Savage Kirthfinder

Game Master Kirth Gersen

"Savage Tide" AP using Kirthfinder houserules.


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The Exchange

For some reason I was crossing wires with Serpent's Skull and I don't know why, funny.

I keep looking at wizard and then get distracted by other things. I officially have no clue what I will end up with and now that the more exotic races might be available....

This is is the problem with a document like this. Looking over it a few times I've had so many ideas I get a little all over the place about it.

I'll settle in on a concept soon and get the rough numbers up for review.


PirateDevon wrote:
I officially have no clue what I will end up with and now that the more exotic races might be available...

That's why I generally just play a human!

The Exchange

Yeah I am like 3/4 of the way finsihed with an elf daoine sidhe/ wizard ...which I think I am going to keep. The build is "flawed" in a sense but I sort of like its quirkiness.

The Exchange

Which reminds me...

As far as spell lists what sources should I being pulling from (for instance "all 0 level spells") I know that the ruleset includes a lot of the Paizo stuff but I wan to make sure I'm not casting too wide a net during spell selection...


Any wizard spell already pre-converted to KF in the Spells chapter appendix is of course fair game, and I encourage people to use those rules to construct and/or convert their own spells, too (subject to review). Most spells from 1e, 2e, 3e, PF, or elsewhere will usually also be allowed, either as-is (often) or with some adjustment or conversion (if needed). For example, one of the players in my RL "Skull & Shackles" game became obsessed with Magic of Faerun (3.0) for some reason, so I went through and converted all the spells in it for KF. I personally always liked the spells from the 2e Greyhawk Adventures, and have converted most of those, too. When in doubt, I check the campaign discussion thread and HERE pretty often, to advise and/or assist.

The Exchange

So of all the documents I have I don't see a spell index...complete inability of me to see or am I missing something...?

For instance my copy of the spells chapter ends at Appendix A"Metamagic Feats"


The spells chapter should have an Appendix B, "Examples of Spells Built Using Metamagic Feats" (check HERE); which is growing all the time. It's a compilation of examples of how to turn things from existing spells lists into KF-compliant spells. If you do start playing a wizard, I'll email you drafts with even more stuff.

If your spells document doesn't have Appendix B, it either got weirdly truncated or else you're looking at a very strange version I'm not aware of!

The Exchange

Kirth Gersen wrote:

The spells chapter should have an Appendix B, "Examples of Spells Built Using Metamagic Feats" (check HERE; it's growing all the time. It's a compilation of examples of how to turn things from existing spells lists into KF-compliant spells.

As far as a master index, no, sadly I haven't gotten to the point where I've converted every spell for every edition and made a master list of them. One day I hope to be there, but that's decades away!

No that makes sense. I was thinking more about cantrips and my initial level 1 spells (I have no metamagic feats ATM) but I am interpreting that I can just use existing versions of core spells as the ones I have "found" up until now and the moving forward as I acquire feats/time/resources then I would be more likely trying to build more customized versions through the feat manipulation system...does that sound about right?


Yes! (More details; moving to DISCUSSION).

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