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For some reason I was crossing wires with Serpent's Skull and I don't know why, funny.
I keep looking at wizard and then get distracted by other things. I officially have no clue what I will end up with and now that the more exotic races might be available....
This is is the problem with a document like this. Looking over it a few times I've had so many ideas I get a little all over the place about it.
I'll settle in on a concept soon and get the rough numbers up for review.

Kirth Gersen |

Any wizard spell already pre-converted to KF in the Spells chapter appendix is of course fair game, and I encourage people to use those rules to construct and/or convert their own spells, too (subject to review). Most spells from 1e, 2e, 3e, PF, or elsewhere will usually also be allowed, either as-is (often) or with some adjustment or conversion (if needed). For example, one of the players in my RL "Skull & Shackles" game became obsessed with Magic of Faerun (3.0) for some reason, so I went through and converted all the spells in it for KF. I personally always liked the spells from the 2e Greyhawk Adventures, and have converted most of those, too. When in doubt, I check the campaign discussion thread and HERE pretty often, to advise and/or assist.

Kirth Gersen |

The spells chapter should have an Appendix B, "Examples of Spells Built Using Metamagic Feats" (check HERE); which is growing all the time. It's a compilation of examples of how to turn things from existing spells lists into KF-compliant spells. If you do start playing a wizard, I'll email you drafts with even more stuff.
If your spells document doesn't have Appendix B, it either got weirdly truncated or else you're looking at a very strange version I'm not aware of!

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The spells chapter should have an Appendix B, "Examples of Spells Built Using Metamagic Feats" (check HERE; it's growing all the time. It's a compilation of examples of how to turn things from existing spells lists into KF-compliant spells.
As far as a master index, no, sadly I haven't gotten to the point where I've converted every spell for every edition and made a master list of them. One day I hope to be there, but that's decades away!
No that makes sense. I was thinking more about cantrips and my initial level 1 spells (I have no metamagic feats ATM) but I am interpreting that I can just use existing versions of core spells as the ones I have "found" up until now and the moving forward as I acquire feats/time/resources then I would be more likely trying to build more customized versions through the feat manipulation system...does that sound about right?