Rappan Athuk set in Nirmathas, Golarion
Game Master
baldwin the merciful
Evil GM
Grimm your know religion was high enough, go ahead and read Karnog's spoiler above.
Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
"I am looking out for your eternal soul, Warrior. Not to mention all of our safety. Perhaps we can remove the curse later, but so long as we do not wield or wear this gear, its evil should not affect us."
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Happy wit that boss. We'll share some holy water when we reach the alehouse. Now, where to next? Them farmers and me elf girlfriend still need ta get outta here.
Evil GM
[ooc]slight nudge to read the links posted about regarding the room and thing of potential interest.[/occ]
"This whole place gives me the creeps. A few goblets of spiced wine and warm stew would warm me up."
Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Desmond goes back to tracing the groove he found in the ground, limping a bit.
Evil GM
The groove reveals repetitive weight grinding on it. It's pretty obvious that the source is the grinding is the bookcase.
AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16
"Dwarf priest, watch your flock more closely."
Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Desmond follows the groove to the bookcake, then attempts to move it outward following the groove.
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Kalim Gudlavaletti wrote: "Dwarf priest, watch your flock more closely." Grimm was growing tired of the Sorcerer's comments.
Ye obviously ain't been paying attention, Witchblood. I'm a Gorumite, listenin ta Karnog is cause'a good sense and respect fer ya elders, but the All Father doesn't call ta me like it does him. Be glad he has more patience than me for yer wagging tongue. Yer whole 'fear my magic' bit doesn't work on someone who shrugs off spells like a duck sheds water.
The dwarf happily shows his back to the Sorcerer confident there was no attack coming save maybe a snide remark.
What'ye got there Desmond? Need a hand?
Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
"The time to insult a brute isn't when he's standing in front of you." Desmond grins as he pulls on the bookshelf. "Maybe, I'm pretty sure there's something back here."
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Desmond Aeros wrote: "The time to insult a brute isn't when he's standing in front of you." Desmond grins as he pulls on the bookshelf. "Maybe, I'm pretty sure there's something back here." Depends on yer ability ta duck or take a hit. After seeing ye flip around, pretty sure takes a REAL fast brute ta land a shot on you at least. Ha!
Grimm moves up, but waits for the invitation to touch the shelf, letting the rogue do his work.
He does cast DETECT MAGIC and studies the shelf....
Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Desmond grunts as he tries to pull the bookshelf, then gives Grimm an annoyed look. "Alright I'm sorry about going off on you. I think we can all trust you enough to do simple things like move furniture though."
Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7
Malcolm simply shakes his head.
Quite an odd bunch with really very little in common, but quite effective as a group in battle.
Evil GM
Desmond Aeros wrote: Desmond follows the groove to the bookcake, then attempts to move it outward following the groove. Desmond you see the the bookcase begins to slide easily. A whoosh of cool musky air is released when you move the bookcase, a spiral staircase is revealed.
"Oh...crud! Your not going back down are you? W...what about the farmers...and well...how about the chest in the corner?" She is clearly nervous.
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Since Desmond got the shelf open, Grimm focuses on the chest with his vision.
DMPC as needed for next 7 hours. Need sleep.
Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
"My flock? As if my companions are sheep or goats, and I their shepherd? I believe you analogy would be stronger should you chose craftsman and colleagues, Sorcerer. In any case, I care for you and the others because it is Good and Right, as well as out of camaraderie and, I would hope, friendship."
Karnog snorts and laughs a bit at Kalim's statements.
"Besides, there's a chest and a whole room full of treasure to search, before we get into deep metaphysical debates."
Karnog begins searching the room.
1d20 + 11 ⇒ (1) + 11 = 12
Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Desmond whistles as he peers behind the door, then responds to Karnog. "I poke a lot of fun at holy men, but there's a rare man I'd rather have at my back than a trustworthy follower of one of the good gods." Desmond begins poking behind the bookshelf to check out the mechanism, then glances back into the room. "Well we got a couple options. How are we running on supplies and magic?"
How are we running on daily uses and whatnot? I'm 11hp down so I'm still good to go unless there's something particular dangerous ahead.
Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
"I have all but exhausted my healing energy for the day, and have a few minor blessings remaining. Of course, I still have several potions or scrolls, as well as a wand if we are in need of patching up."
Karnog looks around, checking for massive trauma, bleeding, open wounds, and the like.
"For food and water, we're good to go."
Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7
I could really use a bit of healing. I am ok at the moment, but I will need to rest and commune with Abadar soon to be at my best.
Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
Karnog taps both Malcolm and Desmond with his CMW wand
Malcolm: 2d8 + 3 ⇒ (1, 2) + 3 = 6
Desmond: 2d8 + 3 ⇒ (8, 6) + 3 = 17
Evil GM
Regarding the room -
Vatilda and Grimm (or others) with detect magic see There are a three scrolls faintly glowing on southern bookshelf and 8 faintly glowing vials on the northern bookshelf which Desmond has discovered a secret passage.
2 spellcraft checks
You see rich carpets cover the floor and precious tapestries hang on the walls. To the south, by the sole window, is a small reading stand. A brazier filled with hot coals stands by the north wall, next to two bookshelves full of folios, codices and scroll cases. A lantern with colorful glass panes sheds a soft light on the scene in the evening. The bookshelves hold an assortment of books. A small ornately carved redwood chest within the room tucked in the far corner.
If everyone wants to give me 2 appraise checks for valuation of the rugs, books, glass panes, chest and whatnot.
Desmond make a perception traps and disable device check.
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Spellcraft: 1d20 + 11 ⇒ (12) + 11 = 23Spellcraft: 1d20 + 11 ⇒ (16) + 11 = 27
AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16
human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)
appraise: 1d20 ⇒ 2
appraise: 1d20 ⇒ 8
spellcraft (aid another): 1d20 + 10 ⇒ (16) + 10 = 26
spellcraft (aid another): 1d20 + 10 ⇒ (7) + 10 = 17
Evil GM
DMPC Desmond
perception traps: 1d20 + 11 ⇒ (4) + 11 = 15
disable device: 1d20 + 13 ⇒ (12) + 13 = 25
Desmond doesn't believe the chest is trapped. Fortunately, he is correct. The lock doesn't prove difficult to pick. He opens the lid...
He finds a neatly compartmentalized chest that holds an assortment of coins, attacked to the lid is pouch that has various jewelry and gems.
Are you going to spend some time doing a quick count?
Evil GM
Vatilda and Grimm your not sure of value of the itmes you are looking at but the scrolls are:
2 animate dead
1 obscure object
Your pretty certain the potions are:
3 cure critical wounds
1 haste
1 Bestow Curse
1 inflict light wounds
There were 2 cure serious wounds potions but...
The two cure serious wounds initially appear to be much more potent than normal 2d8+9(dice) but when both Grimm and Vatilda re-examine the items you realized they are fake...only offering temporary health for 5 minutes before reversing course.
Evil GM
Karnog Kegmeister wrote:
Karnog begins searching the room.
In searching the dresser you find a very nice leather bag in one drawer.
Evil GM
Kalim Gudlavaletti wrote: [dice=Appraise]1d20 Even to your less than keen eye you realize that the rugs, bed linens and wall tapestries have some value. They are certainly not serving any further purpose for this cult's leader.
Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
"Hmph. Found a bag here. Perhaps one of you can check it out magically?"
Evil GM
The bag radiates a moderate conjuration magic.
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
I'll check
Spellcraft bag: 1d20 + 11 ⇒ (12) + 11 = 23
Grimm casts his magically attuned eye over the bag.
Evil GM
Its a BOH Type II, and when you check it has
2 Scrolls, sp: 6431, cp: 64405
There is a Ring 1328gp, a Golden yellow topaz 130gp, a Violet garnet 239gp, and a Red garnet 69gp
Make a spellcraft for the scrolls
Evil GM
After taking an inventory of what is within the redwood chest (chest value 60 GP) it comes out as:
Gems and Jewels Breakdown:
Alexandrite 480gp, Peridot 37gp, Black pearl 160gp, Necklace 119gp, Obsidian 5gp, Blue quartz 7gp, pearl 100 gp
Coins Breakdown
pp: 64
gp: 647
sp: 211
cp: 117
Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7
Yeah, definitely need to return, divvy things up and make some improvements.
Evil GM
If someone wants to make another appraise check for the value on the rugs/tapestries.
Evil GM
DMPC appraise checks:
karnog: 1d20 ⇒ 3
malcolm: 1d20 + 1 ⇒ (1) + 1 = 2
Those were terrible.
desmond: 1d20 ⇒ 16
Desmond is pretty confident that the linens, tapestries and rugs can be rolled up and put in the bag of holding as they will fetch a good price.
combined 1200 GP
Evil GM
DMPC: Spellcraft for the two scrolls identification:
Vatilida:
spellcraft: 1d20 + 10 ⇒ (13) + 10 = 23
You know these are Scrolls:
- speak with dead
- remove paralysis
Evil GM
Unless told otherwise I will assume you will be heading back to Fentonville. There is some information in the campaign tab about this settlement that I created. Malcolm, Desmond, and Grimm joined the game after the town but for game purposes they have been there. Look at the value items you can procure there, it's much higher than the norm for the size of the settlement. Let me know what you are interested in obtaining, I like to roll play some of the items.
I'm going to hand wave "most" of the trip back to town, if that's ok with you.
Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Sounds good, thanks for the heads up. I'll get familiarized with the town now.
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Yup. I'll check it out. Am down for Random battles on the way! ;)
Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7
We need a total amount of gold from the Loot-Tracker to determine what we can spend individually. I would like to put a keen edge on my Bastard Sword and upgrade my armor.I will certainly be stopping at Quint's in Fentonville.
Evil GM
You find your way back to the where you fought the tree when an orc emerges from the brush, he is holding an alligator skin in his arms. "Grunt not sure you'd be back....guud to see you alive." He eyes Grimm a bit suspiciously, along with Vilis and the farmers. "You must be who they went looking for."
AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16
Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
"Indeed they are, Grunt. And it speaks well for your character that you stayed here rather than fleeing on your own. Kudos to you, Orc."
Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Desmond holds up steel when the orc emerges, lowering them slowly with a confused look on his face when the party begins conversing. "Umm...hello 'Grunt'."
Evil GM
"Grunt know he waited longer than he said he would....besides, we left guud food in swamp." He points to one large alligator that is skinned and quartered. "Grunt not find second gator ...yet." He thumps his chest with his meaty thumb, lead you safe way out."
He nods to Desmond, "Me Grunt."
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Gator Eater...I like you. Name's Grimm
Evil GM
"Gator guud." he goes back inot the brush, rustling around as he drags out hunks of gator meat. Extending a choice cut of tail meat to Grimm. He continues to pack up large quarters of meat that he is curing, along with the skin which is being stretched and dried. "We go?
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