Valeros

Bal Main's page

32 posts. Alias of Spofforth.


Strength 13
Dexterity 11
Constitution 14
Intelligence 8
Wisdom 17
Charisma 12

About Bal Main

Bal Main
Male Human Cleric 4
LG Medium humanoid (human)
Init +0, Senses Perception +5
Hero Points: 1, plus defiant luck 1/day
AC 20, touch 10, flat-footed 17 (+7 armor, +3 shield))
HP 32 (4 HD; LW 16/HW 8) ((3d8)+6)

Saves: Fort +7, Ref +3, Intuit +9, Will +4
Str 13 (+1), Dex 10, Con 14 (+2), Int 8 (-1), Wis 18 (+4), Cha 12 (+1),
BAB +3; CMB +3; CMD 13
Numen (4800 / 5400)

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OFFENSE
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Speed 30 ft. (20 ft.)
Melee spatha +1 +5 (1d8+2/19-20) - Exotic Proficiency: 1d8/19-20 vs. Medium or smaller creatures, 1d12/19-20 vs. Large or larger ones.
Melee shield, heavy wooden +1 ( save bonus (resistance) (+1)) -1 (1d4)
Melee gauntlet +3 (1d3+1)
Ranged javelin +4 (1d6+3)
Special Attacks
- Channel Positive Energy (2d6, DC 13, 4/day)
- Power Attack
- ]Touch of Glory (Sp) (+4, at will, 6 /day). Hand shimmers with divine radiance - Touch a creature as standard action for a +3 bonus to a single Charisma skill or ability check, lasting one hour or until applied to a roll.

KNOWN SPELLS - CLERIC L4 (concentration +6)
2nd-(DC 13, Check +7) Concentration Defensively = +2) - spiritual weapon **, hold person, Domain Spell - bless weapon
1st-(DC 12, check +9) Concentration Defensively = +4) cure light wounds, magic weapon, Domain Spell - shield of faith
0- (At will, DC 11, check +11)light, resistance, stabilize, virtue
** Spiritual Weapon: Bolt of force (2nd level) + Reach Spell (close to medium; +1 level) + Cascade Spell (divine favor; +1 level) + Concentration Spell (move action; +2 levels) + Manifested Spell (-1 level) + Reduce Spell (15d6 to 1d6; -3 levels) = 2nd level; one close ranged attack/rd. at +3 as a move action, for 1d6+3 force damage.

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FEATS / SKILLS / FEATURES / SPECIAL ABILITIES
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Deity Iomedae; Domains Glory, War
Aura aura of good, aura of law,
Feats Heavy Armor Proficiency, Exotic Weapon Proficiency (arming sword), Weapon Specialization (arming sword) +1, Skill Focus (Concentration),Holy Warrior*,Selective Channeling, Power Attack
Skills Athletics (3/+1), Concentration (4/+11), Heal (4/+11), Knowledge (Planes) (4/+6), Perception (1/+5),
Secondary Skills Craft (Construction) 1, Craft (Smith) 3

Heart of the Wilderness Humans raised in the wild learn the hard way that only the strong survive. They gain a bonus equal to half their character level on Survival checks. They also gain a +5 bonus on Constitution checks to stabilize when dying and add half their character level to their Constitution score when determining the negative hit point total necessary to kill them. This racial trait replaces the skilled racial trait.
Languages Common
SQ aura of good, aura of law, bonus feat, heart of the wilderness, orisons, touch of glory

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POSSESSIONS
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longsword (Spatha model); Damage: 1d8/19-20 melee)  Crit Range: 2   Crit Mult: x2, (n=1,000)
shield, heavy wooden of resistance +1 (Scutum Model); save bonus (resistance) (+1); +2 AC, -2 Chk penalty, 15% arcane spell fail, (n=1,000)
masterwork splint mail ; AC Check: -6   Armor Class Bonus: 7   Arcane Failure: 40 (n=100)
javelin (2)
gauntlet

Other Gear backpack, outfit (traveler's), waterskin (filled), thieves' tools, rations (trail/per day) (10), sunrod (n=300), oil (1 pint flask), 345 gp