Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


12,251 to 12,300 of 17,081 << first < prev | 241 | 242 | 243 | 244 | 245 | 246 | 247 | 248 | 249 | 250 | 251 | next > last >>

Evil GM

Felicitas you still have a round 2 action you can take when you log on.

Initiative order: RD 3

Kalim -

Desmond -

Stone Giants -

Nym -

Cyclops -

Grung - This is round 10 of 10 for Grung's armor.

Felicitas -

Karnog -

RD 3 Battle Map


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Smashy Stats (TotP)

Spoiler:
NG Huge outsider

Init +0; Senses: darkvision 60', low-light vision, scent; Perception +14

Defense

AC 22, touch 8, flat-footed 22 (+14 natural, –2 size)

hp 95 (10d8+50); DR 5/evil, Resist Cold, Acid, Elec 10; SR 12

Fort +14, Ref +7, Will +4

Offense

Speed 30 ft.

Melee tail +16 (3d6+15 plus stun)

Space 15 ft.; Reach 15 ft.

Statistics

Str 31, Dex 10, Con 21, Int 2, Wis 13, Cha 8

Base Atk +7; CMB +19; CMD 29 (33 vs. trip)

Feats: Great Fortitude, Improved Bull Rush, Improved Overrun, Power Attack, Weapon Focus (tail)

Skills Perception +14

Special Abilities
Stun (Ex) The ankylosaurus's tail can deliver a powerful, stunning blow. A creature struck by this attack must make a DC 25 save or be dazed for 1 round. If the strike is a critical hit and the target fails its save, it is instead stunned for 1d4 rounds. The save DC is Strength-based.

Smite Evil: 1/day, +0 to hit, +10 damage

Yes, dazed for 1 round unless crit, in which case stun for 1d4 rounds


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"Void my soul, should have thought of this earlier." Kalim casts message. "Felicitas, Aurora, companions ...I NC Annot see. Spot me."


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Felicitas is invisible. The dire bear still charges her?
If charged Felicitas will draw her wand, steps back and casts Glitterdust on the bear and the giant. DC 13 Will to resist blindness Invisibility gone She will then draw her weapon and attack the bear. using arcane strike
Attack: 1d20 + 20 ⇒ (13) + 20 = 331d6 + 7 ⇒ (3) + 7 = 10
Attack: 1d20 + 15 ⇒ (9) + 15 = 241d6 + 7 ⇒ (5) + 7 = 12


Evil GM

can you link the post where you went invisible? It has scent ability and sight.


Evil GM
Felicitas Sweetfingers wrote:
Felicitas will cast invisibility on herself and then find an eleveted place like a rooftop to look around, or a tower.

I see where you cast invisibility. I wasn't paying attention at the time since you were not near a building to climb up yet. Plus the building you were heading to was in the process of being destroyed.


Evil GM

RD: 2 conclusion: Felic casts glitter dust.
will save: 1d20 + 4 ⇒ (2) + 4 = 6
the bear is blind. It snorts loudly trying to get its meal's scent.

Felic. I'll use your attack for RD 3.

Initiative order: RD 3

Kalim - cast message

Desmond -

Stone Giants -

Nym -

Cyclops -

Grung - This is round 10 of 10 for Grung's armor.

Felicitas -

Karnog -


Evil GM

Desmond can post when he logs on or I'll DMPC him near the end of the round.


Evil GM

RD 3 Stone Giants and dire bears

The blind bear sniffs the air to gain Felicitas whereabouts.

Then it tries to thrash her,

claw 1: 1d20 + 13 ⇒ (20) + 13 = 33;damage: 1d6 + 7 ⇒ (3) + 7 = 10

claw 2: 1d20 + 13 ⇒ (15) + 13 = 28;damage: 1d6 + 7 ⇒ (2) + 7 = 9

It roars and chops down,

bite: 1d20 + 13 ⇒ (16) + 13 = 29;damage: 1d8 + 7 ⇒ (7) + 7 = 14

Nym:
When you blink back into the ethereal plane there is dire bear sniffing around there. it is blinking too so there a chance that it will attack you. the bear is with the stone giant giant spell caster.

There is a second direbear moving towards Felicitas, it s big ole paws are caked with mud as it drips spittle.
-----
Stone Giants:

Nym there are are large shadows appearing to try to move to attack from the flank. The rain is lightening up a bit so you all now ahve 30 feet vision with the storm. I put the edge of one of the halos on the map for you to get the general whereabouts.

One stone giant moves forward within his 10 foot reach and smashes down on Nym with his great club.

att 1: 1d20 + 16 ⇒ (14) + 16 = 30;damage: 2d8 + 12 ⇒ (4, 1) + 12 = 17

miss with blinking, low misses: 1d100 ⇒ 81

att 2: 1d20 + 16 ⇒ (19) + 16 = 35;damage: 2d8 + 12 ⇒ (4, 1) + 12 = 17

miss with blinking: 1d100 ⇒ 68

confirming on Felic:
claw 1: 1d20 + 13 ⇒ (12) + 13 = 25;damage: 1d6 + 7 ⇒ (5) + 7 = 12


Evil GM

RD 3 Updated Map


Evil GM

Demond and Nym you are up.


Evil GM

Dice roll on the blur effect on NYM. Low misses:

blur: 1d100 ⇒ 51
blur: 1d100 ⇒ 90


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

As pieces of stone chip off Nym moves away from the giant. Move Nym to o19 or 20 which ever puts him out of reach but in a line giant and bears.

A bolt of arcing blue light flashes from Nym's finger tip striking at the giant and the two bears.

sr: 1d20 + 11 ⇒ (4) + 11 = 15
Blink miss low: 1d100 ⇒ 72

Lightning Bolt: 10d6 ⇒ (4, 3, 5, 1, 6, 2, 3, 1, 4, 1) = 30
reflex dc18 reflex for half

HP 87
Stone Skin 110


Evil GM

giant reflex: 1d20 + 6 ⇒ (20) + 6 = 26

blind bear: 1d20 + 8 ⇒ (1) + 8 = 9

new bear: 1d20 + 8 ⇒ (20) + 8 = 28


Evil GM

RD 3: Cyclops

The dazed cyclops takes a 5 ft step and he hacks at Smashy's tail.

att 1, flank: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14;damage: 3d6 + 7 ⇒ (1, 5, 6) + 7 = 19

att 2, flank: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23;damage: 3d6 + 7 ⇒ (1, 5, 4) + 7 = 17

The second Cyclops is dazed this round.

----
From around the building another cyclops moves up to hack at Karnog,

att 1: 1d20 + 11 ⇒ (5) + 11 = 16;damage: 3d6 + 7 ⇒ (6, 6, 1) + 7 = 20

att 2: 1d20 + 6 ⇒ (19) + 6 = 25;damage: 3d6 + 7 ⇒ (2, 3, 6) + 7 = 18
*disregard the 2nd attack the cyclops moved this round
-----

Two more move towards Smashy from the other side of the building

att 1, flank: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15;damage: 3d6 + 7 ⇒ (4, 3, 2) + 7 = 16

att 2, flank: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20;damage: 3d6 + 7 ⇒ (5, 5, 2) + 7 = 19
*disregard the 2nd attack the cyclops moved this round

The second continues to press smashy,

att 1: 1d20 + 11 ⇒ (11) + 11 = 22;damage: 3d6 + 7 ⇒ (4, 4, 6) + 7 = 21

att 2: 1d20 + 6 ⇒ (5) + 6 = 11;damage: 3d6 + 7 ⇒ (2, 3, 3) + 7 = 15
*disregard the 2nd attack the cyclops moved this round

Smashy does get an AOO on one of the two new ones.

Updated RD 3 Maop


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung finishes putting on his armor and makes ready to move out into combat. Currently no weapon drawn


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Sorry just a but confused by the combat right now. What exactly is Desmond aware of?


Evil GM

Desmond: the rain has lightened up so your vision is 30 feet. So you can see out to hex 27. So you can see 5 cyclops surrounding Karnog and a dinosaur. You saw the dino hit one of the cyclops but you'd be somewhat confused about the dino because you've never seen on before and Karnog has never summoned one before. You don't know if the dino is friend or foe.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

"Karnog! The hell is going on!?" Desmond shouts as he continues to close the gap. Something is about to be hamstrung, he just hasn't decided who yet.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Giants have attacked! The one-eyed ones carry greataxes, beware their strikes. My summon and I can use a bit of help, see if you can flank that one and bring it down!"

AoO from Smashy, targetting the one who attacked him first:

1d20 + 16 ⇒ (2) + 16 = 18 to hit, for 3d6 + 15 ⇒ (6, 5, 1) + 15 = 27 bludgeoning damage, plus DC 25 fort or be dazed for 1 round.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Des activates his boots and behind the one next to him, flipping behind him and cutting at the back of his legs.

Acrobatics: 1d29 + 28 ⇒ (10) + 28 = 38

Attack: 1d20 + 23 ⇒ (16) + 23 = 39 +2 if acrobatics was successful
Damage: 1d6 + 8 ⇒ (4) + 8 = 12
Cold Damage: 1d6 ⇒ 2
Sneak Attack Damage: 7d6 ⇒ (2, 1, 1, 5, 5, 5, 1) = 20

If sneak attack lands he takes 2 strength damage and takes a penalty to both AC and to hit.


Evil GM

AOO Smashy results

Smashy's spiked tail shaves the whiskers off the cyclops but cyclops dodges in the nick of time.

Desmond's results.

The deft thief tumbles behind the closest cyclops and slashes at the Achilles tendon. The one-eyed creature roars in pain.

Felic results from earlier
the bard proves herself quite adept at striking the hungry bear.

Karnog has his RD 3 Action remaining.


Evil GM

Karnog has RD 3 action remaining

Initiative order: RD 4

Kalim -

Desmond -

Stone Giants -

Nym -

Cyclops -

Grung -

Felicitas -

Karnog -

Updated Map after Desmond's move


Evil GM

Grung slams down one more tankard of beer and trots towards the front door of the stronghold. He can smell battle in the air.

Grung it will take your move action to get to the front door but you have your standard action if you want to continue to move forward you have to tell me which way you want to go. Remember you can only see 30 feet because of the weather.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Des goes into full tornado of steel mode!

Attack: 1d20 + 21 ⇒ (17) + 21 = 38
Damage: 1d6 + 8 + 1d6 + 7d6 ⇒ (5) + 8 + (3) + (2, 5, 6, 6, 6, 6, 6) = 53

Attack: 1d20 + 22 ⇒ (17) + 22 = 39
Damage: 1d6 + 9 + 7d6 ⇒ (4) + 9 + (5, 2, 5, 6, 2, 5, 3) = 41

Attack: 1d20 + 16 ⇒ (7) + 16 = 23
Damage: 1d6 + 8 + 1d6 + 7d6 ⇒ (4) + 8 + (5) + (5, 6, 2, 5, 1, 2, 4) = 42

Attack: 1d20 + 17 ⇒ (3) + 17 = 20
Damage: 1d6 + 9 + 7d6 ⇒ (4) + 9 + (4, 2, 5, 4, 1, 1, 4) = 34


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

fyi GM Nym moved on his turn should be at o19 or 20. Which ever was out of range of the giant and inline with it and the bears. Not sure if you saw that


Evil GM
Nym Omriwin wrote:
fyi GM Nym moved on his turn should be at o19 or 20. Which ever was out of range of the giant and inline with it and the bears. Not sure if you saw that

The change has been made.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Round 3:

Karnog steps up and to the left, hoping to flank the northern cyclops with Desmond shortly. He defensively casts bull's strength on himself while Smashy takes another swing at the damaged cyclops.

1d20 + 19 ⇒ (18) + 19 = 37 concentration vs DC 19

Smashy:

1d20 + 14 ⇒ (2) + 14 = 16 tail slap power attack, for 3d6 + 21 ⇒ (5, 2, 2) + 21 = 30 bludgeoning damage (DC 25 fort or be dazed 1 rd) Smashy whiffs again!

"That's the ticket, Desmond. Cut their knees out, and Smashy can bring the pain down on their fool heads!"

Ongoing effects: Summon V (3/13 rounds), Angelic Aspect (13 minutes remaining), Bull's Strength (+4 Str, 13 minutes remaining)


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung moves out to the door and moves directly toward the sounds of battle


Evil GM

Smashy misses with his tail slap.

Desmond cuts one of the cyclops donw to size, it falls over in a giant shredded pile of bloody flesh.

Grung there is battle everywhere. pick left, center or right. You jsut don't know who is where on the map.


Evil GM

Kalim you are up.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim sends a Phantasmal Killer after the cyclops near Felicitas. dc23


Evil GM

It's a stone giant near Felicitas.

save: 1d20 + 7 ⇒ (12) + 7 = 19


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Fort save or die if Will save failed. Same DC, fail = die, save = 3d6 damage


Evil GM

fort: 1d20 + 12 ⇒ (8) + 12 = 20

The giant topples over in fear. Meanwhile his bear companion roars.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
baldwin the merciful wrote:
Nym Omriwin wrote:
fyi GM Nym moved on his turn should be at o19 or 20. Which ever was out of range of the giant and inline with it and the bears. Not sure if you saw that
The change has been made.

many thanks oh great evil one


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Center!!


1 person marked this as a favorite.
Evil GM
Grungsdi wrote:
Center!!

I had a feeling you would say that!!!


Evil GM

Initiative order: RD 4 updated

Kalim - death spell cast and effective

Desmond - tumbled and attacked

Stone Giants -

Nym -

Cyclops -

Grung - moving towards battle

Felicitas -

Karnog -


Evil GM

Desmond:
From your new position you observe two more cyclopes moving toward you from backside.


Evil GM

RD 3: Stone Giants

Two more stone giants come into Nym's sight and each throws a rock:

Rocks at Nym, O:21

attack: 1d20 + 11 ⇒ (7) + 11 = 18;dam: 1d8 + 12 ⇒ (7) + 12 = 19
blink: 1d100 ⇒ 92
blur: 1d100 ⇒ 20

The stone giant manically giggles.

"Rocks at Kalim, S:17

attack: 1d20 + 11 ⇒ (12) + 11 = 23;dam: 1d8 + 12 ⇒ (8) + 12 = 20

One more dire bear charges at Nym (std att).

claw 1, charge: 1d1 + 13 + 2 ⇒ (1) + 13 + 2 = 16;dam: 1d6 + 13 ⇒ (5) + 13 = 18
blink: 1d100 ⇒ 21
blur: 1d100 ⇒ 86

Dire bear in ethereal plane on Nym
claw 1, charge: 1d1 + 13 + 2 ⇒ (1) + 13 + 2 = 16;dam: 1d6 + 13 ⇒ (3) + 13 = 16
blink: 1d100 ⇒ 39
blur: 1d100 ⇒ 98

One dire bear on Felicitas (full attack)
claw 1: 1d1 + 13 ⇒ (1) + 13 = 14;dam: 1d6 + 13 ⇒ (3) + 13 = 16
claw 2: 1d1 + 13 ⇒ (1) + 13 = 14;dam: 1d6 + 13 ⇒ (1) + 13 = 14
bite: 1d20 + 13 ⇒ (5) + 13 = 18;dam: 1d8 + 7 ⇒ (5) + 7 = 12

one dire bear moves on Kalim (std att):
claw 1, charge: 1d1 + 13 + 2 ⇒ (1) + 13 + 2 = 16;dam: 1d6 + 13 ⇒ (5) + 13 = 18

Stone giant elder
There a fireball explosion near the tree that Nym and Kalim just walked under, the burst catches Kalim:

fireball: 7d6 ⇒ (3, 1, 4, 5, 2, 6, 3) = 24

The tree explodes then smoulders with steam.


Evil GM

Updated RD 4 Battlemap

There's loads of fun on this map. Enough for everyone to be engaged and shine.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Feeling the attacks of the bear just pass her, Felicitas repostes, but not before infusing her blade with arcane power.
Attack: 1d20 + 17 ⇒ (1) + 17 = 181d6 + 7 ⇒ (1) + 7 = 8
Attack: 1d20 + 12 ⇒ (19) + 12 = 311d6 + 7 ⇒ (2) + 7 = 9
conf: 1d20 + 12 ⇒ (11) + 12 = 231d6 + 7 ⇒ (5) + 7 = 12


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

reflex: 1d20 + 7 ⇒ (7) + 7 = 14


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

As the raging beast misses Nym steps back and unleashes a sickly green flame that slithers that strikes at two of the bears and two stone giants.

Acid Fire Snake: 11d6 ⇒ (2, 4, 4, 5, 1, 2, 1, 5, 5, 4, 4) = 37
Ref DC20 for half

sr: 1d20 + 11 ⇒ (16) + 11 = 27
Blink miss: 1d100 ⇒ 41


Evil GM

* Kalim your save failed

** Nym link the spell please, I could find it with my quick search
bear 1: 1d20 + 8 ⇒ (12) + 8 = 20
bear 2: 1d20 + 8 ⇒ (7) + 8 = 15
SG 1: 1d20 + 6 ⇒ (3) + 6 = 9
SG 2: 1d20 + 6 ⇒ (16) + 6 = 22

Initiative order: RD 4 updated

Kalim - death spell cast and effective

Desmond - tumbled and attacked

Stone Giants - attacked

Nym -attacked

Cyclops -

Grung - moving towards battle

Felicitas - attacked hit for 29 HP but the bear is alive

Karnog


Evil GM

Nym for clarification when you cast your spell you blinked so blinked out of the existence when the spell was cast...correct?


Evil GM

Cyclops

On Karnog:

The two closest cyclops attack the cleric

F:27
att 1: 1d20 + 11 ⇒ (6) + 11 = 17;damage: 3d6 + 7 ⇒ (3, 6, 1) + 7 = 17

att 2: 1d20 + 6 ⇒ (9) + 6 = 15;damage: 3d6 + 7 ⇒ (2, 3, 3) + 7 = 15

D:25

att 1: 1d20 + 11 ⇒ (20) + 11 = 31;damage: 3d6 + 7 ⇒ (3, 1, 1) + 7 = 12

att 2: 1d20 + 6 ⇒ (11) + 6 = 17;damage: 3d6 + 7 ⇒ (4, 5, 3) + 7 = 19

On Desmond:

Two more cyclops emerge from behind Desmond and attack the rogue:

att 1: 1d20 + 11 ⇒ (15) + 11 = 26;damage: 3d6 + 7 ⇒ (4, 6, 2) + 7 = 19

att 2: 1d20 + 11 ⇒ (19) + 11 = 30;damage: 3d6 + 7 ⇒ (4, 3, 2) + 7 = 16

On Smashy:
Two more press the assault on the dino.

att 1, flank: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33;damage: 3d6 + 7 ⇒ (3, 6, 2) + 7 = 18

att 2, flank: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28;damage: 3d6 + 7 ⇒ (5, 5, 3) + 7 = 20

att 1: 1d20 + 11 ⇒ (11) + 11 = 22;damage: 3d6 + 7 ⇒ (1, 5, 6) + 7 = 19

att 2: 1d20 + 6 ⇒ (8) + 6 = 14;damage: 3d6 + 7 ⇒ (2, 6, 5) + 7 = 20

Confirm on Smashy:
att 1, flank: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16;damage: 3d6 + 7 ⇒ (3, 4, 3) + 7 = 17

att 2, flank: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14;damage: 3d6 + 7 ⇒ (4, 3, 4) + 7 = 18

Confirm on Karnog:
att 1: 1d20 + 11 ⇒ (2) + 11 = 13;damage: 3d6 + 7 ⇒ (2, 3, 3) + 7 = 15


Evil GM

Karnog you are up.

What HPs are remaining on smashy.


Evil GM

Updated RD 4 Map

12,251 to 12,300 of 17,081 << first < prev | 241 | 242 | 243 | 244 | 245 | 246 | 247 | 248 | 249 | 250 | 251 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Rappan Athuk set in Nirmathas All Messageboards

Want to post a reply? Sign in.