Karnog Kegmeister |
"May be, true. I also heard movement and commands from up above. If we run into that abbot, he could kill half of us in one blast. If we're careful, and can get the drop on him, maybe we can get everyone out in one piece."
1d20 + 11 ⇒ (6) + 11 = 17 perception
"Listen close: if you see a dark-clothed guy chanting and raising an unholy symbol like Malcolm and I do with our holy ones, take cover and get back. At least 10yards away if you can. Your life may depend on it." Karnog addresses the farmers and mercenaries before patching himself up from his zombie wound and grabbing another morningstar.
1d8 + 1 ⇒ (6) + 1 = 7 clw scroll
baldwin the merciful |
I'll update the map when I get home.
As Desmond moves up the stairs cautiously he enters a barren room has a long wooden table and sixteen wooden stools. There are signs of disruption within the room as several stools are overturned, the table is on its side and at an angle to be used as cover. There are numerous clay bowls cracked with half eaten simple porridge and stale bread with water puddled on the ground from an interrupted meal.
I'll role out initiative when I get home.
baldwin the merciful |
RA:
Karnog: 1d20 + 1 ⇒ (7) + 1 = 8
Kalim: 1d20 + 2 ⇒ (5) + 2 = 7
Malcolm: 1d20 + 2 ⇒ (17) + 2 = 19
Grimm: 1d20 + 4 ⇒ (7) + 4 = 11
Vatilda: 1d20 + 2 ⇒ (18) + 2 = 20
Desmond: 1d20 + 5 ⇒ (12) + 5 = 17
acolytes: 1d20 + 0 ⇒ (12) + 0 = 12
Skeleton thing: 1d20 + 6 ⇒ (12) + 6 = 18
Initiative Order:
Vatilda
Malcolm
Skeleton thing
Desmond
Acolytes
Grimm
Karnog
Kalim
NPCs
Grimm your scalp becomes warm and begins to itch. Those behind Grimm can see his princess crown is starting to glow.
Grimm Sharpest |
Grimm scratches at his head.
Doesn't that mean there's something undead nearby?
Grimm uses a standard action to change his teamwork feat to OUTFLANK.
baldwin the merciful |
I'm going to skip over Vatilda, she can post her action when she logs on. I'll DMPC her at the end of the round, if it becomes necessary.
RD 1: Skeleton thing
The skeleton raises a a bony finger and points towards Malcolm, a greenish blue glob of energy springs forth and strikes the paladin.
magic missile: 2d4 + 2 ⇒ (4, 3) + 2 = 9
Desmond Aeros |
Desmond charges to the west, cutting at the closest opponent.
Attack: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
Damage: 1d6 + 1 + 3d6 ⇒ (1) + 1 + (2, 4, 5) = 13
baldwin the merciful |
Vatilda Lateef |
Round 1
Vatilda casts a quick ward upon herself, arms herself, then squeezes past Karnog to get face to face with the enemy.
(Protection from Evil on myself, move to P,19)
baldwin the merciful |
RD 1: Acolytes
The red haloed enemy have flails, the yellow have crossbows (and flails).
The western acolytes attack (red), each taking a 5 ft step.
Against vatilda:
P,18 (he is also the injured one)
flail: 1d20 + 7 ⇒ (4) + 7 = 11;damage: 1d8 + 3 ⇒ (6) + 3 = 9
Against Des:
Q,18:
flail: 1d20 + 7 ⇒ (10) + 7 = 17;damage: 1d8 + 3 ⇒ (7) + 3 = 10
Vatilda and Des can see at least three other armed men moving forward int the courtyard (purple)
The three light crossbow man shoot:
Two at Desmond
bow: 1d20 + 2 ⇒ (15) + 2 = 17;damage: 1d8 ⇒ 5
bow: 1d20 + 2 ⇒ (11) + 2 = 13;damage: 1d8 ⇒ 5
One at Malcolm:
bow: 1d20 + 2 ⇒ (3) + 2 = 5;damage: 1d8 ⇒ 5
After they fire they drop their bows and grab their flails for melee battle.
Desmond Aeros |
Desmond laughs as he nimbly flows between the attacks, then rolls around the man he hit. He then points a sword at him, shouting "Malcolm, strike him!" He waits for the flank, striking at the man.
Acrobatics: 1d20 + 14 ⇒ (10) + 14 = 24
Attack: 1d20 + 10 + 2 + 2 ⇒ (3) + 10 + 2 + 2 = 17
Damage: 1d6 + 1 + 3d6 ⇒ (3) + 1 + (5, 1, 3) = 13
baldwin the merciful |
Karnog Kegmeister |
Karnog moves up to behind the front line warriors and casts bless.
Malcolm Cavendish |
Round 2, Malcolm holds until Des tumbles through, Flank, Blessed
Malcolm nods, and as Des tumbles through, he steps up five feet into a flanking position and attacks.
BS Att: 1d20 + 11 + 2 + 1 ⇒ (16) + 11 + 2 + 1 = 30
BS Dam: 1d10 + 5 + 1 ⇒ (6) + 5 + 1 = 12
baldwin the merciful |
RD 2
Initiative Order:
Vatilda
Malcolm- waits for flanking then steps up, injuring the man
Skeleton thing -
Desmond - tumbles and flanks, killing the man flanked.
Acolytes
Grimm - .
Karnog
Kalim
NPCs
Map RD after Des and Malcolm flank
*The man flanked by Des and Malcolm is now dead, i'll update that on the next map.
baldwin the merciful |
Rd 2: Skeleton thingy
anyone with knowledge religion and make a check.
The skeleton, whose bones are jet black in color, lets its aura be know to all its foes. (free action)
Frightful Presence for each PC DC 15 Will save. Failure is shaken for rounds: 5d6 ⇒ (3, 4, 5, 2, 4) = 18 Malcolm is immune and any ally within 10 ft of Malcolm recieves a +4 on his save.
He then lets one more magic missile fly this time targeting Kalim.
MM: 2d4 + 2 ⇒ (4, 1) + 2 = 7
A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.
baldwin the merciful |
Karnog Kegmeister |
1d20 + 7 ⇒ (16) + 7 = 23 know: religion
1d20 + 14 ⇒ (6) + 14 = 20 will save
baldwin the merciful |
baldwin the merciful |
RD 2: Acolyte
A second purple haloed man moves forward trying to use the column (Q, 16) to trap Desmond. Both men attack Des:
P, 16
flail: 1d20 + 7 ⇒ (4) + 7 = 11;damage: 1d8 + 3 ⇒ (6) + 3 = 9
R, 16:
flail: 1d20 + 7 ⇒ (3) + 7 = 10;damage: 1d8 + 3 ⇒ (1) + 3 = 4
Both miss.
The yellow haloed men hold their actions for the time being, until someone gets closer to the table on it's side.
Grimm Sharpest |
Will save: 1d20 + 10 ⇒ (18) + 10 = 28
Grimm feels the aura assault his mind and then break upon the jagged iron wall that served for the dwarfs will.
He moves up behind Desmond and casts DIVINE FAVOR on himself
Kalim Gudlavaletti |
Will: 1d20 + 6 + 4 ⇒ (16) + 6 + 4 = 26[b]"What do you know of fear, beast? LESS THAN I!"[/dice]
RTA: 1d20 + 4 ⇒ (13) + 4 = 17Fire Damage: 4d6 ⇒ (2, 3, 6, 3) = 14
He points at the skeletal mage and a blast of fire shoots forth.
Karnog Kegmeister |
"Good! Energy damage and good bashing wepons will take care of the skeleton. And while I'm here..."
Karnog moves up to pass Desmond (soaking two AoOs, if I'm not mistaken. )
baldwin the merciful |
Karnog there is column in Q, 16 but wiht your double move you can make it to R, 15 or P, 15. I placed you in R,15 tell me it that is fine.
Two AOO:
flail: 1d20 + 7 ⇒ (15) + 7 = 22;dam: 1d8 + 3 ⇒ (2) + 3 = 5
One attack hits the cleric. (I believe)
flail: 1d20 + 7 ⇒ (8) + 7 = 15;dam: 1d8 + 3 ⇒ (1) + 3 = 4
baldwin the merciful |
Kalim's you notice that the fire damage seems to be soaked up by the skeleton, he's a bit burnt but not as bad as you would have expected.
Grimm slides in casting his divine favor preparing for combat.
The three acolytes push the table forward a bit and step up with it to get closer.
str: 1d20 + 2 ⇒ (16) + 2 = 18
Aid:
str: 1d20 + 2 ⇒ (9) + 2 = 11
str: 1d20 + 2 ⇒ (9) + 2 = 11
Malcolm Cavendish |
Round 2, Blessed
Malcolm swings across the table at the acolyte in R19.
I am assuming this is a -2 Att because of the table?
BS Att: 1d20 + 11 - 2 + 1 ⇒ (12) + 11 - 2 + 1 = 22
BS Dam: 1d10 + 5 ⇒ (7) + 5 = 12
Desmond Aeros |
"Karnog, there!" Desmond waits for Karnog to get behind the enemy in front of him, then lashes out with both swords. "Keep it up!"
Attacks: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 241d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
Damages: 1d6 + 1 + 3d6 ⇒ (4) + 1 + (5, 1, 2) = 131d6 + 1 + 3d6 ⇒ (2) + 1 + (2, 6, 5) = 16
If Karnog has other plans in mind subtract 2 from each attack and the 3d6 from each damage.
Karnog Kegmeister |
Nope, that was exactly the plan.
baldwin the merciful |
@ Malcolm - The table is cover -2 to attack rolls.
@Karnog and Des - Q,16 is big column so you can't move there. the Square fire in the corner of S/R 15/16 is a burning incense and candelabra.
I need Des and Karnog to each roll a Fort Save DC 14. Failure is a -2 to Will save and concentration checks.