The ridiculous gestalt thread


Homebrew and House Rules

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christos gurd wrote:

duergar sleeper's guardian/Enlightened monk, which is so sexy with that wisdom synergy on a martial.

quick expansion on this, after you hit 6th level go psychic fist instead of enlightened monk, opting for the standalone manifester progression. You will gain psychic warrior powers, dr, a slightly lower ki progression (but enlightened monk lets you burn it instead of power points) and maintain perfect bab and saves. Its a downright sick combo.


Bump


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Probably no sane DM would let this work, but Tiefling Martial artist monk+Fiend Flayer Magus.

Martial Artist wrote:
At 7th level, if a martial artist suffers any effect that causes ability damage, ability drain, or temporary ability score penalties, the effect is reduced by 1 point. This reduction increases by 1 for every three levels beyond 7th (to a maximum reduction of 5 at 19th level).
Fiend Flayer wrote:
At 1st level, a fiend flayer can sacrifice some of his own infernal blood to add to his arcane pool. Sacrificing blood in this way is a standard action. For every 2 points of Constitution damage the fiend flayer takes in this way, his arcane pool increases by 1 point. Any arcane pool points gained in this way and not spent disappear the next time the magus prepares his spells. Unlike normal ability score damage, this damage cannot be healed by way of lesser restoration. Only time can heal the Constitution damage taken by way of infernal mortification. This ability cannot be used if the fiend flayer's Constitution damage is equal to or greater than 1/2 his Constitution score.

lvl10: Flay yourself for 2Con damage, get 1 pool point, reduce the CON damage taken by 2. Repeat.


Infinite arcane pool isn't really a big deal, compared to other gestalt combos.

Shadow Lodge

I've done a lot of gestalt games, some of which had RP others were arenas
I've done a zen archer/sorcerer/arcane archer using the ascetic Mage feat to get cha for all my wis stuff, early game I didn't do much casting, but after 8th level it went bam
I tried again with this build but I did the ranged archetype of magus insteed of zen archer and it went much better
I did a magus (blade bonded, Kensi)/soulknife (gifted blade) And it worked amazingly once I convinced the DM to allow me to have the black blade take the form of the hilt for my soulknife
I have 2 oracle/death Mages and They're the best necromancer ever
I got an oracle/ninja (glory rouge, mageslayer)/arcanist/arcane trickster, who is adapt at pretty much everything, jack of all trades, he heals, he sneeks, he animates the dead, he blows stuff up
I got a paladin/bard (arcane duelist) and he's one of the best melee fighters ever
I got an air bender16/sorcerer 2/monk4 (4 winds variant) /enlightened fist10 who specalizes in ki blocking moves and punching the crap out of people.
I have a ranger (trapper, falconer)/wizard (diviner) where I played gandalf

Long story short I love gestalt


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Umbral Reaver wrote:
Infinite arcane pool isn't really a big deal, compared to other gestalt combos.

Well, the topic is titled "ridiculous", and I think it fits the bill.

Probably better if you take levels in a class that has Ki (like Ninja), as Magus can also turn the infinite pool points into infinite Ki. So, add 2 levels of Ninja, grab Forgotten Trick, and you have all ninja tricks and all combat feats.

Then again, infinite pool point means infinite spells. There has to be something silly you can do with that.


Ninja Alchemist...

All the poison

All the stealth

All the sneak attack (20d6)

I've also been tempted to go ninja 17/ magus 17/ drunken ki monk 4/ Drunken brute barbarian 1/ oracle 1

maybe get that drunken gunslinger archetype in there too

Drink alchohol, get 1 Ki/arcana, 1 Grit, 1 Rage

Continue

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have the ACG classes gotten much love on this thread?

an oath of vengeance paladin/warpriest seems like it would be pretty awesome- tons of swift action healing, swift buffs, lots of smites, sacred weapon goodness plus divine bond, sacred armor, good stat synergy... even crazier, you could take 10 levels of evangelist on one side! the only downside is that you're more MAD than a regular pally (since you need some Wis) but i think they get more than enough awesome to make up for it.

or what about a pally/swashbuckler- good cha synergy, great saves, pally survivability, interesting tricks from panache, and could make a cool sarenrae build with dervish dancing...


So Ridiculous Gestalt thread input time.

I've got a munchkinesque event coming up called twink or treat.

we have 200k to spend (I've spent mostly crafting feats to optimize the gear) went with warforged and took the immune to crits/sneak/healing feat.

synthesist 14 on one side

the other is 2 paladin/1 unbreakable fighter/10 martial artist monk/1 pious templar.

this gets me imp evasion, mettle, cha to saves, smite, spot weakness, and -2 to ability dmg. I grabed fast healer feat, and a ring of regen to get me sitting around with fast healing 3.

Any ideas on anything even more beastly?

Evolutions are large, immunity to everything, and bite 1.5xstr and flight with pounce. I'm worried my to hit might be a bit too low with it being at just +31.


we had a spot of ACG love going on. No one wants to take on the psionics challenge?


Umbral Reaver wrote:
Infinite arcane pool isn't really a big deal, compared to other gestalt combos.

Wouldn't the same combo work to mitigate Blood Money while at the same time being a nice durability boost for a wizard or sorcerer?


I'm sure it's been mentioned before but I'm working on a summoner/ barbarian for my third attempt to start a gestalt game. Ferocious Mount (and greater) lets my edilon (I'm sure that's spelled wrong) benefit from rage, and we're both immune to fear and sickness. Use aspect for skilled (ride) with Mounted Combat, Trick Rider, and Mounted Skirmisher lets me negate two attacks with ride and full attack while my mount moves. Hopefully I will get a chance to actually play this one, I've certainly had a lot of fun making him!


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"I MUST stop this Thread from dying! But HOW?"
Then he got an idea! An awful idea!
THE PLAYER GOT A WONDERFUL, AWFUL IDEA!
"I know just what to do!" The Player laughed in his throat.
And he made a quick search, to make sure his idea would float..
And he chuckled, and clucked, "What a great Gestalt trick!"

Alchemist Bombs deal 1d6 as their base damage, and then get extra, nit critting damage later.

Alchemist/Warpriest and Weapon Focus(Bomb). That base damage now scales with level and still gets the extra d6's on top of that!

P.S. This only works if Sacred Weapin is changed to work with thrown/ranged attacks.

Sczarni

Combo Rogue (Scout archetype) with Cavalier.

Once you get to level 8, you get all the power of a Cavalier's Charge, plus every charge is a Sneak Attack.

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Azten wrote:

Alchemist Bombs deal 1d6 as their base damage, and then get extra, not critting damage later.

Alchemist/Warpriest and Weapon Focus(Bomb). That base damage now scales with level and still gets the extra d6's on top of that!

lol- i was just thinking about this the other day! you'd have to find some weird deity too (i know mechanically it doesn't matter but thematically you should definitely worship some crazy esoteric god of alchemy and forgotten sectrets or something).

also, how about an aasimar enlightened warrior who went barbarian 10/mammoth rider 10 on one side and order of the sword cavalier 8/sohei 12 on the other (with boon companion or horse master)? you could flurry-rage-lance-pounce with with the extra strength bonus from your huge raging celestial lion (who also has pounce and is gaining the benefits from monastic mount)...


I bet a Wizard (Foresight) / Alchemist (Mindchemist, Vivisectionist) would be all kinds of trouble from level 1 to 20.

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christos gurd wrote:

ok new challenge, one of the classes must use an archetype from inner sea combat.

put me down for ioran paladin/oracle. now laugh at the monk/anything next to you.

I think not, friend. My gnome monk/sorc would present the Oradin bewildering koans as a swift action, denying him his entire turn while tapping away with Calcific Touch. Now who's the lawn ornament?

:P


I still like Barbarian//Sorcerer/Dragon Disciple

crossblooded sorcerer: draconic and (orc or abyssal), focusing on (long duration) buffs and out-of-combat utility spells. Just enough charisma to cast your spells - 13 to start is plenty.

brutal pugilist barbarian, because why not, focusing on overrun

All of the strength. Roflstomp around the battlefield as a dragon, just because you can. It's fun on a bun.

Sure you can do similar with a druid or summoner, but DRAGON! Also I think you squeeze out more strength this way. You can mix in a little alchemist for the mutagen as well if you want, but it's once a day and only OK duration.


with barbarian, I always go alchemist

take barbarian (drunken brute) 10, alchemist (vivisectionist, rage chemist) 9/oracle (battle maybe, *shrug*) 1/rage prophet 10/master chemist 10
voilia, Mr B. Banner


Hmm. Two new challenges.

One, adapt a previous pathfinder or 3.5 character of yours into Gestalt without making them into something completely different. For example, Wizard/Arcanist out of a character that was just a Wizard before. Or even changes that definitely boost who they were, but work very similarly thematically, such as a LG Cleric or Paladin being made into a gestalt of both.

Two, adapt more characters from shows and comics into gestalt characters. Like that Bruce Banner is a good example. Alchemist/Barbarian.

Alright I'll start the first one. My Archaeologist with a Scorpion Whip is made simply a more competent combatant by adding Swashbuckler to the mix. He's still a bit of a genius ditz either way, benefitting from a high Dex and Cha, add the Slashing Grace feat somewhere in there, and he's suddenly actually doing decent damage every round. It doesn't changed him in any way. All the flavor is basically the same.

My Inquisitor/Zen Archer is an easy change. Now instead of multiclassed, gestalt. More spells, better flurry, better archery, better judgement and bane.

My old Thoughtsinger from 3.5 was an easy change just adding Psion to the mix. I don't remember what kind of Psion, but it didn't change it at all basically. More manifesting power, and we didn't hit that high a level, so the manifesting increase wasn't that noticeable. Psionics gestalts are inherently beautiful because of the sharing PP thing. That was neat.

Second... Any of the Assassins from Assassin's Creed... Their Eagle-Vision is obviously a racial thing, so their abilities are mostly solved as Rogue/Fighter, I would think. There are a lot of suitable rogue archetypes, I think, and Weapon Master or Lore Warden could work for some of them, whereas Two Weapon Warrior could be nice also.

Thoughts on these challenges?


Ignatius Highhill, Halfling Druid, suddenly becomes a lot better at fighting, skill stuff, and mounted combat by adding Ranger to his Gestalt build.

Lyle Highhill, Halfling Paladin, adds the power if Sarenrae's mighty Inquisitors to his repertoire, calling down judgement as he smiles his foes.

K'oathar, Human Ranger/Fighter, is no longer multiclass.

Laref, Gnome Barbarian, learns new ways to fight Aberrations by adding Ranger to the mix.

Gip the Crazed God, Wordcasting Crossblooded Sage/Draconic Seeker Sorcerer, gas added fiery fun with Alchemist. He was already throwing fire around anyway. :)

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adapting previous characters
here are two of my favorites, adapted into gestalt.

Morgan Longstrider
an extremely well traveled know-it-all with a dangerous wolf companion. he's actually really easy to convert- he was a wizard/druid/arcane heirophant, so for gestalt he can just go wizard/druid (although, if i could take some liberties i'd probably go wizard/lore master on one side and druid on the other).

Maxim Oranslav
a 2WF sword&board aasimar paladin who worked to root out heresy and deception in his church and battled to stop the demon hordes from overrunning the world through a deadly rift. he'd be a little trickier to convert- straight paladin on one side (obviously); the otherside could be ranger or inquisitor... both would be really effective- ranger would have all great saves, favored enemy evil outsiders, and could switch Str for Dex with the bonus feats; inquisitor would lose a little on Ref but would have judgements and bane... overall ranger would probably be more effective, but inquisitor is probably truer to the actual character- so paladin/inquisitor it is.


Adapting previous characters.

Rylar is a recurring character. He is paladin defender of the group type character. He has been in multiple games and had many variations. Adding fighter is probably the easiest and would allow him to utilize multiple types of fighting styles (2handed and sword and board) depending on what was needed.

Xaiden, another recurring character is a knife fighter. Rogue doesn't really fit the character all that much. I'd say ranger fits best to ease 2weapon fighting feat tax. Also favored enemy fits very well (human and elf).

Arcane archer bard 10/10. Becomes bard 20, Paladin (divine hunter) 20 using divine weapon bond to enhance his bow instead of arcane archer to do so. Large focus for this character is illusions.

Characters in my current campaign:

Oradin. Becomes a simple oracle/paladin 20/20. obviously multiclass characters are pretty easy to gestalt.

Tower shield specialist. Adds barbarian as his second class. Doesn't fit perfectly but adding to his survivability via damage reduction could be nice. This one is the hardest fit.

Bladebound Magus. Fighter seems like the only thing that would fit. Making her more viable in melee in every way. She could focus her magus side on more spell casting.

Sorceress- Barbarian fits the best. Currently she is a sorceress who is riding the edge of her sanity and she hulks out and starts fighting with her claws. Adding rage to this naturally would help make this more viable (also full BAB and more health).


Lanitril wrote:

Two, adapt more characters from shows and comics into gestalt characters. Like that Bruce Banner is a good example. Alchemist/Barbarian.

From a novel rather than a comic, but Bannor of the Bloodguard (Chronicles of Thomas Covenant): flowing monk/order of the staff samurai


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It makes me happy that this thread continues on.

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thinking about converting my pally to gestalt got me thinking about how devastatingly dangerous, and tightly thematic it would be to make a gestalt party where everyone was a paladin on one side... it would take a lot of the sting out of the alignment/roleplaying restrictions of the class (since you wouldn't be at odds with any of the other party members over how to accomplish things), and would make for a nearly invincible party.

so, a new challenge (if i may):
how would you put together a 4 person party where everyone has paladin 20 for one side of their gestalt combo?


Paladin (empyreal knight) // Summoner for battlefield control. All feats towards summoning.

Paladin (enlightened paladin) // Ninja to be the hammer & in case you need someone with a different/less restrictive code around.

Paladin (sacred servant) // Cleric (crusader) for healing & to be the anvil.

Paladin (holy tactician) // Bard to buff them all


How about ThriKreen? for a 3.5 character, I would be a fighter/psychic warrior, but If we're going Pathfinder, too, then take some levels in Alchemist Vivisectionist for Sneak Attack Damage and mutagen, 5 levels in Inquisitor to bane my 4 claws, and take a few levels in MOMS Monk and get the AoO trigger Snake Fang and Monastic Legacy.

Take some levels in Ranger and get Feral Combat Training and Improved Natural Attack Claws.

Take Hamatula Strike and grappling feats and wear Armor Spikes and inflict an extra 1d6 for each claw attack.

Take Master Craftsman or Ancectral Relic, make special gauntlets, because gauntlets as light weapons and not unarmed strikes is new and in Pathfinder. Fists of the Titans: a set of 4 Adamantine +1 Shatterspike gauntlets of the Titans (triple damage vs inanimate objects). You will bypass the first 20 points of objects' hardness, do +3 and Triple it when you Sunder.

Guess I'm thinking of a Sundering Build? You guessed correctly. With Great Sunder, the residual (tripled) damage goes to the target. The Deadly Concussion Feat resonated equal damage to the target when you sundered his Shield or Armor. The 3rd Edition Improved Sunder Feat in the Sword and the Fist let you do double damage when Sundering opponents's weapons. So now we're up to Octuple Damage.

With Combat Brute from Complete Warrior, you get a free attack whenever you Sunder your opponent's weapon or Shield. With the 3rd edition feat Knockback you get a free trip attempt whenever you hit someone for more than 10 points of damage. With Improved Trip, you get a free Trip attempt whenever they go down, and an AoO when they try to get up. With Pushback, you get a free Bull Rush every time you hit somebody. With Shock Trooper, whenever you bull one guy into another guy, you get a free trip attempt on both.

What is that, anyway? Sunder/hit/trip/hit/Bull Rush/trip/hit? So that's 4 hits/attack action, at least 1 of them doing Octuple Damage, multiplied by 4 claws, 5 Attacks of Opporuntiy, 1 Immediate Action attack.


For the paladin challenge:

The easiest is the healer. Mercies make up the gap for oracle spells known so we can take an oracle for our medic. A life oracle, of course, because the life link/lay on hands combo is too good to ignore. The Legalistic curse is almost entirely subsumed by the paladin code isn't the sort of handicap that no one would tolerate from someone without PC stamped on her forehead.

Hospitaler/Legalistic Life Oracle

Arcane is hard. Casting in armor is kind of important. I think the best option is to split the role between medium casters. We therefore have

We'll begin with enchantment, illusion, and divination. And might as well make it the ultimate tanking build. Sacred Shield gets us an actual 4e style tanking ability and Chelish Diva is the first to arcane casting in medium and heavy armor. With mirror image or displacement or dance of 100 cuts.

Sacred Shield Paladin/Chelish Diva

Next we grab conjuration with a side of transmutation as a summoner. Since the summoner only ever gets light armored casting and no shield we may as well make him the archer. We take Master Summoner because summoning for SLAs is going to be kind of important.

Divine Hunter/Master Summoner

Lastly we need an expert treasure hunter. To avoid the MAD of an alchemist that means rogue or archaeologist. Since Sacred Shield promotes shield walls rather than flanking sneak attack is going to be meh so archaeologist it is. I'm thinking Sacred Servant to get some domain spells. Specifically the Strength domain to nab Enlarge Person, which isn't on the bard, oracle, or summoner list.

Strength Domain Sacred Servant/Archaeologist


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Paladin/Cabalist Magis

Paladin/Inquisitor

Paladin/Ranger(Trapper)

Paladin/Barbarian, using the Maenad race from Dreamscarred Press.


Azten wrote:

Paladin/Cabalist Magis

Paladin/Inquisitor

Paladin/Ranger(Trapper)

Paladin/Barbarian, using the Maenad race from Dreamscarred Press.

a thousand plus ones to that last one especially, most of those can make great use of the sleeping guardian duergar paladin, which is wisdom based.


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Nothing can really stand for long against a Maenad Paladin/Barbarian. :)

Not evil? Okay, I've still got rage, weapon bond, divine grace, damage reduction, and lay on hands.

Evil? Add Smite to the above. :D

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my entry in the all pally challenge

hammer
i'm a big fan of the rage-adin... i've never played in a group that used 3rd party products (and i think this might actually be more effective overall), so i'd go angelkin, paladin [warrior of the holy light]/ranger [trapper|wild stalker]- all good saves (plus divine grace), 6+ skills/level, trapfinding, and all the yummy raging pally goodness previously mentioned. would also get a ton of mileage out of a courageous weapon (adds to rage bonuses, plus holy light bonuses...).

healer
well, everyone in the party can heal, and remove status, so we'll replace this with another hammer (with a little extra healing)... angelkin, paladin [oath of vengeance]/bard [arcane duelist]- all good saves (plus divine grace), 6+ skills/level (with a very different list than above), performance buffs, 6:9 arcane casting in armor, and can stack divine bond and bladethirst on the bonded weapon they've been enchanting. keep UMD maxed out to help out with ooc casting via scrolls/wands.

anvil
wellll... everyone in the party has paladin survivability, so why don't we just go ahead and replace this with another hammer ;)
the party could use some ranged combat options so how about musetouched, paladin [divine hunter]/gunslinger [mysterious stranger]- all good saves (plus divine grace), 4+ skills/level, great Cha synergy (stacking focused aim with smite should be pretty devistating, with all touch attacks), and all the bonus feats and whatnot from divine hunter will apply to firearms.

arcane caster
this role is partial covered already by the bard, but it never hurts to have a 9:9 caster... as mentioned earlier, ASF% is going to be a concern here, but you can forgo armor and rely on natural armor and normal sorc defenses; so, musetouched [scion of humanity], paladin [hospitaler]/sorcerer [gold dragon], with a 4 level dip in Dragon Disciple- this would be the only guy with a non-good save (but its only ref), the only one limited to 2+ skills/level, and the only one who can't wear armor, but he'll have a decent natural armor bonus and plenty of LoH, and full-casting... with full BAB and all martial weapons you could work a really solid arcane version of the reach cleric (with bite for adjacent foes)- rely on combat reflexes for attacks and use standard actions to cast; take the Luck variant channel too and then you can also channel for extra healing and an AoE buff- couple that with quick channel and you can do that plus cast, plus LoH, plus AoO (this trick will also makes fate's favored an even better trait). might as well keep UMD cranked on him as well, that way he can also use scrolls/wands for utility spells that you don't know (and take the human FCB for sorc).

all together they should have lots of skills, a good amount of magical options, monster survivability, and an impressive offensive output :)


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Paly Group:

My group are all paladins of Sarenrae

Paladin/Fighter for the frontline specialist 2 weapon fighting with twin scimitars.

Paladin/Oracle of Flame- specialized in fireball for your blasting and divine spells.

Paladin/Myrmidarch Magus- Utilizing both Magus arcane pool and paladin's divine bond to enhance his bow.

Paladin/Bard- Focus on buffing the party, also using a bow to deal damage.

Another character convert:

I have an oracle of the flame that is a bit of a fire dancer. There are a few classes that would help this concept. Without changing anything about the character the best fit is swashbuckler and taking the slashing grace feat to continue using her scimitar.

Shadow Lodge

nate lange wrote:

thinking about converting my pally to gestalt got me thinking about how devastatingly dangerous, and tightly thematic it would be to make a gestalt party where everyone was a paladin on one side... it would take a lot of the sting out of the alignment/roleplaying restrictions of the class (since you wouldn't be at odds with any of the other party members over how to accomplish things), and would make for a nearly invincible party.

so, a new challenge (if i may):
how would you put together a 4 person party where everyone has paladin 20 for one side of their gestalt combo?

Paladin/bard(arcane duelist)

Paladin/oracle(perhaps flame for the battle caster niche or life for more healing)
Paladin/cleric
Hmm 4th member is tricky,
Paladin/wilder would work
Everyone on the team can heal and wear heavy armor
Everyone except the cleric uses cha as it's primary str secondary con tertiary, (the cleric still benifits from high cha for channeling)

New addition to my "ultimate" builds
I already have my ultimate melee (paladin/arcane duelist bard or magus/soulknife) ultimate tank (barbarian (drunken brute) 9/oracle 1/rage prophet 10/alchemist 20) ultimate archer (quite a bit of multiclassing but zen archer is a primary component, just look back a few pages)
Now it's time for the ultimate ninja

Ninja 10/arcane trickster 10/sorcerer (shadow or kobald bloodline) 4/dread (shadow hunter) 16
In the vein of the paladin party, imagine you have a party of four ninjas hired to aasinate the paladins
My party
Ninja/dread
Ninja/sorcerer or summoner
Ninja/ranger
Ninja/hmmm oracle.


I dont know if this has been mentioned but.

Gestalt Sylvan Sorcerer/Lunar Oracle Half-Elf/Aasimar

2 Animal companions, FCB on Lunar Oracles Animal companion to take it to level 30? xD

Shadow Lodge

Nice,
And with aasimars you can take the "celestial servant" feat to make them both celestial (as the template, smite 1/day, DR, a few energy resistances, natural weapons counting as good and magic)


Wild Rager/ Fighter (Dervish of Dawn)

I always hit! 7 attacks per round with haste and 2 handed weapons! Move up to your full speed and full attack with no restrictions.

And favored class barbarian with superstition gets rid of that nasty low save problem fighter has.

Well you lose one attack at full BAB but still, I'm fine with moving up to 40 feet and full attacking with 3 attacks at full BAB.

Shadow Lodge

not bad I guess, but I like my "auto hit" builds to have better bonus to damage


Lord Foul II wrote:
not bad I guess, but I like my "auto hit" builds to have better bonus to damage

Its a two handing Barbarian fighter, it gets all the bonuses to damage of power attack, rage, and weapon training. All in all at level 20 you'll get

+18 Power attack, + 24 Strength (likely a 42 strength), + 6 weapon training (gloves of dueling), + 4 weapon specialization, +6 witch hunter, +7 weapon (furious) for +65 just off the top of my head.

He'll also get the come and get me for likely another 5 or 6 attacks on the enemy turn at that. I really don't see 12-13 attacks per round with 9 or 10 autohits, as a two handed weapon wielder as bad i suppose :P


Okay got a few from what I built for a gestalt game a friend had been thinking of running, I was not allowed to dip back into 3.5

okay monk master of many styles fighter (end result snake, crane, panther style)

Swash buckler Magus: was really cool, got super scary when I went grave knight.

swash buckler paladin: pretty cool
swash buckler anti paladin grave knight (there was a possibility for going evil.)

Soul Knife/aegis possibly soulbow if going ranged. good by almost all gear dependency, and by almost I mean 90%

Aegis/Monk alt Aegis/brawling fighter, alt Aegis/Brawler

Swashbuckler/sorcerer considered dragon disciple.

Also something terrifying to do that I had shot down, was tried to convince him to let me use some feats from Iron hero's there are a couple of int and cha based feats that basically replace and boost attack and damage.


I have a task for you. I have an idea, but I dont know how to execute it.

Make a Dawnflower Dervish (Fighter Archtype)/Dawnflower Dervish (Bard Archtype) gestalt work with the Dimensional Dervish feat line. I want to see if something good will come of that.


One I'm now using in a 2-person party (one on one, one player, me as the GMPC). Using a little GM fiat on racial archetypes (since it says you CAN use them with other races with the GM's permission!)

Alchemist (Saboteur/Trap Breaker)/Rogue (Filcher/Sapper).

There is no where that is inaccessible to me :D. Which is good, since my player is primarily going to be a meat shield/beat stick (Armor Master Fighter, Sword and Board style!), and she hasn't figured out the other half of her gestalt yet.


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OK Throwing down the gauntlet again. So its been declared that hybrids can multiclass with their parents, so here's the deal;
One half has got to be a hybrid about to debut in the advanced class guide.
The other half has to be one of the parent classes.
any 3.5 feats and such are allowed, and racial archetypes are open to any race.


it goes without saying that a Master of Many Styles/Brawler makes the top of my want to play list.


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Bloodrager/Sorceror and Skald/Barbarian sound like the best at first glance.


christos gurd wrote:

OK Throwing down the gauntlet again. So its been declared that hybrids can multiclass with their parents, so here's the deal;

One half has got to be a hybrid about to debut in the advanced class guide.
The other half has to be one of the parent classes.
any 3.5 feats and such are allowed, and racial archetypes are open to any race.

3.5 content is allowed? Go Arcane (Sage?) Sorcerer up one side, and Arcanist up the other. Load up on 3.5's metamagic feats and metamagic cheapeners. Also pick up 3.5 spells like Arcane Fusion, True Cast, Arcane Spellsurge, and Celerity.

Take the Arcanist exploit that gives you a first-level Wizard school power, and get the one from Admixture (Versatile Evocation). That and Energy Admixture (3.5 metamagic) should get around immunities.

Take advantage of the fact that Arcane Thesis reduces the cost of each Metamagic feat you apply by one. Pile on Rime Spell, Selective Spell, Intensify Spell, Piercing Spell, all for free.

Abuse the Staff of the Master with the Arcane Sorcerer capstone power (available at level 16 with Robes of Arcane Heritage) to pile on yet more metamagic and pay for it with your many low level spell slots, or with your Arcanist spell slots.

The Sorcerer capstone also allows you to *optionally* use this metamagic without increasing the cast time. That works beautifully with Arcane Spellsurge.

This is just for recreational blasting, mind you, a save-or-die build with Diviner Wizard / Arcanist could probably just point at someone and cause him to stop existing.


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Arcanist/Sage Sorcerer sounds great, even with just Pathfinder.

Bloodrager/Sorcerer

I'm adding Magus in too, cause it's sort of the original advanced class. Magus/Wizard is obviously nice. But Magus/Arcanist?

Skald/Barbarian is neat... But I would prefer Skald/Bloodrager to be honest. If only there will be some way to get your bloodrage to your allies through Skald. That would be sick.

I like Slayer/Rogue a lot for some reason, but I figure Slayer/Ranger would work a lot better. Or Slayer/Hunter seems neat.

I'd be pretty down with Warpriest/(Anti)Paladin too.

Silver Crusade

I dont think you would be able to gestalt Bloodrager/Sorcerer due to sorcerer already being in the hybrid class, same goes for the arcanist/sorcerer, skald/barbarian, slayer/ranger and slayer/hunter.

You would need to gestalt them with other classes not included in there hybrid classes.


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Skyler Malik wrote:

I dont think you would be able to gestalt Bloodrager/Sorcerer due to sorcerer already being in the hybrid class, same goes for the arcanist/sorcerer, skald/barbarian, slayer/ranger and slayer/hunter.

You would need to gestalt them with other classes not included in there hybrid classes.

I don't remember where, but it was announced they could multiclass with their parent classes. Besides. Rule 0. When I DM, especially with unofficial Gestalt rules, anything goes. Well. Not anything. I'm somewhat anti 3.5 and pathfinder mixing. Not everything from 3.5 anyways. Pathfinder can be broken without throwing in that mess.

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