(I'm awake between 8 am to 10 pm EDT (UTC-4 hours) so roughly 1300 to 0300 hours, GMT.)
Howdy. If you're a member of one of my games, then here are a few rules I'd like you to follow:
1. Please post at least once a day.
2. Under your name, please add a stat block. Most important stats:
- Hit Points
- AC
- Saving Throws
- Perception Bonus
3. Any skill with the Secret tag should be rolled privately. If I show the DC, feel free to make the roll openly. Otherwise, there are 2 ways to do this in my games:
- You can say which skill and which bonus you want to apply. (Example: "I use Occultism +5 to investigate the skull's mystic origin.")
- Or you spoiler your dice roll and everyone sticks to the honor system of not opening it.
Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Hello chadius! Pleasure to sign up under your GM care.
I will be using a replay for this game.
Dusting off a character I haven't played in 4 years, a former monk Remastered into a "monkish" Bloodrager! Kept his base personality, just added the new blood-stuff, should be a nasty time.
☑ Oath to post daily undertook
☑ Character Bar populated
☑ Note on secret checks read and agreed
□ Provision chosen
☑ RPG chron page filled
Kernal Klank reporting for duty. I've played this at the last event it was a special for with another character.. so a couple years ago I guess? Have not GM'd it.
Klank will accept a moderate healing potion as his provision. He's also OK on splash damage, especially fire, as he has resist 3 to fire.
The Kernal is a very tanky built Dwarven fighter, if you picture a Dwarven soldier, that is he. Full plate with a steel shield doing his best to outlast the competition on the battle field.
I'll add in also that Kernal Klank is from the Five Kings Mountains region.
[S03-98] [R] Male Versatile Human Cloistered Cleric of Qi Zhong 5 / Medic | Field Medic | HP 58/58 (restoring 1 HP/min), AC 22 w +1 Scroll Robes (23 w Shield raised), Fortitude** +11, Reflex* +11, Will** +13, Perception** +13, Stealth +4 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺
Done with Slides and RPGChronicles. I have two glyphs to share. Friendly fire is okay as long as I am not or not going to be Dying. I will the resident medic of the group, hoping to fully that duty in this mission. Moderate healing potion as Pathfinder provision.
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
rainzax wrote:
Evindal Mog wrote:
Also, I have two backfire mantles I'd like to give to two frontliners to protect you from the splash from my bombs. Any takers?
Do you have the stats?
Backfire mantle gives you resistance 3 to the splash from my bombs. I can also choose to have splash only affect the target (bomber research field) but the mantles mean that I can have the splash function normally (and hopefully also catch another enemy or two) without worrying about harming my allies.
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
My apologies for the posting delay (and missing the encounter with the statue sisters!). Got back from my trip a few days ago and have been busy catching up. Should be back to normal posting schedule now.
3-98 | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 6 | ◆◇↺ | AC 23 (24) | HP 62/62 | P+9, F+12, R+12, W+11 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] F [ ] FB [ ] 2nd B [ ] I [ ] SA [ ] 3rd S [ ] H [ ] | Hero (1/3) | Spirit Dwelling: 5th | Active conditions: darkvision, water breathing, swim speed
Mrs. Perkins has focus healing (Life Boost), so if we have 10 minutes, she'll always cast Life Boost on anyone who's wounded (fast healing 6 for 4 rounds = 24 hp) and then Refocus.
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
GM, I think I forgot to mention that Evindal has the Elven Instincts feat: +2 circ to Initiative (when rolling Perception, which hopefully the Investigate exploration activity allows), AND Evindal goes ahead of any baddies that he is tied with (so effectively it's like a +3 to initiative). Fyi.
[S03-98] [R] Male Versatile Human Cloistered Cleric of Qi Zhong 5 / Medic | Field Medic | HP 58/58 (restoring 1 HP/min), AC 22 w +1 Scroll Robes (23 w Shield raised), Fortitude** +11, Reflex* +11, Will** +13, Perception** +13, Stealth +4 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺
Shayla is right. There is no change from Legacy version False Life. So I've been using the spell wrong all this time. I did not notice that. I'm sorry.
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
rainzax wrote:
Has anyone attempted those recall checks GM keeps posting - perhaps having Red Mourner's name may swing things one way or the other?
Evindal did both Knowledge checks back here, learning "all of them are undead, incorporeal spirits. He knows the three ghosts are resistant to physical damage except for ghost touch, vitality and force damage. They can also moan in a way that frightens people close to them.
The mourner has a symbol of Torag embedded in her forehead, but it's been desecrated. Maybe she was a follower of Torag in life but undeath has caused her to forsake him. Divine casters can be interrupted with her reaction or to her touch. She is drawn to priests or Torag like a moth to a flame, or she may flee in terror within their presence.
He's pretty certain all of them are trying to kill the Pathfinders."
Hmm, I thought I was going to get a 1 day warning, but the parties did hit all thresholds for Act 1.
We have 3 Hero Points up for grabs. Please nominate 3 PCs to get them. If you have a good reason why, add that too. You can post it, spoiler it, or PM me.
I'll pick in 48 hours or when everyone picks, whichever comes first.
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
HP:
My first vote would be to replenish hero points for anyone who has none remaining. After that I would say: Klank for good roleplay and Henri for keeping us all alive.
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
My kid starts her week-long spring break today and we are going to visit Grandma. I'll still be able to post but likely with reduced frequency until after April 13. I appreciate your understanding.