9 (1 + 4 + 1 + 3 + 0)
Perception: -1 (0 + 0 + -1 + 3 + 0) (+2 in cities)
Perform (Music): 12 (1 + 4 + 4 + 3 + 0)
Sleight of Hand: 9 (3 + 0 + 3 + 3 + 0)
Spellcraft: 7 (3 + 0 + 1 + 3 + 0)
Stealth: 8 (1 + 0 + 3 + 0 + 4) (+2 in cities)
Streetwise: 11 (4 + 0 + 4 + 3 + 0) (+2 in cities)

Skill notes:

+1 rank/lvl: Concentration, Diplomacy, Know (Linguistics), Know (Lore), Perform (Music)
Instruments known: String [category], piano
Unused class skills: Athletics, Craft(all), Knowledge(all), Perform(all), Profession(all)
+2 in cities for Athletics and Survival

Languages: Common, Halfling, Elven, Goblin, Sylvan

SPELLS
2nd: 3/3 (check +6) -- Silence, Suggestion (DC 16)
1st: 6/6 (check +8) -- Hypnotism (DC 15, 2d4+5 HD max), Saving Finale, Vanish
0: at will (check +10) -- Dancing Lights, Ghost Sound, Message, Sound Lance, Unwitting Ally

EQUIPMENT
Weapons and Armor: Leather Coat, Sling, Bullets, Whip
Other: "Banjo" the fiddle, Blanket, Signal Whistle, Halfling Trail Rations, Waterskin
numen (2,780): Magic Pastry Pants (180), Derby Hat of resistance +1 (1,000), Everfilling Thermos (90), Potion of cure light wounds (x14 @ 50 each), Wand of cause fear

374 gp

DESCRIPTION
Obviously enjoys his meals, but most of his weight is carried in his belly; dark brown shaggy hair

HISTORY
Jym is from the Noble District of Sasserine. He and his rather large extended family were part of the servant class of the Lidu family. Jym grew up using his charm and familial connections to "couch hop" all over the district. His family tried to teach him various trades, but he gravitated more toward his older cousins who created music for the Lidus' grand events, and he soon joined them.

He was noticed by the ruthless Felton Lidu, an ambitious nephew of the Lord of the noble house. Felton would feign a decadent air by insisting that all business transactions be accompanied by jovial or relaxing music to calm his nerves. The truth is that Felton trained Jym to play his music to unnerve his competitors and set them on edge.

Uncomfortable being used this way, Jym is looking for engagements that keep him clear of Felton Lidu, who is not happy that his investment has been so hard to find, lately.