Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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M Dwarf Inquis-Witchhunter 16, Init +5, Percep+13, HP72/76 AC25/12/23+3 w/Judge, Saves F10/R6/W11+4 Spells/Poison(race), +3 w/Know Def, +3 w/Judge , Attk: +13 +2 w/RAGE, +3 Judge, +2 Trip, CMD+23+29vsTrip,+27vsBull

Grimm has the table blocking most of his attacks.
So he resolves to simply stab THROUGH it, instead.

2 handed PA, Table, DF: 1d20 + 8 - 1 - 2 + 3 ⇒ (7) + 8 - 1 - 2 + 3 = 15
2 handed PA, DF: 2d6 + 6 + 3 ⇒ (4, 5) + 6 + 3 = 18


Evil GM

Vatilida swings with her mace but misses.

Even with the table's aid, Malcolm's attack connects. the acolyte grins showing his rotted smile as evil twinkles in his eye.

Grimm's attack misses the enemy who is using the table for cover.

Kalim pierces the man in front of Valtilda.

Desmond, even under the influence of the calming scents, strikes his opponent twice killing the man.


Evil GM

RD: 3 update

Vatilda - swings mace and misses
Malcolm- hits with his sword for 12 HP
Skeleton thing -
Desmond - hits with his swords killing the man
Acolytes
Grimm - misses
Karnog
Kalim - hits the man in front of vatilda for 8 HP.
NPCs


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

1d20 + 10 ⇒ (8) + 10 = 18 fort save

Karnog steps out and around, coming in behind the man Desmond did not fillet.

1d20 + 7 ⇒ (7) + 7 = 14 to hit; 1d8 + 2 ⇒ (8) + 2 = 10 damage


Evil GM

Karnog moves up to attack the another guard hitting the man hard.

The skeleton crature moves into the large courtyard to R, 15 and attacks Karnog. the black creature is brandishing two shortswords stabbing wiht uncanny finesse:

sup TWF: 1d20 + 12 ⇒ (6) + 12 = 18;dam: 1d6 + 1 ⇒ (4) + 1 = 5;plus str dam: 1d3 ⇒ 2

sup TWF: 1d20 + 12 ⇒ (15) + 12 = 27;dam: 1d6 + 1 ⇒ (6) + 1 = 7;plus str dam: 1d3 ⇒ 2

The second sword pierces the cleric's armor.


Evil GM

RD 3 The acolytes:

In the courtyard:

An acolyte moves forward (R,16) near the skeleton and attacks Desmond:

flail: 1d20 + 7 ⇒ (16) + 7 = 23;dam: 1d8 + 3 ⇒ (4) + 3 = 7

Then the one in P,16 attacks Des:

flail: 1d20 + 7 ⇒ (15) + 7 = 22;dam: 1d8 + 3 ⇒ (3) + 3 = 6

Desmond gets hit twice for 13 Hp.

In the dining hall:

Attack on Grimm:

flail: 1d20 + 7 ⇒ (17) + 7 = 24;dam: 1d8 + 3 ⇒ (5) + 3 = 8

Gets hit for 8 Hp
Attack on Malcolm:

flail: 1d20 + 7 ⇒ (9) + 7 = 16;dam: 1d8 + 3 ⇒ (2) + 3 = 5

Attack on Vatilda:

flail: 1d20 + 7 ⇒ (19) + 7 = 26;dam: 1d8 + 3 ⇒ (7) + 3 = 10

Gets hit for 10 HP

Edit: Grimm, Malcolm and Vatilda each get a +2 to the AC due to the table.


Evil GM

RD: 4

Vatilda -
Malcolm-
Skeleton thing -
Desmond -
Acolytes
Grimm - misses
Karnog
Kalim -
NPCs

Map RD 4

R, 15 the purple capped token is the black skeleton.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 4, Blessed

Malcolm again swings across the table at the acolyte in R19.

BS Att: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18
BS Dam: 1d10 + 5 + 1 ⇒ (3) + 5 + 1 = 9


Male Human Unchained Rogue 16 AC 30/22/21 Perc +21 (+6 vs traps) Saves 9/18/8 HP 142/142

Desmond looks at the pillars, then the enemies, grinning. He crouches and pushes of the wall to his left, rolling to push off the pillar and shooting himself forward, slicing at the black skeleton's legs before rolling to land on his feet.

Acrobatics: 1d20 + 14 ⇒ (20) + 14 = 34
Trip: 1d20 + 10 + 4 + 2 ⇒ (20) + 10 + 4 + 2 = 36

Thank you dice gods, I shall offer a pallet of mountain dew and doritos tonight as thanks.

Ending at S15 for the flank.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

f!%% yeah


Evil GM

Malcolm downs his opponent.

----
The black skeleton goes before Des. I was going to move him in flanking position on Karnog but won't do that do you Des.

He attacks Karnog with a full attack,

sup TWF: 1d20 + 12 ⇒ (12) + 12 = 24;dam: 1d6 + 1 ⇒ (6) + 1 = 7;plus str dam: 1d3 ⇒ 2

Piercing the cleric again and zapping more strength. (-4 total str now)

sup TWF: 1d20 + 12 ⇒ (7) + 12 = 19;dam: 1d6 + 1 ⇒ (6) + 1 = 7;plus str dam: 1d3 ⇒ 2

Attack 2:

sup TWF: 1d20 + 7 ⇒ (2) + 7 = 9;dam: 1d6 + 1 ⇒ (1) + 1 = 2;plus str dam: 1d3 ⇒ 2

-----
Desmond tumbles in behind the black skeleton tripping him.


Evil GM

RD: 4

Vatilda -
Malcolm- hits his opponent and downs him
Skeleton thing - hit Karnog for 7 HPs, 2 str
Desmond - tumbled behind the skeleton and tripped him.
Acolytes
Grimm - misses
Karnog
Kalim -
NPCs

Map


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"We have this, Grimm. Help the others!" attack: 1d20 + 5 ⇒ (10) + 5 = 15damage: 1d8 + 1 ⇒ (6) + 1 = 7


Evil GM

Oops, Grimm still has his RD 4 action. I copey and paste the initiative order and did not delete his round 3 action after I posted.


Evil GM

Rd 4: Acolytes

Attack on Karnog (P,16)

flail: 1d20 + 7 ⇒ (6) + 7 = 13;dam: 1d8 + 3 ⇒ (8) + 3 = 11

Miss

Another attacks karnog (R, 16),

flail: 1d20 + 7 ⇒ (13) + 7 = 20;dam: 1d8 + 3 ⇒ (7) + 3 = 10

miss

Attack on Grimm,

flail: 1d20 + 7 ⇒ (12) + 7 = 19;dam: 1d8 + 3 ⇒ (3) + 3 = 6

Hits.

Attack on Malcolm,

flail: 1d20 + 7 ⇒ (2) + 7 = 9;dam: 1d8 + 3 ⇒ (2) + 3 = 5

Miss.

Attack on Vatilda, (if he is still up after Vatilda's action)

flail: 1d20 + 7 ⇒ (18) + 7 = 25;dam: 1d8 + 3 ⇒ (8) + 3 = 11

Hit's if he is still alive.


Evil GM

Actions remaining in RD 4: Vatilda, Grimm and Karnog.

Kalim, I've noted your attack and I'll disclose your results soon.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

"Foul beast! How dare you steal my vitality in such a manner!"

Dropping dispel magic, Karnog casts cure serious wounds and reaches down to touch the skeletob creature.

1d20 + 5 - 2 + 4 ⇒ (17) + 5 - 2 + 4 = 24 touch, 3d8 + 5 ⇒ (5, 5, 6) + 5 = 21 will DC 16 for half


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

Add 2 for flanking...


M Dwarf Inquis-Witchhunter 16, Init +5, Percep+13, HP72/76 AC25/12/23+3 w/Judge, Saves F10/R6/W11+4 Spells/Poison(race), +3 w/Know Def, +3 w/Judge , Attk: +13 +2 w/RAGE, +3 Judge, +2 Trip, CMD+23+29vsTrip,+27vsBull

Was bored with this one anyway

Grimm 5ft steps to Q17 and attacks R16 to offer some assistance.

2 hand PA, DF: 1d20 + 8 + 3 - 1 ⇒ (5) + 8 + 3 - 1 = 15
Damage: 2d6 + 6 + 3 + 3 ⇒ (3, 6) + 6 + 3 + 3 = 21


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Vatilda steps back behind Malcolm... and through muttering gestures, wills ambient primal energy to restore her vitality.

cure moderate wounds: 2d8 + 5 ⇒ (4, 1) + 5 = 10


Evil GM

Vatilda steps back of the human shield known as Malcolm and casts a cure spell.

Grimm steps in and kills one of the guards.

Karnog touches the undead, Will save fore half: 1d20 + 8 ⇒ (4) + 8 = 12, he fails.

Kalim pierces the guard but the man is still standing.


Evil GM

RD: 5

Vatilda -
Malcolm-
Skeleton thing -
Desmond - .
Acolytes
Grimm -
Karnog
Kalim -
NPCs

RD 5 Map

Vatilda and Malcolm are up then the skeleton.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 5, Blessed

Malcolm again swings across the table at the acolyte in R18.

BS Att: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26
BS Dam: 1d10 + 5 + 1 ⇒ (3) + 5 + 1 = 9


Evil GM

Malcolm's attack connects causing a gash in the man's flesh but the man's still battling.


Evil GM

Rd 5: Black Skeleton

The prone skeleton focuses his fury on Des,

sup TWF, prone: 1d20 + 12 - 4 ⇒ (6) + 12 - 4 = 14;dam: 1d6 + 1 ⇒ (6) + 1 = 7;plus str dam: 1d3 ⇒ 3

sup TWF, prone: 1d20 + 12 - 4 ⇒ (4) + 12 - 4 = 12;dam: 1d6 + 1 ⇒ (5) + 1 = 6;plus str dam: 1d3 ⇒ 1

Attack 2:

sup TWF, prone: 1d20 + 7 - 4 ⇒ (11) + 7 - 4 = 14;dam: 1d6 + 1 ⇒ (5) + 1 = 6;plus str dam: 1d3 ⇒ 3

Cruddy rolls


Male Human Unchained Rogue 16 AC 30/22/21 Perc +21 (+6 vs traps) Saves 9/18/8 HP 142/142

Desmond laughs at the stabs. "I hate to hit somebody when they're down, but I think I'll make an exception!" Desmond, overconfident stabs into the stone, jarring his arm and making him nearly drop his weapon.

Attacks: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 111d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
Damages: 1d6 + 1 + 3d6 ⇒ (5) + 1 + (4, 3, 2) = 151d6 + 1 + 3d6 ⇒ (6) + 1 + (6, 6, 3) = 22
Reflex: 1d20 + 9 ⇒ (13) + 9 = 22

Man, some really good rolls on that second attack. Guess that makes up for almost dropping a sword lol


Evil GM

Des hits but doesn't do as much damage as he would think he should.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

Karnog reaches down and brings forth the energy of Torag once more.

1d20 + 4 - 2 + 4 + 2 ⇒ (20) + 4 - 2 + 4 + 2 = 28 touch; 3d8 + 5 ⇒ (7, 8, 8) + 5 = 28 CSW (see invisibility)

1d20 + 4 - 2 + 4 + 2 ⇒ (3) + 4 - 2 + 4 + 2 = 11 touch; 3d8 + 5 ⇒ (2, 2, 7) + 5 = 16 CSW (crit)


M Dwarf Inquis-Witchhunter 16, Init +5, Percep+13, HP72/76 AC25/12/23+3 w/Judge, Saves F10/R6/W11+4 Spells/Poison(race), +3 w/Know Def, +3 w/Judge , Attk: +13 +2 w/RAGE, +3 Judge, +2 Trip, CMD+23+29vsTrip,+27vsBull

Grimmer 5ft steps into the space of the guard he just killed and swings his Greatsword down hard at the undead thing.

2 hand DF PA vs PRONE: 1d20 + 8 + 3 - 1 ⇒ (18) + 8 + 3 - 1 = 28
Damage: 2d6 + 6 + 3 + 3 ⇒ (1, 3) + 6 + 3 + 3 = 16


Evil GM

Grimm I need you to make a fort save DC 14. Failure means -2 Will saves and concentration checks.

The soothing scent of incense burns in the air as Grimm steps up and attacks, hitting the prone creature.

Karnog quickly follows with another positive healing spell which destroys the black death.


Evil GM

RD 5 Acolytes

The remaining acolytes continue to press their cause,

vs. karnog

flail: 1d20 + 7 ⇒ (12) + 7 = 19;dam: 1d8 + 3 ⇒ (7) + 3 = 10

Then two attack Malcolm

flail: 1d20 + 7 ⇒ (16) + 7 = 23;dam: 1d8 + 3 ⇒ (1) + 3 = 4

flail: 1d20 + 7 ⇒ (6) + 7 = 13;dam: 1d8 + 3 ⇒ (7) + 3 = 10

Remember Malcolm you get +2 for cover


Evil GM

Kalim has a Rd 5 action remaining.

RD: 6

Vatilda -
Malcolm-
Skeleton thing - destroyed
Desmond - .
Acolytes
Grimm -
Karnog
Kalim -
NPCs

RD 6 map


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 6, Blessed

Malcolm takes a minor wound from one of the acolytes, but again swings across the table at the acolyte in R18.

You will need to do better than that to tarnish the perfection of Abadar's servant!

BS Att: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23
BS Dam: 1d10 + 5 + 1 ⇒ (5) + 5 + 1 = 11


Evil GM

Malcolm drops another enemy.

RD 6 Map update


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

touch attack: 1d20 + 4 ⇒ (8) + 4 = 12damage: 5d6 ⇒ (2, 1, 4, 4, 2) = 13 Kalim's arms stretch out as he attempts to electricute the acolyte.


Evil GM

Smoke begins to ooze from the acolytes pours as Kalim's touch attack zaps his combatant. Frying the man. (He's dead)


Evil GM

The last acolyte attacks karnog one more time,

att: 1d20 + 7 ⇒ (7) + 7 = 14;damage: 1d8 + 3 ⇒ (4) + 3 = 7


Male Human Unchained Rogue 16 AC 30/22/21 Perc +21 (+6 vs traps) Saves 9/18/8 HP 142/142

Double move to get to S20


Evil GM

Des darts into the other room to see the rest of the group finish of the adversaries.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

"Whew. That was almost very bad."

Looking at the Acolyte still hammering away at his armor, he adds:

"Really, lad? You can't hope to win now, just drop the weapon and we'll talk a bit."

Karnog takes a full defense, hoping his allies will subdue, rather than kill, the last remaining enemy.


Evil GM

The man drops his weapon and shows his palms to the cleric.


Male Human Unchained Rogue 16 AC 30/22/21 Perc +21 (+6 vs traps) Saves 9/18/8 HP 142/142

Bahahaha, that was fantastic Karnog.

Desmond begins checking around the room for anything interesting, leaving the talking/interrogation of their prisoner to the others.

Take ten for 19 on perception, 21 if it's a trap.


Evil GM

No traps: other than the claiming effect of the incense in the main courtyard

items found:

Acolytes:

6 msw flails
6 msw chain shirts

Black skeleton:

ring of fire resistance, minor (10)
+1 cloak of resistance
(2)+1 short swords


Evil GM

Aside from the frog motifs on the stone columns and the small soapstone
idol opposite the entrance, this place could be the temple of any other
deity. The interior is spacious and clean, and the scent of incense floats in the air. Stairs lead up to the belfry, and curtained exits lead to other parts of the cloister. The idol shows the bloated, perverted shape of the demonic frog-god.

Once the battle dies down and the group looks around the courtyard, Malcolm and Karnog are extremely disgusted with the frog-god idol. Each of you need to make Fort Save DC 14. or be sicken for Rds: 1d4 ⇒ 2

When Vilinis and the farmers come up to the dining area they advise that the rescued sellswords took off during the battle.

Courtyard Map


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Fort: 1d20 + 6 ⇒ (4) + 6 = 10


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

Fort 1d20 + 8 ⇒ (10) + 8 = 18


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

Karnog takes a few minutes to cure the strength damage he took.

1d4 ⇒ 1 strength healing


Evil GM

The courtyard is a corruption to all that is good, Malcolm and Karnog understand there is a sense of wrongness about the idol and they will warn the other to NOT touch the demonic-frog idol.

What is the group going to do or where are you going. The sell-swords took off but you do have three farmers and Vilis who are you for safety/reassurance.

There are two double doors to the West that you recognize as the front doors to the cloister. There is a single door to the south, a single to the west (in the dining area) and a hallway to the north.


Male Human Unchained Rogue 16 AC 30/22/21 Perc +21 (+6 vs traps) Saves 9/18/8 HP 142/142

Desmond admires the short swords, but doesn't claim them. After a stroll around the area he comes back to their prisoner, on a whim deciding to be "bad cop". "I don't know why you bothered saving him, I say just slit his throat and be done with it."


Evil GM

My unworthy blood would be a sacrifice before the almighty frog-god, for he shall curse the ground you walk on, creeping into your dreams, and making your blood ooze slimy doom. Tsathogga shall damn you all!"

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