Rappan Athuk set in Nirmathas, Golarion
Game Master
baldwin the merciful
Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
Seeing the storm rage and hearing the cries of orcs and goblins fighting foes, Karnog calls to the rest of the fort.
"Wake up! We are under attack! Gear up and prepare for defense!"
He casts summon monster V to bring forth a celetial ankylosaurus to provide mobile weather cover.
AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16
Kalim wakes from his blank dream. "No. Not here."
Evil GM
This is a big complex you need to go inside and stir folks.
female Human (Taldorian) Bard 5/Evangelist 10
Jumping up Felicitas quickly grabs her stuff and thanks Shelyn that her chainshirt is soo flexible that she can sleep in it!
Using her trained voice she exits the building and yells in orc.
"Wake up, take arms, the enemy is hear."
Male, Ac 22,T16,FF18, F4,R6,W5, Fly 23, Dipl +9Perception 12, Stealth 17,UMD 13 SR 13 Ini+3 Faerie Dragon Familiar
"WAKE UP GRUNGSDI! WE need you!"
The dwarf hears the methodical voice in his mind, aiding him to wake up. The moment he opens it eyes, he can see the little dragon way up, in case the dwarf is an agressive waker.
Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
Torn between rapid action and full strength deploynent, Karnog errs on the side of caution. He hustles as fast as he can, being loud and assertive in the process.
Evil GM
Aurora buzzes around the stronghold waking everyone up. Meanwhile, Felicitas continues the cry to arms her voice rings strong and true. She catches a glimpse of the stout cleric hunkering low and pressing into the ferocious wind. He appears headed toward one where one of the outbuildings in located. The pouring sideways rain makes visibility minimal. Your sight is down to 20 feet.
Felic make a perception sound check.
female Human (Taldorian) Bard 5/Evangelist 10
Perc: 1d20 + 15 ⇒ (17) + 15 = 32 Looking around Felicitas suddenly stands still and concentrates on the sound ... on the sound of ...
Evil GM
Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
perception to hear alarm: 1d20 + 10 ⇒ (20) + 10 = 30
fort to wake: 1d20 + 9 ⇒ (14) + 9 = 23
Unsure of what the commotion is about he looks around. He sees the little fairy dragon without its'human. He stops it and asks
Evil GM
Karnog I need you to make an acro or reflex save as you push on against the wind.
Felic what are you going to do? I don't think Aurora is going to enjoy this storm/wind.
Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Perception: 1d20 + 18 - 10 ⇒ (15) + 18 - 10 = 23
Desmond quickly stirs, grabbing his blades and coming to his feet. "What where who? What's going on?"
Evil GM
Desmond when you wake you see Nym standing there with his blade out, the candles are flickering low and the dark elf looks every bit the assassin of lore. It causes you to involuntarily shudder.
Kalim is sitting up wiping the sleep from his eyes as shuffling from other locations can be heard.
"ME UP! There's a loud crash of his old knotty oaken club whacks down on a table. "GIT UP!
Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
Was hoping the huge dinosaur would give me some cover as we move out...
1d20 + 8 ⇒ (2) + 8 = 10 reflex
Evil GM
I forgot you cast that spell. I'll have to check out the stats.
female Human (Taldorian) Bard 5/Evangelist 10
Felicitas returns to the tent telling Aurora to hold on tight to her shoulder and gets those in the process of waking up to prepare for the second flank.
"We are attacked, but from more than one direction. This is definetly not good!"
Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
baldwin the merciful wrote: Desmond when you wake you see Nym standing there with his blade out, the candles are flickering low and the dark elf looks every bit the assassin of lore.
Why would Nym have his blade out? So far no one has told him what was going on. For all he knows the fairy dragon got into the sugar supply.
Evil GM
Nym Omriwin wrote: baldwin the merciful wrote: Desmond when you wake you see Nym standing there with his blade out, the candles are flickering low and the dark elf looks every bit the assassin of lore.
Why would Nym have his blade out? So far no one has told him what was going on. For all he knows the fairy dragon got into the sugar supply. Felic did yell wake up, take arms, the enemy is here. I was just moving the story forward besides it highlights everything the surface folk fears about drow.
Evil GM
Grung make a perception check when you log on to see if you wake up the "Goblin on fire" was good stuff.
Evil GM
Karnog hunkers down and walks by his dinosaur using it as a windshield. Of course, when Felicitas sees a giant ankylosaurus she thinks the camp has been attacked by dinosaurs. She's never previously seen one summoned by Karnog. :-)
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
1d20 + 14 ⇒ (15) + 14 = 29
Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
baldwin the merciful wrote:
Felic did yell wake up, take arms, the enemy is here. I was just moving the story forward besides it highlights everything the surface folk fears about drow. what Nym heard "BLAH BLAH BLAH BLAH BLAH BLAH!!!" Besides Drow don't act that way. Surface folk do. Always drawing weapons and rushing in.
Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
Seeing that the Fairy Dragon gave no responce Nym looks around for Kalim, Karnog, or even Mother to get an explanation to the commotion. Seeing that there is no immediate threat from the surf dwellers his sword disappears.
Male, Ac 22,T16,FF18, F4,R6,W5, Fly 23, Dipl +9Perception 12, Stealth 17,UMD 13 SR 13 Ini+3 Faerie Dragon Familiar
"He Nym, we are attacked, from many sides!" A voice is inside of Nyms head.
Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
Evil GM
The steam goes out as Grung wakes up and closes his mouth. His throat still burns a bit from the night of drinking. The dwarf is aware of the call to arms.
Male, Ac 22,T16,FF18, F4,R6,W5, Fly 23, Dipl +9Perception 12, Stealth 17,UMD 13 SR 13 Ini+3 Faerie Dragon Familiar
@Nym. "She heard them, didn´t see them yet!"
Evil GM
Evil GM
Felicitas, I currently have you looking out the front door to the strong hold. Aurora is inside waking folks up. What are you planning to do? Are you pushing forward or waiting for the others?
AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16
Kalim makes his way to Felicitas, casting Mage Armor.
Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
@Aurora
Nym follows the fairydragon until he runs into Kailim. He asks Kalim
female Human (Taldorian) Bard 5/Evangelist 10
Felicitas will cast invisibility on herself and then find an eleveted place like a rooftop to look around, or a tower.
Male, Ac 22,T16,FF18, F4,R6,W5, Fly 23, Dipl +9Perception 12, Stealth 17,UMD 13 SR 13 Ini+3 Faerie Dragon Familiar
Evil GM
Felic it's pouring rain so climbing is going to be an issue. You know there are a few buildings that you can head towards.
So Karnog goes leftt and Felic heads to the right.
Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
I have Infernal, but not Celestial. I can direct the big guy in simplistic fashion, and can tell him to attack, but not complicated instructions.
Evil GM
Orctown yard battlefield 1
You can't see far with the weather conditions. Felic you know there are buildings on the right you just can't see them in the weather.
The yellow halo is your dino.
Evil GM
There's a sudden boom and crack, it sounds like an explosion coming from near the front gate. But that is soon followed by the war cries coming from both the left and right. Karnog and Felic you both get the sense that it doesn't matter where you head, there is going to be plenty of battle ahead of you.
Evil GM
Nym and Kalim can you each make a perception check as you reach the front door.
Desmond and Grung you both can make a perception check when you reach the front door. You will be arriving at the door after Nym and Kalim get through the next round.
Evil GM
I'll let the the perception rolls happen first. I'll roll them if necessary later on. Then I'll put up an initiative roll for everyone.
Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Perception: 1d20 + 18 ⇒ (3) + 18 = 21
AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16
perc: 1d20 + 4 ⇒ (5) + 4 = 9
Evil GM
Perception rolls:
Group 2
Nym:
Kalim: 9
Group 3
Desmond: 21
Grung:
Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
perception: 1d20 + 10 ⇒ (6) + 10 = 16
If Nym hears the war crys or sees trouble he will cast blink.
Evil GM
Perception rolls:
Group 2
Nym:16
Kalim: 9
Group 3
Desmond: 21
Grung:
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
hmmm should I put on my armor? Takes 1 minute
female Human (Taldorian) Bard 5/Evangelist 10
Weaving a quick spell Felicitas casts heroism on her and walks to the next higher building, ready to climb up.
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
since it sounds like the town is under attack, it might be smart...I guess Ill do it.
Grung quickly begins the process of putting on his armor
Evil GM
Desmond you are gong to be ahead of Grungsdi as you come out fo the stronghold.
Kalim as you exit the stronghold you are met with a wall of wind and rain, nearly blinding you. You do manage to keep an eye on Nym who is slightly ahead of you but you've lost visual of Felicatas.
Evil GM
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