Defense of Brookside

Game Master caster4life

The farming hamlet of Brookside has suffered some violent and mysterious attacks.

Current map
Group Loot
Big maps
XP
NPCs
Intrigue notes


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Brookside Campaign Journal

Hey everyone. Let's get the discussion started here. I think we could start the campaign in a day or two with somewhat relaxed posting. I'll need to take a two week break at some point but we can get it started soon.


M HP:47/47 | AC: 15 | Fort +5, Ref -1, Will +4 | Init -1; Senses Perception +4 Warrior 4/Expert 2

Thanks, GM. I need to pick traits and double-check a couple things.

Due to my intelligence bonus, I get a bonus language. Can you offer any recommendations about what would make sense for someone in the region?

Thanks!


dotting


Male Human Shaman (Witch Doctor) 7 ----- AC 19, HP 45/45, Fort +4, Ref +4, Will +12, Init +2, Perception +23

Hello all!


HP: -18/36, AC: 17:13:14, CMD: 20 Saves: 4:5:5 Skills: Climb +5, Per +7, Sense +7, Spell +5, Stealth +1, Swim +5

Hi there! Also, curses -- Perrin got the avatar image I wanted. Ah, well, this one will do.

I put my backstory and stat blocks into the profile of this alias. EDIT: oh, and I missed the traits thing, so Cyrus doesn't have any. GM, do you mind if I just go without traits? I don't think he needs them.


Male Human Shaman (Witch Doctor) 7 ----- AC 19, HP 45/45, Fort +4, Ref +4, Will +12, Init +2, Perception +23
Cyrus Lem wrote:
Hi there! Also, curses -- Perrin got the avatar image I wanted. Ah, well, this one will do.

I'll just go with this, and you can use the one I had before.


Tess Character Render includes a 6 foot tall man for reference
If you want a render just ask
Though I'll need hair and eyes colors along with a height.


I'll be adding more to Tess' background tomorrow


Brookside Campaign Journal

Vors: Major languages in the area: Common, Elvish, Dwarven, Gnomish

Some languages in the region as a whole (including nearby barbaric lands): Ratfolk (Homebrew), Grippli, Sylvan, orcish, goblin, giant.

Cyrus: You should take traits. Two traits are at least as good as a feat so your character could really be missing out without them. Even more important, they are a great way to flesh out a little more background.


HP: -18/36, AC: 17:13:14, CMD: 20 Saves: 4:5:5 Skills: Climb +5, Per +7, Sense +7, Spell +5, Stealth +1, Swim +5

@Perrin Thanks! I appreciate it.

@GM Okay, I'll consider traits and pick out a couple.

@Titania Hey, how do I get my vital stats to appear under my name like yours? Is that a setting somewhere, or do you have to manually add it each time?


@Cyrus

use the Race and Class tags in the profile page for stats, NOT race and Class.


HP: -18/36, AC: 17:13:14, CMD: 20 Saves: 4:5:5 Skills: Climb +5, Per +7, Sense +7, Spell +5, Stealth +1, Swim +5

@Titania Thanks, figured it out.

Okay, traits. Both hearken back to his guard training.

Street Wary makes Sense Motive a class skill and gives a +2 trait bonus on Sense Motive checks to get a hunch.

Jacket Training lets him treat his armored coat as light armor, which will let him sleep in it without being fatigued in the morning.

I've adjusted the stat block on his profile to account for these.


HP(48/50) Saves(F:8 R:1 W:4) AC(15/10/15)

I'm looking forward to the adventure! I didn't find an avatar that really reflects my notion of Hirda. Gray-haired and ugly. She's sort of a benign, doting, old grandmotherly character. But don't let her exterior fool you!


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Brookside Campaign Journal

Tess helped me realize that I didn't specify rules for hp gain by level. At level 1, you gain the maximum hp for your hit die (10 for warrior, 8 for adept, 6 for commoner) + your con mod. At subsequent levels, you gain the average of your hit die rounded up (6 for warrior, 5 for adept, 4 for commoner) + your con mod. Other bonuses, e.g. favored class bonus or the toughness feat, may also increase your hp gain at each level.

Additional note, I'm going to be using group initiative. So I roll use for you guys and once for your opponents using the average initiative modifier of each. When it's team Brookside's turn, whoever posts first goes first. There won't be a set order of turns within team Brookside.


Male Human Shaman (Witch Doctor) 7 ----- AC 19, HP 45/45, Fort +4, Ref +4, Will +12, Init +2, Perception +23
Brookside GM wrote:
At subsequent levels, you gain the average of your hit die rounded up (6 for warrior, 5 for adept, 4 for commoner) + your con mod.

Wait, don't adepts have a d6 hit die like commoners? Or are we changing that?

Brookside GM wrote:
Additional note, I'm going to be using group initiative. So I roll use for you guys and once for your opponents using the average initiative modifier of each.

Well, looks like I'm going to be dragging the group's initiative down a bit. Sorry guys! Those good old nonproficient armor check penalties to initiative.


HP(48/50) Saves(F:8 R:1 W:4) AC(15/10/15)

Hirda may get a few more hp based on these rules (I think I was alternately rounding up and down). I have my characters generated in Hero Lab, I can upload the files somewhere for you if you like. Hirda is all core rules, except for the traits and background skills, and Ironhide.

Question for roleplaying purposes: Since this is a tiny and well-established community, are we to assume that our characters all know each other pretty well, and the NPC townsfolk?


Perrin Alders wrote:
Brookside GM wrote:
At subsequent levels, you gain the average of your hit die rounded up (6 for warrior, 5 for adept, 4 for commoner) + your con mod.
Wait, don't adepts have a d6 hit die like commoners? Or are we changing that?

Checked the classes and your right they are the Same Hit dice, might be a typo from GM.

Perrin Alders wrote:


Brookside GM wrote:
Additional note, I'm going to be using group initiative. So I roll use for you guys and once for your opponents using the average initiative modifier of each.
Well, looks like I'm going to be dragging the group's initiative down a bit. Sorry guys! Those good old nonproficient armor check penalties to initiative.

I really believe nonproficient armor check penalties do not apply to Initiative as I looked over the wording for armour check penalties.

There is NO mention of Initiative being impacted.
Also armour check penalties have no impact on initiative in PFS.


Hirda of Kirin wrote:

Hirda may get a few more hp based on these rules (I think I was alternately rounding up and down). I have my characters generated in Hero Lab, I can upload the files somewhere for you if you like. Hirda is all core rules, except for the traits and background skills, and Ironhide.

Since I also tend to GM and need files to be shared, I recommend Dropbox for holding files.

I hold a LOT of Files in there for Pathfinder.

Hirda of Kirin wrote:

Question for roleplaying purposes: Since this is a tiny and well-established community, are we to assume that our characters all know each other pretty well, and the NPC townsfolk?

I believe that your right in that everyone would know one another.

Though I doubt everyone will have a common image in there mind of how each character looks and how they compare to each other in height.

Did a group render of one of the games I was in and some players were shocked at the true scale of their character compared to the other characters.


Brookside Campaign Journal

Yep. GM mistake. Adepts have a d6, not a d8.

ACP does not apply to initiative. ACP applies to str- and dex-based skill checks. Initiative is a dex-based ability check but not a dex-based skill check.


Male Human Shaman (Witch Doctor) 7 ----- AC 19, HP 45/45, Fort +4, Ref +4, Will +12, Init +2, Perception +23
Brookside GM wrote:
ACP does not apply to initiative. ACP applies to str- and dex-based skill checks. Initiative is a dex-based ability check but not a dex-based skill check.

Huh, well, you certainly won't hear any debate from me!


HP: -18/36, AC: 17:13:14, CMD: 20 Saves: 4:5:5 Skills: Climb +5, Per +7, Sense +7, Spell +5, Stealth +1, Swim +5

My hp are a bit low then; I was assuming exact average at hit dice beyond the first (so, rounded down at level 2, rounded up at 3, down at 4, up at 5, and so on). If we're rounding up every level, I get 2 more hit points.

I've adjusted my stats accordingly.


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Brookside Campaign Journal

Ok, folks. I've updated the world map to include a more local map of Brookside on page 2. World map

Also, I've done some checking of character sheets and we're basically ready to go. Here's the schedule I'm thinking: let's start tomorrow with the modified expectation that people might have a couple days here or there when they can't post. I'll be available daily until the 29th. Then I'll be out for 2 weeks (honeymoon). I'll maneuver us into a position where there is some in character discussion for you guys to conduct while I'm gone. Sound good?


If the GM needs NPC renders, just ask as they'll add to the details of the world.

Also since your New to GMing and PBP, I recommend generic NPC aliases that can cover a number of NPCs. One of the GM's I'm running the Falcon's Hollow game with noted it was easier to follow who said what and did what.

New NPC images for a Falcon's Holow game I'm running


Brookside Campaign Journal
Titania Evangeline Snow-fell wrote:

If the GM needs NPC renders, just ask as they'll add to the details of the world.

Also since your New to GMing and PBP, I recommend generic NPC aliases that can cover a number of NPCs. One of the GM's I'm running the Falcon's Hollow game with noted it was easier to follow who said what and did what.

New NPC images for a Falcon's Holow game I'm running

Yep. That's the plan for NPCs. Just to clarify, I'm new to PBP but not to GMing.


Wasn't sure if it was both PBP and GMing, so I used "and."

Example Game where I use generics NPC aliases so you have an idea of how I use them for PBP.
Now you can't use the exact same names, but you can use the nomenclature as a base.


Brookside Campaign Journal
Titania Evangeline Snow-fell wrote:

Wasn't sure if it was both PBP and GMing, so I used "and."

Example Game where I use generics NPC aliases so you have an idea of how I use them for PBP.
Now you can't use the exact same names, but you can use the nomenclature as a base.

Cool, thanks. Nice classification.


HP(48/50) Saves(F:8 R:1 W:4) AC(15/10/15)

Sounds good to me! I'm all set. I can post sporadically until after New Year's, then I should be more regular. Happy honeymoon!


HP: -18/36, AC: 17:13:14, CMD: 20 Saves: 4:5:5 Skills: Climb +5, Per +7, Sense +7, Spell +5, Stealth +1, Swim +5

Sounds good by me. I also am new to PbP, but I've both played and GM'ed for years.

The longest campaign I've played in was Kingmaker, on actual tabletop (clocking in at 7.3 years).

The longest campaign I've GM'ed is a homebrew for a soloist via MapTool, which is coming up on its sixth anniversary.


M HP:47/47 | AC: 15 | Fort +5, Ref -1, Will +4 | Init -1; Senses Perception +4 Warrior 4/Expert 2

I agree on all the characters knowing each other. Starting tomorrow sounds good - looking forward to it!


Male Human Shaman (Witch Doctor) 7 ----- AC 19, HP 45/45, Fort +4, Ref +4, Will +12, Init +2, Perception +23

Yep, it'll be great!


Brookside Campaign Journal

Gameplay thread is open.


HP(48/50) Saves(F:8 R:1 W:4) AC(15/10/15)

I wrote up Hirda imagining that her husband was a recent victim of the disappearances. However, I don't want to tread on the GM's toes, so let me know if that is not going to work in your story. I can easily play a different angle.


Brookside Campaign Journal
Hirda of Kirin wrote:
I wrote up Hirda imagining that her husband was a recent victim of the disappearances. However, I don't want to tread on the GM's toes, so let me know if that is not going to work in your story. I can easily play a different angle.

No that's great, Hirda's. Stick with that.


HP: -18/36, AC: 17:13:14, CMD: 20 Saves: 4:5:5 Skills: Climb +5, Per +7, Sense +7, Spell +5, Stealth +1, Swim +5

GM, my familiar Rally has scent, and she can talk with me (presumably in very short simple communications). I'd like her to check out the big dog tracks we just found. How do you want to handle that?


Brookside Campaign Journal

Sounds good. I'll PM you details as I did with Hirda regarding her husband so the characters can share their information as and when they see fit.


HP: -18/36, AC: 17:13:14, CMD: 20 Saves: 4:5:5 Skills: Climb +5, Per +7, Sense +7, Spell +5, Stealth +1, Swim +5

It's early days yet, but I'm enjoying this a great deal. ^_^

Also -- Titania! Saaaaave me from my terrible Diplomacy!


Brookside Campaign Journal

I feel your pain, Cyrus. I've had plenty of uncharismatic characters who want to help in social situations but just can't due to a nefarious collaboration of stats and dice.


I alway tend to make sure stats don't drop below 10, but at 10 point buy it is hard when your character's race has 2 penalised stats.
If it was 12 point-buy I would not have the problem, since I'd set everything to 12.


HP: -18/36, AC: 17:13:14, CMD: 20 Saves: 4:5:5 Skills: Climb +5, Per +7, Sense +7, Spell +5, Stealth +1, Swim +5

I think it suits the character, actually. And that Diplomacy check created a good opportunity for RP. I don't know how Goodwife Higgins felt about Cyrus before this, but going forward she's going to remember him as the man who asked her blunt, painful questions at a terrible moment.


Brookside Campaign Journal

Merry Christmas to all. Now begins our first combat encounter. We are using group initiative so whoever posts first goes first. Feel free to inform me if you guys have a marching order in the future. This time, I just figured the heavies would be in front and rolled to see who was closest to the enemy.


HP: -18/36, AC: 17:13:14, CMD: 20 Saves: 4:5:5 Skills: Climb +5, Per +7, Sense +7, Spell +5, Stealth +1, Swim +5

Aww, you got me a slavering beast covered in disgusting pustules for Christmas!

He's exactly what I wanted. How ever did you know?


Brookside Campaign Journal

haha. GM's intuition. Btw, if you have a specific image you'd like me to use for Rally on the map, do share.


HP: -18/36, AC: 17:13:14, CMD: 20 Saves: 4:5:5 Skills: Climb +5, Per +7, Sense +7, Spell +5, Stealth +1, Swim +5

The one you're using is fine.


HP: -18/36, AC: 17:13:14, CMD: 20 Saves: 4:5:5 Skills: Climb +5, Per +7, Sense +7, Spell +5, Stealth +1, Swim +5

GM, I'm a little unclear on how this group initiative works. I think everyone but Hirda has gone for round 1. Do we wait for her now, or what?


Brookside Campaign Journal

Yes that's correct. If Hirda is busy right now and doesn't post relatively soon then I might bot a simple action for her.

Group initiative is rolled and either Brooksiders or others go first (in this case, others). Once all of the others have gone, then all the Brooksiders go in whatever order they post. Once that's done, all the others go again in round 2. Then all the Brooksiders in round 2. Etc.


Brookside Campaign Journal

Hirda, I'm going to go ahead and bot an action for you since there's not much roleplay involved just to keep things moving.


Half-Elf Bard 5/Expert 2 HP 15/32 | AC 18/13/15 | F+2 R+7 W+10 | Per+15 Init+4

No problem. I've been busy travelling for the holidays, I'm back now.


HP(48/50) Saves(F:8 R:1 W:4) AC(15/10/15)

No problem, I've been busy travelling for the holidays, I'm back now.


Brookside Campaign Journal

Good deal. Welcome back. We're glad to have you.


M HP:47/47 | AC: 15 | Fort +5, Ref -1, Will +4 | Init -1; Senses Perception +4 Warrior 4/Expert 2

Hi, all - sorry for my delay. We are on a multi-day trip home from holiday, and I’m doing almost all of the driving and the majority of the logistics when I’m not.

I will be able to post tomorrow, Jan 3rd. Peace!

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