
Jym Withawye |

What class are you thinking, Not-Gwl?

Kirth Gersen |

Kirth: I can't find the Steady Aim feat from Exotic short bow proficiency. I'm going to use the latest rules with this new character.
Oops -- the idea for exotic short bow proficiency was to make you an awesome Mongol-like horse archer; Steady Aim originally was going to subsume Mounted Archery and stuff like that. In consolidating things, that in turn became a function of the Concentration skill, though -- and I forgot it was references elsewhere.
A simple but inelegant replacement would be Skill Focus (Concentration). A more interesting idea is to have it grant the Skirmish feat instead, allowing you to deal Vital Strike damage with arrows fired from a running mount -- but Skirmish unfortunately also lets you do other stuff that's not really applicable to a short bow. I'm open to suggestions!

heliopolix |

So the Concentration DC for firing from horseback is 15 or 20, depending on if doing so is categorized as violent or extremely violent motion. The DC for firing defensively is 10+Opponents BAB.
Skill focus would directly add to the ability to pass those checks. It is straightforward, but a bit dull, I agree.
Perhaps Mounted Combat should be changed to give some bonus to concentration checks as the feat as written only supports mounted melee. The feat currently provides +1 circumstance bonus to attack and damage rolls (+1 per 5 additional ranks in Handle animal) against adjacent opponents. The feat could easily add double that bonus to concentration checks for firing from horseback: so +2/+4/+6/+8.
A character could then take both the skirmish and mounted combat feat as the synergy between them allows for that horse-archer fighting style, or exotic shortbow proficiency could just grant those feats if you wanted that weapon to be intrinsically used that way. The other abilities granted by those feats are extremely situational for an archer, (ex: you could pounce with a bow, but why would you want to?), thus mitigating the granting of both feats.
Such characters would still need to invest ranks in concentration (and also Skill Focus), distinguishing exceptional horse-archers from mediocre ones.

Kirth Gersen |

That's a pretty clever solution, and fits nicely with the design goals of reducing the clog of meaningless feats (which reminds me that I still need to pare down Chapter 5 to about half its current page count!).
I'll repost on the Kirthfinder thread that TOZ started and see what additional feedback rolls in.

heliopolix |

I'd also like to nominate Ranged Threat as the bonus feat for the Atlatl, as it currently has 'feat' as a placeholder.
Would it be acceptable to swap the Lledrith Sidhe exotic proficiency from short bow to atlatl, as wood elves get martial proficiency in bows and slings and the sidhe get weapon specialization in bows and slings?

heliopolix |

Fair enough. Still feeling out the vibe I want (and horse-archer isn't quite it).
Current vision is an aztec-inspired eagle warrior with a wood owl companion (who is a messenger from the land of the dead and carries away the souls of my enemies to their proper place). Though raised and trained at jungle warfare, has had to learn urban customs as his quarry are more frequently city dwellers than rival tribesmen.
I'm liking the sling even more than the atlatl in that role, and that is going to be his staggering/knockout/killing weapon.

Kirth Gersen |

So I was just looking at Uro and realized that when I changed him over to the new version of the barbarian, I re-did his skills without thinking of his prerequisites for the paladin class. Would it be alright if I reallotted them?
Yes! In fact,
Retraining: Although efforts have been made to make “organic” character growth viable (through scaling feats and class synergy), there will still be cases in which previous choices render your current goals impossible. In general, players should be given fairly broad latitude to re-assign feats, talents, etc. — or even proportions of class levels — in order to best fit the character as currently played. Changes that are not obvious in play, or that actually underline and support recent campaign events, can generally be made without consultation.

Ixotl |

Poachers and animal smugglers beware.
Xolotl sees your crimes and sends his winged messenger to the lands of the living to claim the souls of those who abduct sacred animals.
The hunter Ixotl follows this messenger, bringing swift justice to those who ignore the tribal warnings.

Jym Withawye |
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Do you not understand how consonants and vowels are supposed to work together!?
He looks fun! Another ranged, eh? If Jym ever bites the dust, I've got a melee cleric I want to replace him with.

heliopolix |

Kirth, my intention is for Ixotl to have been in Sasserine for some time, tracking down a queztlcoatl. He visited most of the exotic animal merchants in town, and finally tracked the animal to the Blue Nixie. With it being out of town he has taken to working on the dock, blending in with the locals while he waits for it to return. He is surprised to see someone who matches the description of another animal trainer onboard - one he has learned of but not yet spoken to. Jumping to the obvious conclusion, he confronts him, keen to ask some questions.
Edit: Rereading the thread I now realize the ship the party is on is not the Blue Nixie. I suppose he could still have tracked the sacred serpent to the Nixie and then follows that lead to Uro. Dockside ambush is still a go!

Kirth Gersen |

Ixotl looks good.
One thing: by "quetzalcoatl," I had assumed you meant a quetzal (exotic bird), not a couatl (celestial being) that is probably able to take on most of the city of Sasserine by itself?
If the latter, presumably we could maybe remove the Giant and half-celestial templates and remove its Outsider HD, resulting in a Medium-sized CR 3 material-plane version that would only cast spells as a 3rd level sorcerer.

heliopolix |

I hadn't actually thought about the mechanics of the coatl - I was just looking for an appropriate creature to be questing for. Having it be a juvenile that doesn't have full power makes it more plausible to have been abducted for sure. Something for a local tribe to venerate, not an outsider who is worshipped as a god by the entire culture.
Works for me!

Kirth Gersen |

Just in case it comes up:
Awakened half-celestial animal paragon 1
LG Medium outsider [good, native]
Init +4; Senses darkvision 60 ft., low-light vision; Perception +11
Languages Auran, Celestial; telepathy 100 ft.
AC 17, touch 15, flat-footed 12 (+4 Dex, +1 dodge, +2 natural)
hp 22 (3 HD; LW 11/HW 5); DR 10/evil
Immune disease
Resist acid 10, cold 10, electricity 10; SR 14
Fort +6, Ref +7, Int +8, Will +5
Spd 20 ft., climb 30 ft., swim 30 ft., fly 60 ft.
Melee bite +5 (1d6+4 plus poison)
Base Atk +2; CMB +5 (grapple +17); CMD 20
Special Atks poison (bite—DC 14 injury, 1d4 Str/rd. for 6 rds, cure 1 save)
Spell-Like Abilities (CL 3rd)
3/day—personal invisibility, detect thoughts (DC 16)
At will—detect chaos/evil/good/law
Attributes Str 16, Dex 19, Con 16, Int 15, Wis 20, Cha 19
Feats Dodge, Improved Grapple
Skills Acrobatics (3/+10), Bluff (3/+10), Concentration (3/+10), Diplomacy (3/+10), Fly (3/+10), Knowledge (planes) (3/+8), Perception (3/+11), Survival (3/+11)
Conversion Notes: attribute array: elite (-2 Str, +3 Dex, +0 Con, +2 Int, +3 Wis, +4 Cha); racial feats: bestial might, improved natural attack (poison); racial traits: agile climber, strong swimmer; special attacks: poison.

Kirth Gersen |
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Guys, I'm pretty sure that "quetzalcoatl" is just Tuelvish for "forest pigeon."
That's why I'd assumed he meant an actual (url:) quetzal.
Or, given all the dinosaurs running around, maybe it's a quetzalcoatlus!

heliopolix |

Just in case it comes up:
** spoiler omitted **We'll have to figure out how they bypassed its SLAs (not to mention potentially out-bluffing it), and trapping it so that it couldn't fly/climb/swim away.
Dimension door + portable hole?
Silence + grappling?A powerful Hold Monster?
Subdual sneak attack?
Kidnapping something that can fly and cast spells is a cut above what generic poachers are usually capable of, so I suspect that they probably had magical assistance or were high enough level to knock it out swiftly.
Eg: if he managed to sneak up on it, Uro could definitely manage to do 22 damage in a single hit.

Jym Withawye |

Hi, gang. I'll be traveling Wednesday through Sunday. I dont expect to really be offline, bit if I miss a day or two, that's most likely why.

Jym Withawye |

Busy time at work, right now. I might not be able to post until Thursday evening.

Jym Withawye |

I think they've updated the code for the forums. Most people just get logged out, all the time, but I've seen a fair number of the 404 goblins, myself.

Jym Withawye |
1 person marked this as a favorite. |

Happens to me every day.
Almost as often as your characters in this campaign die!
ZING!

Kirth Gersen |

From the houserules thread:
Regarding the revised barbarian, it occurs to me that rage powers are the actual draw of raging, not the d20 bonuses. That said, taking Extended, Personal blessing with the Magical Talent feat gives you hours per day rage at relatively low levels, which sticks in my craw. I'd therefore recommend two tweaks:
1. Change the rage bonus at 1st level to +2, bringing it back in line with the PF/3.5 barbarian. This makes the bonus a bit more of a draw.
2. Get rid of free raging rounds from morale spells, and instead simply allow the bonuses to stack. Yes, that means at 17th level you can be rocking a +10 bonus to d20 rolls (+6 rage, +4 inspire courage from a bard friend). I'm actually OK with that, because at 17th level you are almost by definition a demigod.
Uro, if you decide to go with this, it means potentially an additional +3 to everything while Jym is inspiring and you're in a rage (not that you really need the help at 3rd level, but it'll sure come in handy at 13th).

Kirth Gersen |

Right on! PMed you about Houserules variants from what you've got. Remember, although originally based in PF, we've diverged to the point where the two are only marginally compatible; I'd go to the houserules documents first for everything.
Everyone else: Spofforth is a friend and former co-worker, so when he expressed an interest, the "invitational, largely for people I know IRL" part of the recruitment kicked in for me. (That, and the fact that you guys could really use a cleric or druid!)

Jym Withawye |

Hi, welcome!

Jym Withawye |

Any word on when we'll be starting up, again?

Jym Withawye |

Ixotl is presently unconscious. A minor impediment to be sure, but one that interferes with his ability to engage more meaningfully at the moment.
What do you think, Ixotl: Jym has four clw potions left. Should I use them now to maybe get just above 0 hp, or should I save them for emergencies and hope we come across some other healing soon?

Kirth Gersen |

On the other hand, Jym's got 2700 discretionary mojo at 3rd level, vs. only 1380 allocated. He could easily look for those last 4 potions (50 each) and suddenly realize he has a satchelful of them from somewhere (900 total) -- and still be at 2080 mojo, well within his limit.